diff options
Diffstat (limited to 'engine/src')
47 files changed, 5927 insertions, 3167 deletions
diff --git a/engine/src/asset.rs b/engine/src/asset.rs new file mode 100644 index 0000000..db4d23c --- /dev/null +++ b/engine/src/asset.rs @@ -0,0 +1,777 @@ +use std::any::{type_name, Any}; +use std::borrow::Cow; +use std::cell::RefCell; +use std::collections::HashMap; +use std::convert::Infallible; +use std::ffi::{OsStr, OsString}; +use std::fmt::{Debug, Display}; +use std::hash::{DefaultHasher, Hash, Hasher}; +use std::marker::PhantomData; +use std::path::{Path, PathBuf}; +use std::sync::mpsc::{ + channel as mpsc_channel, + Receiver as MpscReceiver, + Sender as MpscSender, +}; +use std::sync::Arc; + +use ecs::phase::PRE_UPDATE as PRE_UPDATE_PHASE; +use ecs::sole::Single; +use ecs::Sole; + +use crate::work_queue::{Work, WorkQueue}; + +/// Asset label. +#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)] +pub struct Label<'a> +{ + pub path: Cow<'a, Path>, + pub name: Option<Cow<'a, str>>, +} + +impl Label<'_> +{ + pub fn to_owned(&self) -> LabelOwned + { + LabelOwned { + path: self.path.to_path_buf(), + name: self.name.as_ref().map(|name| name.to_string()), + } + } +} + +impl<'a> From<&'a Path> for Label<'a> +{ + fn from(path: &'a Path) -> Self + { + Self { path: path.into(), name: None } + } +} + +impl From<PathBuf> for Label<'_> +{ + fn from(path: PathBuf) -> Self + { + Self { path: path.into(), name: None } + } +} + +impl<'a> From<&'a LabelOwned> for Label<'a> +{ + fn from(label: &'a LabelOwned) -> Self + { + Self { + path: (&label.path).into(), + name: label.name.as_ref().map(|name| Cow::Borrowed(name.as_str())), + } + } +} + +impl Display for Label<'_> +{ + fn fmt(&self, formatter: &mut std::fmt::Formatter<'_>) -> std::fmt::Result + { + write!(formatter, "{}", self.path.display())?; + + if let Some(name) = &self.name { + formatter.write_str("::")?; + formatter.write_str(&name)?; + } + + Ok(()) + } +} + +#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)] +pub struct LabelOwned +{ + pub path: PathBuf, + pub name: Option<String>, +} + +impl LabelOwned +{ + pub fn to_label(&self) -> Label<'_> + { + Label { + path: (&self.path).into(), + name: self.name.as_ref().map(|name| Cow::Borrowed(name.as_str())), + } + } +} + +impl Display for LabelOwned +{ + fn fmt(&self, formatter: &mut std::fmt::Formatter<'_>) -> std::fmt::Result + { + write!(formatter, "{}", self.path.display())?; + + if let Some(name) = &self.name { + formatter.write_str("::")?; + formatter.write_str(&name)?; + } + + Ok(()) + } +} + +#[derive(Debug, Sole)] +pub struct Assets +{ + assets: Vec<StoredAsset>, + asset_lookup: RefCell<HashMap<LabelHash, LookupEntry>>, + importers: Vec<WrappedImporterFn>, + importer_lookup: HashMap<OsString, usize>, + import_work_queue: WorkQueue<ImportWorkUserData>, + import_work_msg_receiver: MpscReceiver<ImportWorkMessage>, + import_work_msg_sender: MpscSender<ImportWorkMessage>, +} + +impl Assets +{ + pub fn with_capacity(capacity: usize) -> Self + { + let (import_work_msg_sender, import_work_msg_receiver) = + mpsc_channel::<ImportWorkMessage>(); + + Self { + assets: Vec::with_capacity(capacity), + asset_lookup: RefCell::new(HashMap::with_capacity(capacity)), + importers: Vec::new(), + importer_lookup: HashMap::new(), + import_work_queue: WorkQueue::new(), + import_work_msg_receiver, + import_work_msg_sender, + } + } + + pub fn set_importer<'file_ext, AssetSettings, Err>( + &mut self, + file_extensions: impl IntoIterator<Item: Into<Cow<'file_ext, str>>>, + func: impl Fn(&mut Submitter<'_>, &Path, Option<&AssetSettings>) -> Result<(), Err>, + ) where + AssetSettings: 'static, + Err: std::error::Error + 'static, + { + self.importers.push(WrappedImporterFn::new(func)); + + let importer_index = self.importers.len() - 1; + + self.importer_lookup + .extend(file_extensions.into_iter().map(|file_ext| { + let file_ext: Cow<str> = file_ext.into(); + + (file_ext.into_owned().into(), importer_index) + })); + } + + #[tracing::instrument(skip_all, fields(asset_type=type_name::<Asset>()))] + pub fn get<'this, 'handle, Asset: 'static + Send + Sync>( + &'this self, + handle: &'handle Handle<Asset>, + ) -> Option<&'handle Asset> + where + 'this: 'handle, + { + let LookupEntry::Occupied(asset_index) = + *self.asset_lookup.borrow().get(&handle.id.label_hash)? + else { + return None; + }; + + let stored_asset = self.assets.get(asset_index).expect("Not possible"); + + let Some(asset) = stored_asset.strong.downcast_ref::<Asset>() else { + tracing::error!("Wrong asset type"); + return None; + }; + + Some(asset) + } + + #[tracing::instrument(skip(self))] + pub fn load<'i, Asset: 'static + Send + Sync>( + &self, + label: impl Into<Label<'i>> + Debug, + ) -> Handle<Asset> + { + let label = label.into(); + + let label_hash = LabelHash::new(&label); + + let mut asset_lookup = self.asset_lookup.borrow_mut(); + + if Self::is_pending(&asset_lookup, &label) { + return Handle::new(label_hash); + } + + let Some(lookup_entry) = asset_lookup.get(&label_hash) else { + self.add_import_work::<Infallible>( + &label, + label_hash, + None, + &mut asset_lookup, + ); + + return Handle::new(label_hash); + }; + + match *lookup_entry { + LookupEntry::Occupied(asset_index) => { + let stored_asset = self.assets.get(asset_index).expect("Not possible"); + + if stored_asset.strong.downcast_ref::<Asset>().is_none() { + tracing::error!("Wrong asset type {}", type_name::<Asset>()); + } + } + LookupEntry::Pending => {} + } + + Handle::new(label_hash) + } + + #[tracing::instrument(skip(self))] + pub fn load_with_settings<'i, Asset, AssetSettings>( + &self, + label: impl Into<Label<'i>> + Debug, + asset_settings: AssetSettings, + ) -> Handle<Asset> + where + Asset: Send + Sync + 'static, + AssetSettings: Send + Sync + Debug + 'static, + { + let label = label.into(); + + let label_hash = LabelHash::new(&label); + + let mut asset_lookup = self.asset_lookup.borrow_mut(); + + if Self::is_pending(&asset_lookup, &label) { + return Handle::new(label_hash); + } + + let Some(lookup_entry) = asset_lookup.get(&label_hash) else { + self.add_import_work::<AssetSettings>( + &label, + label_hash, + Some(asset_settings), + &mut asset_lookup, + ); + + return Handle::new(label_hash); + }; + + match *lookup_entry { + LookupEntry::Occupied(asset_index) => { + let stored_asset = self.assets.get(asset_index).expect("Not possible"); + + if stored_asset.strong.downcast_ref::<Asset>().is_none() { + tracing::error!( + "Wrong asset type {} for asset", + type_name::<Asset>() + ); + } + } + LookupEntry::Pending => {} + } + + Handle::new(label_hash) + } + + pub fn store_with_name<'name, Asset: 'static + Send + Sync>( + &mut self, + name: impl Into<Cow<'name, str>>, + asset: Asset, + ) -> Handle<Asset> + { + self.store_with_label( + Label { + path: Path::new("").into(), + name: Some(name.into()), + }, + asset, + ) + } + + #[tracing::instrument(skip(self, asset), fields(asset_type=type_name::<Asset>()))] + pub fn store_with_label<'i, Asset: 'static + Send + Sync>( + &mut self, + label: impl Into<Label<'i>> + Debug, + asset: Asset, + ) -> Handle<Asset> + { + let label = label.into(); + + let label_hash = LabelHash::new(&label); + + if matches!( + self.asset_lookup.get_mut().get(&label_hash), + Some(LookupEntry::Occupied(_)) + ) { + tracing::error!("Asset already exists"); + + return Handle::new(label_hash); + } + + tracing::debug!("Storing asset"); + + self.assets.push(StoredAsset::new(asset)); + + let index = self.assets.len() - 1; + + self.asset_lookup + .get_mut() + .insert(label_hash, LookupEntry::Occupied(index)); + + if label.name.is_some() { + let parent_asset_label_hash = + LabelHash::new(&Label { path: label.path, name: None }); + + if matches!( + self.asset_lookup.get_mut().get(&parent_asset_label_hash), + Some(LookupEntry::Pending) + ) { + self.asset_lookup.get_mut().remove(&parent_asset_label_hash); + } else if self + .asset_lookup + .get_mut() + .get(&parent_asset_label_hash) + .is_none() + { + self.assets + .push(StoredAsset::new::<Option<Infallible>>(None)); + + self.asset_lookup.get_mut().insert( + parent_asset_label_hash, + LookupEntry::Occupied(self.assets.len() - 1), + ); + } + } + + Handle::new(label_hash) + } + + fn is_pending(asset_lookup: &HashMap<LabelHash, LookupEntry>, label: &Label) -> bool + { + if label.name.is_some() { + if let Some(LookupEntry::Pending) = + asset_lookup.get(&LabelHash::new(&Label { + path: label.path.as_ref().into(), + name: None, + })) + { + return true; + } + } + + if let Some(LookupEntry::Pending) = asset_lookup.get(&LabelHash::new(label)) { + return true; + }; + + false + } + + fn add_import_work<AssetSettings>( + &self, + label: &Label<'_>, + label_hash: LabelHash, + asset_settings: Option<AssetSettings>, + asset_lookup: &mut HashMap<LabelHash, LookupEntry>, + ) where + AssetSettings: Any + Send + Sync, + { + let Some(file_ext) = label.path.extension() else { + tracing::error!("Asset file is missing a file extension"); + return; + }; + + let Some(importer) = self.get_importer(file_ext) else { + tracing::error!( + "No importer exists for asset file extension {}", + file_ext.to_string_lossy() + ); + return; + }; + + self.import_work_queue.add_work(Work { + func: |ImportWorkUserData { + import_work_msg_sender, + asset_path, + asset_settings, + importer, + }| { + if let Err(err) = importer.call( + import_work_msg_sender, + asset_path.as_path(), + asset_settings.as_deref(), + ) { + tracing::error!( + "Failed to load asset {}: {err}", + asset_path.display() + ); + } + }, + user_data: ImportWorkUserData { + import_work_msg_sender: self.import_work_msg_sender.clone(), + asset_path: label.path.to_path_buf(), + asset_settings: asset_settings.map(|asset_settings| { + Box::new(asset_settings) as Box<dyn Any + Send + Sync> + }), + importer: importer.clone(), + }, + }); + + asset_lookup.insert(label_hash, LookupEntry::Pending); + + if label.name.is_some() { + asset_lookup.insert( + LabelHash::new(&Label { + path: label.path.as_ref().into(), + name: None, + }), + LookupEntry::Pending, + ); + } + } + + fn get_importer(&self, file_ext: &OsStr) -> Option<&WrappedImporterFn> + { + let index = *self.importer_lookup.get(file_ext)?; + + Some(self.importers.get(index).expect("Not possible")) + } +} + +impl Default for Assets +{ + fn default() -> Self + { + Self::with_capacity(0) + } +} + +pub struct Submitter<'path> +{ + import_work_msg_sender: MpscSender<ImportWorkMessage>, + asset_path: &'path Path, +} + +impl Submitter<'_> +{ + pub fn submit_load_other<'label, Asset: Send + Sync + 'static>( + &self, + label: impl Into<Label<'label>>, + ) -> Handle<Asset> + { + let label = label.into(); + + let _ = self.import_work_msg_sender.send(ImportWorkMessage::Load { + do_load: |assets, label, _asset_settings| { + let _ = assets.load::<Asset>(label); + }, + label: label.to_owned(), + asset_settings: None, + }); + + Handle::new(LabelHash::new(&label)) + } + + pub fn submit_load_other_with_settings<'label, Asset, AssetSettings>( + &self, + label: impl Into<Label<'label>>, + asset_settings: AssetSettings, + ) -> Handle<Asset> + where + Asset: Send + Sync + 'static, + AssetSettings: Send + Sync + Debug + 'static, + { + let label = label.into(); + + let _ = self.import_work_msg_sender.send(ImportWorkMessage::Load { + do_load: |assets, label, asset_settings| { + let asset_settings = *asset_settings + .expect("Not possible") + .downcast::<AssetSettings>() + .expect("Not possible"); + + let _ = assets + .load_with_settings::<Asset, AssetSettings>(label, asset_settings); + }, + label: label.to_owned(), + asset_settings: Some(Box::new(asset_settings)), + }); + + Handle::new(LabelHash::new(&label)) + } + + pub fn submit_store<Asset: Send + Sync + 'static>( + &self, + asset: Asset, + ) -> Handle<Asset> + { + let label = LabelOwned { + path: self.asset_path.into(), + name: None, + }; + + let label_hash = LabelHash::new(&label.to_label()); + + let _ = self.import_work_msg_sender.send(ImportWorkMessage::Store { + do_store: |assets, label, boxed_asset| { + let Ok(asset) = boxed_asset.downcast::<Asset>() else { + unreachable!(); + }; + + assets.store_with_label::<Asset>(&label, *asset); + }, + label, + asset: Box::new(asset), + }); + + Handle::new(label_hash) + } + + pub fn submit_store_named<Asset: Send + Sync + 'static>( + &self, + name: impl AsRef<str>, + asset: Asset, + ) -> Handle<Asset> + { + let label = LabelOwned { + path: self.asset_path.into(), + name: Some(name.as_ref().into()), + }; + + let label_hash = LabelHash::new(&label.to_label()); + + let _ = self.import_work_msg_sender.send(ImportWorkMessage::Store { + do_store: |assets, label, boxed_asset| { + let Ok(asset) = boxed_asset.downcast::<Asset>() else { + unreachable!(); + }; + + assets.store_with_label::<Asset>(&label, *asset); + }, + label, + asset: Box::new(asset), + }); + + Handle::new(label_hash) + } +} + +/// Asset handle. +#[derive(Debug)] +pub struct Handle<Asset: 'static> +{ + id: Id, + _pd: PhantomData<Asset>, +} + +impl<Asset: 'static> Handle<Asset> +{ + pub fn id(&self) -> Id + { + self.id + } + + fn new(label_hash: LabelHash) -> Self + { + Self { + id: Id { label_hash }, + _pd: PhantomData, + } + } +} + +impl<Asset: 'static> Clone for Handle<Asset> +{ + fn clone(&self) -> Self + { + Self { id: self.id, _pd: PhantomData } + } +} + +/// Asset ID. +#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)] +pub struct Id +{ + label_hash: LabelHash, +} + +#[derive(Debug, thiserror::Error)] +enum ImporterError +{ + #[error("Settings has a incorrect type")] + IncorrectAssetSettingsType(PathBuf), + + #[error(transparent)] + Other(Box<dyn std::error::Error>), +} + +#[derive(Debug, Clone)] +struct WrappedImporterFn +{ + wrapper_func: fn( + MpscSender<ImportWorkMessage>, + &Path, + Option<&(dyn Any + Send + Sync)>, + ) -> Result<(), ImporterError>, +} + +impl WrappedImporterFn +{ + fn new<InnerFunc, AssetSettings, Err>(inner_func_param: InnerFunc) -> Self + where + InnerFunc: + Fn(&mut Submitter<'_>, &Path, Option<&AssetSettings>) -> Result<(), Err>, + AssetSettings: 'static, + Err: std::error::Error + 'static, + { + assert_eq!(size_of::<InnerFunc>(), 0); + + let wrapper_func = + |import_work_msg_sender: MpscSender<ImportWorkMessage>, + asset_path: &Path, + asset_settings: Option<&(dyn Any + Send + Sync)>| { + let inner_func = unsafe { std::mem::zeroed::<InnerFunc>() }; + + let asset_settings = asset_settings + .map(|asset_settings| { + asset_settings + .downcast_ref::<AssetSettings>() + .ok_or_else(|| { + ImporterError::IncorrectAssetSettingsType( + asset_path.to_path_buf(), + ) + }) + }) + .transpose()?; + + inner_func( + &mut Submitter { import_work_msg_sender, asset_path }, + asset_path, + asset_settings, + ) + .map_err(|err| ImporterError::Other(Box::new(err)))?; + + Ok(()) + }; + + std::mem::forget(inner_func_param); + + Self { wrapper_func } + } + + fn call( + &self, + import_work_msg_sender: MpscSender<ImportWorkMessage>, + asset_path: &Path, + asset_settings: Option<&(dyn Any + Send + Sync)>, + ) -> Result<(), ImporterError> + { + (self.wrapper_func)(import_work_msg_sender, asset_path, asset_settings) + } +} + +#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)] +struct LabelHash(u64); + +impl LabelHash +{ + fn new(label: &Label<'_>) -> Self + { + let mut hasher = DefaultHasher::new(); + + label.hash(&mut hasher); + + Self(hasher.finish()) + } +} + +#[derive(Debug, Default)] +pub(crate) struct Extension +{ + pub assets: Assets, +} + +impl ecs::extension::Extension for Extension +{ + fn collect(self, mut collector: ecs::extension::Collector<'_>) + { + let _ = collector.add_sole(self.assets); + + collector.add_system(*PRE_UPDATE_PHASE, add_received_assets); + } +} + +fn add_received_assets(mut assets: Single<Assets>) +{ + while let Some(import_work_msg) = assets.import_work_msg_receiver.try_recv().ok() { + match import_work_msg { + ImportWorkMessage::Store { do_store, label, asset } => { + do_store(&mut assets, label, asset); + } + ImportWorkMessage::Load { do_load, label, asset_settings } => { + do_load( + &assets, + Label { + path: label.path.as_path().into(), + name: label.name.as_deref().map(|name| name.into()), + }, + asset_settings, + ); + } + } + } +} + +#[derive(Debug)] +struct ImportWorkUserData +{ + import_work_msg_sender: MpscSender<ImportWorkMessage>, + asset_path: PathBuf, + asset_settings: Option<Box<dyn Any + Send + Sync>>, + importer: WrappedImporterFn, +} + +#[derive(Debug)] +enum ImportWorkMessage +{ + Store + { + do_store: fn(&mut Assets, LabelOwned, Box<dyn Any + Send + Sync>), + label: LabelOwned, + asset: Box<dyn Any + Send + Sync>, + }, + + Load + { + do_load: fn(&Assets, Label<'_>, Option<Box<dyn Any + Send + Sync>>), + label: LabelOwned, + asset_settings: Option<Box<dyn Any + Send + Sync>>, + }, +} + +#[derive(Debug, Clone, Copy)] +enum LookupEntry +{ + Occupied(usize), + Pending, +} + +#[derive(Debug)] +struct StoredAsset +{ + strong: Arc<dyn Any + Send + Sync>, +} + +impl StoredAsset +{ + fn new<Asset: Any + Send + Sync>(asset: Asset) -> Self + { + let strong = Arc::new(asset); + + Self { strong } + } +} diff --git a/engine/src/camera/fly.rs b/engine/src/camera/fly.rs index b6ba7aa..a034851 100644 --- a/engine/src/camera/fly.rs +++ b/engine/src/camera/fly.rs @@ -1,15 +1,16 @@ use ecs::component::local::Local; +use ecs::phase::UPDATE as UPDATE_PHASE; use ecs::sole::Single; -use ecs::system::{Into, System}; +use ecs::system::initializable::Initializable; +use ecs::system::Into; use ecs::{Component, Query}; -use glfw::window::{Key, KeyState}; +use crate::builder; use crate::camera::{Active as ActiveCamera, Camera}; use crate::delta_time::DeltaTime; -use crate::event::Update as UpdateEvent; -use crate::input::{Cursor, CursorFlags, Keys}; -use crate::transform::Position; -use crate::util::builder; +use crate::input::keyboard::{Key, KeyState, Keyboard}; +use crate::input::mouse::Motion as MouseMotion; +use crate::transform::WorldPosition; use crate::vector::{Vec2, Vec3}; builder! { @@ -60,12 +61,7 @@ impl ecs::extension::Extension for Extension { fn collect(self, mut collector: ecs::extension::Collector<'_>) { - collector.add_system( - UpdateEvent, - update - .into_system() - .initialize((CursorState::default(), self.0)), - ); + collector.add_system(*UPDATE_PHASE, update.into_system().initialize((self.0,))); } } @@ -76,37 +72,30 @@ pub struct Options } fn update( - camera_query: Query<(Camera, Position, Fly, ActiveCamera)>, - keys: Single<Keys>, - cursor: Single<Cursor>, - cursor_flags: Single<CursorFlags>, + camera_query: Query<(&mut Camera, &mut WorldPosition, &mut Fly, &ActiveCamera)>, + keyboard: Single<Keyboard>, + mouse_motion: Single<MouseMotion>, delta_time: Single<DeltaTime>, - mut cursor_state: Local<CursorState>, options: Local<Options>, ) { - for (mut camera, mut camera_pos, mut fly_camera, _) in &camera_query { - if cursor.has_moved && cursor_flags.is_first_move.flag { - #[cfg(feature = "debug")] - tracing::debug!("First cursor move"); - - cursor_state.last_pos = cursor.position; - } - + for (mut camera, mut camera_world_pos, mut fly_camera, _) in &camera_query { let delta_time = delta_time.duration; - let mut x_offset = cursor.position.x - cursor_state.last_pos.x; - let mut y_offset = cursor_state.last_pos.y - cursor.position.y; + // tracing::info!("Mouse motion: {:?}", mouse_motion.position_delta); - cursor_state.last_pos = cursor.position; + if mouse_motion.position_delta != (Vec2 { x: 0.0, y: 0.0 }) { + let x_offset = + mouse_motion.position_delta.x * f64::from(options.mouse_sensitivity); - x_offset *= f64::from(options.mouse_sensitivity); - y_offset *= f64::from(options.mouse_sensitivity); + let y_offset = + (-mouse_motion.position_delta.y) * f64::from(options.mouse_sensitivity); - fly_camera.current_yaw += x_offset; - fly_camera.current_pitch += y_offset; + fly_camera.current_yaw += x_offset; + fly_camera.current_pitch += y_offset; - fly_camera.current_pitch = fly_camera.current_pitch.clamp(-89.0, 89.0); + fly_camera.current_pitch = fly_camera.current_pitch.clamp(-89.0, 89.0); + } // TODO: This casting to a f32 from a f64 is horrible. fix it #[allow(clippy::cast_possible_truncation)] @@ -123,35 +112,30 @@ fn update( camera.global_up = cam_right.cross(&direction).normalize(); - if matches!(keys.get_key_state(Key::W), KeyState::Pressed) { - camera_pos.position += + if keyboard.get_key_state(Key::W) == KeyState::Pressed { + camera_world_pos.position += direction * fly_camera.speed * delta_time.as_secs_f32(); } - if matches!(keys.get_key_state(Key::S), KeyState::Pressed) { - camera_pos.position -= + if keyboard.get_key_state(Key::S) == KeyState::Pressed { + camera_world_pos.position -= direction * fly_camera.speed * delta_time.as_secs_f32(); } - if matches!(keys.get_key_state(Key::A), KeyState::Pressed) { + if keyboard.get_key_state(Key::A) == KeyState::Pressed { let cam_left = -direction.cross(&Vec3::UP).normalize(); - camera_pos.position += cam_left * fly_camera.speed * delta_time.as_secs_f32(); + camera_world_pos.position += + cam_left * fly_camera.speed * delta_time.as_secs_f32(); } - if matches!(keys.get_key_state(Key::D), KeyState::Pressed) { + if keyboard.get_key_state(Key::D) == KeyState::Pressed { let cam_right = direction.cross(&Vec3::UP).normalize(); - camera_pos.position += + camera_world_pos.position += cam_right * fly_camera.speed * delta_time.as_secs_f32(); } - camera.target = camera_pos.position + direction; + camera.target = camera_world_pos.position + direction; } } - -#[derive(Debug, Default, Component)] -struct CursorState -{ - last_pos: Vec2<f64>, -} diff --git a/engine/src/collision.rs b/engine/src/collision.rs new file mode 100644 index 0000000..aefd9b6 --- /dev/null +++ b/engine/src/collision.rs @@ -0,0 +1,142 @@ +use ecs::Component; + +use crate::mesh::Mesh; +use crate::vector::Vec3; + +pub trait Collider<Other> +{ + fn intersects(&self, other: &Other) -> bool; +} + +#[derive(Debug, Default, Clone, Component)] +#[non_exhaustive] +pub struct BoxCollider +{ + pub min: Vec3<f32>, + pub max: Vec3<f32>, +} + +impl BoxCollider +{ + pub fn for_mesh(mesh: &Mesh) -> Self + { + let furthest_dir_points = mesh.find_furthest_vertex_positions(); + + Self { + min: Vec3 { + x: furthest_dir_points.left.x, + y: furthest_dir_points.down.y, + z: furthest_dir_points.back.z, + }, + max: Vec3 { + x: furthest_dir_points.right.x, + y: furthest_dir_points.up.y, + z: furthest_dir_points.front.z, + }, + } + } + + pub fn offset(self, offset: Vec3<f32>) -> Self + { + Self { + min: self.min + offset, + max: self.max + offset, + } + } +} + +impl Collider<BoxCollider> for BoxCollider +{ + fn intersects(&self, other: &BoxCollider) -> bool + { + self.min.x <= other.max.x + && self.max.x >= other.min.x + && self.min.y <= other.max.y + && self.max.y >= other.min.y + && self.min.z <= other.max.z + && self.max.z >= other.min.z + } +} + +impl Collider<SphereCollider> for BoxCollider +{ + fn intersects(&self, other: &SphereCollider) -> bool + { + other.intersects(self) + } +} + +impl Collider<Vec3<f32>> for BoxCollider +{ + fn intersects(&self, other: &Vec3<f32>) -> bool + { + other.x >= self.min.x + && other.y >= self.min.y + && other.z >= self.min.z + && other.x <= self.max.x + && other.y <= self.max.y + && other.z <= self.max.z + } +} + +#[derive(Debug, Default, Clone, Component)] +pub struct SphereCollider +{ + pub center: Vec3<f32>, + pub radius: f32, +} + +impl SphereCollider +{ + pub fn offset(self, offset: Vec3<f32>) -> Self + { + Self { + center: self.center + offset, + radius: self.radius, + } + } +} + +impl Collider<SphereCollider> for SphereCollider +{ + fn intersects(&self, other: &SphereCollider) -> bool + { + (&self.center - &other.center).length() <= self.radius + other.radius + } +} + +impl Collider<BoxCollider> for SphereCollider +{ + fn intersects(&self, other: &BoxCollider) -> bool + { + let mut min_distance = 0.0; + + if self.center.x < other.min.x { + min_distance += (self.center.x - other.min.x).powf(2.0); + } else if self.center.x > other.max.x { + min_distance += (self.center.x - other.max.x).powf(2.0); + } + + if self.center.y < other.min.y { + min_distance += (self.center.y - other.min.y).powf(2.0); + } else if self.center.y > other.max.y { + min_distance += (self.center.y - other.max.y).powf(2.0); + } + + if self.center.z < other.min.z { + min_distance += (self.center.z - other.min.z).powf(2.0); + } else if self.center.z > other.max.z { + min_distance += (self.center.z - other.max.z).powf(2.0); + } + + min_distance <= self.radius.powf(2.0) + } +} + +impl Collider<Vec3<f32>> for SphereCollider +{ + fn intersects(&self, other: &Vec3<f32>) -> bool + { + (&self.center - other).length() <= self.radius + } +} diff --git a/engine/src/data_types/color.rs b/engine/src/data_types/color.rs index cef3b92..c5316e6 100644 --- a/engine/src/data_types/color.rs +++ b/engine/src/data_types/color.rs @@ -1,7 +1,6 @@ use std::ops::{Add, Div, Mul, Neg, Sub}; #[derive(Debug, Clone, Default)] -#[repr(C)] pub struct Color<Value> { pub red: Value, diff --git a/engine/src/data_types/dimens.rs b/engine/src/data_types/dimens.rs index b395627..8bf239f 100644 --- a/engine/src/data_types/dimens.rs +++ b/engine/src/data_types/dimens.rs @@ -1,7 +1,70 @@ -/// Dimensions. +use std::num::NonZeroU32; + +/// 2D dimensions. #[derive(Debug, Clone, Copy)] pub struct Dimens<Value> { pub width: Value, pub height: Value, } + +impl<Value: Clone> From<Value> for Dimens<Value> +{ + fn from(value: Value) -> Self + { + Self { width: value.clone(), height: value } + } +} + +impl<Value> From<(Value, Value)> for Dimens<Value> +{ + fn from(value: (Value, Value)) -> Self + { + Self { width: value.0, height: value.1 } + } +} + +impl Dimens<u32> +{ + #[must_use] + pub fn try_into_nonzero(self) -> Option<Dimens<NonZeroU32>> + { + Some(Dimens { + width: NonZeroU32::new(self.width)?, + height: NonZeroU32::new(self.height)?, + }) + } +} + +/// 3D dimensions. +#[derive(Debug, Clone, Copy, PartialEq, PartialOrd)] +pub struct Dimens3<Value> +{ + pub width: Value, + pub height: Value, + pub depth: Value, +} + +impl<Value: Clone> From<Value> for Dimens3<Value> +{ + fn from(value: Value) -> Self + { + Self { + width: value.clone(), + height: value.clone(), + depth: value, + } + } +} + +impl<Value: Clone> From<(Value, Value, Value)> for Dimens3<Value> +{ + fn from(value: (Value, Value, Value)) -> Self + { + Self { + width: value.0, + height: value.1, + depth: value.2, + } + } +} diff --git a/engine/src/data_types/matrix.rs b/engine/src/data_types/matrix.rs index 3a29ae2..b754b62 100644 --- a/engine/src/data_types/matrix.rs +++ b/engine/src/data_types/matrix.rs @@ -4,7 +4,7 @@ use crate::vector::Vec3; pub struct Matrix<Value, const ROWS: usize, const COLUMNS: usize> { /// Items must be layed out this way for it to work with OpenGL shaders. - items: [[Value; ROWS]; COLUMNS], + pub items: [[Value; ROWS]; COLUMNS], } impl<Value, const ROWS: usize, const COLUMNS: usize> Matrix<Value, ROWS, COLUMNS> diff --git a/engine/src/data_types/vector.rs b/engine/src/data_types/vector.rs index 17953f4..dc6df30 100644 --- a/engine/src/data_types/vector.rs +++ b/engine/src/data_types/vector.rs @@ -2,7 +2,7 @@ use std::ops::{Add, AddAssign, Div, Mul, Neg, Sub, SubAssign}; use crate::color::Color; -#[derive(Debug, Default, Clone, Copy)] +#[derive(Debug, Default, Clone, Copy, PartialEq)] pub struct Vec2<Value> { pub x: Value, @@ -14,6 +14,29 @@ impl Vec2<u32> pub const ZERO: Self = Self { x: 0, y: 0 }; } +impl<Value> Add for Vec2<Value> +where + Value: Add<Value, Output = Value>, +{ + type Output = Self; + + fn add(self, rhs: Self) -> Self::Output + { + Self::Output { x: self.x + rhs.x, y: self.y + rhs.y } + } +} + +impl<Value> AddAssign for Vec2<Value> +where + Value: Add<Value, Output = Value> + Clone, +{ + fn add_assign(&mut self, rhs: Self) + { + self.x = self.x.clone() + rhs.x; + self.y = self.y.clone() + rhs.y; + } +} + impl<Value> Add<Value> for Vec2<Value> where Value: Add<Output = Value> + Clone, @@ -74,8 +97,7 @@ where } } -#[derive(Debug, Default, Clone, Copy)] -#[repr(C)] +#[derive(Debug, Default, Clone, Copy, PartialEq)] pub struct Vec3<Value> { pub x: Value, @@ -85,6 +107,11 @@ pub struct Vec3<Value> impl Vec3<f32> { + pub const BACK: Self = Self { x: 0.0, y: 0.0, z: -1.0 }; + pub const DOWN: Self = Self { x: 0.0, y: -1.0, z: 0.0 }; + pub const FRONT: Self = Self { x: 0.0, y: 0.0, z: 1.0 }; + pub const LEFT: Self = Self { x: -1.0, y: 0.0, z: 0.0 }; + pub const RIGHT: Self = Self { x: 1.0, y: 0.0, z: 0.0 }; pub const UP: Self = Self { x: 0.0, y: 1.0, z: 0.0 }; /// Returns the length of the vector. @@ -209,6 +236,22 @@ where } } +impl<Value> Mul for Vec3<Value> +where + Value: Mul<Value, Output = Value>, +{ + type Output = Self; + + fn mul(self, rhs: Self) -> Self::Output + { + Self::Output { + x: self.x * rhs.x, + y: self.y * rhs.y, + z: self.z * rhs.z, + } + } +} + impl<Value> Neg for Vec3<Value> where Value: Neg<Output = Value>, diff --git a/engine/src/draw_flags.rs b/engine/src/draw_flags.rs index df5eed1..426f865 100644 --- a/engine/src/draw_flags.rs +++ b/engine/src/draw_flags.rs @@ -1,6 +1,6 @@ use ecs::Component; -use crate::util::builder; +use crate::builder; builder! { /// Flags for how a object should be drawn. diff --git a/engine/src/event.rs b/engine/src/event.rs deleted file mode 100644 index e5ae486..0000000 --- a/engine/src/event.rs +++ /dev/null @@ -1,27 +0,0 @@ -pub use ecs::event::start::Start; -use ecs::event::Event; - -#[derive(Debug)] -pub struct Update; - -impl Event for Update {} - -#[derive(Debug)] -pub struct PreUpdate; - -impl Event for PreUpdate {} - -#[derive(Debug)] -pub struct Present; - -impl Event for Present {} - -#[derive(Debug)] -pub struct PostPresent; - -impl Event for PostPresent {} - -#[derive(Debug)] -pub struct Conclude; - -impl Event for Conclude {} diff --git a/engine/src/file_format/wavefront/mtl.rs b/engine/src/file_format/wavefront/mtl.rs index ef6e894..f3c7a64 100644 --- a/engine/src/file_format/wavefront/mtl.rs +++ b/engine/src/file_format/wavefront/mtl.rs @@ -2,7 +2,7 @@ //! //! File format documentation: <https://paulbourke.net/dataformats/mtl> -use std::path::Path; +use std::path::{Path, PathBuf}; use crate::color::Color; use crate::file_format::wavefront::common::{ @@ -11,8 +11,6 @@ use crate::file_format::wavefront::common::{ ParsingError, Statement, }; -use crate::material::{Builder as MaterialBuilder, Material}; -use crate::texture::{Error as TextureError, Texture}; /// Parses the content of a Wavefront `.mtl`. /// @@ -44,25 +42,47 @@ pub fn parse(obj_content: &str) -> Result<Vec<NamedMaterial>, Error> .filter(|(_, statement)| matches!