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A "game" written from scratch in Rust
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2024-08-01
refactor(ecs): add & use component metadata struct
HampusM
2024-07-30
refactor(ecs): give archetype component IDs once in component storage
HampusM
2024-07-29
docs(ecs): make examples work correctly
HampusM
2024-07-29
feat(ecs): add fn to prepare world without using the event_loop fn
HampusM
2024-07-29
refactor(ecs): rename system::Param handle_pre_run fn to prepare
HampusM
2024-07-28
refactor(ecs): move ArchetypeComponentsHash to archetype::Id
HampusM
2024-06-29
chore(ecs): remove weak queries
HampusM
2024-06-29
refactor(ecs): pass World ref to system run & param new functions
HampusM
2024-06-22
feat(engine): add support for drawing objects as a bundle
HampusM
2024-06-22
fix(ecs): disable system param compatability checks by default
HampusM
2024-06-22
feat(ecs): add tuple method to pop the last element
HampusM
2024-06-22
feat(util-macros): allow passing extra args to sub macro callbacks
HampusM
2024-06-22
feat(ecs): add query options filter entities
HampusM
2024-06-22
feat(engine): add ability to change polygon mode per object
HampusM
2024-06-20
refactor(ecs): move down ArchetypeRefIter struct & impls in module
HampusM
2024-06-20
refactor(ecs): fix Clippy lints
HampusM
2024-06-20
chore: use Position struct instead of removed Transform struct
HampusM
2024-06-20
refactor(engine): replace Transform with Position & Scale structs
HampusM
2024-06-20
refactor(engine): remove matrix new function Copy bound
HampusM
2024-06-20
feat(engine): make the matrix struct public
HampusM
2024-06-17
doc: add fixing ecs crate 'extension' example to todo list
HampusM
2024-06-16
fix(ecs): update archetype lookups when entity is spawned with Actions
HampusM
2024-06-16
fix(ecs): create new archetype when archetype lookup entry is empty
HampusM
2024-06-16
fix(ecs): prevent archetype creation from causing oob memory accesses
HampusM
2024-06-16
chore(ecs-macros): add id function to component impls
HampusM
2024-06-16
refactor(ecs): add component ID struct
HampusM
2024-06-15
perf(ecs): store components using archetypes
HampusM
2024-06-07
refactor(ecs): make tuple reduce operation more generic
HampusM
2024-06-06
refactor(ecs): rename tuple filter to tuple reduce
HampusM
2024-06-06
refactor(ecs): move ComponentStorage to it's own module
HampusM
2024-06-06
chore(ecs-macros): remove component macro drop_last attribute
HampusM
2024-06-06
chore(ecs): remove support for specifying component to be dropped last
HampusM
2024-06-05
docs: update todo list
HampusM
2024-06-02
feat(engine): add cube mesh creation
HampusM
2024-05-25
fix: enable multisampling with 8 samples
HampusM
2024-05-25
docs(glfw): add documentation comments to Hint variants
HampusM
2024-05-24
fix(engine): enable OpenGL debug context when debug feature is enabled
HampusM
2024-05-24
fix(engine): use window creation hint value enum
HampusM
2024-05-24
refactor(glfw): add window creation hint enum
HampusM
2024-05-24
fix(engine): enable OpenGL multisampling on renderer init
HampusM
2024-05-24
feat(glfw): add support for double buffer window creation hint
HampusM
2024-05-24
refactor(engine): remove useless match on window creation hint
HampusM
2024-05-24
refactor(glfw): make Hint non-exhaustive
HampusM
2024-05-24
feat(glfw): add support for samples window hint
HampusM
2024-05-24
fix: make point light have correct position
HampusM
2024-05-24
refactor(engine): make PointLight have a position
HampusM
2024-05-24
feat(ecs): add component name to component locking panic message
HampusM
2024-05-24
fix(ecs): prevent unnecessary locking in Sequence::from_components
HampusM
2024-05-23
feat(engine): add directional light
HampusM
2024-05-23
refactor(engine): pass vertex data to fragment shader with struct
HampusM
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