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A "game" written from scratch in Rust
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Author
2024-05-22
feat(engine): add support for multiple point lights
HampusM
2024-05-22
feat(engine): add point light attenuation
HampusM
2024-05-22
refactor: rename LightSource to PointLight
HampusM
2024-05-22
refactor(engine): remove ambient color from shader Light struct
HampusM
2024-05-19
fix(engine): use ambient light from GlobalLight
HampusM
2024-05-19
refactor(engine): make Material non-exhaustive & fields public
HampusM
2024-05-18
refactor(engine): fix clippy lints
HampusM
2024-05-12
feat(engine): add global material ambient color offsetting
HampusM
2024-05-12
fix(engine): make default material colors black
HampusM
2024-05-05
refactor(engine): make Material hold textures
HampusM
2024-04-24
feat(engine): add colors to materials
HampusM
2024-04-24
fix: prevent panic when light source is also rendered
HampusM
2024-04-21
refactor(engine): remove LightSource position field
HampusM
2024-04-20
refactor(engine): make LightSource fields public
HampusM
2024-04-15
feat(engine): add projection options to camera component
HampusM
2024-04-15
refactor(engine): use OpenGL DSA functions
HampusM
2024-04-14
fix(engine): remove using tracing::warning without debug crate feature
HampusM
2024-04-14
feat(engine): create texture IDs automatically
HampusM
2024-04-14
feat(engine): use ECS architecture
HampusM
2024-03-03
feat(engine): create shader programs when needed
HampusM
2024-03-01
refactor(engine): create texture OpenGL objects when needed
HampusM
2024-03-01
fix(engine): prevent logging notification OpenGL debug messages
HampusM
2024-02-19
refactor(engine): create shaders on start
HampusM
2024-02-18
refactor(engine): add mesh struct used by Object
HampusM
2023-11-28
chore(engine): rename the Camera method up to global_up
HampusM
2023-11-27
feat(engine): add support for custom camera implementations
HampusM
2023-11-27
feat(engine): add lighting maps
HampusM
2023-11-20
feat(engine): add materials
HampusM
2023-11-12
feat(engine): add basic flat lighting
HampusM
2023-11-05
refactor(engine): add shader program currently bound safety
HampusM
2023-11-02
refactor(engine): make renderer a struct
HampusM
2023-11-02
feat(engine): add texturing
HampusM
2023-10-26
fix(engine): use correct far & near perspective projection args
HampusM
2023-10-25
feat(engine): make camera look at a target position
HampusM
2023-10-25
feat(engine): enable depth testing
HampusM
2023-10-23
feat(engine): add camera
HampusM
2023-10-23
feat(engine): add perspective
HampusM
2023-10-23
feat(engine): add using element buffers
HampusM
2023-10-23
refactor(engine): rename vertex buffer to buffer & make generic
HampusM
2023-10-22
feat(engine): add translating & scaling objects
HampusM
2023-10-15
feat(engine): add log backtrace for OpenGL error debug messages
HampusM
2023-10-15
feat(engine): add logging OpenGL debug messages
HampusM
2023-10-13
refactor(engine): move uses of OpenGL to OpenGL module
HampusM
2023-10-13
refactor(engine): add OpenGL object currently bound guards
HampusM
2023-10-13
refactor(engine): make vertex buffer wrapper hold single buffer
HampusM
2023-10-12
feat(engine): add vertex coloring
HampusM
2023-10-08
fix(engine): stop destroying vertex buffer before vertex array
HampusM
2023-10-08
feat(engine): add Debug derives
HampusM
2023-10-07
feat(engine): add ability to render triangles
HampusM
2023-10-07
fix(engine): update viewport when framebuffer changes size
HampusM
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