(statement.keyword, Keyword::Newmtl)) .count(); - #[cfg(feature = "debug")] tracing::debug!("Material count: {material_cnt}"); statements_to_materials(statements, material_cnt) } #[derive(Debug, Clone)] +#[non_exhaustive] pub struct NamedMaterial { pub name: String, - pub material: Material, + pub ambient: Color<f32>, + pub diffuse: Color<f32>, + pub specular: Color<f32>, + pub ambient_map: Option<TextureMap>, + pub diffuse_map: Option<TextureMap>, + pub specular_map: Option<TextureMap>, + pub shininess: f32, +} + +impl Default for NamedMaterial +{ + fn default() -> Self + { + Self { + name: String::new(), + ambient: Color::WHITE_F32, + diffuse: Color::WHITE_F32, + specular: Color::WHITE_F32, + ambient_map: None, + diffuse_map: None, + specular_map: None, + shininess: 0.0, + } + } } #[derive(Debug, Clone)] -pub struct UnfinishedNamedMaterial +#[non_exhaustive] +pub struct TextureMap { - name: String, - material_builder: MaterialBuilder, - ready: bool, + pub path: PathBuf, } #[derive(Debug, thiserror::Error)] @@ -71,8 +91,14 @@ pub enum Error #[error(transparent)] ParsingError(#[from] ParsingError), - #[error("Failed to open texture")] - TextureError(#[from] TextureError), + #[error( + "A material start statement (newmtl) is expected before statement at line {}", + line_no + )] + ExpectedMaterialStartStmtBeforeStmt + { + line_no: usize + }, #[error( "Unsupported number of arguments ({arg_count}) to {keyword} at line {line_no}" @@ -93,7 +119,7 @@ pub enum Error }, } -#[cfg_attr(feature = "debug", tracing::instrument(skip_all))] +#[tracing::instrument(skip_all)] fn statements_to_materials( statements: impl IntoIterator<Item = (usize, Statement<Keyword>)>, material_cnt: usize, @@ -101,63 +127,52 @@ fn statements_to_materials( { let mut materials = Vec::<NamedMaterial>::with_capacity(material_cnt); - let mut curr_material = UnfinishedNamedMaterial { - name: String::new(), - material_builder: MaterialBuilder::new(), - ready: false, - }; - for (line_no, statement) in statements { if statement.keyword == Keyword::Newmtl { - if curr_material.ready { - #[cfg(feature = "debug")] - tracing::debug!("Building material"); - - let material = curr_material.material_builder.clone().build(); - - materials.push(NamedMaterial { name: curr_material.name, material }); - } - let name = statement.get_text_arg(0, line_no)?; - curr_material.name = name.to_string(); - curr_material.ready = true; + materials.push(NamedMaterial { + name: name.to_string(), + ..Default::default() + }); continue; } - if !curr_material.ready { - // Discard statements not belonging to a material - continue; + let Some(curr_material) = materials.last_mut() else { + return Err(Error::ExpectedMaterialStartStmtBeforeStmt { line_no }); }; match statement.keyword { Keyword::Ka => { let color = get_color_from_statement(&statement, line_no)?; - #[cfg(feature = "debug")] - tracing::debug!("Adding ambient color"); + tracing::debug!( + "Adding ambient color {color:?} to material {}", + curr_material.name + ); - curr_material.material_builder = - curr_material.material_builder.ambient(color); + curr_material.ambient = color; } Keyword::Kd => { let color = get_color_from_statement(&statement, line_no)?; - #[cfg(feature = "debug")] - tracing::debug!("Adding diffuse color"); + tracing::debug!( + "Adding diffuse color {color:?} to material {}", + curr_material.name + ); - curr_material.material_builder = - curr_material.material_builder.diffuse(color); + curr_material.diffuse = color; } Keyword::Ks => { let color = get_color_from_statement(&statement, line_no)?; - #[cfg(feature = "debug")] - tracing::debug!("Adding specular color"); + tracing::debug!( + "Adding specular color {color:?} to material {}", + curr_material.name + ); - curr_material.material_builder = - curr_material.material_builder.specular(color); + curr_material.specular = color; } Keyword::MapKa => { if statement.arguments.len() > 1 { @@ -170,55 +185,75 @@ fn statements_to_materials( let texture_file_path = statement.get_text_arg(0, line_no)?; - let texture = Texture::open(Path::new(texture_file_path))?; - - #[cfg(feature = "debug")] - tracing::debug!("Adding ambient map"); + tracing::debug!( + "Adding ambient map {texture_file_path} to material {}", + curr_material.name + ); - let texture_id = texture.id(); - - curr_material.material_builder = curr_material - .material_builder - .texture(texture) - .ambient_map(texture_id); + curr_material.ambient_map = Some(TextureMap { + path: Path::new(texture_file_path).to_path_buf(), + }); } Keyword::MapKd => { - let texture = get_map_from_texture(&statement, line_no)?; + if statement.arguments.len() > 1 { + return Err(Error::UnsupportedArgumentCount { + keyword: statement.keyword.to_string(), + arg_count: statement.arguments.len(), + line_no, + }); + } - #[cfg(feature = "debug")] - tracing::debug!("Adding diffuse map"); + let texture_file_path = statement.get_text_arg(0, line_no)?; - let texture_id = texture.id(); + tracing::debug!( + "Adding diffuse map {texture_file_path} to material {}", + curr_material.name + ); - curr_material.material_builder = curr_material - .material_builder - .texture(texture) - .diffuse_map(texture_id); + curr_material.diffuse_map = Some(TextureMap { + path: Path::new(texture_file_path).to_path_buf(), + }); } Keyword::MapKs => { - let texture = get_map_from_texture(&statement, line_no)?; + if statement.arguments.len() > 1 { + return Err(Error::UnsupportedArgumentCount { + keyword: statement.keyword.to_string(), + arg_count: statement.arguments.len(), + line_no, + }); + } - #[cfg(feature = "debug")] - tracing::debug!("Adding specular map"); + let texture_file_path = statement.get_text_arg(0, line_no)?; - let texture_id = texture.id(); + tracing::debug!( + "Adding specular map {texture_file_path} to material {}", + curr_material.name + ); - curr_material.material_builder = curr_material - .material_builder - .texture(texture) - .specular_map(texture_id); + curr_material.specular_map = Some(TextureMap { + path: Path::new(texture_file_path).to_path_buf(), + }); } - Keyword::Newmtl => {} - } - } + Keyword::Ns => { + if statement.arguments.len() != 1 { + return Err(Error::UnsupportedArgumentCount { + keyword: statement.keyword.to_string(), + arg_count: statement.arguments.len(), + line_no, + }); + } - if curr_material.ready { - #[cfg(feature = "debug")] - tracing::debug!("Building last material"); + let shininess = statement.get_float_arg(0, line_no)?; - let material = curr_material.material_builder.build(); + tracing::debug!( + "Adding shininess {shininess} to material {}", + curr_material.name + ); - materials.push(NamedMaterial { name: curr_material.name, material }); + curr_material.shininess = shininess; + } + Keyword::Newmtl => {} + } } Ok(materials) @@ -244,24 +279,6 @@ fn get_color_from_statement( Ok(Color { red, green, blue }) } -fn get_map_from_texture( - statement: &Statement<Keyword>, - line_no: usize, -) -> Result<Texture, Error> -{ - if statement.arguments.len() > 1 { - return Err(Error::UnsupportedArgumentCount { - keyword: statement.keyword.to_string(), - arg_count: statement.arguments.len(), - line_no, - }); - } - - let texture_file_path = statement.get_text_arg(0, line_no)?; - - Ok(Texture::open(Path::new(texture_file_path))?) -} - keyword! { #[derive(Debug, PartialEq, Eq, Clone, Copy)] enum Keyword { @@ -280,5 +297,7 @@ keyword! { #[keyword(rename = "map_Ks")] MapKs, + + Ns, } } diff --git a/engine/src/file_format/wavefront/obj.rs b/engine/src/file_format/wavefront/obj.rs index 88e6580..88d566c 100644 --- a/engine/src/file_format/wavefront/obj.rs +++ b/engine/src/file_format/wavefront/obj.rs @@ -2,6 +2,7 @@ //! //! File format documentation: <https://paulbourke.net/dataformats/obj> +use std::collections::HashMap; use std::fs::read_to_string; use std::path::PathBuf; @@ -12,10 +13,9 @@ use crate::file_format::wavefront::common::{ Statement, Triplet, }; -use crate::mesh::Mesh; +use crate::mesh::{Mesh, Vertex}; use crate::util::try_option; use crate::vector::{Vec2, Vec3}; -use crate::vertex::{Builder as VertexBuilder, Vertex}; /// Parses the content of a Wavefront `.obj`. /// @@ -82,26 +82,32 @@ impl Obj /// - A face index does not fit in a [`u32`] pub fn to_mesh(&self) -> Result<Mesh, Error> { - let vertices = self - .faces - .iter() - .flat_map(|face| face.vertices.clone()) - .map(|face_vertex| face_vertex.to_vertex(self)) - .collect::<Result<Vec<_>, Error>>()?; - - Ok(Mesh::new( - vertices, - Some( - self.faces - .iter() - .flat_map(|face| face.vertices.clone()) - .enumerate() - .map(|(index, _)| { - u32::try_from(index).map_err(|_| Error::FaceIndexTooBig(index)) - }) - .collect::<Result<Vec<_>, _>>()?, - ), - )) + let mut vertices = Vec::<Vertex>::with_capacity(self.faces.len() * 3); + let mut indices = Vec::<u32>::with_capacity(self.faces.len() * 3); + + let mut added_face_vertices = + HashMap::<FaceVertex, u32>::with_capacity(self.faces.len() * 3); + + for face in &self.faces { + for face_vertex in &face.vertices { + if let Some(index) = added_face_vertices.get(&face_vertex) { + indices.push(*index); + + continue; + } + + vertices.push(face_vertex.to_vertex(self)?); + + let vertex_index = u32::try_from(vertices.len() - 1) + .map_err(|_| Error::FaceIndexTooBig(vertices.len() - 1))?; + + indices.push(vertex_index); + + added_face_vertices.insert(face_vertex.clone(), vertex_index); + } + } + + Ok(Mesh::new(vertices, Some(indices))) } /// Reads and parses the material libraries of this `Obj`. @@ -142,7 +148,7 @@ pub struct Face pub material_name: Option<String>, } -#[derive(Debug, Clone)] +#[derive(Debug, Clone, PartialEq, Eq, Hash)] pub struct FaceVertex { pub position: u32, @@ -161,7 +167,7 @@ impl FaceVertex /// - The face's vertex normal cannot be found in the given [`Obj`] pub fn to_vertex(&self, obj: &Obj) -> Result<Vertex, Error> { - let mut vertex_builder = VertexBuilder::default(); + let mut vertex_builder = Vertex::builder(); let vertex_pos = *obj.vertex_positions.get(self.position as usize - 1).ok_or( Error::FaceVertexPositionNotFound { vertex_pos_index: self.position }, diff --git a/engine/src/image.rs b/engine/src/image.rs new file mode 100644 index 0000000..0e04412 --- /dev/null +++ b/engine/src/image.rs @@ -0,0 +1,184 @@ +use std::fs::File; +use std::io::BufReader; +use std::path::Path; + +use image_rs::GenericImageView as _; + +use crate::asset::{Assets, Submitter as AssetSubmitter}; +use crate::color::Color; +use crate::data_types::dimens::Dimens; +use crate::builder; + +#[derive(Debug)] +pub struct Image +{ + inner: image_rs::DynamicImage, +} + +impl Image +{ + pub fn open(path: impl AsRef<Path>) -> Result<Self, Error> + { + let buffered_reader = + BufReader::new(File::open(&path).map_err(Error::ReadFailed)?); + + let image_reader = image_rs::io::Reader::with_format( + buffered_reader, + image_rs::ImageFormat::from_path(path) + .map_err(|_| Error::UnsupportedFormat)?, + ); + + Ok(Self { + inner: image_reader + .decode() + .map_err(|err| Error::DecodeFailed(DecodeError(err)))?, + }) + } + + pub fn from_color(dimens: impl Into<Dimens<u32>>, color: impl Into<Color<u8>>) + -> Self + { + let dimens: Dimens<u32> = dimens.into(); + + let color: Color<u8> = color.into(); + + Self { + inner: image_rs::RgbImage::from_pixel( + dimens.width, + dimens.height, + image_rs::Rgb([color.red, color.green, color.blue]), + ) + .into(), + } + } + + pub fn dimensions(&self) -> Dimens<u32> + { + self.inner.dimensions().into() + } + + pub fn color_type(&self) -> ColorType + { + self.inner.color().into() + } + + pub fn as_bytes(&self) -> &[u8] + { + self.inner.as_bytes() + } +} + +builder! { +#[builder(name = SettingsBuilder, derives=(Debug, Clone))] +#[derive(Debug, Default, Clone)] +#[non_exhaustive] +pub struct Settings { +} +} + +impl Settings +{ + pub fn builder() -> SettingsBuilder + { + SettingsBuilder::default() + } +} + +impl Default for SettingsBuilder +{ + fn default() -> Self + { + Settings::default().into() + } +} + +/// An enumeration over supported color types and bit depths +#[derive(Copy, PartialEq, Eq, Debug, Clone, Hash)] +#[non_exhaustive] +pub enum ColorType +{ + /// Pixel is 8-bit luminance + L8, + + /// Pixel is 8-bit luminance with an alpha channel + La8, + + /// Pixel contains 8-bit R, G and B channels + Rgb8, + + /// Pixel is 8-bit RGB with an alpha channel + Rgba8, + + /// Pixel is 16-bit luminance + L16, + + /// Pixel is 16-bit luminance with an alpha channel + La16, + + /// Pixel is 16-bit RGB + Rgb16, + + /// Pixel is 16-bit RGBA + Rgba16, + + /// Pixel is 32-bit float RGB + Rgb32F, + + /// Pixel is 32-bit float RGBA + Rgba32F, +} + +impl From<image_rs::ColorType> for ColorType +{ + fn from(color_type: image_rs::ColorType) -> Self + { + match color_type { + image_rs::ColorType::L8 => Self::L8, + image_rs::ColorType::La8 => Self::La8, + image_rs::ColorType::Rgb8 => Self::Rgb8, + image_rs::ColorType::Rgba8 => Self::Rgba8, + image_rs::ColorType::L16 => Self::L16, + image_rs::ColorType::La16 => Self::La16, + image_rs::ColorType::Rgb16 => Self::Rgb16, + image_rs::ColorType::Rgba16 => Self::Rgba16, + image_rs::ColorType::Rgb32F => Self::Rgb32F, + image_rs::ColorType::Rgba32F => Self::Rgba32F, + _ => { + panic!("Unrecognized image_rs::ColorType variant"); + } + } + } +} + +pub fn set_asset_importers(assets: &mut Assets) +{ + assets.set_importer::<_, _>(["png", "jpg"], import_asset); +} + +#[derive(Debug, thiserror::Error)] +pub enum Error +{ + #[error("Failed to read image file")] + ReadFailed(#[source] std::io::Error), + + #[error("Failed to decode image")] + DecodeFailed(DecodeError), + + #[error("Unsupported image format")] + UnsupportedFormat, +} + +#[derive(Debug, thiserror::Error)] +#[error(transparent)] +pub struct DecodeError(image_rs::ImageError); + +fn import_asset( + asset_submitter: &mut AssetSubmitter<'_>, + path: &Path, + _settings: Option<&'_ Settings>, +) -> Result<(), Error> +{ + asset_submitter.submit_store::<Image>(Image::open(path)?); + + Ok(()) +} diff --git a/engine/src/input.rs b/engine/src/input.rs index f4166f6..f8c9dfd 100644 --- a/engine/src/input.rs +++ b/engine/src/input.rs @@ -1,145 +1,23 @@ -use std::collections::HashMap; - +use ecs::declare_entity; use ecs::extension::Collector as ExtensionCollector; -use ecs::sole::Single; -use ecs::Sole; - -use crate::event::{ - PostPresent as PostPresentEvent, - PreUpdate as PreUpdateEvent, - Start as StartEvent, -}; -use crate::vector::Vec2; -use crate::window::Window; - -mod reexports -{ - pub use crate::window::{Key, KeyState}; -} - -pub use reexports::*; - -#[derive(Debug, Sole)] -pub struct Keys -{ - map: HashMap<Key, KeyData>, -} - -impl Keys -{ - #[must_use] - pub fn new() -> Self - { - Self { - map: Key::KEYS - .iter() - .map(|key| { - ( - *key, - KeyData { - state: KeyState::Released, - prev_tick_state: KeyState::Released, - }, - ) - }) - .collect(), - } - } - - #[must_use] - pub fn get_key_state(&self, key: Key) -> KeyState - { - let Some(key_data) = self.map.get(&key) else { - unreachable!(); - }; - - key_data.state - } - - #[must_use] - pub fn get_prev_key_state(&self, key: Key) -> KeyState - { - let Some(key_data) = self.map.get(&key) else { - unreachable!(); - }; - - key_data.prev_tick_state - } +use ecs::pair::{DependsOn, Pair}; +use ecs::phase::Phase; - pub fn set_key_state(&mut self, key: Key, new_key_state: KeyState) - { - if matches!(new_key_state, KeyState::Repeat) { - return; - } - - let Some(key_data) = self.map.get_mut(&key) else { - unreachable!(); - }; +use crate::windowing::PHASE as WINDOWING_PHASE; - key_data.state = new_key_state; - } +pub mod keyboard; +pub mod mouse; - #[must_use] - pub fn is_anything_pressed(&self) -> bool - { - self.map - .values() - .any(|key_data| matches!(key_data.state, KeyState::Pressed)) - } -} - -impl Default for Keys -{ - fn default() -> Self - { - Self::new() - } -} - -#[derive(Debug, Default, Clone, Sole)] -pub struct Cursor -{ - pub position: Vec2<f64>, - pub has_moved: bool, -} - -#[derive(Debug, Clone, Sole)] -pub struct CursorFlags -{ - /// This flag is set in two situations: - /// A: The window has just started - /// B: The window has gained focus again after losing focus. - /// - /// This flag only lasts a single tick then it is cleared (at the beginning of the - /// next tick). - pub is_first_move: CursorFlag, -} - -impl Default for CursorFlags -{ - fn default() -> Self - { - Self { - is_first_move: CursorFlag { flag: true, ..Default::default() }, - } - } -} - -#[derive(Debug, Default, Clone)] -pub struct CursorFlag -{ - pub flag: bool, - pub pending_clear: bool, -} - -impl CursorFlag -{ - pub fn clear(&mut self) - { - self.flag = false; - self.pending_clear = false; - } -} +declare_entity!( + pub PHASE, + ( + Phase, + Pair::builder() + .relation::<DependsOn>() + .target_id(*WINDOWING_PHASE) + .build() + ) +); /// Input extension. #[derive(Debug, Default)] @@ -147,96 +25,8 @@ pub struct Extension {} impl ecs::extension::Extension for Extension { - fn collect(self, mut collector: ExtensionCollector<'_>) + fn collect(self, _collector: ExtensionCollector<'_>) { - collector.add_system(StartEvent, initialize); - collector.add_system(PreUpdateEvent, maybe_clear_cursor_is_first_move); - collector.add_system(PostPresentEvent, set_keys_prev_tick_state); - - collector.add_sole(Keys::default()).ok(); - collector.add_sole(Cursor::default()).ok(); - collector.add_sole(CursorFlags::default()).ok(); + // TODO: Add input mapping } } - -fn initialize( - keys: Single<Keys>, - cursor: Single<Cursor>, - cursor_flags: Single<CursorFlags>, - window: Single<Window>, -) -{ - let keys_weak_ref = keys.to_weak_ref(); - - window.set_key_callback(move |key, _scancode, key_state, _modifiers| { - let keys_ref = keys_weak_ref.access().expect("No world"); - - let mut keys = keys_ref.to_single(); - - keys.set_key_state(key, key_state); - }); - - let cursor_weak_ref = cursor.to_weak_ref(); - - window.set_cursor_pos_callback(move |cursor_position| { - let cursor_ref = cursor_weak_ref.access().expect("No world"); - - let mut cursor = cursor_ref.to_single(); - - cursor.position = Vec2 { - x: cursor_position.x, - y: cursor_position.y, - }; - - cursor.has_moved = true; - }); - - let cursor_flags_weak_ref = cursor_flags.to_weak_ref(); - - window.set_focus_callback(move |is_focused| { - #[cfg(feature = "debug")] - tracing::trace!("Window is focused: {is_focused}"); - - let cursor_flags_ref = cursor_flags_weak_ref.access().expect("No world"); - - cursor_flags_ref.to_single().is_first_move.flag = is_focused; - }); -} - -fn maybe_clear_cursor_is_first_move( - cursor: Single<Cursor>, - mut cursor_flags: Single<CursorFlags>, -) -{ - if cursor_flags.is_first_move.pending_clear { - #[cfg(feature = "debug")] - tracing::trace!("Clearing is_first_move"); - - // This flag was set for the whole previous tick so it can be cleared now - cursor_flags.is_first_move.clear(); - - return; - } - - if cursor.has_moved && cursor_flags.is_first_move.flag { - #[cfg(feature = "debug")] - tracing::trace!("Setting flag to clear is_first_move next tick"); - - // Make this system clear is_first_move the next time it runs - cursor_flags.is_first_move.pending_clear = true; - } -} - -fn set_keys_prev_tick_state(mut keys: Single<Keys>) -{ - for key_data in keys.map.values_mut() { - key_data.prev_tick_state = key_data.state; - } -} - -#[derive(Debug)] -struct KeyData -{ - state: KeyState, - prev_tick_state: KeyState, -} diff --git a/engine/src/input/keyboard.rs b/engine/src/input/keyboard.rs new file mode 100644 index 0000000..d226df0 --- /dev/null +++ b/engine/src/input/keyboard.rs @@ -0,0 +1,6 @@ +mod reexports +{ + pub use crate::windowing::keyboard::{Key, KeyState, Keyboard}; +} + +pub use reexports::*; diff --git a/engine/src/input/mouse.rs b/engine/src/input/mouse.rs new file mode 100644 index 0000000..90091f3 --- /dev/null +++ b/engine/src/input/mouse.rs @@ -0,0 +1,6 @@ +mod reexports +{ + pub use crate::windowing::mouse::{Button, ButtonState, Buttons, Motion}; +} + +pub use reexports::*; diff --git a/engine/src/lib.rs b/engine/src/lib.rs index 07b2f8d..d5531c1 100644 --- a/engine/src/lib.rs +++ b/engine/src/lib.rs @@ -2,58 +2,48 @@ #![allow(clippy::needless_pass_by_value)] use ecs::component::Sequence as ComponentSequence; -use ecs::event::component::TypeTransformComponentsToAddedEvents; -use ecs::event::{Event, Sequence as EventSequence}; use ecs::extension::Extension; +use ecs::phase::PRE_UPDATE as PRE_UPDATE_PHASE; use ecs::sole::Sole; +use ecs::system::initializable::Initializable; +use ecs::system::observer::Observer; use ecs::system::{Into, System}; -use ecs::tuple::Reduce as TupleReduce; use ecs::uid::Uid; use ecs::{SoleAlreadyExistsError, World}; +use crate::asset::{Assets, Extension as AssetExtension}; use crate::delta_time::{update as update_delta_time, DeltaTime, LastUpdate}; -use crate::event::{ - Conclude as ConcludeEvent, - PostPresent as PostPresentEvent, - PreUpdate as PreUpdateEvent, - Present as PresentEvent, - Update as UpdateEvent, -}; mod opengl; mod util; +mod work_queue; +pub mod asset; pub mod camera; +pub mod collision; pub mod data_types; pub mod delta_time; pub mod draw_flags; -pub mod event; pub mod file_format; +pub mod image; pub mod input; pub mod lighting; pub mod material; pub mod math; pub mod mesh; -pub mod performance; +pub mod model; pub mod projection; pub mod renderer; pub mod texture; pub mod transform; -pub mod vertex; -pub mod window; +pub mod windowing; pub extern crate ecs; pub(crate) use crate::data_types::matrix; pub use crate::data_types::{color, vector}; -type EventOrder = ( - PreUpdateEvent, - UpdateEvent, - PresentEvent, - PostPresentEvent, - ConcludeEvent, -); +const INITIAL_ASSET_CAPACITY: usize = 128; #[derive(Debug)] pub struct Engine @@ -67,35 +57,52 @@ impl Engine #[must_use] pub fn new() -> Self { + #[cfg(windows)] + nu_ansi_term::enable_ansi_support().unwrap(); + let mut world = World::new(); world.add_sole(DeltaTime::default()).ok(); world.register_system( - PreUpdateEvent, + *PRE_UPDATE_PHASE, update_delta_time .into_system() .initialize((LastUpdate::default(),)), ); + let mut assets = Assets::with_capacity(INITIAL_ASSET_CAPACITY); + + crate::model::set_asset_importers(&mut assets); + crate::image::set_asset_importers(&mut assets); + + world.add_extension(AssetExtension { assets }); + Self { world } } pub fn spawn<Comps>(&mut self, components: Comps) -> Uid where - Comps: ComponentSequence + TupleReduce<TypeTransformComponentsToAddedEvents>, - Comps::Out: EventSequence, + Comps: ComponentSequence, { self.world.create_entity(components) } pub fn register_system<'this, SystemImpl>( &'this mut self, - event: impl Event, + phase_euid: Uid, system: impl System<'this, SystemImpl>, ) { - self.world.register_system(event, system); + self.world.register_system(phase_euid, system); + } + + pub fn register_observer<'this, SystemImpl>( + &'this mut self, + observer: impl Observer<'this, SystemImpl>, + ) + { + self.world.register_observer(observer); } /// Adds a globally shared singleton value. @@ -113,9 +120,9 @@ impl Engine } /// Runs the event loop. - pub fn start(&self) + pub fn start(&mut self) { - self.world.event_loop::<EventOrder>(); + self.world.start_loop(); } } diff --git a/engine/src/lighting.rs b/engine/src/lighting.rs index 48adb0e..9ab2ca8 100644 --- a/engine/src/lighting.rs +++ b/engine/src/lighting.rs @@ -1,8 +1,8 @@ use ecs::{Component, Sole}; +use crate::builder; use crate::color::Color; use crate::data_types::vector::Vec3; -use crate::util::builder; builder! { #[builder(name = PointLightBuilder, derives = (Debug, Clone))] @@ -10,7 +10,8 @@ builder! { #[non_exhaustive] pub struct PointLight { - pub position: Vec3<f32>, + /// Position in local space. + pub local_position: Vec3<f32>, pub diffuse: Color<f32>, pub specular: Color<f32>, pub attenuation_params: AttenuationParams, @@ -31,7 +32,7 @@ impl Default for PointLight fn default() -> Self { Self { - position: Vec3::default(), + local_position: Vec3::default(), diffuse: Color { red: 0.5, green: 0.5, blue: 0.5 }, specular: Color { red: 1.0, green: 1.0, blue: 1.0 }, attenuation_params: AttenuationParams::default(), @@ -58,7 +59,6 @@ pub struct AttenuationParams impl Default for AttenuationParams { - #[must_use] fn