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authorHampusM <hampus@hampusmat.com>2024-06-20 20:25:07 +0200
committerHampusM <hampus@hampusmat.com>2024-06-20 20:25:07 +0200
commit3ff91ac64308141968fdcbf3b3c09a01b0c60c97 (patch)
treeb0c94c78009c5abdd16f88bedc98a41381fa6b1b
parente945f53395be9e0cd1e3a6894bc5e7fa08330298 (diff)
refactor(engine): replace Transform with Position & Scale structs
-rw-r--r--engine/src/renderer/opengl.rs38
-rw-r--r--engine/src/transform.rs33
2 files changed, 51 insertions, 20 deletions
diff --git a/engine/src/renderer/opengl.rs b/engine/src/renderer/opengl.rs
index 8c416f0..35f4938 100644
--- a/engine/src/renderer/opengl.rs
+++ b/engine/src/renderer/opengl.rs
@@ -41,8 +41,8 @@ use crate::opengl::{clear_buffers, enable, BufferClearMask, Capability};
use crate::projection::{new_perspective_matrix, Projection};
use crate::shader::Program as ShaderProgram;
use crate::texture::{Id as TextureId, Texture};
-use crate::transform::Transform;
-use crate::vector::Vec2;
+use crate::transform::{Position, Scale};
+use crate::vector::{Vec2, Vec3};
use crate::vertex::{AttributeComponentType, Vertex};
use crate::window::Window;
@@ -100,7 +100,8 @@ fn render(
ShaderProgram,
Material,
Option<MaterialFlags>,
- Transform,
+ Option<Position>,
+ Option<Scale>,
)>,
point_light_query: Query<(PointLight,)>,
directional_lights: Query<(DirectionalLight,)>,
@@ -136,7 +137,7 @@ fn render(
clear_buffers(BufferClearMask::COLOR | BufferClearMask::DEPTH);
- for (mesh, shader_program, material, material_flags, transform) in &query {
+ for (mesh, shader_program, material, material_flags, position, scale) in &query {
let material_flags = material_flags
.map(|material_flags| material_flags.clone())
.unwrap_or_default();
@@ -146,7 +147,10 @@ fn render(
.or_insert_with(|| create_gl_shader_program(&shader_program).unwrap());
apply_transformation_matrices(
- &transform,
+ Transformation {
+ position: position.map(|pos| *pos).unwrap_or_default().position,
+ scale: scale.map(|scale| *scale).unwrap_or_default().scale,
+ },
shader_program,
&camera,
window.size().expect("Failed to get window size"),
@@ -338,13 +342,16 @@ impl Renderable
}
fn apply_transformation_matrices(
- transform: &Transform,
+ transformation: Transformation,
gl_shader_program: &mut GlShaderProgram,
camera: &Camera,
window_size: Dimens<u32>,
)
{
- gl_shader_program.set_uniform_matrix_4fv(cstr!("model"), &transform.as_matrix());
+ gl_shader_program.set_uniform_matrix_4fv(
+ cstr!("model"),
+ &create_transformation_matrix(transformation),
+ );
let view = create_view(camera);
@@ -622,3 +629,20 @@ struct IndexInfo
_buffer: Buffer<u32>,
cnt: u32,
}
+
+#[derive(Debug)]
+struct Transformation
+{
+ position: Vec3<f32>,
+ scale: Vec3<f32>,
+}
+
+fn create_transformation_matrix(transformation: Transformation) -> Matrix<f32, 4, 4>
+{
+ let mut matrix = Matrix::new_identity();
+
+ matrix.translate(&transformation.position);
+ matrix.scale(&transformation.scale);
+
+ matrix
+}
diff --git a/engine/src/transform.rs b/engine/src/transform.rs
index ad67d4c..5e5e296 100644
--- a/engine/src/transform.rs
+++ b/engine/src/transform.rs
@@ -1,35 +1,42 @@
use ecs::Component;
-use crate::matrix::Matrix;
use crate::vector::Vec3;
-#[derive(Debug, Clone, Component)]
-pub struct Transform
+/// A position in 3D space.
+#[derive(Debug, Default, Clone, Copy, Component)]
+pub struct Position
{
pub position: Vec3<f32>,
- pub scale: Vec3<f32>,
}
-impl Transform
+impl From<Vec3<f32>> for Position
{
- pub(crate) fn as_matrix(&self) -> Matrix<f32, 4, 4>
+ fn from(position: Vec3<f32>) -> Self
{
- let mut matrix = Matrix::new_identity();
-
- matrix.translate(&self.position);
+ Self { position }
+ }
+}
- matrix.scale(&self.scale);
+/// Scaling of a 3D object.
+#[derive(Debug, Clone, Copy, Component)]
+pub struct Scale
+{
+ pub scale: Vec3<f32>,
+}
- matrix
+impl From<Vec3<f32>> for Scale
+{
+ fn from(scale: Vec3<f32>) -> Self
+ {
+ Self { scale }
}
}
-impl Default for Transform
+impl Default for Scale
{
fn default() -> Self
{
Self {
- position: Vec3::default(),
scale: Vec3 { x: 1.0, y: 1.0, z: 1.0 },
}
}