Age | Commit message (Collapse) | Author | |
---|---|---|---|
17 hours | refactor(engine): make shaders a renderer detail | HampusM | |
2024-05-23 | feat(engine): add directional light | HampusM | |
2024-05-23 | refactor(engine): pass vertex data as struct to calc_point_light | HampusM | |
2024-05-23 | refactor(engine): seperate light properties in shader | HampusM | |
2024-05-23 | style(engine): fix whitespace in shaders | HampusM | |
2024-05-22 | feat(engine): add support for multiple point lights | HampusM | |
2024-05-22 | refactor(engine): make shader functions not use uniforms directly | HampusM | |
2024-05-22 | feat(engine): add point light attenuation | HampusM | |
2024-05-22 | refactor(engine): remove ambient color from shader Light struct | HampusM | |
2024-04-24 | feat(engine): add colors to materials | HampusM | |
2023-11-27 | feat(engine): add lighting maps | HampusM | |
2023-11-23 | chore(engine): add include guard to light.glsl | HampusM | |
2023-11-20 | feat(engine): add materials | HampusM | |
2023-11-12 | feat(engine): add basic flat lighting | HampusM | |