index
:
game
master
A "game" written from scratch in Rust
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engine-macros
/
src
Age
Commit message (
Expand
)
Author
10 hours
fix(engine): make Reflection derive macro add Reflection type param bounds
HEAD
master
HampusM
11 hours
fix(engine): no field type refs for generic types deriving Reflection
HampusM
36 hours
fix(engine): prevent copying uninitialized data from enum variants
HampusM
37 hours
fix(engine-macros): make generic enums able to derive Reflection
HampusM
38 hours
fix(engine): use std::any::type_name for field type name reflection
HampusM
3 days
feat(engine): add discriminants to enum variant reflection
HampusM
4 days
fix(engine-macros): correct reflection of enum field visibility
HampusM
4 days
feat(engine): add offsets to reflection of enum variant fields
HampusM
4 days
refactor(engine-macros): split up into multiple modules
HampusM
5 days
feat(engine): add enum variant field reflection
HampusM
5 days
feat(engine): add visibility reflection
HampusM
2026-05-26
style: format for Rust edition 2021
HampusM
2026-04-23
feat(engine): add enum reflection
HampusM
2026-04-06
feat(engine): make Reflection trait unsafe
HampusM
2026-04-06
refactor(engine): improve names of reflection types & items
HampusM
2026-04-06
feat(engine): make reflection of reflected struct fields optional
HampusM
2026-03-17
feat(engine): add macro for reflection
HampusM