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A "game" written from scratch in Rust
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5 days
refactor(engine): compare key states with == in fly camera
HEAD
master
HampusM
5 days
feat(engine): add window function to set mouse button callback
HampusM
5 days
docs(glfw): correct doc comment of set_mouse_button_callback
HampusM
6 days
chore: set window multisampling sample count with new function
HampusM
6 days
refactor(engine): remove reexports of glfw crate items
HampusM
6 days
refactor(engine): remove 'debug' crate feature flag
HampusM
7 days
fix(engine): use texture texture indices as texture units
HampusM
7 days
chore: remove creating shader programs
HampusM
7 days
refactor(engine): make shaders a renderer detail
HampusM
7 days
refactor(engine): move & improve glsl preprocessing
HampusM
12 days
refactor(engine): make opengl renderer extension struct non-exhaustive
HampusM
2024-11-16
docs: update TODO list
HampusM
2024-11-16
feat(ecs): add Query iter_with_extra_comps function
HampusM
2024-11-16
feat(ecs): add component::Metadata of function
HampusM
2024-11-16
refactor(ecs): rename component::Metadata of function to get
HampusM
2024-11-16
feat(ecs): check comp metadata list before creating archetype ID
HampusM
2024-11-16
refactor(ecs): remove system param compatability checking
HampusM
2024-11-11
refactor(ecs): make Relationship use Component derive macro
HampusM
2024-11-11
feat(ecs-macros): add support for setting component ref types
HampusM
2024-11-11
refactor(engine): fix clippy lints
HampusM
2024-11-11
refactor(ecs): fix clippy lints
HampusM
2024-11-11
chore(engine): use new entity IDs
HampusM
2024-11-12
feat(ecs-macros): add support for new component IDs
HampusM
2024-11-11
refactor(ecs): use same ID for entities & components
HampusM
2024-11-11
refactor(ecs): remove unnecessary imports of crate as ecs
HampusM
2024-11-12
feat(ecs-macros): add support for ecs crate path
HampusM
2024-11-03
chore(ecs-macros): add Ref type to Component impls
HampusM
2024-11-03
feat(ecs): add read-only query iterating
HampusM
2024-11-02
refactor(ecs): make ComponentIter not know entity iter details
HampusM
2024-11-02
feat(ecs): add creating static entities
HampusM
2024-11-02
fix(ecs): add check if entity already exists before creating it
HampusM
2024-10-27
feat(engine): add Keys function to get previous key state
HampusM
2024-10-17
perf(engine): pre-populate key map
HampusM
2024-10-17
feat(glfw): add variants associated array to Key enum
HampusM
2024-10-17
feat(util-macros): add VariantArr derive macro
HampusM
2024-10-17
refactor(glfw): use FromRepr derive macro from util-macros
HampusM
2024-10-17
feat(util-macros): add macro FromRepr
HampusM
2024-10-16
feat(ecs): add stats sole containing current tick
HampusM
2024-10-13
feat(engine): add extension logging frame time
HampusM
2024-10-13
refactor(glfw): use C-unwind ABI
HampusM
2024-09-07
fix(engine): reexport Key & KeyState in input module
HampusM
2024-08-24
docs: update todo
HampusM
2024-08-24
refactor(engine): use C string literals instead of cstr macro
HampusM
2024-08-21
refactor(engine): fix clippy lints
HampusM
2024-08-21
fix(engine): use new name of ComponentToAddedEvent
HampusM
2024-08-21
refactor(ecs): fix clippy lints
HampusM
2024-08-21
refactor(engine): make cube vertex indices const variables
HampusM
2024-08-21
refactor(engine): use inline const in mesh::cube::create
HampusM
2024-08-21
fix(ecs): make Query::entity_uid use entity filter from query options
HampusM
2024-08-20
fix: use fly camera properly again
HampusM
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