default() -> Self { Self { diff --git a/engine/src/material.rs b/engine/src/material.rs index aae6003..56ff15f 100644 --- a/engine/src/material.rs +++ b/engine/src/material.rs @@ -1,35 +1,48 @@ use ecs::Component; use crate::color::Color; -use crate::data_types::dimens::Dimens; -use crate::texture::{Id as TextureId, Texture}; -use crate::util::builder; +use crate::texture::Texture; +use crate::builder; -#[derive(Debug, Clone, Component)] +#[derive(Debug, Clone)] #[non_exhaustive] pub struct Material { pub ambient: Color<f32>, pub diffuse: Color<f32>, pub specular: Color<f32>, - pub ambient_map: TextureId, - pub diffuse_map: TextureId, - pub specular_map: TextureId, - pub textures: Vec<Texture>, + pub ambient_map: Option<Texture>, + pub diffuse_map: Option<Texture>, + pub specular_map: Option<Texture>, pub shininess: f32, } +impl Material +{ + pub fn builder() -> Builder + { + Builder::default() + } +} + +impl Default for Material +{ + fn default() -> Self + { + Self::builder().build() + } +} + /// [`Material`] builder. #[derive(Debug, Clone)] pub struct Builder { - ambient: Option<Color<f32>>, - diffuse: Option<Color<f32>>, - specular: Option<Color<f32>>, - ambient_map: Option<TextureId>, - diffuse_map: Option<TextureId>, - specular_map: Option<TextureId>, - textures: Vec<Texture>, + ambient: Color<f32>, + diffuse: Color<f32>, + specular: Color<f32>, + ambient_map: Option<Texture>, + diffuse_map: Option<Texture>, + specular_map: Option<Texture>, shininess: f32, } @@ -39,13 +52,12 @@ impl Builder pub fn new() -> Self { Self { - ambient: None, - diffuse: None, - specular: None, + ambient: Color::WHITE_F32, + diffuse: Color::WHITE_F32, + specular: Color::WHITE_F32, ambient_map: None, diffuse_map: None, specular_map: None, - textures: Vec::new(), shininess: 32.0, } } @@ -53,7 +65,7 @@ impl Builder #[must_use] pub fn ambient(mut self, ambient: Color<f32>) -> Self { - self.ambient = Some(ambient); + self.ambient = ambient; self } @@ -61,7 +73,7 @@ impl Builder #[must_use] pub fn diffuse(mut self, diffuse: Color<f32>) -> Self { - self.diffuse = Some(diffuse); + self.diffuse = diffuse; self } @@ -69,13 +81,13 @@ impl Builder #[must_use] pub fn specular(mut self, specular: Color<f32>) -> Self { - self.specular = Some(specular); + self.specular = specular; self } #[must_use] - pub fn ambient_map(mut self, ambient_map: TextureId) -> Self + pub fn ambient_map(mut self, ambient_map: Texture) -> Self { self.ambient_map = Some(ambient_map); @@ -83,7 +95,7 @@ impl Builder } #[must_use] - pub fn diffuse_map(mut self, diffuse_map: TextureId) -> Self + pub fn diffuse_map(mut self, diffuse_map: Texture) -> Self { self.diffuse_map = Some(diffuse_map); @@ -91,7 +103,7 @@ impl Builder } #[must_use] - pub fn specular_map(mut self, specular_map: TextureId) -> Self + pub fn specular_map(mut self, specular_map: Texture) -> Self { self.specular_map = Some(specular_map); @@ -99,22 +111,6 @@ impl Builder } #[must_use] - pub fn textures(mut self, textures: impl IntoIterator<Item = Texture>) -> Self - { - self.textures = textures.into_iter().collect(); - - self - } - - #[must_use] - pub fn texture(mut self, texture: Texture) -> Self - { - self.textures.push(texture); - - self - } - - #[must_use] pub fn shininess(mut self, shininess: f32) -> Self { self.shininess = shininess; @@ -127,43 +123,15 @@ impl Builder /// # Panics /// Will panic if no ambient map, diffuse map or specular map is set. #[must_use] - pub fn build(mut self) -> Material + pub fn build(self) -> Material { - let ambient_map = self.ambient_map.unwrap_or_else(|| { - let texture = create_1x1_white_texture(); - let texture_id = texture.id(); - - self.textures.push(texture); - - texture_id - }); - - let diffuse_map = self.diffuse_map.unwrap_or_else(|| { - let texture = create_1x1_white_texture(); - let texture_id = texture.id(); - - self.textures.push(texture); - - texture_id - }); - - let specular_map = self.specular_map.unwrap_or_else(|| { - let texture = create_1x1_white_texture(); - let texture_id = texture.id(); - - self.textures.push(texture); - - texture_id - }); - Material { - ambient: self.ambient.unwrap_or(Color::WHITE_F32), - diffuse: self.diffuse.unwrap_or(Color::WHITE_F32), - specular: self.specular.unwrap_or(Color::WHITE_F32), - ambient_map, - diffuse_map, - specular_map, - textures: self.textures, + ambient: self.ambient, + diffuse: self.diffuse, + specular: self.specular, + ambient_map: self.ambient_map, + diffuse_map: self.diffuse_map, + specular_map: self.specular_map, shininess: self.shininess, } } @@ -198,8 +166,3 @@ impl Flags FlagsBuilder::default() } } - -fn create_1x1_white_texture() -> Texture -{ - Texture::new_from_color(&Dimens { width: 1, height: 1 }, &Color::WHITE_U8) -} diff --git a/engine/src/math.rs b/engine/src/math.rs index b86e760..0340de8 100644 --- a/engine/src/math.rs +++ b/engine/src/math.rs @@ -13,5 +13,5 @@ pub fn calc_triangle_surface_normal( let v1 = edge_b - egde_a; let v2 = edge_c - egde_a; - v1.cross(&v2) + v1.cross(&v2).normalize() } diff --git a/engine/src/mesh.rs b/engine/src/mesh.rs index de0af70..fb977af 100644 --- a/engine/src/mesh.rs +++ b/engine/src/mesh.rs @@ -1,10 +1,9 @@ -use ecs::Component; - -use crate::vertex::Vertex; +use crate::builder; +use crate::vector::{Vec2, Vec3}; pub mod cube; -#[derive(Debug, Clone, Component)] +#[derive(Debug, Clone, Default)] pub struct Mesh { vertices: Vec<Vertex>, @@ -26,8 +25,140 @@ impl Mesh } #[must_use] + pub fn vertices_mut(&mut self) -> &mut [Vertex] + { + &mut self.vertices + } + + #[must_use] pub fn indices(&self) -> Option<&[u32]> { self.indices.as_deref() } + + #[must_use] + pub fn indices_mut(&mut self) -> Option<&mut [u32]> + { + self.indices.as_deref_mut() + } + + /// Finds the vertex positions that are furthest in every 3D direction. Keep in mind + /// that this can be quite time-expensive if the mesh has many vertices. + pub fn find_furthest_vertex_positions(&self) -> DirectionPositions<'_> + { + let mut point_iter = self.vertices().iter().map(|vertex| &vertex.pos).into_iter(); + + let first_point = point_iter.next().unwrap(); + + point_iter + .fold( + FurthestPosAcc { + up: FurthestPos::new(&first_point, &Vec3::UP), + down: FurthestPos::new(&first_point, &Vec3::DOWN), + left: FurthestPos::new(&first_point, &Vec3::LEFT), + right: FurthestPos::new(&first_point, &Vec3::RIGHT), + back: FurthestPos::new(&first_point, &Vec3::BACK), + front: FurthestPos::new(&first_point, &Vec3::FRONT), + }, + |mut furthest_pos_acc, pos| { + furthest_pos_acc.up.update_if_further(pos); + furthest_pos_acc.down.update_if_further(pos); + furthest_pos_acc.left.update_if_further(pos); + furthest_pos_acc.right.update_if_further(pos); + furthest_pos_acc.back.update_if_further(pos); + furthest_pos_acc.front.update_if_further(pos); + + furthest_pos_acc + }, + ) + .into() + } +} + +builder! { +#[builder(name = VertexBuilder, derives = (Debug, Default, Clone))] +#[derive(Debug, Clone, Default, PartialEq)] +#[non_exhaustive] +pub struct Vertex +{ + pub pos: Vec3<f32>, + pub texture_coords: Vec2<f32>, + pub normal: Vec3<f32>, +} +} + +impl Vertex +{ + #[must_use] + pub fn builder() -> VertexBuilder + { + VertexBuilder::default() + } +} + +#[derive(Debug, Clone)] +pub struct DirectionPositions<'mesh> +{ + pub up: &'mesh Vec3<f32>, + pub down: &'mesh Vec3<f32>, + pub left: &'mesh Vec3<f32>, + pub right: &'mesh Vec3<f32>, + pub back: &'mesh Vec3<f32>, + pub front: &'mesh Vec3<f32>, +} + +impl<'mesh> From<FurthestPosAcc<'mesh>> for DirectionPositions<'mesh> +{ + fn from(acc: FurthestPosAcc<'mesh>) -> Self + { + Self { + up: acc.up.pos, + down: acc.down.pos, + left: acc.left.pos, + right: acc.right.pos, + back: acc.back.pos, + front: acc.front.pos, + } + } +} + +#[derive(Debug)] +struct FurthestPosAcc<'mesh> +{ + up: FurthestPos<'mesh>, + down: FurthestPos<'mesh>, + left: FurthestPos<'mesh>, + right: FurthestPos<'mesh>, + back: FurthestPos<'mesh>, + front: FurthestPos<'mesh>, +} + +#[derive(Debug)] +struct FurthestPos<'mesh> +{ + pos: &'mesh Vec3<f32>, + dot_prod: f32, + direction: &'mesh Vec3<f32>, +} + +impl<'mesh> FurthestPos<'mesh> +{ + fn new(pos: &'mesh Vec3<f32>, direction: &'mesh Vec3<f32>) -> Self + { + Self { + pos, + dot_prod: direction.dot(&pos), + direction, + } + } + + fn update_if_further(&mut self, point: &'mesh Vec3<f32>) + { + let point_dot_prod = self.direction.dot(point); + + if point_dot_prod > self.dot_prod { + self.pos = point; + self.dot_prod = point_dot_prod; + } + } } diff --git a/engine/src/mesh/cube.rs b/engine/src/mesh/cube.rs index 7cdf885..e91cf0e 100644 --- a/engine/src/mesh/cube.rs +++ b/engine/src/mesh/cube.rs @@ -1,8 +1,8 @@ +use crate::data_types::dimens::Dimens3; use crate::math::calc_triangle_surface_normal; -use crate::mesh::Mesh; -use crate::util::builder; -use crate::vector::Vec3; -use crate::vertex::{Builder as VertexBuilder, Vertex}; +use crate::mesh::{Mesh, Vertex}; +use crate::builder; +use crate::vector::{Vec2, Vec3}; builder! { /// Cube mesh creation specification. @@ -27,676 +27,467 @@ impl CreationSpec } } -#[derive(Debug)] +impl CreationSpecBuilder +{ + pub fn dimens(mut self, dimens: Dimens3<f32>) -> Self + { + self.width = dimens.width; + self.height = dimens.height; + self.depth = dimens.depth; + + self + } +} + +/// Describes a single side of a cube (obviously). +#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)] pub enum Side { + /// +Z Front, + + /// -Z Back, + + /// -X Left, + + /// +X Right, + + /// +Y Top, + + /// -Y Bottom, } -#[derive(Debug)] -pub enum Corner +/// Describes what location on a side of a cube a face is. +#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)] +pub enum FaceLocation { - TopRight, - TopLeft, - BottomRight, - BottomLeft, + /// 🮝 + RightUp, + + /// 🮟 + LeftDown, } /// Creates a cube mesh. +/// +/// By default, the texture coordinates are arranged so that the full texture is visible +/// on every side. This can be changed inside of the `face_cb` function. pub fn create( creation_spec: CreationSpec, - vertex_builder_cb: impl Fn(VertexBuilder, Side, Corner) -> VertexBuilder, + face_cb: impl FnMut(FaceVertices, Side, FaceLocation) -> FaceVertices, ) -> Mesh { - let mut vertices = [const { None }; VertexIndex::VARIANT_CNT]; - - create_front(&creation_spec, &mut vertices, &vertex_builder_cb); - create_back(&creation_spec, &mut vertices, &vertex_builder_cb); - create_right(&creation_spec, &mut vertices, &vertex_builder_cb); - create_left(&creation_spec, &mut vertices, &vertex_builder_cb); - create_top(&creation_spec, &mut vertices, &vertex_builder_cb); - create_bottom(&creation_spec, &mut vertices, &vertex_builder_cb); - - Mesh::new( - vertices.map(Option::unwrap).to_vec(), - Some( - VERTEX_INDICES - .into_iter() - .flatten() - .map(|index| index as u32) - .collect(), - ), - ) -} + let mut data = Data::default(); -macro_rules! one { - ($tt: tt) => { - 1 - }; -} + create_side(&SidePositions::new_top(&creation_spec), &mut data); + create_side(&SidePositions::new_bottom(&creation_spec), &mut data); + create_side(&SidePositions::new_left(&creation_spec), &mut data); + create_side(&SidePositions::new_right(&creation_spec), &mut data); + create_side(&SidePositions::new_back(&creation_spec), &mut data); + create_side(&SidePositions::new_front(&creation_spec), &mut data); -macro_rules! enum_with_variant_cnt { - ( - $(#[$attr: meta])* - enum $name: ident { - $($variant: ident,)* - } - ) => { - $(#[$attr])* - enum $name { - $($variant,)* - } - - impl $name { - const VARIANT_CNT: usize = 0 $(+ one!($variant))*; - } - }; + data.into_mesh(face_cb) } -enum_with_variant_cnt! { -#[repr(u32)] -enum VertexIndex +#[derive(Debug, Default)] +struct Data { - FrontTopRight, - FrontBottomRight, - FrontBottomLeft, - FrontTopLeft, - - BackTopRight, - BackBottomRight, - BackBottomLeft, - BackTopLeft, - - RightBackTop, - RightBackBottom, - RightFrontTop, - RightFrontBottom, - - LeftBackTop, - LeftBackBottom, - LeftFrontTop, - LeftFrontBottom, - - TopBackRight, - TopBackLeft, - TopFrontRight, - TopFrontLeft, - - BottomBackRight, - BottomBackLeft, - BottomFrontRight, - BottomFrontLeft, -} + faces: Vec<Face>, + vertex_data: VertexData, } -fn create_front( - creation_spec: &CreationSpec, - vertices: &mut [Option<Vertex>], - vertex_builder_cb: &impl Fn(VertexBuilder, Side, Corner) -> VertexBuilder, -) +#[derive(Debug, Default)] +struct VertexData { - let front_top_right_pos = Vec3 { - x: creation_spec.width / 2.0, - y: creation_spec.height / 2.0, - z: -(creation_spec.depth / 2.0), - }; - - let front_bottom_right_pos = Vec3 { - x: creation_spec.width / 2.0, - y: -(creation_spec.height / 2.0), - z: -(creation_spec.depth / 2.0), - }; + vertex_positions: Vec<Vec3<f32>>, + vertex_normals: Vec<Vec3<f32>>, +} - let front_bottom_left_pos = Vec3 { - x: -(creation_spec.width / 2.0), - y: -(creation_spec.height / 2.0), - z: -(creation_spec.depth / 2.0), - }; +impl Data +{ + fn into_mesh( + self, + mut face_cb: impl FnMut(FaceVertices, Side, FaceLocation) -> FaceVertices, + ) -> Mesh + { + let mut vertices = Vec::<Vertex>::with_capacity(self.faces.len() * 3); + let mut indices = Vec::<u32>::with_capacity(self.faces.len() * 3); - let front_top_left_pos = Vec3 { - x: -(creation_spec.width / 2.0), - y: creation_spec.height / 2.0, - z: -(creation_spec.depth / 2.0), - }; + let mut face_location = FaceLocation::RightUp; - let front_normal = calc_triangle_surface_normal( - &front_top_right_pos, - &front_bottom_right_pos, - &front_top_left_pos, - ); - - vertices[VertexIndex::FrontTopRight as usize] = Some( - vertex_builder_cb( - VertexBuilder::default() - .pos(front_top_right_pos) - .normal(front_normal), - Side::Front, - Corner::TopRight, - ) - .build(), - ); - - vertices[VertexIndex::FrontBottomRight as usize] = Some( - vertex_builder_cb( - VertexBuilder::default() - .pos(front_bottom_right_pos) - .normal(front_normal), - Side::Front, - Corner::BottomRight, - ) - .build(), - ); - - vertices[VertexIndex::FrontBottomLeft as usize] = Some( - vertex_builder_cb( - VertexBuilder::default() - .pos(front_bottom_left_pos) - .normal(front_normal), - Side::Front, - Corner::BottomLeft, - ) - .build(), - ); - - vertices[VertexIndex::FrontTopLeft as usize] = Some( - vertex_builder_cb( - VertexBuilder::default() - .pos(front_top_left_pos) - .normal(front_normal), - Side::Front, - Corner::TopLeft, - ) - .build(), - ); -} + let Self { faces, vertex_data } = self; -fn create_back( - creation_spec: &CreationSpec, - vertices: &mut [Option<Vertex>], - vertex_builder_cb: &impl Fn(VertexBuilder, Side, Corner) -> VertexBuilder, -) -{ - let back_top_right_pos = Vec3 { - x: creation_spec.width / 2.0, - y: creation_spec.height / 2.0, - z: creation_spec.depth / 2.0, - }; + for face in faces { + let side = face.side; - let back_bottom_right_pos = Vec3 { - x: creation_spec.width / 2.0, - y: -(creation_spec.height / 2.0), - z: creation_spec.depth / 2.0, - }; + let face_vertices = face_cb( + FaceVertices::new(face, &vertex_data) + .with_full_per_side_tex_coords(face_location), + side, + face_location, + ); - let back_bottom_left_pos = Vec3 { - x: -(creation_spec.width / 2.0), - y: -(creation_spec.height / 2.0), - z: creation_spec.depth / 2.0, - }; + for vertex in face_vertices.vertices { + if let Some((prev_vertex_index, _)) = vertices + .iter() + .enumerate() + .find(|(_, prev_vertex)| *prev_vertex == &vertex) + { + indices + .push(u32::try_from(prev_vertex_index).expect( + "Vertex index does not fit into 32-bit unsigned int", + )); - let back_top_left_pos = Vec3 { - x: -(creation_spec.width / 2.0), - y: creation_spec.height / 2.0, - z: creation_spec.depth / 2.0, - }; + continue; + } - let back_normal = -calc_triangle_surface_normal( - &back_top_right_pos, - &back_bottom_right_pos, - &back_top_left_pos, - ); - - vertices[VertexIndex::BackTopRight as usize] = Some( - vertex_builder_cb( - VertexBuilder::default() - .pos(back_top_right_pos) - .normal(back_normal), - Side::Back, - Corner::TopRight, - ) - .build(), - ); - - vertices[VertexIndex::BackBottomRight as usize] = Some( - vertex_builder_cb( - VertexBuilder::default() - .pos(back_bottom_right_pos) - .normal(back_normal), - Side::Back, - Corner::BottomRight, - ) - .build(), - ); - - vertices[VertexIndex::BackBottomLeft as usize] = Some( - vertex_builder_cb( - VertexBuilder::default() - .pos(back_bottom_left_pos) - .normal(back_normal), - Side::Back, - Corner::BottomLeft, - ) - .build(), - ); - - vertices[VertexIndex::BackTopLeft as usize] = Some( - vertex_builder_cb( - VertexBuilder::default() - .pos(back_top_left_pos) - .normal(back_normal), - Side::Back, - Corner::TopLeft, - ) - .build(), - ); -} + vertices.push(vertex); -fn create_right( - creation_spec: &CreationSpec, - vertices: &mut [Option<Vertex>], - vertex_builder_cb: &impl Fn(VertexBuilder, Side, Corner) -> VertexBuilder, -) -{ - let right_back_top_pos = Vec3 { - x: creation_spec.width / 2.0, - y: creation_spec.height / 2.0, - z: creation_spec.depth / 2.0, - }; + let vertex_index = u32::try_from(vertices.len() - 1) + .expect("Vertex index does not fit into 32-bit unsigned int"); - let right_back_bottom_pos = Vec3 { - x: creation_spec.width / 2.0, - y: -(creation_spec.height / 2.0), - z: creation_spec.depth / 2.0, - }; + indices.push(vertex_index); + } - let right_front_top_pos = Vec3 { - x: creation_spec.width / 2.0, - y: creation_spec.height / 2.0, - z: -(creation_spec.depth / 2.0), - }; + match face_location { + FaceLocation::RightUp => face_location = FaceLocation::LeftDown, + FaceLocation::LeftDown => face_location = FaceLocation::RightUp, + } + } - let right_front_bottom_pos = Vec3 { - x: creation_spec.width / 2.0, - y: -(creation_spec.height / 2.0), - z: -(creation_spec.depth / 2.0), - }; + Mesh::new(vertices, Some(indices)) + } +} - let right_normal = calc_triangle_surface_normal( - &right_back_top_pos, - &right_back_bottom_pos, - &right_front_top_pos, - ); - - vertices[VertexIndex::RightBackTop as usize] = Some( - vertex_builder_cb( - VertexBuilder::default() - .pos(right_back_top_pos) - .normal(right_normal), - Side::Right, - Corner::TopLeft, - ) - .build(), - ); - - vertices[VertexIndex::RightBackBottom as usize] = Some( - vertex_builder_cb( - VertexBuilder::default() - .pos(right_back_bottom_pos) - .normal(right_normal), - Side::Right, - Corner::BottomLeft, - ) - .build(), - ); - - vertices[VertexIndex::RightFrontTop as usize] = Some( - vertex_builder_cb( - VertexBuilder::default() - .pos(right_front_top_pos) - .normal(right_normal), - Side::Right, - Corner::TopRight, - ) - .build(), - ); - - vertices[VertexIndex::RightFrontBottom as usize] = Some( - vertex_builder_cb( - VertexBuilder::default() - .pos(right_front_bottom_pos) - .normal(right_normal), - Side::Right, - Corner::BottomRight, - ) - .build(), - ); +/// The vertices of a single face of a cube. +#[derive(Debug, Default, Clone)] +pub struct FaceVertices +{ + /// The three vertices of a face in counter-clockwise order. + /// + /// Order when [`FaceLocation::RightUp`]: + /// ```text + /// ₂ ₁ + /// 🮝 + /// ³ + /// ``` + /// + /// Order when [`FaceLocation::LeftDown`]: + /// ```text + /// ₁ + /// 🮟 + /// ² ³ + /// ``` + pub vertices: [Vertex; 3], } -fn create_left( - creation_spec: &CreationSpec, - vertices: &mut [Option<Vertex>], - vertex_builder_cb: &impl Fn(VertexBuilder, Side, Corner) -> VertexBuilder, -) +impl FaceVertices { - let left_back_top_pos = Vec3 { - x: -(creation_spec.width / 2.0), - y: creation_spec.height / 2.0, - z: creation_spec.depth / 2.0, - }; + fn new(face: Face, vertex_data: &VertexData) -> Self + { + Self { + vertices: face.vertices.map(|face_vertex| { + let vertex_pos = vertex_data + .vertex_positions + .get(face_vertex.pos_index as usize) + .expect("Vertex position index is out of bounds") + .clone(); + + let vertex_normal = vertex_data + .vertex_normals + .get(face_vertex.normal_index as usize) + .expect("Vertex normal index is out of bounds") + .clone(); + + Vertex::builder() + .pos(vertex_pos) + .normal(vertex_normal) + .build() + }), + } + } - let left_back_bottom_pos = Vec3 { - x: -(creation_spec.width / 2.0), - y: -(creation_spec.height / 2.0), - z: creation_spec.depth / 2.0, - }; + fn with_full_per_side_tex_coords(mut self, face_location: FaceLocation) -> Self + { + match face_location { + FaceLocation::RightUp => { + self.vertices[0].texture_coords = Vec2 { x: 1.0, y: 1.0 }; + self.vertices[1].texture_coords = Vec2 { x: 0.0, y: 1.0 }; + self.vertices[2].texture_coords = Vec2 { x: 1.0, y: 0.0 }; + } + FaceLocation::LeftDown => { + self.vertices[0].texture_coords = Vec2 { x: 0.0, y: 1.0 }; + self.vertices[1].texture_coords = Vec2 { x: 0.0, y: 0.0 }; + self.vertices[2].texture_coords = Vec2 { x: 1.0, y: 0.0 }; + } + }; + + self + } +} - let left_front_top_pos = Vec3 { - x: -(creation_spec.width / 2.0), - y: creation_spec.height / 2.0, - z: -(creation_spec.depth / 2.0), - }; +#[derive(Debug)] +struct Face +{ + vertices: [FaceVertex; 3], + side: Side, +} - let left_front_bottom_pos = Vec3 { - x: -(creation_spec.width / 2.0), - y: -(creation_spec.height / 2.0), - z: -(creation_spec.depth / 2.0), - }; +#[derive(Debug, PartialEq, Eq, Hash, Clone)] +struct FaceVertex +{ + pos_index: u32, + normal_index: u32, +} - let left_normal = -calc_triangle_surface_normal( - &left_back_top_pos, - &left_back_bottom_pos, - &left_front_top_pos, - ); - - vertices[VertexIndex::LeftBackTop as usize] = Some( - vertex_builder_cb( - VertexBuilder::default() - .pos(left_back_top_pos) - .normal(left_normal), - Side::Left, - Corner::TopRight, - ) - .build(), - ); - - vertices[VertexIndex::LeftBackBottom as usize] = Some( - vertex_builder_cb( - VertexBuilder::default() - .pos(left_back_bottom_pos) - .normal(left_normal), - Side::Left, - Corner::BottomRight, - ) - .build(), - ); - - vertices[VertexIndex::LeftFrontTop as usize] = Some( - vertex_builder_cb( - VertexBuilder::default() - .pos(left_front_top_pos) - .normal(left_normal), - Side::Left, - Corner::TopLeft, - ) - .build(), - ); - - vertices[VertexIndex::LeftFrontBottom as usize] = Some( - vertex_builder_cb( - VertexBuilder::default() - .pos(left_front_bottom_pos) - .normal(left_normal), - Side::Left, - Corner::BottomLeft, - ) - .build(), - ); +#[derive(Debug)] +struct SidePositions +{ + up_left: Vec3<f32>, + up_right: Vec3<f32>, + down_left: Vec3<f32>, + down_right: Vec3<f32>, + normal_calc_order: NormalCalcOrder, + side: Side, } -fn create_top( - creation_spec: &CreationSpec, - vertices: &mut [Option<Vertex>], - vertex_builder_cb: &impl Fn(VertexBuilder, Side, Corner) -> VertexBuilder, -) +impl SidePositions { - let top_back_right_pos = Vec3 { - x: creation_spec.width / 2.0, - y: creation_spec.height / 2.0, - z: creation_spec.depth / 2.0, - }; + fn new_top(creation_spec: &CreationSpec) -> Self + { + let up_left = Vec3 { + x: -(creation_spec.width / 2.0), + y: creation_spec.height / 2.0, + z: creation_spec.depth / 2.0, + }; + + let down_right = Vec3 { + x: creation_spec.width / 2.0, + y: creation_spec.height / 2.0, + z: -(creation_spec.depth / 2.0), + }; + + Self { + up_left, + up_right: Vec3 { x: down_right.x, ..up_left.clone() }, + down_left: Vec3 { x: up_left.x, ..down_right.clone() }, + down_right, + normal_calc_order: NormalCalcOrder::Clockwise, + side: Side::Top, + } + } - let top_back_left_pos = Vec3 { - x: -(creation_spec.width / 2.0), - y: creation_spec.height / 2.0, - z: creation_spec.depth / 2.0, - }; + fn new_bottom(creation_spec: &CreationSpec) -> Self + { + let up_left = Vec3 { + x: -(creation_spec.width / 2.0), + y: -creation_spec.height / 2.0, + z: creation_spec.depth / 2.0, + }; + + let down_right = Vec3 { + x: creation_spec.width / 2.0, + y: -creation_spec.height / 2.0, + z: -(creation_spec.depth / 2.0), + }; + + Self { + up_left, + up_right: Vec3 { x: down_right.x, ..up_left.clone() }, + down_left: Vec3 { x: up_left.x, ..down_right.clone() }, + down_right, + normal_calc_order: NormalCalcOrder::CounterClockwise, + side: Side::Bottom, + } + } - let top_front_left_pos = Vec3 { - x: -(creation_spec.width / 2.0), - y: creation_spec.height / 2.0, - z: -(creation_spec.depth / 2.0), - }; + fn new_left(creation_spec: &CreationSpec) -> Self + { + let up_left = Vec3 { + x: -(creation_spec.width / 2.0), + y: creation_spec.height / 2.0, + z: -(creation_spec.depth / 2.0), + }; + + let down_right = Vec3 { + x: -(creation_spec.width / 2.0), + y: -(creation_spec.height / 2.0), + z: creation_spec.depth / 2.0, + }; + + Self { + up_left, + up_right: Vec3 { z: down_right.z, ..up_left.clone() }, + down_left: Vec3 { z: up_left.z, ..down_right.clone() }, + down_right, + normal_calc_order: NormalCalcOrder::CounterClockwise, + side: Side::Left, + } + } - let top_front_right_pos = Vec3 { - x: creation_spec.width / 2.0, - y: creation_spec.height / 2.0, - z: -(creation_spec.depth / 2.0), - }; + fn new_right(creation_spec: &CreationSpec) -> Self + { + let up_left = Vec3 { + x: (creation_spec.width / 2.0), + y: creation_spec.height / 2.0, + z: -(creation_spec.depth / 2.0), + }; + + let down_right = Vec3 { + x: (creation_spec.width / 2.0), + y: -(creation_spec.height / 2.0), + z: creation_spec.depth / 2.0, + }; + + Self { + up_left, + up_right: Vec3 { z: down_right.z, ..up_left.clone() }, + down_left: Vec3 { z: up_left.z, ..down_right.clone() }, + down_right, + normal_calc_order: NormalCalcOrder::Clockwise, + side: Side::Right, + } + } + + fn new_back(creation_spec: &CreationSpec) -> Self + { + let up_left = Vec3 { + x: -(creation_spec.width / 2.0), + y: creation_spec.height / 2.0, + z: -creation_spec.depth / 2.0, + }; + + let down_right = Vec3 { + x: creation_spec.width / 2.0, + y: -(creation_spec.height / 2.0), + z: -creation_spec.depth / 2.0, + }; + + Self { + up_left, + up_right: Vec3 { x: down_right.x, ..up_left.clone() }, + down_left: Vec3 { x: up_left.x, ..down_right.clone() }, + down_right, + normal_calc_order: NormalCalcOrder::Clockwise, + side: Side::Back, + } + } - let top_normal = -calc_triangle_surface_normal( - &top_back_right_pos, - &top_back_left_pos, - &top_front_right_pos, - ); - - vertices[VertexIndex::TopBackRight as usize] = Some( - vertex_builder_cb( - VertexBuilder::default() - .pos(top_back_right_pos) - .normal(top_normal), - Side::Top, - Corner::TopRight, - ) - .build(), - ); - - vertices[VertexIndex::TopBackLeft as usize] = Some( - vertex_builder_cb( - VertexBuilder::default() - .pos(top_back_left_pos) - .normal(top_normal), - Side::Top, - Corner::TopLeft, - ) - .build(), - ); - - vertices[VertexIndex::TopFrontLeft as usize] = Some( - vertex_builder_cb( - VertexBuilder::default() - .pos(top_front_left_pos) - .normal(top_normal), - Side::Top, - Corner::BottomLeft, - ) - .build(), - ); - - vertices[VertexIndex::TopFrontRight as usize] = Some( - vertex_builder_cb( - VertexBuilder::default() - .pos(top_front_right_pos) - .normal(top_normal), - Side::Top, - Corner::BottomRight, - ) - .build(), - ); + fn new_front(creation_spec: &CreationSpec) -> Self + { + let up_left = Vec3 { + x: -(creation_spec.width / 2.0), + y: creation_spec.height / 2.0, + z: creation_spec.depth / 2.0, + }; + + let down_right = Vec3 { + x: creation_spec.width / 2.0, + y: -(creation_spec.height / 2.0), + z: creation_spec.depth / 2.0, + }; + + Self { + up_left, + up_right: Vec3 { x: down_right.x, ..up_left.clone() }, + down_left: Vec3 { x: up_left.x, ..down_right.clone() }, + down_right, + normal_calc_order: NormalCalcOrder::CounterClockwise, + side: Side::Front, + } + } } -fn create_bottom( - creation_spec: &CreationSpec, - vertices: &mut [Option<Vertex>], - vertex_builder_cb: &impl Fn(VertexBuilder, Side, Corner) -> VertexBuilder, -) +#[derive(Debug)] +enum NormalCalcOrder { - let bottom_back_right_pos = Vec3 { - x: creation_spec.width / 2.0, - y: -(creation_spec.height / 2.0), - z: (creation_spec.depth / 2.0), - }; + Clockwise, + CounterClockwise, +} - let bottom_back_left_pos = Vec3 { - x: -(creation_spec.width / 2.0), - y: -(creation_spec.height / 2.0), - z: creation_spec.depth / 2.0, +fn create_side(side_positions: &SidePositions, data: &mut Data) +{ + let normal = match side_positions.normal_calc_order { + NormalCalcOrder::Clockwise => calc_triangle_surface_normal( + &side_positions.up_left, + &side_positions.up_right, + &side_positions.down_left, + ), + NormalCalcOrder::CounterClockwise => calc_triangle_surface_normal( + &side_positions.up_left, + &side_positions.down_left, + &side_positions.up_right, + ), }; - let bottom_front_right_pos = Vec3 { - x: creation_spec.width / 2.0, - y: -(creation_spec.height / 2.0), - z: -(creation_spec.depth / 2.0), - }; + data.vertex_data.vertex_normals.push(normal); - let bottom_front_left_pos = Vec3 { - x: -(creation_spec.width / 2.0), - y: -(creation_spec.height / 2.0), - z: -(creation_spec.depth / 2.0), - }; + let top_normal_index = data.vertex_data.vertex_normals.len() - 1; - let bottom_normal = calc_triangle_surface_normal( - &bottom_back_right_pos, - &bottom_back_left_pos, - &bottom_front_right_pos, - ); - - vertices[VertexIndex::BottomBackRight as usize] = Some( - vertex_builder_cb( - VertexBuilder::default() - .pos(bottom_back_right_pos) - .normal(bottom_normal), - Side::Bottom, - Corner::BottomRight, - ) - .build(), - ); - - vertices[VertexIndex::BottomBackLeft as usize] = Some( - vertex_builder_cb( - VertexBuilder::default() - .pos(bottom_back_left_pos) - .normal(bottom_normal), - Side::Bottom, - Corner::BottomLeft, - ) - .build(), - ); - - vertices[VertexIndex::BottomFrontRight as usize] = Some( - vertex_builder_cb( - VertexBuilder::default() - .pos(bottom_front_right_pos) - .normal(bottom_normal), - Side::Bottom, - Corner::TopRight, - ) - .build(), - ); - - vertices[VertexIndex::BottomFrontLeft as usize] = Some( - vertex_builder_cb( - VertexBuilder::default() - .pos(bottom_front_left_pos) - .normal(bottom_normal), - Side::Bottom, - Corner::TopLeft, - ) - .build(), - ); -} + data.vertex_data + .vertex_positions + .push(side_positions.up_right); -const VERTEX_INDICES_FRONT: [VertexIndex; 6] = [ - // 🮝 - VertexIndex::FrontTopRight, - VertexIndex::FrontBottomRight, - VertexIndex::FrontTopLeft, - // - // 🮟 - VertexIndex::FrontBottomRight, - VertexIndex::FrontBottomLeft, - VertexIndex::FrontTopLeft, -]; + let up_right_pos_index = data.vertex_data.vertex_positions.len() - 1; -const VERTEX_INDICES_BACK: [VertexIndex; 6] = [ - // 🮝 - VertexIndex::BackTopRight, - VertexIndex::BackBottomRight, - VertexIndex::BackTopLeft, - // - // 🮟 - VertexIndex::BackBottomRight, - VertexIndex::BackBottomLeft, - VertexIndex::BackTopLeft, -]; + data.vertex_data + .vertex_positions + .push(side_positions.up_left); -const VERTEX_INDICES_RIGHT: [VertexIndex; 6] = [ - // 🮝 - VertexIndex::RightBackTop, - VertexIndex::RightBackBottom, - VertexIndex::RightFrontTop, - // - // 🮟 - VertexIndex::RightBackBottom, - VertexIndex::RightFrontBottom, - VertexIndex::RightFrontTop, -]; + let up_left_pos_index = data.vertex_data.vertex_positions.len() - 1; -const VERTEX_INDICES_LEFT: [VertexIndex; 6] = [ - // 🮝 - VertexIndex::LeftBackTop, - VertexIndex::LeftBackBottom, - VertexIndex::LeftFrontTop, - // - // 🮟 - VertexIndex::LeftBackBottom, - VertexIndex::LeftFrontBottom, - VertexIndex::LeftFrontTop, -]; + data.vertex_data + .vertex_positions + .push(side_positions.down_left); -const VERTEX_INDICES_TOP: [VertexIndex; 6] = [ - // 🮝 - VertexIndex::TopBackRight, - VertexIndex::TopBackLeft, - VertexIndex::TopFrontRight, - // - // 🮟 - VertexIndex::TopBackLeft, - VertexIndex::TopFrontLeft, - VertexIndex::TopFrontRight, -]; + let down_left_pos_index = data.vertex_data.vertex_positions.len() - 1; + + data.vertex_data + .vertex_positions + .push(side_positions.down_right); + + let down_right_pos_index = data.vertex_data.vertex_positions.len() - 1; -const VERTEX_INDICES_BOTTOM: [VertexIndex; 6] = [ // 🮝 - VertexIndex::BottomBackRight, - VertexIndex::BottomBackLeft, - VertexIndex::BottomFrontRight, - // + data.faces.push(Face { + vertices: [ + FaceVertex { + pos_index: up_right_pos_index as u32, + normal_index: top_normal_index as u32, + }, + FaceVertex { + pos_index: up_left_pos_index as u32, + normal_index: top_normal_index as u32, + }, + FaceVertex { + pos_index: down_right_pos_index as u32, + normal_index: top_normal_index as u32, + }, + ], + side: side_positions.side, + }); + // 🮟 - VertexIndex::BottomBackLeft, - VertexIndex::BottomFrontLeft, - VertexIndex::BottomFrontRight, -]; - -const VERTEX_INDICES: [[VertexIndex; 6]; 6] = [ - VERTEX_INDICES_FRONT, - VERTEX_INDICES_BACK, - VERTEX_INDICES_RIGHT, - VERTEX_INDICES_LEFT, - VERTEX_INDICES_TOP, - VERTEX_INDICES_BOTTOM, -]; + data.faces.push(Face { + vertices: [ + FaceVertex { + pos_index: up_left_pos_index as u32, + normal_index: top_normal_index as u32, + }, + FaceVertex { + pos_index: down_left_pos_index as u32, + normal_index: top_normal_index as u32, + }, + FaceVertex { + pos_index: down_right_pos_index as u32, + normal_index: top_normal_index as u32, + }, + ], + side: side_positions.side, + }); +} diff --git a/engine/src/model.rs b/engine/src/model.rs new file mode 100644 index 0000000..9f5840c --- /dev/null +++ b/engine/src/model.rs @@ -0,0 +1,176 @@ +use std::borrow::Cow; +use std::collections::HashMap; +use std::fs::read_to_string; +use std::path::Path; + +use ecs::Component; + +use crate::asset::{Assets, Handle as AssetHandle, Submitter as AssetSubmitter}; +use crate::material::Material; +use crate::mesh::Mesh; +use crate::texture::Texture; + +#[derive(Debug, Clone, Component)] +#[non_exhaustive] +pub struct Model +{ + pub asset_handle: AssetHandle<Data>, +} + +impl Model +{ + pub fn new(asset_handle: AssetHandle<Data>) -> Self + { + Self { asset_handle } + } +} + +#[derive(Debug, Default, Clone)] +#[non_exhaustive] +pub struct Data +{ + pub mesh: Mesh, + pub materials: HashMap<String, Material>, +} + +impl Data +{ + pub fn builder() -> DataBuilder + { + DataBuilder::default() + } +} + +#[derive(Debug, Default, Clone)] +pub struct DataBuilder +{ + mesh: Mesh, + materials: HashMap<String, Material>, +} + +impl DataBuilder +{ + pub fn mesh(mut self, mesh: Mesh) -> Self + { + self.mesh = mesh; + + self + } + + pub fn material<'name>( + mut self, + name: impl Into<Cow<'name, str>>, + material: Material, + ) -> Self + { + self.materials.insert(name.into().into_owned(), material); + + self + } + + pub fn build(self) -> Data + { + Data { + mesh: self.mesh, + materials: self.materials, + } + } +} + +#[derive(Debug, Clone)] +#[non_exhaustive] +pub struct Settings {} + +#[derive(Debug, thiserror::Error)] +enum Error +{ + #[error("Failed to read model file")] + ReadModelFileFailed(#[source] std::io::Error), + + #[error("Failed to read material file")] + ReadMaterialFileFailed(#[source] std::io::Error), + + #[error("Failed to parse model file")] + ParsingFailed(#[from] ParsingError), +} + +pub fn set_asset_importers(assets: &mut Assets) +{ + assets.set_importer(["obj"], import_wavefront_obj_asset); +} + +#[derive(Debug, thiserror::Error)] +enum ParsingError +{ + #[error(transparent)] + Obj(#[from] crate::file_format::wavefront::obj::Error), + + #[error(transparent)] + Mtl(#[from] crate::file_format::wavefront::mtl::Error), +} + +fn import_wavefront_obj_asset( + asset_submitter: &mut AssetSubmitter<'_>, + path: &Path, + _settings: Option<&'_ Settings>, +) -> Result<(), Error> +{ + let obj = crate::file_format::wavefront::obj::parse( + &read_to_string(path).map_err(Error::ReadModelFileFailed)?, + ) + .map_err(|err| Error::ParsingFailed(ParsingError::Obj(err)))?; + + let mesh = obj + .to_mesh() + .map_err(|err| Error::ParsingFailed(ParsingError::Obj(err)))?; + + let mut materials = + HashMap::<String, Material>::with_capacity(obj.mtl_libs.iter().flatten().count()); + + for mtl_lib_path in obj.mtl_libs.iter().flatten() { + materials.extend(import_mtl(asset_submitter, &mtl_lib_path)?); + } + + asset_submitter.submit_store(Data { mesh, materials }); + + Ok(()) +} + +fn import_mtl<'a>( + asset_submitter: &'a AssetSubmitter<'_>, + path: &Path, +) -> Result<impl Iterator<Item = (String, Material)> + 'a, Error> +{ + let named_materials = crate::file_format::wavefront::mtl::parse( + &read_to_string(path).map_err(Error::ReadMaterialFileFailed)?, + ) + .map_err(|err| Error::ParsingFailed(ParsingError::Mtl(err)))?; + + Ok(named_materials.into_iter().map(|named_material| { + let mut material_builder = Material::builder() + .ambient(named_material.ambient) + .diffuse(named_material.diffuse) + .specular(named_material.specular) + .shininess(named_material.shininess); + + if let Some(ambient_map) = named_material.ambient_map { + material_builder = material_builder.ambient_map(Texture::new( + asset_submitter.submit_load_other(ambient_map.path.as_path()), + )); + } + + if let Some(diffuse_map) = named_material.diffuse_map { + material_builder = material_builder.diffuse_map(Texture::new( + asset_submitter.submit_load_other(diffuse_map.path.as_path()), + )); + } + + if let Some(specular_map) = named_material.specular_map { + material_builder = material_builder.specular_map(Texture::new( + asset_submitter.submit_load_other(specular_map.path.as_path()), + )); + } + + (named_material.name, material_builder.build()) + })) +} diff --git a/engine/src/opengl/buffer.rs b/engine/src/opengl/buffer.rs deleted file mode 100644 index 2be7f12..0000000 --- a/engine/src/opengl/buffer.rs +++ /dev/null @@ -1,92 +0,0 @@ -use std::marker::PhantomData; -use std::mem::size_of_val; - -#[derive(Debug)] -pub struct Buffer<Item> -{ - buf: gl::types::GLuint, - _pd: PhantomData<Item>, -} - -impl<Item> Buffer<Item> -{ - pub fn new() -> Self - { - let mut buffer = gl::types::GLuint::default(); - - unsafe { - gl::CreateBuffers(1, &mut buffer); - }; - - Self { buf: buffer, _pd: PhantomData } - } - - /// Stores items in the currently bound buffer. - pub fn store(&mut self, items: &[Item], usage: Usage) - { - unsafe { - #[allow(clippy::cast_possible_wrap)] - gl::NamedBufferData( - self.buf, - size_of_val(items) as gl::types::GLsizeiptr, - items.as_ptr().cast(), - usage.into_gl(), - ); - } - } - - pub fn object(&self) -> gl::types::GLuint - { - self.buf - } - - /// Does a weak clone of this buffer. The buffer itself is NOT copied in any way this - /// function only copies the internal buffer ID. - /// - /// # Safety - /// The returned `Buffer` must not be dropped if another `Buffer` referencing the - /// same buffer ID is used later or if a [`VertexArray`] is used later. - /// - /// [`VertexArray`]: crate::opengl::vertex_array::VertexArray - pub unsafe fn clone_weak(&self) -> Self - { - Self { buf: self.buf, _pd: PhantomData } - } -} - -impl<Item> Drop for Buffer<Item> -{ - fn drop(&mut self) - { - unsafe { - gl::DeleteBuffers(1, &self.buf); - } - } -} - -/// Buffer usage. -#[derive(Debug)] -#[allow(dead_code)] -pub enum Usage -{ - /// The buffer data is set only once and used by the GPU at most a few times. - Stream, - - /// The buffer data is set only once and used many times. - Static, - - /// The buffer data is changed a lot and used many times. - Dynamic, -} - -impl Usage -{ - fn into_gl(self) -> gl::types::GLenum - { - match self { - Self::Stream => gl::STREAM_DRAW, - Self::Static => gl::STATIC_DRAW, - Self::Dynamic => gl::DYNAMIC_DRAW, - } - } -} diff --git a/engine/src/opengl/debug.rs b/engine/src/opengl/debug.rs deleted file mode 100644 index 203590a..0000000 --- a/engine/src/opengl/debug.rs +++ /dev/null @@ -1,145 +0,0 @@ -use std::ffi::c_void; -use std::io::{stderr, Write}; -use std::panic::catch_unwind; -use std::ptr::null_mut; -use std::sync::Mutex; - -use crate::opengl::util::gl_enum; - -pub type MessageCallback = fn( - source: MessageSource, - ty: MessageType, - id: u32, - severity: MessageSeverity, - message: &str, -); - -pub fn enable_debug_output() -{ - unsafe { - gl::Enable(gl::DEBUG_OUTPUT); - gl::Enable(gl::DEBUG_OUTPUT_SYNCHRONOUS); - } -} - -pub fn set_debug_message_callback(cb: MessageCallback) -{ - *DEBUG_MESSAGE_CB.lock().unwrap() = Some(cb); - - unsafe { - gl::DebugMessageCallback(Some(debug_message_cb), null_mut()); - } -} - -pub fn set_debug_message_control( - source: Option<MessageSource>, - ty: Option<MessageType>, - severity: Option<MessageSeverity>, - ids: &[u32], - ids_action: MessageIdsAction, -) -{ - // Ids shouldn't realistically be large enough to cause a panic here - let ids_len: i32 = ids.len().try_into().unwrap(); - - unsafe { - gl::DebugMessageControl( - source.map_or(gl::DONT_CARE, |source| source as u32), - ty.map_or(gl::DONT_CARE, |ty| ty as u32), - severity.map_or(gl::DONT_CARE, |severity| severity as u32), - ids_len, - ids.as_ptr(), - ids_action as u8, - ); - } -} - -#[derive(Debug, Clone, Copy)] -#[allow(dead_code)] -pub enum MessageIdsAction -{ - Enable = 1, - Disable = 0, -} - -gl_enum! { -pub enum MessageSource -{ - Api = gl::DEBUG_SOURCE_API, - WindowSystem = gl::DEBUG_SOURCE_WINDOW_SYSTEM, - ShaderCompiler = gl::DEBUG_SOURCE_SHADER_COMPILER, - ThirdParty = gl::DEBUG_SOURCE_THIRD_PARTY, - Application = gl::DEBUG_SOURCE_APPLICATION, - Other = gl::DEBUG_SOURCE_OTHER, -} -} - -gl_enum! { -pub enum MessageType -{ - DeprecatedBehavior = gl::DEBUG_TYPE_DEPRECATED_BEHAVIOR, - Error = gl::DEBUG_TYPE_ERROR, - Marker = gl::DEBUG_TYPE_MARKER, - Other = gl::DEBUG_TYPE_OTHER, - Performance = gl::DEBUG_TYPE_PERFORMANCE, - PopGroup = gl::DEBUG_TYPE_POP_GROUP, - PushGroup = gl::DEBUG_TYPE_PUSH_GROUP, - Portability = gl::DEBUG_TYPE_PORTABILITY, - UndefinedBehavior = gl::DEBUG_TYPE_UNDEFINED_BEHAVIOR, -} -} - -gl_enum! { -pub enum MessageSeverity -{ - High = gl::DEBUG_SEVERITY_HIGH, - Medium = gl::DEBUG_SEVERITY_MEDIUM, - Low = gl::DEBUG_SEVERITY_LOW, - Notification = gl::DEBUG_SEVERITY_NOTIFICATION, -} -} - -static DEBUG_MESSAGE_CB: Mutex<Option<MessageCallback>> = Mutex::new(None); - -extern "system" fn debug_message_cb( - source: gl::types::GLenum, - ty: gl::types::GLenum, - id: gl::types::GLuint, - severity: gl::types::GLenum, - message_length: gl::types::GLsizei, - message: *const gl::types::GLchar, - _user_param: *mut c_void, -) -{ - // Unwinds are catched because unwinding from Rust code into foreign code is UB. - let res = catch_unwind(|| { - let cb_lock = DEBUG_MESSAGE_CB.lock().unwrap(); - - if let Some(cb) = *cb_lock { - let msg_source = MessageSource::from_gl(source).unwrap(); - let msg_type = MessageType::from_gl(ty).unwrap(); - let msg_severity = MessageSeverity::from_gl(severity).unwrap(); - - let msg_length = usize::try_from(message_length).unwrap(); - - // SAFETY: The received message should be a valid ASCII string - let message = unsafe { - std::str::from_utf8_unchecked(std::slice::from_raw_parts( - message.cast(), - msg_length, - )) - }; - - cb(msg_source, msg_type, id, msg_severity, message); - } - }); - - if res.is_err() { - // eprintln is not used since it can panic and unwinds are unwanted because - // unwinding from Rust code into foreign code is UB. - stderr() - .write_all(b"ERROR: Panic in debug message callback") - .ok(); - println!(); - } -} diff --git a/engine/src/opengl/mod.rs b/engine/src/opengl/mod.rs index a4d3959..2208ac6 100644 --- a/engine/src/opengl/mod.rs +++ b/engine/src/opengl/mod.rs @@ -1,108 +1 @@ -use bitflags::bitflags; - -use crate::data_types::dimens::Dimens; -use crate::vector::Vec2; - -pub mod buffer; pub mod glsl; -pub mod shader; -pub mod texture; -pub mod vertex_array; - -mod util; - -#[cfg(feature = "debug")] -pub mod debug; - -pub fn set_viewport(position: Vec2<u32>, size: Dimens<u32>) -{ - unsafe { - #[allow(clippy::cast_possible_wrap)] - gl::Viewport( - position.x as i32, - position.y as i32, - size.width as i32, - size.height as i32, - ); - } -} - -pub fn clear_buffers(mask: BufferClearMask) -{ - unsafe { - gl::Clear(mask.bits()); - } -} - -pub fn set_polygon_mode(face: impl Into<PolygonModeFace>, mode: impl Into<PolygonMode>) -{ - unsafe { - gl::PolygonMode(face.into() as u32, mode.into() as u32); - } -} - -pub fn enable(capacity: Capability) -{ - unsafe { - gl::Enable(capacity as u32); - } -} - -bitflags! { - #[derive(Debug, Clone, Copy)] - pub struct BufferClearMask: u32 { - const COLOR = gl::COLOR_BUFFER_BIT; - const DEPTH = gl::DEPTH_BUFFER_BIT; - const STENCIL = gl::STENCIL_BUFFER_BIT; - } -} - -#[derive(Debug)] -#[repr(u32)] -pub enum Capability -{ - DepthTest = gl::DEPTH_TEST, - MultiSample = gl::MULTISAMPLE, -} - -#[derive(Debug)] -#[repr(u32)] -pub enum PolygonMode -{ - Point = gl::POINT, - Line = gl::LINE, - Fill = gl::FILL, -} - -impl From<crate::draw_flags::PolygonMode> for PolygonMode -{ - fn from(mode: crate::draw_flags::PolygonMode) -> Self - { - match mode { - crate::draw_flags::PolygonMode::Point => Self::Point, - crate::draw_flags::PolygonMode::Fill => Self::Fill, - crate::draw_flags::PolygonMode::Line => Self::Line, - } - } -} - -#[derive(Debug)] -#[repr(u32)] -pub enum PolygonModeFace -{ - Front = gl::FRONT, - Back = gl::BACK, - FrontAndBack = gl::FRONT_AND_BACK, -} - -impl From<crate::draw_flags::PolygonModeFace> for PolygonModeFace -{ - fn from(face: crate::draw_flags::PolygonModeFace) -> Self - { - match face { - crate::draw_flags::PolygonModeFace::Front => Self::Front, - crate::draw_flags::PolygonModeFace::Back => Self::Back, - crate::draw_flags::PolygonModeFace::FrontAndBack => Self::FrontAndBack, - } - } -} diff --git a/engine/src/opengl/shader.rs b/engine/src/opengl/shader.rs deleted file mode 100644 index 36dc1a4..0000000 --- a/engine/src/opengl/shader.rs +++ /dev/null @@ -1,247 +0,0 @@ -use std::ffi::CStr; -use std::ptr::null_mut; - -use crate::matrix::Matrix; -use crate::vector::Vec3; - -#[derive(Debug)] -pub struct Shader -{ - shader: gl::types::GLuint, -} - -impl Shader -{ - pub fn new(kind: Kind) -> Self - { - let shader = unsafe { gl::CreateShader(kind.into_gl()) }; - - Self { shader } - } - - pub fn set_source(&mut self, source: &str) -> Result<(), Error> - { - if !source.is_ascii() { - return Err(Error::SourceNotAscii); - } - - unsafe { - #[allow(clippy::cast_possible_wrap, clippy::cast_possible_truncation)] - gl::ShaderSource( - self.shader, - 1, - &source.as_ptr().cast(), - &(source.len() as gl::types::GLint), - ); - } - - Ok(()) - } - - pub fn compile(&mut self) -> Result<(), Error> - { - unsafe { - gl::CompileShader(self.shader); - } - - let mut compile_success = gl::types::GLint::default(); - - unsafe { - gl::GetShaderiv(self.shader, gl::COMPILE_STATUS, &mut compile_success); - } - - if compile_success == 0 { - let info_log = self.get_info_log(); - - return Err(Error::CompileFailed(info_log)); - } - - Ok(()) - } - - fn get_info_log(&self) -> String - { - let mut buf = vec![gl::types::GLchar::default(); 512]; - - unsafe { - #[allow(clippy::cast_possible_wrap, clippy::cast_possible_truncation)] - gl::GetShaderInfoLog( - self.shader, - buf.len() as gl::types::GLsizei, - null_mut(), - buf.as_mut_ptr(), - ); - } - - let info_log = unsafe { CStr::from_ptr(buf.as_ptr()) }; - - unsafe { String::from_utf8_unchecked(info_log.to_bytes().to_vec()) } - } -} - -impl Drop for Shader -{ - fn drop(&mut self) - { - unsafe { - gl::DeleteShader(self.shader); - } - } -} - -/// Shader kind. -#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] -pub enum Kind -{ - Vertex, - Fragment, -} - -impl Kind -{ - fn into_gl(self) -> gl::types::GLenum - { - match self { - Self::Vertex => gl::VERTEX_SHADER, - Self::Fragment => gl::FRAGMENT_SHADER, - } - } -} - -/// Shader program -#[derive(Debug, PartialEq, Eq, Hash)] -pub struct Program -{ - program: gl::types::GLuint, -} - -impl Program -{ - pub fn new() -> Self - { - let program = unsafe { gl::CreateProgram() }; - - Self { program } - } - - pub fn attach(&mut self, shader: &Shader) - { - unsafe { - gl::AttachShader(self.program, shader.shader); - } - } - - pub fn link(&mut self) -> Result<(), Error> - { - unsafe { - gl::LinkProgram(self.program); - } - - let mut link_success = gl::types::GLint::default(); - - unsafe { - gl::GetProgramiv(self.program, gl::LINK_STATUS, &mut link_success); - } - - if link_success == 0 { - let info_log = self.get_info_log(); - - return Err(Error::CompileFailed(info_log)); - } - - Ok(()) - } - - pub fn activate(&self) - { - unsafe { - gl::UseProgram(self.program); - } - } - - pub fn set_uniform_matrix_4fv(&mut self, name: &CStr, matrix: &Matrix<f32, 4, 4>) - { - let uniform_location = - unsafe { gl::GetUniformLocation(self.program, name.as_ptr().cast()) }; - - unsafe { - gl::ProgramUniformMatrix4fv( - self.program, - uniform_location, - 1, - gl::FALSE, - matrix.as_ptr(), - ); - } - } - - pub fn set_uniform_vec_3fv(&mut self, name: &CStr, vec: &Vec3<f32>) - { - let uniform_location = - unsafe { gl::GetUniformLocation(self.program, name.as_ptr().cast()) }; - - unsafe { - gl::ProgramUniform3fv(self.program, uniform_location, 1, vec.as_ptr()); - } - } - - pub fn set_uniform_1fv(&mut self, name: &CStr, num: f32) - { - let uniform_location = - unsafe { gl::GetUniformLocation(self.program, name.as_ptr().cast()) }; - - unsafe { - gl::ProgramUniform1fv(self.program, uniform_location, 1, &num); - } - } - - pub fn set_uniform_1i(&mut self, name: &CStr, num: i32) - { - let uniform_location = - unsafe { gl::GetUniformLocation(self.program, name.as_ptr().cast()) }; - - unsafe { - gl::ProgramUniform1i(self.program, uniform_location, num); - } - } - - fn get_info_log(&self) -> String - { - let mut buf = vec![gl::types::GLchar::default(); 512]; - - unsafe { - #[allow(clippy::cast_possible_wrap, clippy::cast_possible_truncation)] - gl::GetProgramInfoLog( - self.program, - buf.len() as gl::types::GLsizei, - null_mut(), - buf.as_mut_ptr(), - ); - } - - let info_log = unsafe { CStr::from_ptr(buf.as_ptr()) }; - - unsafe { String::from_utf8_unchecked(info_log.to_bytes().to_vec()) } - } -} - -impl Drop for Program -{ - fn drop(&mut self) - { - unsafe { - gl::DeleteProgram(self.program); - } - } -} - -/// Shader error. -#[derive(Debug, thiserror::Error)] -pub enum Error -{ - #[error("All characters in source are not within the ASCII range")] - SourceNotAscii, - - #[error("Failed to compile: {0}")] - CompileFailed(String), -} diff --git a/engine/src/opengl/texture.rs b/engine/src/opengl/texture.rs deleted file mode 100644 index 074ade7..0000000 --- a/engine/src/opengl/texture.rs +++ /dev/null @@ -1,240 +0,0 @@ -use crate::data_types::dimens::Dimens; -use crate::texture::{Id, Properties}; - -#[derive(Debug)] -pub struct Texture -{ - texture: gl::types::GLuint, -} - -impl Texture -{ - pub fn new() -> Self - { - let mut texture = gl::types::GLuint::default(); - - unsafe { - gl::CreateTextures(gl::TEXTURE_2D, 1, &mut texture); - }; - - Self { texture } - } - - pub fn bind(&self) - { - unsafe { - gl::BindTexture(gl::TEXTURE_2D, self.texture); - } - } - - pub fn generate( - &mut self, - dimens: Dimens<u32>, - data: &[u8], - pixel_data_format: PixelDataFormat, - ) - { - self.alloc_image(pixel_data_format, dimens, data); - - unsafe { - gl::GenerateTextureMipmap(self.texture); - } - } - - pub fn apply_properties(&mut self, properties: &Properties) - { - self.set_wrap(properties.wrap); - self.set_magnifying_filter(properties.magnifying_filter); - self.set_minifying_filter(properties.minifying_filter); - } - - pub fn set_wrap(&mut self, wrapping: Wrapping) - { - let wrapping_gl = wrapping.to_gl(); - - #[allow(clippy::cast_possible_wrap)] - unsafe { - gl::TextureParameteri(self.texture, gl::TEXTURE_WRAP_S, wrapping_gl as i32); - gl::TextureParameteri(self.texture, gl::TEXTURE_WRAP_T, wrapping_gl as i32); - } - } - - pub fn set_magnifying_filter(&mut self, filtering: Filtering) - { - let filtering_gl = filtering.to_gl(); - - #[allow(clippy::cast_possible_wrap)] - unsafe { - gl::TextureParameteri( - self.texture, - gl::TEXTURE_MAG_FILTER, - filtering_gl as i32, - ); - } - } - - pub fn set_minifying_filter(&mut self, filtering: Filtering) - { - let filtering_gl = filtering.to_gl(); - - #[allow(clippy::cast_possible_wrap)] - unsafe { - gl::TextureParameteri( - self.texture, - gl::TEXTURE_MIN_FILTER, - filtering_gl as i32, - ); - } - } - - fn alloc_image( - &mut self, - pixel_data_format: PixelDataFormat, - dimens: Dimens<u32>, - data: &[u8], - ) - { - unsafe { - #[allow(clippy::cast_possible_wrap)] - gl::TextureStorage2D( - self.texture, - 1, - pixel_data_format.to_sized_internal_format(), - dimens.width as i32, - dimens.height as i32, - ); - - #[allow(clippy::cast_possible_wrap)] - gl::TextureSubImage2D( - self.texture, - 0, - 0, - 0, - dimens.width as i32, - dimens.height as i32, - pixel_data_format.to_format(), - gl::UNSIGNED_BYTE, - data.as_ptr().cast(), - ); - } - } -} - -impl Drop for Texture -{ - fn drop(&mut self) - { - unsafe { - gl::DeleteTextures(1, &self.texture); - } - } -} - -/// Texture wrapping. -#[derive(Debug, Clone, Copy)] -pub enum Wrapping -{ - Repeat, - MirroredRepeat, - ClampToEdge, - ClampToBorder, -} - -impl Wrapping -{ - fn to_gl(self) -> gl::types::GLenum - { - match self { - Self::Repeat => gl::REPEAT, - Self::MirroredRepeat => gl::MIRRORED_REPEAT, - Self::ClampToEdge => gl::CLAMP_TO_EDGE, - Self::ClampToBorder => gl::CLAMP_TO_BORDER, - } - } -} - -#[derive(Debug, Clone, Copy)] -pub enum Filtering -{ - Nearest, - Linear, -} - -impl Filtering -{ - fn to_gl(self) -> gl::types::GLenum - { - match self { - Self::Linear => gl::LINEAR, - Self::Nearest => gl::NEAREST, - } - } -} - -/// Texture pixel data format. -#[derive(Debug, Clone, Copy)] -pub enum PixelDataFormat -{ - Rgb8, - Rgba8, -} - -impl PixelDataFormat -{ - fn to_sized_internal_format(self) -> gl::types::GLenum - { - match self { - Self::Rgb8 => gl::RGB8, - Self::Rgba8 => gl::RGBA8, - } - } - - fn to_format(self) -> gl::types::GLenum - { - match self { - Self::Rgb8 => gl::RGB, - Self::Rgba8 => gl::RGBA, - } - } -} - -pub fn set_active_texture_unit(texture_unit: TextureUnit) -{ - unsafe { - gl::ActiveTexture(texture_unit.into_gl()); - } -} - -macro_rules! texture_unit_enum { - (cnt=$cnt: literal) => { - seq_macro::seq!(N in 0..$cnt { - #[derive(Debug, Clone, Copy)] - pub enum TextureUnit { - #( - No~N, - )* - } - - impl TextureUnit { - fn into_gl(self) -> gl::types::GLenum { - match self { - #( - Self::No~N => gl::TEXTURE~N, - )* - } - } - - pub fn from_texture_id(texture_id: Id) -> Option<Self> { - match texture_id.into_inner() { - #( - N => Some(Self::No~N), - )* - _ => None - } - } - } - }); - }; -} - -texture_unit_enum!