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A "game" written from scratch in Rust
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Author
2024-04-14
chore: use automatic texture ID creation
HampusM
2024-04-14
feat(engine): create texture IDs automatically
HampusM
2024-04-14
chore: remove reading default shaders
HampusM
2024-04-14
feat(engine): add default shaders when creating shader program
HampusM
2024-04-14
chore: use new engine architecture
HampusM
2024-04-14
feat(engine): use ECS architecture
HampusM
2024-04-13
feat(ecs): add extensions
HampusM
2024-04-11
feat(ecs-macros): add drop_last attribute to Sole derive macro
HampusM
2024-04-11
feat(ecs): add specifying to drop soles last
HampusM
2024-04-11
fix(ecs): allow queries to contain the same components
HampusM
2024-04-11
fix(ecs-macros): allow for using derive macros via the engine crate
HampusM
2024-04-10
feat(ecs): add weak ref single
HampusM
2024-04-10
docs(ecs): add example using Sole
HampusM
2024-04-10
feat(ecs): reexport Sole derive macro
HampusM
2024-04-10
feat(ecs-macros): add Sole derive macro
HampusM
2024-04-10
chore(ecs): make shared singletons not components
HampusM
2024-04-10
chore(ecs): remove Event trait id method & take events by value
HampusM
2024-04-09
feat(ecs): add support for singleton components
HampusM
2024-04-09
refactor(ecs): move Local to own module
HampusM
2024-04-09
refactor: move query structs to new query module
HampusM
2024-04-09
refactor(ecs): make entity finding a ComponentStorage method
HampusM
2024-04-06
feat(ecs): add weak reference actions
HampusM
2024-04-06
refactor(ecs): make stopping into a action
HampusM
2024-04-06
refactor(ecs): fix Clippy lints
HampusM
2024-04-06
feat(glfw): add setting window close callback
HampusM
2024-04-06
chore(ecs): change Action visibility to pub(crate)
HampusM
2024-04-06
feat(ecs): add stopping event loop
HampusM
2024-04-06
feat(ecs): add event loop function to world
HampusM
2024-04-04
feat(ecs-macros): add component derive macro drop_last flag
HampusM
2024-04-04
feat(ecs): allow components to be specified to be dropped last
HampusM
2024-04-04
feat(ecs): add weak reference query
HampusM
2024-03-29
fix(ecs): prevent silently ignoring component if lock is occupied
HampusM
2024-03-29
feat(ecs-macros): implement TypeName for components
HampusM
2024-03-29
feat(ecs): make World unwind safe
HampusM
2024-03-16
feat(glfw): make MouseButton derive PartialEq, Eq & Hash
HampusM
2024-03-16
feat(glfw): add function to set mouse button callback
HampusM
2024-03-16
feat: add function to set window cursor position callback
HampusM
2024-03-16
feat(glfw): make Key derive PartialEq, Eq & Hash
HampusM
2024-03-16
feat(ecs): make perform_queued_actions take non mut self reference
HampusM
2024-03-12
feat(ecs): make components internally mutable
HampusM
2024-03-06
feat(glfw): add setting key callback
HampusM
2024-03-06
feat(ecs): add queueing up spawning entities from systems
HampusM
2024-03-06
refactor(ecs): pass around all world data and not component storage
HampusM
2024-03-03
feat(engine): create shader programs when needed
HampusM
2024-03-02
feat(ecs): add event trait
HampusM
2024-03-02
chore(ecs): remove build dependencies
HampusM
2024-03-01
refactor(engine): create texture OpenGL objects when needed
HampusM
2024-03-01
fix(engine): prevent logging notification OpenGL debug messages
HampusM
2024-02-29
fix(engine): stop segfault on exit caused by bad GL function pointers
HampusM
2024-02-29
fix(ecs): make Query Comps generic type bound to ComponentSequence
HampusM
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