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path: root/engine/src/renderer
AgeCommit message (Expand)Author
14 dayschore(engine): use new entity IDsHampusM
2024-08-24refactor(engine): use C string literals instead of cstr macroHampusM
2024-08-21refactor(engine): fix clippy lintsHampusM
2024-08-20refactor(engine): replace Camera current field with Active componentHampusM
2024-08-17refactor(engine): remove position field from Camera componentHampusM
2024-08-16perf(engine): create OpenGL objects as needed instead of each frameHampusM
2024-08-04feat(engine): add component making a object not be drawnHampusM
2024-08-04revert(engine): remove support for drawing objects as a bundleHampusM
2024-06-22feat(engine): add support for drawing objects as a bundleHampusM
2024-06-22feat(engine): add ability to change polygon mode per objectHampusM
2024-06-20refactor(engine): replace Transform with Position & Scale structsHampusM
2024-05-24fix(engine): enable OpenGL multisampling on renderer initHampusM
2024-05-24refactor(engine): make PointLight have a positionHampusM
2024-05-23feat(engine): add directional lightHampusM
2024-05-23refactor(engine): seperate light properties in shaderHampusM
2024-05-23refactor(engine): rename renderer module to opengl.rsHampusM
2024-05-22feat(engine): add support for multiple point lightsHampusM
2024-05-22feat(engine): add point light attenuationHampusM
2024-05-22refactor: rename LightSource to PointLightHampusM
2024-05-22refactor(engine): remove ambient color from shader Light structHampusM
2024-05-19fix(engine): use ambient light from GlobalLightHampusM
2024-05-19refactor(engine): make Material non-exhaustive & fields publicHampusM
2024-05-18refactor(engine): fix clippy lintsHampusM
2024-05-12feat(engine): add global material ambient color offsettingHampusM
2024-05-12fix(engine): make default material colors blackHampusM
2024-05-05refactor(engine): make Material hold texturesHampusM
2024-04-24feat(engine): add colors to materialsHampusM
2024-04-24fix: prevent panic when light source is also renderedHampusM
2024-04-21refactor(engine): remove LightSource position fieldHampusM
2024-04-20refactor(engine): make LightSource fields publicHampusM
2024-04-15feat(engine): add projection options to camera componentHampusM
2024-04-15refactor(engine): use OpenGL DSA functionsHampusM
2024-04-14fix(engine): remove using tracing::warning without debug crate featureHampusM
2024-04-14feat(engine): create texture IDs automaticallyHampusM
2024-04-14feat(engine): use ECS architectureHampusM
2024-03-03feat(engine): create shader programs when neededHampusM
2024-03-01refactor(engine): create texture OpenGL objects when neededHampusM
2024-03-01fix(engine): prevent logging notification OpenGL debug messagesHampusM
2024-02-19refactor(engine): create shaders on startHampusM
2024-02-18refactor(engine): add mesh struct used by ObjectHampusM
2023-11-28chore(engine): rename the Camera method up to global_upHampusM
2023-11-27feat(engine): add support for custom camera implementationsHampusM
2023-11-27feat(engine): add lighting mapsHampusM
2023-11-20feat(engine): add materialsHampusM
2023-11-12feat(engine): add basic flat lightingHampusM
2023-11-05refactor(engine): add shader program currently bound safetyHampusM
2023-11-02refactor(engine): make renderer a structHampusM
2023-11-02feat(engine): add texturingHampusM
2023-10-26fix(engine): use correct far & near perspective projection argsHampusM
2023-10-25feat(engine): make camera look at a target positionHampusM