(cnt = 31); diff --git a/engine/src/opengl/util.rs b/engine/src/opengl/util.rs deleted file mode 100644 index e60778f..0000000 --- a/engine/src/opengl/util.rs +++ /dev/null @@ -1,30 +0,0 @@ -// May only be used when certain crate features are enabled -#![allow(unused_macros, unused_imports)] - -macro_rules! gl_enum { - ( - $visibility: vis enum $name: ident - {$( - $variant: ident = gl::$gl_enum: ident, - )+} - ) => { - #[derive(Debug, Clone, Copy)] - #[repr(u32)] - $visibility enum $name - {$( - $variant = gl::$gl_enum, - )+} - - impl $name { - fn from_gl(num: gl::types::GLenum) -> Option<Self> - { - match num { - $(gl::$gl_enum => Some(Self::$variant),)+ - _ => None - } - } - } - }; -} - -pub(crate) use gl_enum; diff --git a/engine/src/opengl/vertex_array.rs b/engine/src/opengl/vertex_array.rs deleted file mode 100644 index da5d91e..0000000 --- a/engine/src/opengl/vertex_array.rs +++ /dev/null @@ -1,183 +0,0 @@ -use std::mem::size_of; - -use crate::opengl::buffer::Buffer; -use crate::vertex::Vertex; - -#[allow(clippy::cast_possible_truncation, clippy::cast_possible_wrap)] -const VERTEX_STRIDE: i32 = size_of::<Vertex>() as i32; - -#[derive(Debug)] -pub struct VertexArray -{ - array: gl::types::GLuint, -} - -impl VertexArray -{ - pub fn new() -> Self - { - let mut array = 0; - - unsafe { - gl::CreateVertexArrays(1, &mut array); - } - - Self { array } - } - - /// Draws the currently bound vertex array. - pub fn draw_arrays(primitive_kind: PrimitiveKind, start_index: u32, cnt: u32) - { - unsafe { - #[allow(clippy::cast_possible_wrap)] - gl::DrawArrays( - primitive_kind.into_gl(), - start_index as gl::types::GLint, - cnt as gl::types::GLsizei, - ); - } - } - - /// Draws the currently bound vertex array. - pub fn draw_elements(primitive_kind: PrimitiveKind, offset: u32, cnt: u32) - { - unsafe { - #[allow(clippy::cast_possible_wrap)] - gl::DrawElements( - primitive_kind.into_gl(), - cnt as gl::types::GLsizei, - gl::UNSIGNED_INT, - (offset as gl::types::GLint) as *const _, - ); - } - } - - pub fn bind_element_buffer(&mut self, element_buffer: &Buffer<u32>) - { - unsafe { - gl::VertexArrayElementBuffer(self.array, element_buffer.object()); - } - } - - pub fn bind_vertex_buffer( - &mut self, - binding_index: u32, - vertex_buffer: &Buffer<Vertex>, - offset: isize, - ) - { - unsafe { - gl::VertexArrayVertexBuffer( - self.array, - binding_index, - vertex_buffer.object(), - offset, - VERTEX_STRIDE, - ); - } - } - - pub fn enable_attrib(&mut self, attrib_index: u32) - { - unsafe { - gl::EnableVertexArrayAttrib(self.array, attrib_index as gl::types::GLuint); - } - } - - pub fn set_attrib_format( - &mut self, - attrib_index: u32, - data_type: DataType, - normalized: bool, - offset: u32, - ) - { - unsafe { - #[allow(clippy::cast_possible_wrap)] - gl::VertexArrayAttribFormat( - self.array, - attrib_index, - data_type.size() as gl::types::GLint, - data_type as u32, - if normalized { gl::TRUE } else { gl::FALSE }, - offset, - ); - } - } - - /// Associate a vertex attribute and a vertex buffer binding. - pub fn set_attrib_vertex_buf_binding( - &mut self, - attrib_index: u32, - vertex_buf_binding_index: u32, - ) - { - unsafe { - gl::VertexArrayAttribBinding( - self.array, - attrib_index, - vertex_buf_binding_index, - ); - } - } - - pub fn bind(&self) - { - unsafe { gl::BindVertexArray(self.array) } - } - - /// Does a weak clone of this vertex array. The vertex array itself is NOT copied in - /// any way this function only copies the internal vertex array ID. - /// - /// # Safety - /// The returned `VertexArray` must not be dropped if another `VertexArray` - /// referencing the same vertex array ID is used later. - pub unsafe fn clone_unsafe(&self) -> Self - { - Self { array: self.array } - } -} - -impl Drop for VertexArray -{ - fn drop(&mut self) - { - unsafe { - gl::DeleteVertexArrays(1, &self.array); - } - } -} - -#[derive(Debug)] -pub enum PrimitiveKind -{ - Triangles, -} - -impl PrimitiveKind -{ - fn into_gl(self) -> gl::types::GLenum - { - match self { - Self::Triangles => gl::TRIANGLES, - } - } -} - -#[derive(Debug, Clone, Copy)] -#[repr(u32)] -pub enum DataType -{ - Float = gl::FLOAT, -} - -impl DataType -{ - pub fn size(self) -> u32 - { - #[allow(clippy::cast_possible_truncation)] - match self { - Self::Float => size_of::<gl::types::GLfloat>() as u32, - } - } -} diff --git a/engine/src/performance.rs b/engine/src/performance.rs deleted file mode 100644 index ffc5c27..0000000 --- a/engine/src/performance.rs +++ /dev/null @@ -1,59 +0,0 @@ -use std::time::Instant; - -use ecs::component::local::Local; -use ecs::system::{Into, System}; -use ecs::Component; - -use crate::event::PostPresent as PostPresentEvent; - -#[derive(Debug, Default)] -#[non_exhaustive] -pub struct Extension {} - -impl ecs::extension::Extension for Extension -{ - fn collect(self, mut collector: ecs::extension::Collector<'_>) - { - collector.add_system( - PostPresentEvent, - log_perf.into_system().initialize((State::default(),)), - ); - } -} - -#[cfg(feature = "debug")] -macro_rules! log_perf { - ($($tt: tt)*) => { - tracing::info!($($tt)*); - }; -} - -#[cfg(not(feature = "debug"))] -macro_rules! log_perf { - ($($tt: tt)*) => { - println!($($tt)*); - }; -} - -fn log_perf(mut state: Local<State>) -{ - let Some(last_time) = state.last_time else { - state.last_time = Some(Instant::now()); - return; - }; - - let time_now = Instant::now(); - - state.last_time = Some(time_now); - - log_perf!( - "Frame time: {}us", - time_now.duration_since(last_time).as_micros() - ); -} - -#[derive(Debug, Default, Component)] -struct State -{ - last_time: Option<Instant>, -} diff --git a/engine/src/projection.rs b/engine/src/projection.rs index aa84a9f..115ca39 100644 --- a/engine/src/projection.rs +++ b/engine/src/projection.rs @@ -1,10 +1,14 @@ +use crate::data_types::dimens::Dimens3; use crate::matrix::Matrix; +use crate::builder; +use crate::vector::Vec3; #[derive(Debug)] #[non_exhaustive] pub enum Projection { Perspective(Perspective), + Orthographic(Orthographic), } /// Perspective projection parameters. @@ -16,6 +20,29 @@ pub struct Perspective pub near: f32, } +impl Perspective +{ + /// Creates a perspective projection matrix using right-handed coordinates. + #[inline] + pub fn to_matrix_rh(&self, aspect: f32, clip_volume: ClipVolume) + -> Matrix<f32, 4, 4> + { + let mut out = Matrix::new(); + + match clip_volume { + ClipVolume::NegOneToOne => { + out.set_cell(0, 0, (1.0 / (self.fov_radians / 2.0).tan()) / aspect); + out.set_cell(1, 1, 1.0 / (self.fov_radians / 2.0).tan()); + out.set_cell(2, 2, (self.near + self.far) / (self.near - self.far)); + out.set_cell(2, 3, (2.0 * self.near * self.far) / (self.near - self.far)); + out.set_cell(3, 2, -1.0); + } + } + + out + } +} + impl Default for Perspective { fn default() -> Self @@ -28,30 +55,83 @@ impl Default for Perspective } } -pub(crate) fn new_perspective_matrix( - perspective: &Perspective, - aspect: f32, -) -> Matrix<f32, 4, 4> +builder! { +#[builder(name = OrthographicBuilder, derives=(Debug, Clone))] +#[derive(Debug, Clone, PartialEq, PartialOrd)] +#[non_exhaustive] +pub struct Orthographic { - let mut out = Matrix::new(); + pub size: Dimens3<f32>, +} +} - out.set_cell(0, 0, (1.0 / (perspective.fov_radians / 2.0).tan()) / aspect); +impl Orthographic +{ + pub fn builder() -> OrthographicBuilder + { + OrthographicBuilder::default() + } - out.set_cell(1, 1, 1.0 / (perspective.fov_radians / 2.0).tan()); + /// Creates a orthographic projection matrix using right-handed coordinates. + pub fn to_matrix_rh( + &self, + center_pos: &Vec3<f32>, + clip_volume: ClipVolume, + ) -> Matrix<f32, 4, 4> + { + let mut result = Matrix::<f32, 4, 4>::new(); - out.set_cell( - 2, - 2, - (perspective.near + perspective.far) / (perspective.near - perspective.far), - ); + let left = center_pos.x - (self.size.width / 2.0); + let right = center_pos.x + (self.size.width / 2.0); + let bottom = center_pos.y - (self.size.height / 2.0); + let top = center_pos.y + (self.size.height / 2.0); + let near = center_pos.z - (self.size.depth / 2.0); + let far = center_pos.z + (self.size.depth / 2.0); - out.set_cell( - 2, - 3, - (2.0 * perspective.near * perspective.far) / (perspective.near - perspective.far), - ); + match clip_volume { + ClipVolume::NegOneToOne => { + result.set_cell(0, 0, 2.0 / (right - left)); + result.set_cell(1, 1, 2.0 / (top - bottom)); + result.set_cell(2, 2, -2.0 / (far - near)); + result.set_cell(0, 3, -(right + left) / (right - left)); + result.set_cell(1, 3, -(top + bottom) / (top - bottom)); + result.set_cell(2, 3, -(far + near) / (far - near)); + result.set_cell(3, 3, 1.0); + } + } - out.set_cell(3, 2, -1.0); + result + } +} - out +impl Default for Orthographic +{ + fn default() -> Self + { + Self { + size: Dimens3 { + width: 10.0, + height: 7.0, + depth: 10.0, + }, + } + } +} + +impl Default for OrthographicBuilder +{ + fn default() -> Self + { + let orthographic = Orthographic::default(); + + OrthographicBuilder { size: orthographic.size } + } +} + +#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)] +#[non_exhaustive] +pub enum ClipVolume +{ + /// -1 to +1. This is the OpenGL clip volume definition. + NegOneToOne, } diff --git a/engine/src/renderer.rs b/engine/src/renderer.rs index 2544919..6d25f6b 100644 --- a/engine/src/renderer.rs +++ b/engine/src/renderer.rs @@ -1 +1,80 @@ +use ecs::pair::{ChildOf, Pair}; +use ecs::phase::{Phase, POST_UPDATE as POST_UPDATE_PHASE}; +use ecs::{declare_entity, Component}; + +use crate::builder; + pub mod opengl; + +declare_entity!( + pub RENDER_PHASE, + ( + Phase, + Pair::builder() + .relation::<ChildOf>() + .target_id(*POST_UPDATE_PHASE) + .build() + ) +); + +builder! { +/// Window graphics properties. +#[builder(name=GraphicsPropertiesBuilder, derives=(Debug, Clone))] +#[derive(Debug, Clone, Component)] +#[non_exhaustive] +pub struct GraphicsProperties +{ + /// Number of samples for multisampling. `None` means no multisampling. + #[builder(skip_generate_fn)] + pub multisampling_sample_cnt: Option<u8>, + + /// Whether graphics API debugging is enabled. + pub debug: bool, + + /// Whether depth testing is enabled + pub depth_test: bool, +} +} + +impl GraphicsProperties +{ + pub fn builder() -> GraphicsPropertiesBuilder + { + GraphicsPropertiesBuilder::default() + } +} + +impl Default for GraphicsProperties +{ + fn default() -> Self + { + Self::builder().build() + } +} + +impl GraphicsPropertiesBuilder +{ + pub fn multisampling_sample_cnt(mut self, multisampling_sample_cnt: u8) -> Self + { + self.multisampling_sample_cnt = Some(multisampling_sample_cnt); + self + } + + pub fn no_multisampling(mut self) -> Self + { + self.multisampling_sample_cnt = None; + self + } +} + +impl Default for GraphicsPropertiesBuilder +{ + fn default() -> Self + { + Self { + multisampling_sample_cnt: Some(8), + debug: false, + depth_test: true, + } + } +} diff --git a/engine/src/renderer/opengl.rs b/engine/src/renderer/opengl.rs index deb26a8..fb7dfbe 100644 --- a/engine/src/renderer/opengl.rs +++ b/engine/src/renderer/opengl.rs @@ -1,70 +1,173 @@ //! OpenGL renderer. +use std::any::type_name; use std::collections::HashMap; -use std::ffi::{c_void, CString}; +use std::ffi::CString; use std::io::{Error as IoError, ErrorKind as IoErrorKind}; -use std::ops::Deref; use std::path::Path; -use std::process::abort; use ecs::actions::Actions; -use ecs::component::local::Local; -use ecs::query::options::{Not, With}; +use ecs::component::Handle as ComponentHandle; +use ecs::entity::obtainer::Obtainer as EntityObtainer; +use ecs::event::component::{Changed, Removed}; +use ecs::pair::{ChildOf, Pair, Wildcard}; +use ecs::phase::Phase; +use ecs::query::term::Without; use ecs::sole::Single; -use ecs::system::{Into as _, System}; -use ecs::{Component, Query}; +use ecs::system::observer::Observe; +use ecs::{declare_entity, Component, Query}; +use glutin::display::GetGlDisplay; +use glutin::prelude::GlDisplay; +use glutin::surface::GlSurface; +use opengl_bindings::debug::{ + set_debug_message_callback, + set_debug_message_control, + MessageIdsAction, + MessageSeverity, + MessageSource, + MessageType, + SetDebugMessageControlError as GlSetDebugMessageControlError, +}; +use opengl_bindings::misc::{ + clear_buffers, + enable, + set_enabled, + BufferClearMask, + Capability, + SetViewportError as GlSetViewportError, +}; +use opengl_bindings::shader::{ + Error as GlShaderError, + Kind as ShaderKind, + Program as GlShaderProgram, + Shader as GlShader, +}; +use opengl_bindings::texture::{ + Filtering as GlTextureFiltering, + GenerateError as GlTextureGenerateError, + PixelDataFormat as GlTexturePixelDataFormat, + Texture as GlTexture, + Wrapping as GlTextureWrapping, +}; +use opengl_bindings::vertex_array::{ + DrawError as GlDrawError, + PrimitiveKind, + VertexArray, +}; +use opengl_bindings::{ContextWithFns, CurrentContextWithFns}; +use safer_ffi::layout::ReprC; +use crate::asset::{Assets, Id as AssetId}; use crate::camera::{Active as ActiveCamera, Camera}; use crate::color::Color; use crate::data_types::dimens::Dimens; use crate::draw_flags::{DrawFlags, NoDraw, PolygonModeConfig}; -use crate::event::{Present as PresentEvent, Start as StartEvent}; +use crate::image::{ColorType as ImageColorType, Image}; use crate::lighting::{DirectionalLight, GlobalLight, PointLight}; use crate::material::{Flags as MaterialFlags, Material}; use crate::matrix::Matrix; -use crate::mesh::Mesh; -use crate::opengl::buffer::{Buffer, Usage as BufferUsage}; -#[cfg(feature = "debug")] -use crate::opengl::debug::{MessageSeverity, MessageSource, MessageType}; +use crate::model::Model; use crate::opengl::glsl::{ preprocess as glsl_preprocess, PreprocessingError as GlslPreprocessingError, }; -use crate::opengl::shader::{ - Error as GlShaderError, - Kind as ShaderKind, - Program as GlShaderProgram, - Shader as GlShader, -}; -use crate::opengl::texture::{ - set_active_texture_unit, - Texture as GlTexture, - TextureUnit, +use crate::projection::{ClipVolume, Projection}; +use crate::renderer::opengl::glutin_compat::{ + DisplayBuilder, + Error as GlutinCompatError, }; -use crate::opengl::vertex_array::{ - DataType as VertexArrayDataType, - PrimitiveKind, - VertexArray, +use crate::renderer::opengl::graphics_mesh::GraphicsMesh; +use crate::renderer::{GraphicsProperties, RENDER_PHASE}; +use crate::texture::{ + Filtering as TextureFiltering, + Properties as TextureProperties, + Wrapping as TextureWrapping, }; -use crate::opengl::{clear_buffers, enable, BufferClearMask, Capability}; -use crate::projection::{new_perspective_matrix, Projection}; -use crate::texture::{Id as TextureId, Texture}; -use crate::transform::{Position, Scale}; -use crate::util::NeverDrop; +use crate::transform::{Scale, WorldPosition}; +use crate::util::MapVec; use crate::vector::{Vec2, Vec3}; -use crate::vertex::{AttributeComponentType, Vertex}; -use crate::window::Window; - -type RenderableEntity = ( - Mesh, - Material, - Option<MaterialFlags>, - Option<Position>, - Option<Scale>, - Option<DrawFlags>, - Option<GlObjects>, +use crate::windowing::window::{ + Closed as WindowClosed, + CreationAttributes as WindowCreationAttributes, + CreationReady, + Window, +}; +use crate::windowing::Context as WindowingContext; + +mod glutin_compat; +mod graphics_mesh; +mod vertex; + +const AMBIENT_MAP_TEXTURE_UNIT: u32 = 0; +const DIFFUSE_MAP_TEXTURE_UNIT: u32 = 1; +const SPECULAR_MAP_TEXTURE_UNIT: u32 = 2; + +type RenderableEntity<'a> = ( + &'a Model, + Option<&'a MaterialFlags>, + Option<&'a WorldPosition>, + Option<&'a Scale>, + Option<&'a DrawFlags>, + &'a [Pair<DataInGraphicsContext, Wildcard>], +); + +declare_entity!( + pub POST_RENDER_PHASE, + (Phase, Pair::builder().relation::<ChildOf>().target_id(*RENDER_PHASE).build()) ); +#[derive(Debug, Component)] +struct WithGraphicsContext; + +#[derive(Debug, Component)] +struct WindowGlConfig +{ + gl_config: glutin::config::Config, +} + +#[derive(Debug, Component)] +struct WindowGraphicsSurface +{ + surface: glutin::surface::Surface<glutin::surface::WindowSurface>, +} + +#[derive(Component)] +struct GraphicsContext +{ + context: ContextWithFns, + shader_program: Option<GlShaderProgram>, + textures_objs: HashMap<AssetId, GlTexture>, + default_1x1_texture_obj: Option<GlTexture>, + graphics_mesh_store: GraphicsMeshStore, +} + +#[derive(Debug, Default)] +struct GraphicsMeshStore +{ + graphics_meshes: MapVec<GraphicsMeshId, GraphicsMesh>, + next_id: GraphicsMeshId, +} + +impl GraphicsMeshStore +{ + fn insert(&mut self, graphics_mesh: GraphicsMesh) -> GraphicsMeshId + { + let id = self.next_id; + + self.graphics_meshes.insert(id, graphics_mesh); + + self.next_id.inner += 1; + + id + } +} + +#[derive(Debug, Component)] +struct DataInGraphicsContext +{ + graphics_mesh_id: GraphicsMeshId, +} + #[derive(Debug, Default)] #[non_exhaustive] pub struct Extension {} @@ -73,226 +176,904 @@ impl ecs::extension::Extension for Extension { fn collect(self, mut collector: ecs::extension::Collector<'_>) { - collector.add_system(StartEvent, initialize); + collector.add_declared_entity(&RENDER_PHASE); + collector.add_declared_entity(&POST_RENDER_PHASE); - collector.add_system( - PresentEvent, - render - .into_system() - .initialize((GlobalGlObjects::default(),)), - ); + collector.add_system(*RENDER_PHASE, render); + + collector.add_system(*POST_RENDER_PHASE, prepare_windows); + collector.add_system(*POST_RENDER_PHASE, init_window_graphics); + + collector.add_observer(handle_model_removed); + + collector.add_observer(handle_window_changed); + collector.add_observer(handle_window_removed); + } +} + +#[tracing::instrument(skip_all)] +fn handle_model_removed(observe: Observe<Pair<Removed, Model>>, mut actions: Actions) +{ + for evt_match in &observe { + let ent_id = evt_match.id(); + + tracing::debug!(entity_id=%ent_id, "Cleaning up after model"); + + let ent = evt_match.get_ent_infallible(); + + for data_in_graphics_ctx_pair in + ent.get_wildcard_pair_matches::<DataInGraphicsContext, Wildcard>() + { + actions.remove_components(ent_id, [data_in_graphics_ctx_pair.id()]); + + let Some(graphics_context_ent) = data_in_graphics_ctx_pair.get_target_ent() + else { + tracing::trace!( + concat!( + "Graphics context referenced by pair ({}, {}) does not exist. ", + "Skipping cleanup of this model" + ), + type_name::<DataInGraphicsContext>(), + data_in_graphics_ctx_pair.id().target_entity() + ); + + continue; + }; + + let Some(data_in_graphics_ctx) = + data_in_graphics_ctx_pair.get_data_as_relation() + else { + unreachable!(); + }; + + let Some(mut graphics_context) = + graphics_context_ent.get_mut::<GraphicsContext>() + else { + tracing::trace!( + "Graphics context entity {} does not have a {} component", + graphics_context_ent.uid(), + type_name::<GraphicsContext>() + ); + continue; + }; + + graphics_context + .graphics_mesh_store + .graphics_meshes + .remove(data_in_graphics_ctx.graphics_mesh_id); + } } } -fn initialize(window: Single<Window>) +#[tracing::instrument(skip_all)] +fn handle_window_changed( + observe: Observe<Pair<Changed, Window>>, + entity_obtainer: EntityObtainer, +) { - window - .make_context_current() - .expect("Failed to make window context current"); + for evt_match in &observe { + let window_ent = evt_match.get_ent_infallible(); - gl::load_with(|symbol| match window.get_proc_address(symbol) { - Ok(addr) => addr as *const c_void, - Err(err) => { - println!( - "FATAL ERROR: Failed to get adress of OpenGL function {symbol}: {err}", + tracing::trace!( + new_state = ?evt_match.get_changed_comp(), + "Handling window change" + ); + + let Some(window_graphics_surface) = window_ent.get::<WindowGraphicsSurface>() + else { + continue; + }; + + let Some(graphics_context_ent_id) = window_ent + .get_matching_components( + Pair::builder() + .relation::<WithGraphicsContext>() + .target_id(Wildcard::uid()) + .build() + .id(), + ) + .next() + .map(|comp_ref| comp_ref.id().target_entity()) + else { + continue; + }; + + let Some(graphics_context_ent) = + entity_obtainer.get_entity(graphics_context_ent_id) + else { + tracing::error!("Graphics context entity does not exist"); + continue; + }; + + let Some(graphics_context) = graphics_context_ent.get::<GraphicsContext>() else { + tracing::error!( + "Graphics context entity does not have a GraphicsContext component" ); + continue; + }; + + let Ok(current_graphics_context) = graphics_context + .context + .make_current(&window_graphics_surface.surface) + else { + tracing::error!("Failed to make graphics context current"); + continue; + }; - abort(); + if let Err(err) = set_viewport( + ¤t_graphics_context, + Vec2::default(), + evt_match.get_changed_comp().inner_size(), + ) { + tracing::error!("Failed to set viewport: {err}"); } - }); + } +} - #[cfg(feature = "debug")] - initialize_debug(); +#[tracing::instrument(skip_all)] +fn handle_window_removed(observe: Observe<Pair<Removed, Window>>, mut actions: Actions) +{ + for evt_match in &observe { + let window_ent_id = evt_match.id(); - let window_size = window.size().expect("Failed to get window size"); + let window_ent = evt_match.get_ent_infallible(); - set_viewport(Vec2 { x: 0, y: 0 }, window_size); + tracing::debug!( + entity_id = %window_ent_id, + title = %evt_match.get_removed_comp().title, + "Handling removal of window" + ); + + actions.remove_comps::<(WindowGraphicsSurface, WindowGlConfig)>(window_ent_id); + + let Some(with_graphics_ctx_pair_handle) = + window_ent.get_first_wildcard_pair_match::<WithGraphicsContext, Wildcard>() + else { + tracing::warn!("Window entity is missing a (WithGraphicsContext, *) pair"); + continue; + }; + + let graphics_context_ent_id = with_graphics_ctx_pair_handle.id().target_entity(); - window.set_framebuffer_size_callback(|new_window_size| { - set_viewport(Vec2::ZERO, new_window_size); - }); + actions.remove_comps::<(GraphicsContext,)>(graphics_context_ent_id); - enable(Capability::DepthTest); - enable(Capability::MultiSample); + actions.remove_components(window_ent_id, [with_graphics_ctx_pair_handle.id()]); + } } -#[allow(clippy::too_many_arguments)] -fn render( - query: Query<RenderableEntity, Not<With<NoDraw>>>, - point_light_query: Query<(PointLight,)>, - directional_lights: Query<(DirectionalLight,)>, - camera_query: Query<(Camera, Position, ActiveCamera)>, - window: Single<Window>, - global_light: Single<GlobalLight>, - mut gl_objects: Local<GlobalGlObjects>, +#[derive(Debug, Component)] +struct SetupFailed; + +// fn on_window_creation_attrs_added( +// observe: Observe<Pair<Added, WindowCreationAttributes>>, +// windowing: Single<Windowing>, +// window_store: Single<WindowStore>, +// mut actions: Actions, +// ) +// { +// for evt_match in &observe { +// let Some(ent) = evt_match.get_entity() else { +// unreachable!(); +// }; +// +// if ent.has_component(WindowGlConfig::id()) || +// ent.has_component(WindowClosed::id()) || ent.has_component() {} } +// } + +fn prepare_windows( + window_query: Query< + ( + Option<&Window>, + &mut WindowCreationAttributes, + Option<&GraphicsProperties>, + ), + ( + Without<CreationReady>, + Without<WindowGlConfig>, + Without<WindowClosed>, + Without<SetupFailed>, + ), + >, + windowing_context: Single<WindowingContext>, mut actions: Actions, ) { - let Some((camera, camera_pos, _)) = camera_query.iter().next() else { - #[cfg(feature = "debug")] - tracing::warn!("No current camera. Nothing will be rendered"); + let Some(display_handle) = windowing_context.display_handle() else { return; }; - let point_lights = point_light_query - .iter() - .map(|(point_light,)| point_light) - .collect::<Vec<_>>(); + for (window_ent_id, (window, mut window_creation_attrs, graphics_props)) in + window_query.iter_with_euids() + { + tracing::debug!("Preparing window entity {window_ent_id} for use in rendering"); - let directional_lights = directional_lights.iter().collect::<Vec<_>>(); + let mut glutin_config_template_builder = + glutin::config::ConfigTemplateBuilder::new(); - let GlobalGlObjects { - shader_program, - textures: gl_textures, - } = &mut *gl_objects; + let graphics_props = match graphics_props.as_ref() { + Some(graphics_props) => &*graphics_props, + None => { + actions.add_components(window_ent_id, (GraphicsProperties::default(),)); - let shader_program = - shader_program.get_or_insert_with(|| create_default_shader_program().unwrap()); + &GraphicsProperties::default() + } + }; - clear_buffers(BufferClearMask::COLOR | BufferClearMask::DEPTH); + if let Some(multisampling_sample_cnt) = graphics_props.multisampling_sample_cnt { + glutin_config_template_builder = glutin_config_template_builder + .with_multisampling(multisampling_sample_cnt); + } - for ( - entity_index, - (mesh, material, material_flags, position, scale, draw_flags, gl_objects), - ) in query.iter().enumerate() - { - let material_flags = material_flags - .map(|material_flags| material_flags.clone()) - .unwrap_or_default(); + let window_handle = match window + .as_ref() + .map(|window| unsafe { + windowing_context.get_window_as_handle(&window.wid()) + }) + .flatten() + .transpose() + { + Ok(window_handle) => window_handle, + Err(err) => { + tracing::error!("Failed to get window handle: {err}"); + actions.add_components(window_ent_id, (SetupFailed,)); + continue; + } + }; - let new_gl_objects; + let (new_window_creation_attrs, gl_config) = match DisplayBuilder::new() + .with_window_attributes(window_creation_attrs.clone()) + .build( + window_handle, + &display_handle, + glutin_config_template_builder, + |mut cfgs| cfgs.next(), + ) { + Ok((new_window_creation_attrs, gl_config)) => { + (new_window_creation_attrs, gl_config) + } + Err(GlutinCompatError::WindowRequired) => { + actions.add_components(window_ent_id, (CreationReady,)); + continue; + } + Err(err) => { + tracing::error!("Failed to create platform graphics display: {err}"); + actions.add_components(window_ent_id, (SetupFailed,)); + continue; + } + }; - let gl_objects = if let Some(gl_objects) = gl_objects.as_deref() { - gl_objects - } else { - // TODO: Account for when meshes are changed - let gl_objects = GlObjects::new(&mesh); + *window_creation_attrs = new_window_creation_attrs; + + // let gl_config_template = glutin_config_template_builder.build(); + // + // let display = match glutin_winit_compat::create_display( + // unsafe { engine_display.as_display_handle() }, + // glutin_winit_compat::ApiPreference::default(), + // None, + // ) { + // Ok(gl_display) => gl_display, + // Err(err) => { + // tracing::error!("Failed to create graphics platform display: {err}"); + // continue; + // } + // }; + // + // let mut gl_configs = match unsafe { display.find_configs(gl_config_template) } + // { Ok(gl_configs) => gl_configs, + // Err(err) => { + // tracing::error!("Failed to find GL configs: {err:?}"); + // continue; + // } + // }; + // + // let Some(first_gl_config) = gl_configs.next() else { + // tracing::error!("No matching GL configuration exists"); + // continue; + // }; + // + // *window_creation_attrs = finalize_window_creation_attrs( + // window_creation_attrs.clone(), + // &first_gl_config, + // ); + + actions.add_components(window_ent_id, (WindowGlConfig { gl_config },)); + + if window.is_none() { + actions.add_components(window_ent_id, (CreationReady,)); + } + } +} - new_gl_objects = Some(gl_objects.clone()); +#[tracing::instrument(skip_all)] +fn init_window_graphics( + window_query: Query< + (&Window, &WindowGlConfig, &GraphicsProperties), + (Without<WindowGraphicsSurface>, Without<SetupFailed>), + >, + mut actions: Actions, + windowing_context: Single<WindowingContext>, +) +{ + for (window_ent_id, (window, window_gl_config, graphics_props)) in + window_query.iter_with_euids() + { + tracing::info!("Initializing graphics for window {window_ent_id}"); + + let display = window_gl_config.gl_config.display(); + + let window_handle = + match unsafe { windowing_context.get_window_as_handle(&window.wid()) } + .transpose() + { + Ok(Some(window_handle)) => window_handle, + Ok(None) => { + tracing::error!( + wid = ?window.wid(), + entity_id = %window_ent_id, + "Windowing context does not contain window" + ); + actions.add_components(window_ent_id, (SetupFailed,)); + continue; + } + Err(err) => { + tracing::error!