index
:
game
master
A "game" written from scratch in Rust
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2024-05-07
refactor(engine): make Wavefront obj parser not create Mesh
HampusM
2024-05-07
feat(engine): add material builder function adding a single texture
HampusM
2024-05-05
feat(engine): make material textures optional
HampusM
2024-05-05
chore: move textures to inside of Material
HampusM
2024-05-05
refactor(engine): make Material hold textures
HampusM
2024-05-01
feat(engine): add basic Wavefront obj file parsing
HampusM
2024-04-24
feat(engine): add colors to materials
HampusM
2024-04-24
feat: add light source cube
HampusM
2024-04-24
feat(engine): add jpeg texture support
HampusM
2024-04-24
fix: prevent panic when light source is also rendered
HampusM
2024-04-21
chore: create light source with transform
HampusM
2024-04-21
refactor(engine): remove LightSource position field
HampusM
2024-04-21
chore: create transform using fields
HampusM
2024-04-21
refactor(engine): make Transform fields public
HampusM
2024-04-21
feat(ecs-macros): make derive macros support types with generics
HampusM
2024-04-20
chore: use LightSource instead of removed builder
HampusM
2024-04-20
refactor(engine): make LightSource fields public
HampusM
2024-04-16
refactor: use fly camera extension
HampusM
2024-04-16
feat(engine): add fly camera extension
HampusM
2024-04-16
feat(engine): add has_moved field to Cursor
HampusM
2024-04-16
feat(engine): make vectors implement Copy
HampusM
2024-04-15
feat(engine): add projection options to camera component
HampusM
2024-04-15
docs: add todo list markdown file
HampusM
2024-04-15
refactor(engine): use OpenGL DSA functions
HampusM
2024-04-14
fix(engine): remove using tracing::warning without debug crate feature
HampusM
2024-04-14
chore: use automatic texture ID creation
HampusM
2024-04-14
feat(engine): create texture IDs automatically
HampusM
2024-04-14
chore: remove reading default shaders
HampusM
2024-04-14
feat(engine): add default shaders when creating shader program
HampusM
2024-04-14
chore: use new engine architecture
HampusM
2024-04-14
feat(engine): use ECS architecture
HampusM
2024-04-13
feat(ecs): add extensions
HampusM
2024-04-11
feat(ecs-macros): add drop_last attribute to Sole derive macro
HampusM
2024-04-11
feat(ecs): add specifying to drop soles last
HampusM
2024-04-11
fix(ecs): allow queries to contain the same components
HampusM
2024-04-11
fix(ecs-macros): allow for using derive macros via the engine crate
HampusM
2024-04-10
feat(ecs): add weak ref single
HampusM
2024-04-10
docs(ecs): add example using Sole
HampusM
2024-04-10
feat(ecs): reexport Sole derive macro
HampusM
2024-04-10
feat(ecs-macros): add Sole derive macro
HampusM
2024-04-10
chore(ecs): make shared singletons not components
HampusM
2024-04-10
chore(ecs): remove Event trait id method & take events by value
HampusM
2024-04-09
feat(ecs): add support for singleton components
HampusM
2024-04-09
refactor(ecs): move Local to own module
HampusM
2024-04-09
refactor: move query structs to new query module
HampusM
2024-04-09
refactor(ecs): make entity finding a ComponentStorage method
HampusM
2024-04-06
feat(ecs): add weak reference actions
HampusM
2024-04-06
refactor(ecs): make stopping into a action
HampusM
2024-04-06
refactor(ecs): fix Clippy lints
HampusM
2024-04-06
feat(glfw): add setting window close callback
HampusM
[prev]
[next]