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AgeCommit message (Collapse)Author
2024-04-14chore: use automatic texture ID creationHampusM
2024-04-14feat(engine): create texture IDs automaticallyHampusM
2024-04-14chore: remove reading default shadersHampusM
2024-04-14feat(engine): add default shaders when creating shader programHampusM
2024-04-14chore: use new engine architectureHampusM
2024-04-14feat(engine): use ECS architectureHampusM
2024-04-13feat(ecs): add extensionsHampusM
2024-04-11feat(ecs-macros): add drop_last attribute to Sole derive macroHampusM
2024-04-11feat(ecs): add specifying to drop soles lastHampusM
2024-04-11fix(ecs): allow queries to contain the same componentsHampusM
2024-04-11fix(ecs-macros): allow for using derive macros via the engine crateHampusM
2024-04-10feat(ecs): add weak ref singleHampusM
2024-04-10docs(ecs): add example using SoleHampusM
2024-04-10feat(ecs): reexport Sole derive macroHampusM
2024-04-10feat(ecs-macros): add Sole derive macroHampusM
2024-04-10chore(ecs): make shared singletons not componentsHampusM
2024-04-10chore(ecs): remove Event trait id method & take events by valueHampusM
2024-04-09feat(ecs): add support for singleton componentsHampusM
2024-04-09refactor(ecs): move Local to own moduleHampusM
2024-04-09refactor: move query structs to new query moduleHampusM
2024-04-09refactor(ecs): make entity finding a ComponentStorage methodHampusM
2024-04-06feat(ecs): add weak reference actionsHampusM
2024-04-06refactor(ecs): make stopping into a actionHampusM
2024-04-06refactor(ecs): fix Clippy lintsHampusM
2024-04-06feat(glfw): add setting window close callbackHampusM
2024-04-06chore(ecs): change Action visibility to pub(crate)HampusM
2024-04-06feat(ecs): add stopping event loopHampusM
2024-04-06feat(ecs): add event loop function to worldHampusM
2024-04-04feat(ecs-macros): add component derive macro drop_last flagHampusM
2024-04-04feat(ecs): allow components to be specified to be dropped lastHampusM
2024-04-04feat(ecs): add weak reference queryHampusM
2024-03-29fix(ecs): prevent silently ignoring component if lock is occupiedHampusM
2024-03-29feat(ecs-macros): implement TypeName for componentsHampusM
2024-03-29feat(ecs): make World unwind safeHampusM
2024-03-16feat(glfw): make MouseButton derive PartialEq, Eq & HashHampusM
2024-03-16feat(glfw): add function to set mouse button callbackHampusM
2024-03-16feat: add function to set window cursor position callbackHampusM
2024-03-16feat(glfw): make Key derive PartialEq, Eq & HashHampusM
2024-03-16feat(ecs): make perform_queued_actions take non mut self referenceHampusM
2024-03-12feat(ecs): make components internally mutableHampusM
2024-03-06feat(glfw): add setting key callbackHampusM
2024-03-06feat(ecs): add queueing up spawning entities from systemsHampusM
2024-03-06refactor(ecs): pass around all world data and not component storageHampusM
2024-03-03feat(engine): create shader programs when neededHampusM
2024-03-02feat(ecs): add event traitHampusM
2024-03-02chore(ecs): remove build dependenciesHampusM
2024-03-01refactor(engine): create texture OpenGL objects when neededHampusM
2024-03-01fix(engine): prevent logging notification OpenGL debug messagesHampusM
2024-02-29fix(engine): stop segfault on exit caused by bad GL function pointersHampusM
2024-02-29fix(ecs): make Query Comps generic type bound to ComponentSequenceHampusM