("Failed to get window handle: {err}"); + actions.add_components(window_ent_id, (SetupFailed,)); + continue; + } + }; - actions.add_components( - query.get_entity_uid(entity_index).unwrap(), - (gl_objects,), + let Some(window_inner_size) = window.inner_size().try_into_nonzero() else { + tracing::error!( + "Cannot create a surface for a window with a width/height of 0", ); + continue; + }; - &*new_gl_objects.unwrap() + let surface = match unsafe { + display.create_window_surface( + &window_gl_config.gl_config, + &glutin::surface::SurfaceAttributesBuilder::< + glutin::surface::WindowSurface, + >::new() + .build( + window_handle.as_raw(), + window_inner_size.width, + window_inner_size.height, + ), + ) + } { + Ok(surface) => surface, + Err(err) => { + tracing::error!("Failed to create window surface: {err}"); + continue; + } }; - apply_transformation_matrices( - Transformation { - position: position.map(|pos| *pos).unwrap_or_default().position, - scale: scale.map(|scale| *scale).unwrap_or_default().scale, - }, - shader_program, - &camera, - &camera_pos, - window.size().expect("Failed to get window size"), - ); + let context = match unsafe { + display.create_context( + &window_gl_config.gl_config, + &glutin::context::ContextAttributesBuilder::new() + .with_debug(graphics_props.debug) + .build(Some(window_handle.as_raw())), + ) + } { + Ok(context) => context, + Err(err) => { + tracing::error!("Failed to create graphics context: {err}"); + continue; + } + }; - apply_light( - &material, - &material_flags, - &global_light, - shader_program, - point_lights.as_slice(), - directional_lights - .iter() - .map(|(dir_light,)| &**dir_light) - .collect::<Vec<_>>() - .as_slice(), - &camera_pos, + let context = match ContextWithFns::new(context, &surface) { + Ok(context) => context, + Err(err) => { + tracing::error!("Failed to create graphics context: {err}"); + continue; + } + }; + + let Ok(current_graphics_context) = context.make_current(&surface) else { + tracing::error!("Failed to make graphics context current"); + continue; + }; + + if let Err(err) = set_viewport( + ¤t_graphics_context, + Vec2 { x: 0, y: 0 }, + window.inner_size(), + ) { + tracing::error!("Failed to set viewport: {err}"); + } + + set_enabled( + ¤t_graphics_context, + Capability::DepthTest, + graphics_props.depth_test, ); - for texture in &material.textures { - let gl_texture = gl_textures - .entry(texture.id()) - .or_insert_with(|| create_gl_texture(texture)); + set_enabled( + ¤t_graphics_context, + Capability::MultiSample, + graphics_props.multisampling_sample_cnt.is_some(), + ); - let texture_unit = - TextureUnit::from_texture_id(texture.id()).unwrap_or_else(|| { - panic!("Texture id {} is a invalid texture unit", texture.id()); - }); + if graphics_props.debug { + enable(¤t_graphics_context, Capability::DebugOutput); + enable( + ¤t_graphics_context, + Capability::DebugOutputSynchronous, + ); - set_active_texture_unit(texture_unit); + set_debug_message_callback( + ¤t_graphics_context, + opengl_debug_message_cb, + ); - gl_texture.bind(); + match set_debug_message_control( + ¤t_graphics_context, + None, + None, + None, + &[], + MessageIdsAction::Disable, + ) { + Ok(()) => {} + Err(GlSetDebugMessageControlError::TooManyIds { + id_cnt: _, + max_id_cnt: _, + }) => { + unreachable!() // No ids are given + } + } } - shader_program.activate(); + let graphics_context_ent_id = actions.spawn((GraphicsContext { + context, + shader_program: None, + textures_objs: HashMap::new(), + default_1x1_texture_obj: None, + graphics_mesh_store: GraphicsMeshStore::default(), + },)); + + actions.add_components( + window_ent_id, + ( + WindowGraphicsSurface { surface }, + Pair::builder() + .relation::<WithGraphicsContext>() + .target_id(graphics_context_ent_id) + .build(), + ), + ); + } +} - if let Some(draw_flags) = &draw_flags { - crate::opengl::set_polygon_mode( - draw_flags.polygon_mode_config.face, - draw_flags.polygon_mode_config.mode, +#[tracing::instrument(skip_all)] +#[allow(clippy::too_many_arguments)] +fn render( + query: Query<RenderableEntity<'_>, (Without<NoDraw>,)>, + point_light_query: Query<(&PointLight, &WorldPosition)>, + directional_lights: Query<(&DirectionalLight,)>, + camera_query: Query<(&Camera, &WorldPosition, &ActiveCamera)>, + window_query: Query<( + &Window, + &WindowGraphicsSurface, + &GraphicsProperties, + Pair<WithGraphicsContext, Wildcard>, + )>, + global_light: Single<GlobalLight>, + assets: Single<Assets>, + mut actions: Actions, +) +{ + for ( + window_ent_id, + (window, window_graphics_surface, window_graphics_props, graphics_context_pair), + ) in window_query.iter_with_euids() + { + let Some(graphics_context_ent) = graphics_context_pair.get_target_ent() else { + tracing::error!("Window's associated graphics context entity does not exist"); + actions.remove_components(window_ent_id, [graphics_context_pair.id()]); + continue; + }; + + let Some(mut graphics_context) = + graphics_context_ent.get_mut::<GraphicsContext>() + else { + tracing::error!( + "Graphics context entity does not have a GraphicsContext component" ); - } + return; + }; + + let GraphicsContext { + ref context, + ref mut shader_program, + ref mut textures_objs, + ref mut default_1x1_texture_obj, + ref mut graphics_mesh_store, + } = *graphics_context; + + let Some((camera, camera_world_pos, _)) = camera_query.iter().next() else { + tracing::warn!("No current camera. Nothing will be rendered"); + return; + }; + + let Ok(current_graphics_context) = + context.make_current(&window_graphics_surface.surface) + else { + tracing::error!("Failed to make graphics context current"); + continue; + }; + + let directional_lights = directional_lights.iter().collect::<Vec<_>>(); + + let shader_program = shader_program.get_or_insert_with(|| { + create_default_shader_program(¤t_graphics_context).unwrap() + }); + + let mut clear_mask = BufferClearMask::COLOR; + + clear_mask.set(BufferClearMask::DEPTH, window_graphics_props.depth_test); + + clear_buffers(¤t_graphics_context, clear_mask); - draw_mesh(gl_objects); + for ( + euid, + ( + model, + material_flags, + position, + scale, + draw_flags, + data_in_graphics_ctx_pairs, + ), + ) in query.iter_with_euids() + { + let Some(model_data) = assets.get(&model.asset_handle) else { + tracing::trace!("Missing model asset"); + continue; + }; - if draw_flags.is_some() { - let default_polygon_mode_config = PolygonModeConfig::default(); + let material_flags = material_flags + .map(|material_flags| material_flags.clone()) + .unwrap_or_default(); + + let graphics_mesh_id = match data_in_graphics_ctx_pairs + .get_with_target_id(graphics_context_ent.uid()) + { + Some(data_in_graphics_ctx_pair) => { + let Some(data_in_graphics_ctx) = + data_in_graphics_ctx_pair.get_data::<DataInGraphicsContext>() + else { + tracing::warn!( + concat!( + "Pair with relation {} ({}) has no data or data with a ", + "wrong type. This pair will be removed" + ), + type_name::<DataInGraphicsContext>(), + data_in_graphics_ctx_pair.id() + ); + + actions.remove_components(euid, [data_in_graphics_ctx_pair.id()]); + continue; + }; + + data_in_graphics_ctx.graphics_mesh_id + } + None => { + let graphics_mesh = match GraphicsMesh::new( + ¤t_graphics_context, + &model_data.mesh, + ) { + Ok(graphics_mesh) => graphics_mesh, + Err(err) => { + tracing::error!( + "Failed to create {}: {err}", + type_name::<GraphicsMesh>() + ); + + // This system should not try again + actions.add_components(euid, (NoDraw,)); + + continue; + } + }; + + let graphics_mesh_id = graphics_mesh_store.insert(graphics_mesh); + + actions.add_components( + euid, + (Pair::builder() + .relation_as_data(DataInGraphicsContext { graphics_mesh_id }) + .target_id(graphics_context_ent.uid()) + .build(),), + ); + + graphics_mesh_id + } + }; + + let Some(graphics_mesh) = + graphics_mesh_store.graphics_meshes.get(&graphics_mesh_id) + else { + tracing::error!("Graphics mesh with ID: {graphics_mesh_id:?} not found"); + continue; + }; - crate::opengl::set_polygon_mode( - default_polygon_mode_config.face, - default_polygon_mode_config.mode, + apply_transformation_matrices( + ¤t_graphics_context, + Transformation { + position: position.map(|pos| *pos).unwrap_or_default().position, + scale: scale.map(|scale| *scale).unwrap_or_default().scale, + }, + shader_program, + &camera, + &camera_world_pos, + window.inner_size(), ); + + if model_data.materials.len() > 1 { + tracing::warn!(concat!( + "Multiple model materials are not supported ", + "so only the first material will be used" + )); + } + + let material = match model_data.materials.values().next() { + Some(material) => material, + None => { + tracing::warn!("Model has no materials. Using default material"); + + &Material::default() + } + }; + + apply_light( + ¤t_graphics_context, + &material, + &material_flags, + &global_light, + shader_program, + (point_light_query.iter(), point_light_query.iter().count()), + directional_lights + .iter() + .map(|(dir_light,)| &**dir_light) + .collect::<Vec<_>>() + .as_slice(), + &camera_world_pos, + ); + + match create_bind_material_textures( + ¤t_graphics_context, + &material, + &assets, + textures_objs, + default_1x1_texture_obj, + ) { + Ok(()) => {} + Err(CreateBindMaterialTexturesError::MissingTextureAsset) => { + continue; + } + Err( + err @ CreateBindMaterialTexturesError::CreateTextureFailed { .. }, + ) => { + tracing::error!( + "Creating &/ binding material textures failed: {err}" + ); + + // This system should not try again + actions.add_components(euid, (NoDraw,)); + + continue; + } + } + + shader_program.activate(¤t_graphics_context); + + if let Some(draw_flags) = &draw_flags { + opengl_bindings::misc::set_polygon_mode( + ¤t_graphics_context, + draw_flags.polygon_mode_config.face, + draw_flags.polygon_mode_config.mode, + ); + } + + if let Err(err) = draw_mesh(¤t_graphics_context, &graphics_mesh) { + tracing::error!( + entity_id = %euid, + graphics_context_entity_id = %graphics_context_ent.uid(), + "Failed to draw mesh: {err}", + ); + + // This system should not try again + actions.add_components(euid, (NoDraw,)); + + continue; + }; + + if draw_flags.is_some() { + let default_polygon_mode_config = PolygonModeConfig::default(); + + opengl_bindings::misc::set_polygon_mode( + ¤t_graphics_context, + default_polygon_mode_config.face, + default_polygon_mode_config.mode, + ); + } + } + + if let Err(err) = window_graphics_surface + .surface + .swap_buffers(context.context()) + { + tracing::error!("Failed to swap buffers: {err}"); } } } -#[derive(Debug, Default, Component)] -struct GlobalGlObjects +fn create_default_texture(current_context: &CurrentContextWithFns<'_>) -> GlTexture { - shader_program: Option<GlShaderProgram>, - textures: HashMap<TextureId, GlTexture>, + match create_gl_texture( + current_context, + &Image::from_color(Dimens { width: 1, height: 1 }, Color::WHITE_U8), + &TextureProperties::default(), + ) { + Ok(gl_texture) => gl_texture, + Err( + GlTextureGenerateError::SizeWidthValueTooLarge { value: _, max_value: _ } + | GlTextureGenerateError::SizeHeightValueTooLarge { value: _, max_value: _ }, + ) => unreachable!(), + } } -fn set_viewport(position: Vec2<u32>, size: Dimens<u32>) +fn create_bind_material_textures( + current_context: &CurrentContextWithFns<'_>, + material: &Material, + assets: &Assets, + texture_objs: &mut HashMap<AssetId, GlTexture>, + default_1x1_texture_obj: &mut Option<GlTexture>, +) -> Result<(), CreateBindMaterialTexturesError> { - crate::opengl::set_viewport(position, size); + let material_texture_maps = [ + (&material.ambient_map, AMBIENT_MAP_TEXTURE_UNIT), + (&material.diffuse_map, DIFFUSE_MAP_TEXTURE_UNIT), + (&material.specular_map, SPECULAR_MAP_TEXTURE_UNIT), + ]; + + for (texture, texture_unit) in material_texture_maps { + let Some(texture) = texture else { + let gl_texture = default_1x1_texture_obj + .get_or_insert_with(|| create_default_texture(current_context)); + + gl_texture.bind_to_texture_unit(current_context, texture_unit); + + continue; + }; + + let texture_image_asset_id = texture.asset_handle.id(); + + let gl_texture = match texture_objs.get(&texture_image_asset_id) { + Some(gl_texture) => gl_texture, + None => { + let Some(image) = assets.get::<Image>(&texture.asset_handle) else { + tracing::trace!(handle=?texture.asset_handle, "Missing texture asset"); + return Err(CreateBindMaterialTexturesError::MissingTextureAsset); + }; + + texture_objs.entry(texture_image_asset_id).or_insert( + create_gl_texture(current_context, image, &texture.properties) + .map_err(|err| { + CreateBindMaterialTexturesError::CreateTextureFailed { + err, + image_asset_id: texture_image_asset_id, + } + })?, + ) + } + }; + + gl_texture.bind_to_texture_unit(current_context, texture_unit); + } + + Ok(()) } -#[cfg(feature = "debug")] -fn initialize_debug() +#[derive(Debug, thiserror::Error)] +enum CreateBindMaterialTexturesError { - use crate::opengl::debug::{ - enable_debug_output, - set_debug_message_callback, - set_debug_message_control, - MessageIdsAction, - }; + #[error("Missing texture asset")] + MissingTextureAsset, - enable_debug_output(); + #[error("Failed to create texture from image asset with ID {image_asset_id:?}")] + CreateTextureFailed + { + #[source] + err: GlTextureGenerateError, + image_asset_id: AssetId, + }, +} - set_debug_message_callback(opengl_debug_message_cb); +fn set_viewport( + current_context: &CurrentContextWithFns<'_>, + position: Vec2<u32>, + size: &Dimens<u32>, +) -> Result<(), GlSetViewportError> +{ + let position = + opengl_bindings::data_types::Vec2::<u32> { x: position.x, y: position.y }; + + let size = opengl_bindings::data_types::Dimens::<u32> { + width: size.width, + height: size.height, + }; - set_debug_message_control(None, None, None, &[], MessageIdsAction::Disable); + opengl_bindings::misc::set_viewport(current_context, &position, &size) } -fn draw_mesh(gl_objects: &GlObjects) +fn draw_mesh( + current_context: &CurrentContextWithFns<'_>, + graphics_mesh: &GraphicsMesh, +) -> Result<(), GlDrawError> { - gl_objects.vertex_arr.bind(); - - if gl_objects.index_buffer.is_some() { - VertexArray::draw_elements(PrimitiveKind::Triangles, 0, gl_objects.index_cnt); + graphics_mesh.vertex_arr.bind(current_context); + + if graphics_mesh.index_buffer.is_some() { + VertexArray::draw_elements( + current_context, + PrimitiveKind::Triangles, + 0, + graphics_mesh.element_cnt, + )?; } else { - VertexArray::draw_arrays(PrimitiveKind::Triangles, 0, 3); + VertexArray::draw_arrays( + current_context, + PrimitiveKind::Triangles, + 0, + graphics_mesh.element_cnt, + )?; } + + Ok(()) } -fn create_gl_texture(texture: &Texture) -> GlTexture +fn create_gl_texture( + current_context: &CurrentContextWithFns<'_>, + image: &Image, + texture_properties: &TextureProperties, +) -> Result<GlTexture, GlTextureGenerateError> { - let mut gl_texture = GlTexture::new(); + let gl_texture = GlTexture::new(current_context); gl_texture.generate( - *texture.dimensions(), - texture.image().as_bytes(), - texture.pixel_data_format(), + current_context, + &image.dimensions().into(), + image.as_bytes(), + match image.color_type() { + ImageColorType::Rgb8 => GlTexturePixelDataFormat::Rgb8, + ImageColorType::Rgba8 => GlTexturePixelDataFormat::Rgba8, + _ => { + unimplemented!(); + } + }, + )?; + + gl_texture.set_wrap( + current_context, + texture_wrapping_to_gl(texture_properties.wrap), + ); + + gl_texture.set_magnifying_filter( + current_context, + texture_filtering_to_gl(texture_properties.magnifying_filter), ); - gl_texture.apply_properties(texture.properties()); + gl_texture.set_minifying_filter( + current_context, + texture_filtering_to_gl(texture_properties.minifying_filter), + ); - gl_texture + Ok(gl_texture) } const VERTEX_GLSL_SHADER_SRC: &str = include_str!("opengl/glsl/vertex.glsl"); @@ -301,32 +1082,34 @@ const FRAGMENT_GLSL_SHADER_SRC: &str = include_str!("opengl/glsl/fragment.glsl") const VERTEX_DATA_GLSL_SHADER_SRC: &str = include_str!("opengl/glsl/vertex_data.glsl"); const LIGHT_GLSL_SHADER_SRC: &str = include_str!("opengl/glsl/light.glsl"); -fn create_default_shader_program() -> Result<GlShaderProgram, CreateShaderError> +fn create_default_shader_program( + current_context: &CurrentContextWithFns<'_>, +) -> Result<GlShaderProgram, CreateShaderError> { - let mut vertex_shader = GlShader::new(ShaderKind::Vertex); + let vertex_shader = GlShader::new(current_context, ShaderKind::Vertex); - vertex_shader.set_source(&*glsl_preprocess( - VERTEX_GLSL_SHADER_SRC, - &get_glsl_shader_content, - )?)?; + vertex_shader.set_source( + current_context, + &*glsl_preprocess(VERTEX_GLSL_SHADER_SRC, &get_glsl_shader_content)?, + )?; - vertex_shader.compile()?; + vertex_shader.compile(current_context)?; - let mut fragment_shader = GlShader::new(ShaderKind::Fragment); + let fragment_shader = GlShader::new(current_context, ShaderKind::Fragment); - fragment_shader.set_source(&*glsl_preprocess( - FRAGMENT_GLSL_SHADER_SRC, - &get_glsl_shader_content, - )?)?; + fragment_shader.set_source( + current_context, + &*glsl_preprocess(FRAGMENT_GLSL_SHADER_SRC, &get_glsl_shader_content)?, + )?; - fragment_shader.compile()?; + fragment_shader.compile(current_context)?; - let mut gl_shader_program = GlShaderProgram::new(); + let gl_shader_program = GlShaderProgram::new(current_context); - gl_shader_program.attach(&vertex_shader); - gl_shader_program.attach(&fragment_shader); + gl_shader_program.attach(current_context, &vertex_shader); + gl_shader_program.attach(current_context, &fragment_shader); - gl_shader_program.link()?; + gl_shader_program.link(current_context)?; Ok(gl_shader_program) } @@ -357,138 +1140,75 @@ fn get_glsl_shader_content(path: &Path) -> Result<Vec<u8>, std::io::Error> )) } -#[derive(Debug, Component)] -struct GlObjects +#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)] +struct GraphicsMeshId { - /// Vertex and index buffer has to live as long as the vertex array - vertex_buffer: Buffer<Vertex>, - index_buffer: Option<Buffer<u32>>, - index_cnt: u32, - - vertex_arr: VertexArray, -} - -impl GlObjects -{ - #[cfg_attr(feature = "debug", tracing::instrument(skip_all))] - fn new(mesh: &Mesh) -> Self - { - #[cfg(feature = "debug")] - tracing::trace!( - "Creating vertex array, vertex buffer{}", - if mesh.indices().is_some() { - " and index buffer" - } else { - "" - } - ); - - let mut vertex_arr = VertexArray::new(); - let mut vertex_buffer = Buffer::new(); - - vertex_buffer.store(mesh.vertices(), BufferUsage::Static); - - vertex_arr.bind_vertex_buffer(0, &vertex_buffer, 0); - - let mut offset = 0u32; - - for attrib in Vertex::attrs() { - vertex_arr.enable_attrib(attrib.index); - - vertex_arr.set_attrib_format( - attrib.index, - match attrib.component_type { - AttributeComponentType::Float => VertexArrayDataType::Float, - }, - false, - offset, - ); - - vertex_arr.set_attrib_vertex_buf_binding(attrib.index, 0); - - offset += attrib.component_size * attrib.component_cnt as u32; - } - - if let Some(indices) = mesh.indices() { - let mut index_buffer = Buffer::new(); - - index_buffer.store(indices, BufferUsage::Static); - - vertex_arr.bind_element_buffer(&index_buffer); - - return Self { - vertex_buffer, - index_buffer: Some(index_buffer), - index_cnt: indices.len().try_into().unwrap(), - vertex_arr, - }; - } - - Self { - vertex_buffer, - index_buffer: None, - index_cnt: 0, - vertex_arr, - } - } - - pub fn clone(&self) -> NeverDrop<Self> - { - NeverDrop::new(Self { - // SAFETY: The vertex buffer will never become dropped (NeverDrop ensures it) - vertex_buffer: unsafe { self.vertex_buffer.clone_weak() }, - index_buffer: self - .index_buffer - .as_ref() - // SAFETY: The index buffer will never become dropped (NeverDrop ensures - // it) - .map(|index_buffer| unsafe { index_buffer.clone_weak() }), - index_cnt: self.index_cnt, - // SAFETY: The vertex array will never become dropped (NeverDrop ensures it) - vertex_arr: unsafe { self.vertex_arr.clone_unsafe() }, - }) - } + inner: usize, } fn apply_transformation_matrices( + current_context: &CurrentContextWithFns<'_>, transformation: Transformation, gl_shader_program: &mut GlShaderProgram, camera: &Camera, - camera_pos: &Position, - window_size: Dimens<u32>, + camera_world_pos: &WorldPosition, + window_size: &Dimens<u32>, ) { - gl_shader_program - .set_uniform_matrix_4fv(c"model", &create_transformation_matrix(transformation)); + gl_shader_program.set_uniform( + current_context, + c"model", + &opengl_bindings::data_types::Matrix { + items: create_transformation_matrix(transformation).items, + }, + ); - let view = create_view(camera, camera_pos); + let view_matrix = create_view_matrix(camera, &camera_world_pos.position); - gl_shader_program.set_uniform_matrix_4fv(c"view", &view); + gl_shader_program.set_uniform( + current_context, + c"view", + &opengl_bindings::data_types::Matrix { items: view_matrix.items }, + ); #[allow(clippy::cast_precision_loss)] - let projection = match &camera.projection { - Projection::Perspective(perspective) => new_perspective_matrix( - perspective, + let proj_matrix = match &camera.projection { + Projection::Perspective(perspective_proj) => perspective_proj.to_matrix_rh( window_size.width as f32 / window_size.height as f32, + ClipVolume::NegOneToOne, ), + Projection::Orthographic(orthographic_proj) => orthographic_proj + .to_matrix_rh(&camera_world_pos.position, ClipVolume::NegOneToOne), }; - gl_shader_program.set_uniform_matrix_4fv(c"projection", &projection); + gl_shader_program.set_uniform( + current_context, + c"projection", + &opengl_bindings::data_types::Matrix { items: proj_matrix.items }, + ); } -fn apply_light<PointLightHolder>( +fn apply_light<'point_light>( + current_context: &CurrentContextWithFns<'_>, material: &Material, material_flags: &MaterialFlags, global_light: &GlobalLight, gl_shader_program: &mut GlShaderProgram, - point_lights: &[PointLightHolder], + (point_light_iter, point_light_cnt): ( + impl Iterator< + Item = ( + ComponentHandle<'point_light, PointLight>, + ComponentHandle<'point_light, WorldPosition>, + ), + >, + usize, + ), directional_lights: &[&DirectionalLight], - camera_pos: &Position, -) where - PointLightHolder: Deref<Target = PointLight>, + camera_world_pos: &WorldPosition, +) { debug_assert!( - point_lights.len() < 64, + point_light_cnt < 64, "Shader cannot handle more than 64 point lights" ); @@ -498,16 +1218,20 @@ fn apply_light<PointLightHolder>( ); for (dir_light_index, dir_light) in directional_lights.iter().enumerate() { - gl_shader_program.set_uniform_vec_3fv( + let direction: opengl_bindings::data_types::Vec3<_> = dir_light.direction.into(); + + gl_shader_program.set_uniform( + current_context, &create_light_uniform_name( "directional_lights", dir_light_index, "direction", ), - &dir_light.direction, + &direction, ); set_light_phong_uniforms( + current_context, gl_shader_program, "directional_lights", dir_light_index, @@ -517,120 +1241,163 @@ fn apply_light<PointLightHolder>( // There probably won't be more than 2147483648 directional lights #[allow(clippy::cast_possible_wrap, clippy::cast_possible_truncation)] - gl_shader_program - .set_uniform_1i(c"directional_light_cnt", directional_lights.len() as i32); + gl_shader_program.set_uniform( + current_context, + c"directional_light_cnt", + &(directional_lights.len() as i32), + ); - for (point_light_index, point_light) in point_lights.iter().enumerate() { - gl_shader_program.set_uniform_vec_3fv( + for (point_light_index, (point_light, point_light_world_pos)) in + point_light_iter.enumerate() + { + let pos: opengl_bindings::data_types::Vec3<_> = + (point_light_world_pos.position + point_light.local_position).into(); + + gl_shader_program.set_uniform( + current_context, &create_light_uniform_name("point_lights", point_light_index, "position"), - &point_light.position, + &pos, ); set_light_phong_uniforms( + current_context, gl_shader_program, "point_lights", point_light_index, - &**point_light, + &*point_light, ); set_light_attenuation_uniforms( + current_context, gl_shader_program, "point_lights", point_light_index, - point_light, + &*point_light, ); } // There probably won't be more than 2147483648 point lights #[allow(clippy::cast_possible_wrap, clippy::cast_possible_truncation)] - gl_shader_program.set_uniform_1i(c"point_light_cnt", point_lights.len() as i32); + gl_shader_program.set_uniform( + current_context, + c"point_light_cnt", + &(point_light_cnt as i32), + ); - gl_shader_program.set_uniform_vec_3fv( - c"material.ambient", - &if material_flags.use_ambient_color { + let ambient: opengl_bindings::data_types::Vec3<_> = + Vec3::from(if material_flags.use_ambient_color { material.ambient.clone() } else { global_light.ambient.clone() - } - .into(), - ); + }) + .into(); - gl_shader_program - .set_uniform_vec_3fv(c"material.diffuse", &material.diffuse.clone().into()); + gl_shader_program.set_uniform(current_context, c"material.ambient", &ambient); + + let diffuse: opengl_bindings::data_types::Vec3<_> = + Vec3::from(material.diffuse.clone()).into(); + + gl_shader_program.set_uniform(current_context, c"material.diffuse", &diffuse); + + let specular: opengl_bindings::data_types::Vec3<_> = + Vec3::from(material.specular.clone()).into(); #[allow(clippy::cast_possible_wrap)] - gl_shader_program - .set_uniform_vec_3fv(c"material.specular", &material.specular.clone().into()); + gl_shader_program.set_uniform(current_context, c"material.specular", &specular); #[allow(clippy::cast_possible_wrap)] - gl_shader_program.set_uniform_1i( + gl_shader_program.set_uniform( + current_context, c"material.ambient_map", - material.ambient_map.into_inner() as i32, + &(AMBIENT_MAP_TEXTURE_UNIT as i32), ); #[allow(clippy::cast_possible_wrap)] - gl_shader_program.set_uniform_1i( + gl_shader_program.set_uniform( + current_context, c"material.diffuse_map", - material.diffuse_map.into_inner() as i32, + &(DIFFUSE_MAP_TEXTURE_UNIT as i32), ); #[allow(clippy::cast_possible_wrap)] - gl_shader_program.set_uniform_1i( + gl_shader_program.set_uniform( + current_context, c"material.specular_map", - material.specular_map.into_inner() as i32, + &(SPECULAR_MAP_TEXTURE_UNIT as i32), + ); + + gl_shader_program.set_uniform( + current_context, + c"material.shininess", + &material.shininess, ); - gl_shader_program.set_uniform_1fv(c"material.shininess", material.shininess); + let view_pos: opengl_bindings::data_types::Vec3<_> = camera_world_pos.position.into(); - gl_shader_program.set_uniform_vec_3fv(c"view_pos", &camera_pos.position); + gl_shader_program.set_uniform(current_context, c"view_pos", &view_pos); } fn set_light_attenuation_uniforms( + current_context: &CurrentContextWithFns<'_>, gl_shader_program: &mut GlShaderProgram, light_array: &str, light_index: usize, light: &PointLight, ) { - gl_shader_program.set_uniform_1fv( + gl_shader_program.set_uniform( + current_context, &create_light_uniform_name( light_array, light_index, "attenuation_props.constant", ), - light.attenuation_params.constant, + &light.attenuation_params.constant, ); - gl_shader_program.set_uniform_1fv( + gl_shader_program.set_uniform( + current_context, &create_light_uniform_name(light_array, light_index, "attenuation_props.linear"), - light.attenuation_params.linear, + &light.attenuation_params.linear, ); - gl_shader_program.set_uniform_1fv( + gl_shader_program.set_uniform( + current_context, &create_light_uniform_name( light_array, light_index, "attenuation_props.quadratic", ), - light.attenuation_params.quadratic, + &light.attenuation_params.quadratic, ); } fn set_light_phong_uniforms( + current_context: &CurrentContextWithFns<'_>, gl_shader_program: &mut GlShaderProgram, light_array: &str, light_index: usize, light: &impl Light, ) { - gl_shader_program.set_uniform_vec_3fv( + gl_shader_program.set_uniform( + current_context, &create_light_uniform_name(light_array, light_index, "phong.diffuse"), - &light.diffuse().clone().into(), + &opengl_bindings::data_types::Vec3 { + x: light.diffuse().red, + y: light.diffuse().green, + z: light.diffuse().blue, + }, ); - gl_shader_program.set_uniform_vec_3fv( + gl_shader_program.set_uniform( + current_context, &create_light_uniform_name(light_array, light_index, "phong.specular"), - &light.specular().clone().into(), + &opengl_bindings::data_types::Vec3 { + x: light.specular().red, + y: light.specular().green, + z: light.specular().blue, + }, ); } @@ -679,16 +1446,15 @@ fn create_light_uniform_name( } } -fn create_view(camera: &Camera, camera_pos: &Position) -> Matrix<f32, 4, 4> +fn create_view_matrix(camera: &Camera, camera_pos: &Vec3<f32>) -> Matrix<f32, 4, 4> { let mut view = Matrix::new(); - view.look_at(&camera_pos.position, &camera.target, &camera.global_up); + view.look_at(&camera_pos, &camera.target, &camera.global_up); view } -#[cfg(feature = "debug")] #[tracing::instrument(skip_all)] fn opengl_debug_message_cb( source: MessageSource, @@ -719,7 +1485,8 @@ fn opengl_debug_message_cb( let backtrace = Backtrace::capture(); if matches!(backtrace.status(), BacktraceStatus::Captured) { - event!(Level::TRACE, "{backtrace}"); + tracing::error!("{backtrace}"); + // event!(Level::TRACE, "{backtrace}"); } } MessageType::Other => { @@ -747,3 +1514,74 @@ fn create_transformation_matrix(transformation: Transformation) -> Matrix<f32, 4 matrix } + +#[inline] +fn texture_wrapping_to_gl(texture_wrapping: TextureWrapping) -> GlTextureWrapping +{ + match texture_wrapping { + TextureWrapping::Repeat => GlTextureWrapping::Repeat, + TextureWrapping::MirroredRepeat => GlTextureWrapping::MirroredRepeat, + TextureWrapping::ClampToEdge => GlTextureWrapping::ClampToEdge, + TextureWrapping::ClampToBorder => GlTextureWrapping::ClampToBorder, + } +} + +#[inline] +fn texture_filtering_to_gl(texture_filtering: TextureFiltering) -> GlTextureFiltering +{ + match texture_filtering { + TextureFiltering::Linear => GlTextureFiltering::Linear, + TextureFiltering::Nearest => GlTextureFiltering::Nearest, + } +} + +impl<Value: ReprC + Copy> From<Vec2<Value>> for opengl_bindings::data_types::Vec2<Value> +{ + fn from(vec2: Vec2<Value>) -> Self + { + Self { x: vec2.x, y: vec2.y } + } +} + +impl<Value: ReprC + Copy> From<Vec3<Value>> for opengl_bindings::data_types::Vec3<Value> +{ + fn from(vec3: Vec3<Value>) -> Self + { + Self { x: vec3.x, y: vec3.y, z: vec3.z } + } +} + +impl<Value: Copy> From<Dimens<Value>> for opengl_bindings::data_types::Dimens<Value> +{ + fn from(dimens: Dimens<Value>) -> Self + { + Self { + width: dimens.width, + height: dimens.height, + } + } +} + +impl From<crate::draw_flags::PolygonMode> for opengl_bindings::misc::PolygonMode +{ + fn from(mode: crate::draw_flags::PolygonMode) -> Self + { + match mode { + crate::draw_flags::PolygonMode::Point => Self::Point, + crate::draw_flags::PolygonMode::Fill => Self::Fill, + crate::draw_flags::PolygonMode::Line => Self::Line, + } + } +} + +impl From<crate::draw_flags::PolygonModeFace> for opengl_bindings::misc::PolygonModeFace +{ + fn from(face: crate::draw_flags::PolygonModeFace) -> Self + { + match face { + crate::draw_flags::PolygonModeFace::Front => Self::Front, + crate::draw_flags::PolygonModeFace::Back => Self::Back, + crate::draw_flags::PolygonModeFace::FrontAndBack => Self::FrontAndBack, + } + } +} diff --git a/engine/src/renderer/opengl/glsl/light.glsl b/engine/src/renderer/opengl/glsl/light.glsl index 1bc23a4..f12b5fe 100644 --- a/engine/src/renderer/opengl/glsl/light.glsl +++ b/engine/src/renderer/opengl/glsl/light.glsl @@ -80,10 +80,10 @@ vec3 calc_specular_light( { vec3 view_direction = normalize(view_pos - frag_pos); - vec3 reflect_direction = reflect(-light_dir, norm); + vec3 halfway_direction = normalize(light_dir + view_direction); float spec = - pow(max(dot(view_direction, reflect_direction), 0.0), material.shininess); + pow(max(dot(norm, halfway_direction), 0.0), material.shininess); return light_phong.specular * ( spec * (vec3(texture(material.specular_map, texture_coords)) * material.specular) diff --git a/engine/src/renderer/opengl/glutin_compat.rs b/engine/src/renderer/opengl/glutin_compat.rs new file mode 100644 index 0000000..cfd6ea7 --- /dev/null +++ b/engine/src/renderer/opengl/glutin_compat.rs @@ -0,0 +1,268 @@ +// Original file: +// https://github.com/rust-windowing/glutin/blob/ +// 0433af9018febe0696c485ed9d66c40dad41f2d4/glutin-winit/src/lib.rs +// +// Copyright © 2022 Kirill Chibisov +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the “Software”), to deal +// in the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +//! This library provides helpers for cross-platform [`glutin`] bootstrapping +//! with [`winit`]. + +#![deny(rust_2018_idioms)] +#![deny(rustdoc::broken_intra_doc_links)] +#![deny(clippy::all)] +#![deny(missing_debug_implementations)] +#![deny(missing_docs)] +#![cfg_attr(clippy, deny(warnings))] + +use glutin::config::{Config, ConfigTemplateBuilder}; +use glutin::display::{Display, DisplayApiPreference}; +use glutin::error::Error as GlutinError; +#[cfg(x11_platform)] +use glutin::platform::x11::X11GlConfigExt; +use glutin::prelude::*; +use raw_window_handle::{DisplayHandle, RawWindowHandle, WindowHandle}; + +use crate::windowing::window::CreationAttributes as WindowCreationAttributes; + +#[cfg(all(not(egl_backend), not(glx_backend), not(wgl_backend), not(cgl_backend)))] +compile_error!("Please select at least one api backend"); + +/// The helper to perform [`Display`] creation and OpenGL platform +/// bootstrapping with the help of [`winit`] with little to no platform specific +/// code. +/// +/// This is only required for the initial setup. If you want to create +/// additional windows just use the [`finalize_window`] function and the +/// configuration you've used either for the original window or picked with the +/// existing [`Display`]. +/// +/// [`winit`]: winit +/// [`Display`]: glutin::display::Display +#[derive(Default, Debug, Clone)] +pub struct DisplayBuilder +{ + preference: ApiPreference, + window_attributes: WindowCreationAttributes, +} + +impl DisplayBuilder +{ + /// Create new display builder. + pub fn new() -> Self + { + Default::default() + } + + /// The preference in picking the configuration. + #[allow(dead_code)] + pub fn with_preference(mut self, preference: ApiPreference) -> Self + { + self.preference = preference; + self + } + + /// The window attributes to use when building a window. + /// + /// By default no window is created. + pub fn with_window_attributes( + mut self, + window_creation_attrs: WindowCreationAttributes, + ) -> Self + { + self.window_attributes = window_creation_attrs; + self + } + + /// Initialize the OpenGL platform and create a compatible window to use + /// with it when the [`WindowAttributes`] was passed with + /// [`Self::with_window_attributes()`]. It's optional, since on some + /// platforms like `Android` it is not available early on, so you want to + /// find configuration and later use it with the [`finalize_window`]. + /// But if you don't care about such platform you can always pass + /// [`WindowAttributes`]. + /// + /// # Api-specific + /// + /// **WGL:** - [`WindowAttributes`] **must** be passed in + /// [`Self::with_window_attributes()`] if modern OpenGL(ES) is desired, + /// otherwise only builtin functions like `glClear` will be available. + pub fn build<ConfigPickerFn>( + self, + window_handle: Option<WindowHandle<'_>>, + display_handle: &DisplayHandle<'_>, + template_builder: ConfigTemplateBuilder, + config_picker_fn: ConfigPickerFn, + ) -> Result<(WindowCreationAttributes, Config), Error> + where + ConfigPickerFn: FnOnce(Box<dyn Iterator<Item = Config> + '_>) -> Option<Config>, + { + // XXX with WGL backend window should be created first. + let raw_window_handle = if cfg!(wgl_backend) { + let Some(window_handle) = window_handle else { + return Err(Error::WindowRequired); + }; + + Some(window_handle.as_raw()) + } else { + None + }; + + let gl_display = + create_display(display_handle, self.preference, raw_window_handle) + .map_err(Error::CreateDisplayFailed)?; + + // XXX the native window must be passed to config picker when WGL is used + // otherwise very limited OpenGL features will be supported. + #[cfg(wgl_backend)] + let template_builder = if let Some(raw_window_handle) = raw_window_handle { + template_builder.compatible_with_native_window(raw_window_handle) + } else { + template_builder + }; + + let template = template_builder.build(); + + // SAFETY: The RawWindowHandle passed on the config template + // (when cfg(wgl_backend)) will always point to a valid object since it is + // derived from the window_handle argument which when Some is a WindowHandle and + // WindowHandles always point to a valid object + let gl_configs = unsafe { gl_display.find_configs(template) } + .map_err(Error::FindConfigsFailed)?; + + let picked_gl_config = + config_picker_fn(gl_configs).ok_or(Error::NoConfigPicked)?; + + #[cfg(not(wgl_backend))] + let window_attrs = + { finalize_window_creation_attrs(self.window_attributes, &picked_gl_config) }; + + #[cfg(wgl_backend)] + let window_attrs = self.window_attributes; + + Ok((window_attrs, picked_gl_config)) + } +} + +#[derive(Debug, thiserror::Error)] +pub enum Error +{ + #[error("Failed to create display")] + CreateDisplayFailed(#[source] GlutinError), + + #[error("Failed to find configs")] + FindConfigsFailed(#[source] GlutinError), + + #[error("No config was picked by config picker function")] + NoConfigPicked, + + #[error("Window required for building display on current platform")] + WindowRequired, +} + +fn create_display( + display_handle: &DisplayHandle<'_>, + _api_preference: ApiPreference, + _raw_window_handle: Option<RawWindowHandle>, +) -> Result<Display, GlutinError> +{ + #[cfg(egl_backend)] + let _preference = DisplayApiPreference::Egl; + + #[cfg(glx_backend)] + let _preference = DisplayApiPreference::Glx(Box::new( + crate::windowing::window::platform::x11::register_xlib_error_hook, + )); + + #[cfg(cgl_backend)] + let _preference = DisplayApiPreference::Cgl; + + #[cfg(wgl_backend)] + let _preference = DisplayApiPreference::Wgl(_raw_window_handle); + + #[cfg(all(egl_backend, glx_backend))] + let _preference = match _api_preference { + ApiPreference::PreferEgl => DisplayApiPreference::EglThenGlx(Box::new( + crate::windowing::window::platform::x11::register_xlib_error_hook, + )), + ApiPreference::FallbackEgl => DisplayApiPreference::GlxThenEgl(Box::new( + crate::windowing::window::platform::x11::register_xlib_error_hook, + )), + }; + + #[cfg(all(wgl_backend, egl_backend))] + let _preference = match _api_preference { + ApiPreference::PreferEgl => DisplayApiPreference::EglThenWgl(_raw_window_handle), + ApiPreference::FallbackEgl => { + DisplayApiPreference::WglThenEgl(_raw_window_handle) + } + }; + + let handle = display_handle.as_raw(); + unsafe { Ok(Display::new(handle, _preference)?) } +} + +/// Finalize [`Window`] creation by applying the options from the [`Config`], be +/// aware that it could remove incompatible options from the window builder like +/// `transparency`, when the provided config doesn't support it. +/// +/// [`Window`]: winit::window::Window +/// [`Config`]: glutin::config::Config +#[cfg(not(wgl_backend))] +fn finalize_window_creation_attrs( + mut attributes: WindowCreationAttributes, + gl_config: &Config, +) -> WindowCreationAttributes +{ + // Disable transparency if the end config doesn't support it. + if gl_config.supports_transparency() == Some(false) { + attributes = attributes.with_transparent(false); + } + + #[cfg(x11_platform)] + let attributes = if let Some(x11_visual) = gl_config.x11_visual() { + attributes.with_x11_visual(x11_visual.visual_id() as _) + } else { + attributes + }; + + attributes +} + +/// Simplified version of the [`DisplayApiPreference`] which is used to simplify +/// cross platform window creation. +/// +/// To learn about platform differences the [`DisplayApiPreference`] variants. +/// +/// [`DisplayApiPreference`]: glutin::display::DisplayApiPreference +#[allow(dead_code)] +#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)] +pub enum ApiPreference +{ + /// Prefer `EGL` over system provider like `GLX` and `WGL`. + PreferEgl, + + /// Fallback to `EGL` when failed to create the system profile. + /// + /// This behavior is used by default. However consider using + /// [`Self::PreferEgl`] if you don't care about missing EGL features. + #[default] + FallbackEgl, +} diff --git a/engine/src/renderer/opengl/graphics_mesh.rs b/engine/src/renderer/opengl/graphics_mesh.rs new file mode 100644 index 0000000..9b929c0 --- /dev/null +++ b/engine/src/renderer/opengl/graphics_mesh.rs @@ -0,0 +1,120 @@ +use opengl_bindings::buffer::{Buffer as GlBuffer, Usage as GlBufferUsage}; +use opengl_bindings::vertex_array::{ + DataType as GlVertexArrayDataType, + VertexArray as GlVertexArray, +}; +use opengl_bindings::CurrentContextWithFns as GlCurrentContextWithFns; + +use crate::mesh::Mesh; +use crate::renderer::opengl::vertex::{ + AttributeComponentType as VertexAttributeComponentType, + Vertex as RendererVertex, +}; + +#[derive(Debug)] +pub struct GraphicsMesh +{ + /// Vertex and index buffer has to live as long as the vertex array + _vertex_buffer: GlBuffer<RendererVertex>, + pub index_buffer: Option<GlBuffer<u32>>, + pub element_cnt: u32, + pub vertex_arr: GlVertexArray, +} + +impl GraphicsMesh +{ + #[tracing::instrument(skip_all)] + pub fn new( + current_context: &GlCurrentContextWithFns<'_>, + mesh: &Mesh, + ) -> Result<Self, Error> + { + tracing::trace!( + "Creating vertex array, vertex buffer{}", + if mesh.indices().is_some() { + " and index buffer" + } else { + "" + } + ); + + let vertex_arr = GlVertexArray::new(current_context); + let vertex_buffer = GlBuffer::new(current_context); + + vertex_buffer + .store_mapped( + current_context, + mesh.vertices(), + GlBufferUsage::Static, + |vertex| RendererVertex { + pos: vertex.pos.into(), + texture_coords: vertex.texture_coords.into(), + normal: vertex.normal.into(), + }, + ) + .map_err(Error::StoreVerticesFailed)?; + + vertex_arr.bind_vertex_buffer(current_context, 0, &vertex_buffer, 0); + + let mut offset = 0u32; + + for attrib in RendererVertex::attrs() { + vertex_arr.enable_attrib(current_context, attrib.index); + + vertex_arr.set_attrib_format( + current_context, + attrib.index, + match attrib.component_type { + VertexAttributeComponentType::Float => GlVertexArrayDataType::Float, + }, + false, + offset, + ); + + vertex_arr.set_attrib_vertex_buf_binding(current_context, attrib.index, 0); + + offset += attrib.component_size * attrib.component_cnt as u32; + } + + if let Some(indices) = mesh.indices() { + let index_buffer = GlBuffer::new(current_context); + + index_buffer + .store(current_context, indices, GlBufferUsage::Static) + .map_err(Error::StoreIndicesFailed)?; + + vertex_arr.bind_element_buffer(current_context, &index_buffer); + + return Ok(Self { + _vertex_buffer: vertex_buffer, + index_buffer: Some(index_buffer), + element_cnt: indices + .len() + .try_into() + .expect("Mesh index count does not fit into a 32-bit unsigned int"), + vertex_arr, + }); + } + + Ok(Self { + _vertex_buffer: vertex_buffer, + index_buffer: None, + element_cnt: mesh + .vertices() + .len() + .try_into() + .expect("Mesh vertex count does not fit into a 32-bit unsigned int"), + vertex_arr, + }) + } +} + +#[derive(Debug, thiserror::Error)] +pub enum Error +{ + #[error("Failed to store vertices in vertex buffer")] + StoreVerticesFailed(#[source] opengl_bindings::buffer::Error), + + #[error("Failed to store indices in index buffer")] + StoreIndicesFailed(#[source] opengl_bindings::buffer::Error), +} diff --git a/engine/src/vertex.rs b/engine/src/renderer/opengl/vertex.rs index 897ee97..5a1593e 100644 --- a/engine/src/vertex.rs +++ b/engine/src/renderer/opengl/vertex.rs @@ -1,23 +1,18 @@ -use std::mem::size_of; +use safer_ffi::derive_ReprC; -use crate::util::builder; -use crate::vector::{Vec2, Vec3}; - -builder! { -#[builder(name = Builder, derives = (Debug, Default))] -#[derive(Debug, Clone, Default)] +#[derive(Debug, Clone)] +#[derive_ReprC] #[repr(C)] pub struct Vertex { - pos: Vec3<f32>, - texture_coords: Vec2<f32>, - normal: Vec3<f32>, -} + pub pos: opengl_bindings::data_types::Vec3<f32>, + pub texture_coords: opengl_bindings::data_types::Vec2<f32>, + pub normal: opengl_bindings::data_types::Vec3<f32>, } impl Vertex { - pub(crate) fn attrs() -> &'static [Attribute] + pub fn attrs() -> &'static [Attribute] { #[allow(clippy::cast_possible_truncation)] &[ @@ -43,15 +38,17 @@ impl Vertex } } -pub(crate) struct Attribute +#[derive(Debug)] +pub struct Attribute { - pub(crate) index: u32, - pub(crate) component_type: AttributeComponentType, - pub(crate) component_cnt: AttributeComponentCnt, - pub(crate) component_size: u32, + pub index: u32, + pub component_type: AttributeComponentType, + pub component_cnt: AttributeComponentCnt, + pub component_size: u32, } -pub(crate) enum AttributeComponentType +#[derive(Debug)] +pub enum AttributeComponentType { Float, } @@ -59,7 +56,7 @@ pub(crate) enum AttributeComponentType #[derive(Debug, Clone, Copy)] #[repr(u32)] #[allow(dead_code)] -pub(crate) enum AttributeComponentCnt +pub enum AttributeComponentCnt { One = 1, Two = 2, diff --git a/engine/src/texture.rs b/engine/src/texture.rs index f82b59d..d02b9ff 100644 --- a/engine/src/texture.rs +++ b/engine/src/texture.rs @@ -1,152 +1,37 @@ -use std::fmt::Display; -use std::path::Path; -use std::sync::atomic::{AtomicU32, Ordering}; - -use image::io::Reader as ImageReader; -use image::{DynamicImage, ImageError, Rgb, RgbImage}; - -use crate::color::Color; -use crate::data_types::dimens::Dimens; -use crate::opengl::texture::PixelDataFormat; - -static NEXT_ID: AtomicU32 = AtomicU32::new(0); - -mod reexports -{ - pub use crate::opengl::texture::{Filtering, Wrapping}; -} - -pub use reexports::*; +use crate::asset::Handle as AssetHandle; +use crate::image::Image; +use crate::builder; #[derive(Debug, Clone)] +#[non_exhaustive] pub struct Texture { - id: Id, - image: DynamicImage, - pixel_data_format: PixelDataFormat, - dimensions: Dimens<u32>, - properties: Properties, + pub asset_handle: AssetHandle<Image>, + pub properties: Properties, } impl Texture { - /// Opens a texture image. - /// - /// # Errors - /// Will return `Err` if: - /// - Opening the image fails - /// - The image data is not 8-bit/color RGB - #[allow(clippy::new_without_default)] - pub fn open(path: &Path) -> Result<Self, Error> - { - let image = ImageReader::open(path) - .map_err(Error::OpenImageFailed)? - .decode() - .map_err(Error::DecodeImageFailed)?; - - let pixel_data_format = match &image { - DynamicImage::ImageRgb8(_) => PixelDataFormat::Rgb8, - DynamicImage::ImageRgba8(_) => PixelDataFormat::Rgba8, - _ => { - return Err(Error::UnsupportedImageDataKind); - } - }; - - let dimensions = Dimens { - width: image.width(), - height: image.height(), - }; - - let id = NEXT_ID.fetch_add(1, Ordering::Relaxed); - - Ok(Self { - id: Id::new(id), - image, - pixel_data_format, - dimensions, - properties: Properties::default(), - }) - } - - #[must_use] - pub fn new_from_color(dimensions: &Dimens<u32>, color: &Color<u8>) -> Self + pub fn new(asset_handle: AssetHandle<Image>) -> Self { - let image = RgbImage::from_pixel( - dimensions.width, - dimensions.height, - Rgb([color.red, color.green, color.blue]), - ); - - let id = NEXT_ID.fetch_add(1, Ordering::Relaxed); - Self { - id: Id::new(id), - image: image.into(), - pixel_data_format: PixelDataFormat::Rgb8, - dimensions: *dimensions, + asset_handle, properties: Properties::default(), } } - #[must_use] - pub fn id(&self) -> Id - { - self.id - } - - #[must_use] - pub fn properties(&self) -> &Properties - { - &self.properties - } - - pub fn properties_mut(&mut self) -> &mut Properties - { - &mut self.properties - } - - #[must_use] - pub fn dimensions(&self) -> &Dimens<u32> - { - &self.dimensions - } - - #[must_use] - pub fn pixel_data_format(&self) -> PixelDataFormat - { - self.pixel_data_format - } - - #[must_use] - pub fn image(&self) -> &DynamicImage - { - &self.image - } -} - -impl Drop for Texture -{ - fn drop(&mut self) + pub fn with_properties( + asset_handle: AssetHandle<Image>, + properties: Properties, + ) -> Self { - NEXT_ID.fetch_sub(1, Ordering::Relaxed); + Self { asset_handle, properties } } } -/// Texture error. -#[derive(Debug, thiserror::Error)] -pub enum Error -{ - #[error("Failed to open texture image")] - OpenImageFailed(#[source] std::io::Error), - - #[error("Failed to decode texture image")] - DecodeImageFailed(#[source] ImageError), - - #[error("Unsupported image data kind")] - UnsupportedImageDataKind, -} - +builder! { /// Texture properties +#[builder(name = PropertiesBuilder, derives=(Debug, Clone))] #[derive(Debug, Clone)] #[non_exhaustive] pub struct Properties @@ -155,6 +40,15 @@ pub struct Properties pub magnifying_filter: Filtering, pub minifying_filter: Filtering, } +} + +impl Properties +{ + pub fn builder() -> PropertiesBuilder + { + PropertiesBuilder::default() + } +} impl Default for Properties { @@ -168,30 +62,29 @@ impl Default for Properties } } -/// Texture ID. -#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)] -pub struct Id -{ - id: u32, -} - -impl Id +impl Default for PropertiesBuilder { - fn new(id: u32) -> Self + fn default() -> Self { - Self { id } + Properties::default().into() } +} - pub(crate) fn into_inner(self) -> u32 - { - self.id - } +#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)] +#[non_exhaustive] +pub enum Filtering +{ + Nearest, + Linear, } -impl Display for Id +/// Texture wrapping. +#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)] +#[non_exhaustive] +pub enum Wrapping { - fn fmt(&self, formatter: &mut std::fmt::Formatter<'_>) -> std::fmt::Result - { - self.id.fmt(formatter) - } + Repeat, + MirroredRepeat, + ClampToEdge, + ClampToBorder, } diff --git a/engine/src/transform.rs b/engine/src/transform.rs index 5e5e296..7c0c941 100644 --- a/engine/src/transform.rs +++ b/engine/src/transform.rs @@ -2,14 +2,14 @@ use ecs::Component; use crate::vector::Vec3; -/// A position in 3D space. +/// A position in world space. #[derive(Debug, Default, Clone, Copy, Component)] -pub struct Position +pub struct WorldPosition { pub position: Vec3<f32>, } -impl From<Vec3<f32>> for Position +impl From<Vec3<f32>> for WorldPosition { fn from(position: Vec3<f32>) -> Self { diff --git a/engine/src/util.rs b/engine/src/util.rs index a505a38..9174734 100644 --- a/engine/src/util.rs +++ b/engine/src/util.rs @@ -1,3 +1,73 @@ +use ecs::util::VecExt; + +#[derive(Debug)] +pub struct MapVec<Key: Ord, Value> +{ + inner: Vec<(Key, Value)>, +} + +impl<Key: Ord, Value> MapVec<Key, Value> +{ + pub fn insert(&mut self, key: Key, value: Value) + { + self.inner + .insert_at_part_pt_by_key((key, value), |(a_key, _)| a_key); + } + + pub fn remove(&mut self, key: Key) -> Option<Value> + { + let index = self + .inner + .binary_search_by_key(&&key, |(a_key, _)| a_key) + .ok()?; + + let (_, value) = self.inner.remove(index); + + Some(value) + } + + pub fn get(&self, key: &Key) -> Option<&Value> + { + let index = self + .inner + .binary_search_by_key(&key, |(a_key, _)| a_key) + .ok()?; + + let Some((_, value)) = self.inner.get(index) else { + unreachable!(); // Reason: Index from binary search cannot be OOB + }; + + Some(value) + } + + pub fn get_mut(&mut self, key: &Key) -> Option<&mut Value> + { + let index = self + .inner + .binary_search_by_key(&key, |(a_key, _)| a_key) + .ok()?; + + let Some((_, value)) = self.inner.get_mut(index) else { + unreachable!(); // Reason: Index from binary search cannot be OOB + }; + + Some(value) + } + + pub fn values(&self) -> impl Iterator<Item = &Value> + { + self.inner.iter().map(|(_, value)| value) + } +} + +impl<Key: Ord, Value> Default for MapVec<Key, Value> +{ + fn default() -> Self + { + Self { inner: Vec::new() } + } +} + macro_rules! try_option { ($expr: expr) => { match $expr { @@ -9,9 +79,6 @@ macro_rules! try_option { }; } -use std::mem::ManuallyDrop; -use std::ops::{Deref, DerefMut}; - pub(crate) use try_option; macro_rules! or { @@ -26,6 +93,18 @@ macro_rules! or { pub(crate) use or; +#[macro_export] +macro_rules! expand_map_opt { + ($in: tt, no_occurance=($($no_occurance: tt)*), occurance=($($occurance: tt)*)) => { + $($occurance)* + }; + + (, no_occurance=($($no_occurance: tt)*), occurance=($($occurance: tt)*)) => { + $($no_occurance)* + }; +} + +#[macro_export] macro_rules! builder { ( $(#[doc = $doc: literal])* @@ -37,7 +116,8 @@ macro_rules! builder { $visibility: vis struct $name: ident { $( - $(#[$field_attr: meta])* + $(#[doc = $field_doc: literal])* + $(#[builder(skip_generate_fn$($field_skip_generate_fn: tt)?)])? $field_visibility: vis $field: ident: $field_type: ty, )* } @@ -47,7 +127,7 @@ macro_rules! builder { $visibility struct $name { $( - $(#[$field_attr])* + $(#[doc = $field_doc])* $field_visibility $field: $field_type, )* } @@ -63,12 +143,18 @@ macro_rules! builder { impl $builder_name { $( - #[must_use] - $visibility fn $field(mut self, $field: $field_type) -> Self - { - self.$field = $field; - self - } + $crate::expand_map_opt!( + $(true $($field_skip_generate_fn)?)?, + no_occurance=( + #[must_use] + $visibility fn $field(mut self, $field: $field_type) -> Self + { + self.$field = $field; + self + } + ), + occurance=() + ); )* #[must_use] @@ -83,6 +169,7 @@ macro_rules! builder { impl From<$name> for $builder_name { + #[allow(unused_variables)] fn from(built: $name) -> Self { Self { @@ -94,39 +181,3 @@ macro_rules! builder { } }; } - -pub(crate) use builder; - -/// Wrapper that ensures the contained value will never be dropped. -#[derive(Debug)] -pub struct NeverDrop<Value> -{ - value: ManuallyDrop<Value>, -} - -impl<Value> NeverDrop<Value> -{ - #[must_use] - pub fn new(value: Value) -> Self - { - Self { value: ManuallyDrop::new(value) } - } -} - -impl<Value> Deref for NeverDrop<Value> -{ - type Target = Value; - - fn deref(&self) -> &Self::Target - { - &self.value - } -} - -impl<Value> DerefMut for NeverDrop<Value> -{ - fn deref_mut(&mut self) -> &mut Self::Target - { - &mut self.value - } -} diff --git a/engine/src/window.rs b/engine/src/window.rs deleted file mode 100644 index ccc1b8d..0000000 --- a/engine/src/window.rs +++ /dev/null @@ -1,318 +0,0 @@ -use std::borrow::Cow; -use std::ffi::{CStr, CString}; - -use ecs::actions::Actions; -use ecs::extension::Collector as ExtensionCollector; -use ecs::sole::Single; -use ecs::Sole; -use glfw::WindowSize; - -use crate::data_types::dimens::Dimens; -use crate::event::{Conclude as ConcludeEvent, Start as StartEvent}; -use crate::vector::Vec2; - -mod reexports -{ - pub use glfw::window::{ - CursorMode, - Hint as CreationHint, - HintValue as CreationHintValue, - InputMode, - Key, - KeyModifiers, - KeyState, - }; -} - -pub use reexports::*; - -#[derive(Debug, Sole)] -/// Has to be dropped last since it holds the OpenGL context. -#[sole(drop_last)] -pub struct Window -{ - inner: glfw::Window, -} - -impl Window -{ - /// Returns a new Window builder. - #[must_use] - pub fn builder() -> Builder - { - Builder::default() - } - - /// Sets the value of a input mode. - /// - /// # Errors - /// Returns `Err` if the input mode is unsupported on the current system. - pub fn set_input_mode( - &self, - input_mode: InputMode, - enabled: bool, - ) -> Result<(), Error> - { - Ok(self.inner.set_input_mode(input_mode, enabled)?) - } - - /// Sets the cursor mode. - /// - /// # Errors - /// If a platform error occurs. - pub fn set_cursor_mode(&self, cursor_mode: CursorMode) -> Result<(), Error> - { - Ok(self.inner.set_cursor_mode(cursor_mode)?) - } - - /// Returns whether or not the window should close. Will return true when the user has - /// attempted to close the window. - #[must_use] - pub fn should_close(&self) -> bool - { - self.inner.should_close() - } - - /// Processes all pending events. - /// - /// # Errors - /// If a platform error occurs. - pub fn poll_events(&self) -> Result<(), Error> - { - Ok(self.inner.poll_events()?) - } - - /// Swaps the front and back buffers of the window. - /// - /// # Errors - /// Will return `Err` if a platform error occurs or if no OpenGL window context - /// is present. - pub fn swap_buffers(&self) -> Result<(), Error> - { - Ok(self.inner.swap_buffers()?) - } - - /// Returns the size of the window. - /// - /// # Errors - /// Will return `Err` if a platform error occurs. - pub fn size(&self) -> Result<Dimens<u32>, Error> - { - let size = self.inner.size()?; - - Ok(Dimens { - width: size.width, - height: size.height, - }) - } - - /// Returns the address of the specified OpenGL function, if it is supported by the - /// current OpenGL context. - /// - /// # Errors - /// Will return `Err` if a platform error occurs or if no current context has - /// been set. - /// - /// # Panics - /// Will panic if the `proc_name` argument contains a nul byte. - pub fn get_proc_address( - &self, - proc_name: &str, - ) -> Result<unsafe extern "C" fn(), Error> - { - let proc_name_c: Cow<CStr> = CStr::from_bytes_with_nul(proc_name.as_bytes()) - .map(Cow::Borrowed) - .or_else(|_| CString::new(proc_name).map(Cow::Owned)) - .expect("OpenGL function name contains a nul byte"); - - Ok(self.inner.get_proc_address(&proc_name_c)?) - } - - /// Makes the OpenGL context of the window current for the calling thread. - /// - /// # Errors - /// Will return `Err` if a platform error occurs or if no OpenGL context is - /// present. - pub fn make_context_current(&self) -> Result<(), Error> - { - Ok(self.inner.make_context_current()?) - } - - /// Sets the window's framebuffer size callback. - pub fn set_framebuffer_size_callback(&self, callback: impl Fn(Dimens<u32>) + 'static) - { - self.inner.set_framebuffer_size_callback(move |size| { - callback(Dimens { - width: size.width, - height: size.height, - }); - }); - } - - /// Sets the window's key size callback. - pub fn set_key_callback( - &self, - callback: impl Fn(Key, i32, KeyState, KeyModifiers) + 'static, - ) - { - self.inner.set_key_callback(callback); - } - - /// Sets the window's cursor position callback. - pub fn set_cursor_pos_callback(&self, callback: impl Fn(Vec2<f64>) + 'static) - { - self.inner - .set_cursor_pos_callback(move |pos| callback(Vec2 { x: pos.x, y: pos.y })); - } - - /// Sets the window's close callback. - pub fn set_close_callback(&self, callback: impl Fn() + 'static) - { - self.inner.set_close_callback(callback); - } - - /// Sets the window's focus callback. The callback is called when the window loses or - /// gains input focus. - pub fn set_focus_callback(&self, callback: impl Fn(bool) + 'static) - { - self.inner.set_focus_callback(callback); - } -} - -/// [`Window`] builder. -#[derive(Debug, Clone, Default)] -pub struct Builder -{ - inner: glfw::WindowBuilder, -} - -impl Builder -{ - #[must_use] - pub fn creation_hint(mut self, hint: CreationHint, value: CreationHintValue) -> Self - { - self.inner = self.inner.hint(hint, value); - - self - } - - /// Creates a new window. - /// - /// # Errors - /// Will return `Err` if the title contains a internal nul byte or if a platform error - /// occurs. - pub fn create(&self, size: Dimens<u32>, title: &str) -> Result<Window, Error> - { - let builder = self.inner.clone().hint( - CreationHint::OpenGLDebugContext, - CreationHintValue::Bool(cfg!(feature = "debug")), - ); - - let window = builder.create( - &WindowSize { - width: size.width, - height: size.height, - }, - title, - )?; - - Ok(Window { inner: window }) - } -} - -#[derive(Debug)] -pub struct Extension -{ - window_builder: Builder, - window_size: Dimens<u32>, - window_title: String, -} - -impl Extension -{ - #[must_use] - pub fn new(window_builder: Builder) -> Self - { - Self { window_builder, ..Default::default() } - } - - #[must_use] - pub fn window_size(mut self, window_size: Dimens<u32>) -> Self - { - self.window_size = window_size; - - self - } - - #[must_use] - pub fn window_title(mut self, window_title: impl Into<String>) -> Self - { - self.window_title = window_title.into(); - - self - } -} - -impl ecs::extension::Extension for Extension -{ - fn collect(self, mut collector: ExtensionCollector<'_>) - { - collector.add_system(StartEvent, initialize); - collector.add_system(ConcludeEvent, update); - - let window = self - .window_builder - .create(self.window_size, &self.window_title) - .unwrap(); - - window.set_cursor_mode(CursorMode::Normal).unwrap(); - - collector.add_sole(window).ok(); - } -} - -impl Default for Extension -{ - fn default() -> Self - { - Self { - window_builder: Builder::default(), - window_size: Dimens { width: 1920, height: 1080 }, - window_title: String::new(), - } - } -} - -#[derive(Debug, thiserror::Error)] -#[error(transparent)] -pub struct Error(glfw::Error); - -impl From<glfw::Error> for Error -{ - fn from(err: glfw::Error) -> Self - { - Self(err) - } -} - -fn initialize(window: Single<Window>, actions: Actions) -{ - let actions_weak_ref = actions.to_weak_ref(); - - window.set_close_callback(move || { - let actions_weak_ref = actions_weak_ref.clone(); - - let actions_ref = actions_weak_ref.access().expect("No world"); - - actions_ref.to_actions().stop(); - }); -} - -fn update(window: Single<Window>) -{ - window - .swap_buffers() - .expect("Failed to swap window buffers"); - - window.poll_events().expect("Failed to poll window events"); -} diff --git a/engine/src/windowing.rs b/engine/src/windowing.rs new file mode 100644 index 0000000..69adae9 --- /dev/null +++ b/engine/src/windowing.rs @@ -0,0 +1,669 @@ +use std::sync::atomic::{AtomicBool, Ordering}; +use std::sync::{Arc, Weak}; +use std::thread::{spawn, JoinHandle as ThreadJoinHandle}; + +use crossbeam_channel::{ + bounded as bounded_channel, + Receiver as ChannelReceiver, + Sender as ChannelSender, + TrySendError, +}; +use ecs::actions::Actions; +use ecs::component::Component; +use ecs::entity::obtainer::Obtainer as EntityObtainer; +use ecs::event::component::{Added, Changed, Removed}; +use ecs::pair::{ChildOf, Pair}; +use ecs::phase::{Phase, UPDATE as UPDATE_PHASE}; +use ecs::sole::Single; +use ecs::system::observer::Observe; +use ecs::uid::Uid; +use ecs::{declare_entity, Query, Sole}; +use raw_window_handle::{DisplayHandle, HandleError, HasDisplayHandle, WindowHandle}; +use winit::application::ApplicationHandler; +use winit::dpi::PhysicalPosition; +use winit::error::EventLoopError; +use winit::event::{DeviceEvent, DeviceId, StartCause, WindowEvent}; +use winit::event_loop::{ + ActiveEventLoop, + ControlFlow as EventLoopControlFlow, + EventLoop, + OwnedDisplayHandle, +}; +use winit::keyboard::PhysicalKey; +use winit::window::{Window as WinitWindow, WindowId as WinitWindowId}; + +use crate::data_types::dimens::Dimens; +use crate::util::MapVec; +use crate::vector::Vec2; +use crate::windowing::keyboard::{Key, KeyState, Keyboard, UnknownKeyCodeError}; +use crate::windowing::mouse::{ + Button as MouseButton, + ButtonState as MouseButtonState, + Buttons as MouseButtons, + Motion as MouseMotion, +}; +use crate::windowing::window::{ + Closed as WindowClosed, + CreationAttributes as WindowCreationAttributes, + CreationReady as WindowCreationReady, + CursorGrabMode, + Id as WindowId, + Window, +}; + +pub mod keyboard; +pub mod mouse; +pub mod window; + +const MESSAGE_FROM_APP_CHANNEL_CAP: usize = 128; + +const MESSAGE_TO_APP_CHANNEL_CAP: usize = 16; // Increase if more messages are added + +declare_entity!( + pub PHASE, + ( + Phase, + Pair::builder() + .relation::<ChildOf>() + .target_id(*UPDATE_PHASE) + .build() + ) +); + +#[derive(Debug, Default)] +#[non_exhaustive] +pub struct Extension {} + +impl ecs::extension::Extension for Extension +{ + fn collect(self, mut collector: ecs::extension::Collector<'_>) + { + collector.add_sole(Context::default()).ok(); + collector.add_sole(Keyboard::default()).ok(); + collector.add_sole(MouseMotion::default()).ok(); + collector.add_sole(MouseButtons::default()).ok(); + + collector.add_declared_entity(&PHASE); + + collector.add_system(*PHASE, update_stuff); + + collector.add_observer(handle_window_changed); + collector.add_observer(handle_window_removed); + collector.add_observer(handle_window_creation_ready); + } +} + +fn handle_window_creation_ready( + observe: Observe<Pair<Added, WindowCreationReady>>, + context: Single<Context>, +) +{ + for evt_match in &observe { + let Some(ent) = evt_match.get_entity() else { + unreachable!(); + }; + + if ent.has_component(Window::id()) || ent.has_component(WindowClosed::id()) { + continue; + } + + let Some(window_creation_attrs) = ent.get::<WindowCreationAttributes>() else { + unreachable!(); + }; + + context.try_send_message_to_app(MessageToApp::CreateWindow( + ent.uid(), + window_creation_attrs.clone(), + )); + } +} + +#[tracing::instrument(skip_all)] +fn update_stuff( + mut context: Single<Context>, + mut keyboard: Single<Keyboard>, + mut mouse_motion: Single<MouseMotion>, + mut mouse_buttons: Single<MouseButtons>, + mut actions: Actions, + entity_obtainer: EntityObtainer, +) +{ + keyboard.make_key_states_previous(); + mouse_buttons.make_states_previous(); + mouse_motion.position_delta = Vec2::default(); + + let Context { + ref message_from_app_receiver, + ref mut display_handle, + ref mut windows, + .. + } = *context; + + for message in message_from_app_receiver.try_iter() { + match message { + MessageFromApp::Init(new_display_handle) => { + *display_handle = Some(new_display_handle); + } + MessageFromApp::WindowCreated( + window_ent_id, + winit_window, + window_creation_attrs, + ) => { + actions.add_components( + window_ent_id, + (Window::new(&winit_window, &window_creation_attrs),), + ); + + actions.remove_comps::<(WindowCreationReady,)>(window_ent_id); + + tracing::debug!("Added window component to window entity"); + + windows.insert( + WindowId::from_inner(winit_window.id()), + (winit_window, window_ent_id), + ); + } + MessageFromApp::WindowResized(window_id, new_window_size) => { + let Some(window_ent_id) = + windows.get(&window_id).map(|(_, ent_id)| ent_id) + else { + continue; + }; + + let Some(window_ent) = entity_obtainer.get_entity(*window_ent_id) else { + continue; + }; + + let Some(mut window) = window_ent.get_mut::<Window>() else { + continue; + }; + + window.set_inner_size(new_window_size); + + window.set_changed(); + } + MessageFromApp::WindowCloseRequested(window_id) => { + let Some(window_ent_id) = + windows.get(&window_id).map(|(_, ent_id)| ent_id) + else { + tracing::error!( + wid = ?window_id, + "Window does not exist in windowing context" + ); + continue; + }; + + actions.remove_comps::<(Window,)>(*window_ent_id); + } + MessageFromApp::KeyboardKeyStateChanged(key, key_state) => { + keyboard.set_key_state(key, key_state); + } + MessageFromApp::MouseMoved { position_delta } => { + mouse_motion.position_delta += position_delta; + } + MessageFromApp::MouseButtonStateChanged(mouse_button, mouse_button_state) => { + mouse_buttons.set(mouse_button, mouse_button_state); + } + } + } +} + +fn handle_window_changed( + observe: Observe<'_, Pair<Changed, Window>>, + context: Single<Context>, +) +{ + for evt_match in &observe { + let window_ent_id = evt_match.id(); + + let window = evt_match.get_changed_comp(); + + let Some((winit_window, _)) = context.windows.get(&window.wid()) else { + tracing::error!( + wid = ?window.wid(), + entity_id = %window_ent_id, + "Window does not exist in windowing context", + ); + continue; + }; + + window.apply(winit_window); + + context.try_send_message_to_app(MessageToApp::SetWindowCursorGrabMode( + window.wid(), + window.cursor_grab_mode, + )); + } +} + +fn handle_window_removed( + observe: Observe<Pair<Removed, Window>>, + window_query: Query<(&Window,)>, + mut context: Single<Context>, + mut actions: Actions, +) +{ + for evt_match in &observe { + let window = evt_match.get_removed_comp(); + + context.windows.remove(window.wid()); + + actions.add_components(evt_match.id(), (WindowClosed,)); + } + + if window_query.iter().count() == 1 { + actions.stop(); + } +} + +#[derive(Debug, Sole)] +pub struct Context +{ + _thread: ThreadJoinHandle<()>, + is_dropped: Arc<AtomicBool>, + message_from_app_receiver: ChannelReceiver<MessageFromApp>, + message_to_app_sender: ChannelSender<MessageToApp>, + display_handle: Option<OwnedDisplayHandle>, + windows: MapVec<WindowId, (Arc<winit::window::Window>, Uid)>, +} + +impl Context +{ + pub fn display_handle(&self) -> Option<DisplayHandle<'_>> + { + let display_handle = self.display_handle.as_ref()?; + + display_handle.display_handle().ok() + } + + /// Returns the specified window as a window handle, if it exists. + /// + /// # Safety + /// The Window handle must only be used with thread safe APIs. + pub unsafe fn get_window_as_handle( + &self, + window_id: &WindowId, + ) -> Option<Result<WindowHandle<'_>, HandleError>> + { + self.windows.get(window_id).map(|(winit_window, _)| { + #[cfg(windows)] + { + use winit::platform::windows::WindowExtWindows; + + // SAFETY: I don't care + unsafe { winit_window.window_handle_any_thread() } + } + + #[cfg(not(windows))] + { + use raw_window_handle::HasWindowHandle; + + winit_window.window_handle() + } + }) + } + + fn try_send_message_to_app(&self, message: MessageToApp) + { + if let Err(err) = self.message_to_app_sender.try_send(message) { + let error = match &err { + TrySendError::Full(_) => TrySendError::Full(()), + TrySendError::Disconnected(_) => TrySendError::Disconnected(()), + }; + + let message = err.into_inner(); + + tracing::error!("Failed to send message {error}: {message:?}"); + } + } +} + +impl Default for Context +{ + fn default() -> Self + { + let is_dropped = Arc::new(AtomicBool::new(false)); + + let is_dropped_b = is_dropped.clone(); + + let (message_from_app_sender, message_from_app_receiver) = + bounded_channel::<MessageFromApp>(MESSAGE_FROM_APP_CHANNEL_CAP); + + let message_from_app_receiver_b = message_from_app_receiver.clone(); + + let (message_to_app_sender, message_to_app_receiver) = + bounded_channel::<MessageToApp>(MESSAGE_TO_APP_CHANNEL_CAP); + + Self { + _thread: spawn(move || { + let mut app = App { + message_from_app_sender, + message_from_app_receiver: message_from_app_receiver_b, + message_to_app_receiver, + is_dropped: is_dropped_b, + windows: MapVec::default(), + focused_window_id: None, + }; + + let event_loop = match create_event_loop() { + Ok(event_loop) => event_loop, + Err(err) => { + tracing::error!("Failed to create event loop: {err}"); + return; + } + }; + + event_loop.set_control_flow(EventLoopControlFlow::Poll); + + if let Err(err) = event_loop.run_app(&mut app) { + tracing::error!("Event loop error occurred: {err}"); + } + }), + is_dropped, + message_from_app_receiver, + message_to_app_sender, + display_handle: None, + windows: MapVec::default(), + } + } +} + +impl Drop for Context +{ + fn drop(&mut self) + { + self.is_dropped.store(true, Ordering::Relaxed); + } +} + +fn create_event_loop() -> Result<EventLoop<()>, EventLoopError> +{ + let mut event_loop_builder = EventLoop::builder(); + + #[cfg(any(x11_platform, wayland_platform))] + winit::platform::x11::EventLoopBuilderExtX11::with_any_thread( + &mut event_loop_builder, + true, + ); + + #[cfg(windows)] + winit::platform::windows::EventLoopBuilderExtWindows::with_any_thread( + &mut event_loop_builder, + true, + ); + + #[cfg(not(any(x11_platform, wayland_platform, windows)))] + compile_error!("Unsupported platform"); + + event_loop_builder.build() +} + +#[derive(Debug)] +enum MessageFromApp +{ + Init(OwnedDisplayHandle), + WindowCreated(Uid, Arc<WinitWindow>, WindowCreationAttributes), + WindowResized(WindowId, Dimens<u32>), + WindowCloseRequested(WindowId), + KeyboardKeyStateChanged(Key, KeyState), + MouseMoved + { + position_delta: Vec2<f64>, + }, + MouseButtonStateChanged(MouseButton, MouseButtonState), +} + +#[derive(Debug)] +enum MessageToApp +{ + CreateWindow(Uid, WindowCreationAttributes), + SetWindowCursorGrabMode(WindowId, CursorGrabMode), +} + +#[derive(Debug)] +struct App +{ + message_from_app_sender: ChannelSender<MessageFromApp>, + message_from_app_receiver: ChannelReceiver<MessageFromApp>, + message_to_app_receiver: ChannelReceiver<MessageToApp>, + is_dropped: Arc<AtomicBool>, + windows: MapVec<WindowId, (Weak<WinitWindow>, WindowSettings)>, + focused_window_id: Option<WindowId>, +} + +impl App +{ + fn handle_received_messages(&mut self, event_loop: &ActiveEventLoop) + { + for message in self.message_to_app_receiver.try_iter() { + match message { + MessageToApp::CreateWindow(window_ent_id, window_creation_attrs) => { + tracing::info!( + "Creating window with title {}", + window_creation_attrs.title() + ); + + let winit_window = Arc::new( + match event_loop + .create_window(window_creation_attrs.clone().into_inner()) + { + Ok(window) => window, + Err(err) => { + tracing::error!("Failed to create window: {err}"); + continue; + } + }, + ); + + tracing::info!("Created window has title {}", winit_window.title()); + + self.windows.insert( + WindowId::from_inner(winit_window.id()), + (Arc::downgrade(&winit_window), WindowSettings::default()), + ); + + self.send_message(MessageFromApp::WindowCreated( + window_ent_id, + winit_window, + window_creation_attrs, + )); + } + MessageToApp::SetWindowCursorGrabMode(window_id, cursor_grab_mode) => { + let Some((_, window_settings)) = self.windows.get_mut(&window_id) + else { + tracing::warn!( + window_id=?window_id, + "Cannot set window cursor grab mode. Window not found" + ); + + continue; + }; + + window_settings.cursor_grab_mode = cursor_grab_mode; + } + } + } + } + + fn send_message(&self, message: MessageFromApp) + { + if self.message_from_app_sender.is_full() { + tracing::warn!( + "Message channel is full! Dropping oldest message from channel" + ); + + self.message_from_app_receiver.try_recv().ok(); + } + + if let Err(err) = self.message_from_app_sender.try_send(message) { + let error = match &err { + TrySendError::Full(_) => TrySendError::Full(()), + TrySendError::Disconnected(_) => TrySendError::Disconnected(()), + }; + + let message = err.into_inner(); + + tracing::error!("Failed to send message {error}: {message:?}"); + } + } +} + +impl ApplicationHandler for App +{ + fn new_events(&mut self, event_loop: &ActiveEventLoop, cause: StartCause) + { + match cause { + StartCause::Init => { + self.send_message(MessageFromApp::Init( + event_loop.owned_display_handle(), + )); + } + StartCause::Poll => { + if self.is_dropped.load(Ordering::Relaxed) { + event_loop.exit(); + return; + } + + self.handle_received_messages(event_loop); + } + _ => {} + } + } + + fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) + { + for (window, _) in self.windows.values() { + let Some(window) = window.upgrade() else { + continue; + }; + + window.request_redraw(); + } + } + + fn resumed(&mut self, _event_loop: &ActiveEventLoop) {} + + fn window_event( + &mut self, + _event_loop: &ActiveEventLoop, + window_id: WinitWindowId, + event: WindowEvent, + ) + { + match event { + WindowEvent::Resized(new_window_size) => { + self.send_message(MessageFromApp::WindowResized( + WindowId::from_inner(window_id), + new_window_size.into(), + )); + } + WindowEvent::CloseRequested => { + self.send_message(MessageFromApp::WindowCloseRequested( + WindowId::from_inner(window_id), + )); + } + WindowEvent::KeyboardInput { + device_id: _, + event: keyboard_event, + is_synthetic: _, + } => { + if keyboard_event.repeat { + return; + } + + let key_code = match keyboard_event.physical_key { + PhysicalKey::Code(key_code) => key_code, + PhysicalKey::Unidentified(native_key) => { + tracing::warn!("Ignoring unidentified key: {native_key:?}"); + return; + } + }; + + let key: Key = match key_code.try_into() { + Ok(key) => key, + Err(UnknownKeyCodeError) => { + tracing::warn!("Ignoring key with unknown key code {key_code:?}"); + return; + } + }; + + self.send_message(MessageFromApp::KeyboardKeyStateChanged( + key, + keyboard_event.state.into(), + )); + } + WindowEvent::MouseInput { device_id: _, state, button } => { + self.send_message(MessageFromApp::MouseButtonStateChanged( + button.into(), + state.into(), + )); + } + WindowEvent::Focused(is_focused) => { + if is_focused { + self.focused_window_id = Some(WindowId::from_inner(window_id)); + } else { + self.focused_window_id = None; + } + } + _ => {} + } + } + + fn device_event( + &mut self, + _event_loop: &ActiveEventLoop, + _device_id: DeviceId, + device_event: DeviceEvent, + ) + { + match device_event { + DeviceEvent::MouseMotion { delta } => { + self.send_message(MessageFromApp::MouseMoved { + position_delta: Vec2 { x: delta.0, y: delta.1 }, + }); + + let Some(focused_window_id) = self.focused_window_id else { + return; + }; + + let Some((focused_window, focused_window_settings)) = + self.windows.get(&focused_window_id) + else { + tracing::error!( + window_id=?focused_window_id, + "Focused window not found" + ); + return; + }; + + if focused_window_settings.cursor_grab_mode != CursorGrabMode::Locked { + return; + } + + // TODO: This might need to be optimized + let Some(focused_window) = focused_window.upgrade() else { + return; + }; + + let focused_window_size = focused_window.inner_size(); + + if let Err(err) = focused_window.set_cursor_position(PhysicalPosition { + x: focused_window_size.width / 2, + y: focused_window_size.height / 2, + }) { + tracing::error!( + window_id=?focused_window_id, + "Failed to set cursor position in focused window: {err}" + ); + }; + } + _ => {} + } + } +} + +#[derive(Debug, Default)] +struct WindowSettings +{ + cursor_grab_mode: CursorGrabMode, +} diff --git a/engine/src/windowing/keyboard.rs b/engine/src/windowing/keyboard.rs new file mode 100644 index 0000000..e4fffe5 --- /dev/null +++ b/engine/src/windowing/keyboard.rs @@ -0,0 +1,763 @@ +use std::collections::HashMap; + +use ecs::Sole; + +#[derive(Debug, Default, Sole)] +pub struct Keyboard +{ + map: HashMap<Key, KeyData>, +} + +impl Keyboard +{ + #[must_use] + pub fn get_key_state(&self, key: Key) -> KeyState + { + let Some(key_data) = self.map.get(&key) else { + return KeyState::Released; + }; + + key_data.curr_state + } + + #[must_use] + pub fn get_prev_key_state(&self, key: Key) -> KeyState + { + let Some(key_data) = self.map.get(&key) else { + return KeyState::Released; + }; + + key_data.previous_state + } + + pub fn set_key_state(&mut self, key: Key, key_state: KeyState) + { + let key_data = self.map.entry(key).or_default(); + + key_data.curr_state = key_state; + } + + pub fn make_key_states_previous(&mut self) + { + for key_data in self.map.values_mut() { + key_data.previous_state = key_data.curr_state; + } + } +} + +#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)] +#[non_exhaustive] +pub enum Key +{ + /// <kbd>`</kbd> on a US keyboard. This is also called a backtick or grave. + /// This is the <kbd>半角</kbd>/<kbd>全角</kbd>/<kbd>漢字</kbd> + /// (hankaku/zenkaku/kanji) key on Japanese keyboards + Backquote, + /// Used for both the US <kbd>\\</kbd> (on the 101-key layout) and also for the key + /// located between the <kbd>"</kbd> and <kbd>Enter</kbd> keys on row C of the 102-, + /// 104- and 106-key layouts. + /// Labeled <kbd>#</kbd> on a UK (102) keyboard. + Backslash, + /// <kbd>[</kbd> on a US keyboard. + BracketLeft, + /// <kbd>]</kbd> on a US keyboard. + BracketRight, + /// <kbd>,</kbd> on a US keyboard. + Comma, + /// <kbd>0</kbd> on a US keyboard. + Digit0, + /// <kbd>1</kbd> on a US keyboard. + Digit1, + /// <kbd>2</kbd> on a US keyboard. + Digit2, + /// <kbd>3</kbd> on a US keyboard. + Digit3, + /// <kbd>4</kbd> on a US keyboard. + Digit4, + /// <kbd>5</kbd> on a US keyboard. + Digit5, + /// <kbd>6</kbd> on a US keyboard. + Digit6, + /// <kbd>7</kbd> on a US keyboard. + Digit7, + /// <kbd>8</kbd> on a US keyboard. + Digit8, + /// <kbd>9</kbd> on a US keyboard. + Digit9, + /// <kbd>=</kbd> on a US keyboard. + Equal, + /// Located between the left <kbd>Shift</kbd> and <kbd>Z</kbd> keys. + /// Labeled <kbd>\\</kbd> on a UK keyboard. + IntlBackslash, + /// Located between the <kbd>/</kbd> and right <kbd>Shift</kbd> keys. + /// Labeled <kbd>\\</kbd> (ro) on a Japanese keyboard. + IntlRo, + /// Located between the <kbd>=</kbd> and <kbd>Backspace</kbd> keys. + /// Labeled <kbd>¥</kbd> (yen) on a Japanese keyboard. <kbd>\\</kbd> on a + /// Russian keyboard. + IntlYen, + /// <kbd>a</kbd> on a US keyboard. + /// Labeled <kbd>q</kbd> on an AZERTY (e.g., French) keyboard. + A, + /// <kbd>b</kbd> on a US keyboard. + B, + /// <kbd>c</kbd> on a US keyboard. + C, + /// <kbd>d</kbd> on a US keyboard. + D, + /// <kbd>e</kbd> on a US keyboard. + E, + /// <kbd>f</kbd> on a US keyboard. + F, + /// <kbd>g</kbd> on a US keyboard. + G, + /// <kbd>h</kbd> on a US keyboard. + H, + /// <kbd>i</kbd> on a US keyboard. + I, + /// <kbd>j</kbd> on a US keyboard. + J, + /// <kbd>k</kbd> on a US keyboard. + K, + /// <kbd>l</kbd> on a US keyboard. + L, + /// <kbd>m</kbd> on a US keyboard. + M, + /// <kbd>n</kbd> on a US keyboard. + N, + /// <kbd>o</kbd> on a US keyboard. + O, + /// <kbd>p</kbd> on a US keyboard. + P, + /// <kbd>q</kbd> on a US keyboard. + /// Labeled <kbd>a</kbd> on an AZERTY (e.g., French) keyboard. + Q, + /// <kbd>r</kbd> on a US keyboard. + R, + /// <kbd>s</kbd> on a US keyboard. + S, + /// <kbd>t</kbd> on a US keyboard. + T, + /// <kbd>u</kbd> on a US keyboard. + U, + /// <kbd>v</kbd> on a US keyboard. + V, + /// <kbd>w</kbd> on a US keyboard. + /// Labeled <kbd>z</kbd> on an AZERTY (e.g., French) keyboard. + W, + /// <kbd>x</kbd> on a US keyboard. + X, + /// <kbd>y</kbd> on a US keyboard. + /// Labeled <kbd>z</kbd> on a QWERTZ (e.g., German) keyboard. + Y, + /// <kbd>z</kbd> on a US keyboard. + /// Labeled <kbd>w</kbd> on an AZERTY (e.g., French) keyboard, and <kbd>y</kbd> on a + /// QWERTZ (e.g., German) keyboard. + Z, + /// <kbd>-</kbd> on a US keyboard. + Minus, + /// <kbd>.</kbd> on a US keyboard. + Period, + /// <kbd>'</kbd> on a US keyboard. + Quote, + /// <kbd>;</kbd> on a US keyboard. + Semicolon, + /// <kbd>/</kbd> on a US keyboard. + Slash, + /// <kbd>Alt</kbd>, <kbd>Option</kbd>, or <kbd>⌥</kbd>. + AltLeft, + /// <kbd>Alt</kbd>, <kbd>Option</kbd>, or <kbd>⌥</kbd>. + /// This is labeled <kbd>AltGr</kbd> on many keyboard layouts. + AltRight, + /// <kbd>Backspace</kbd> or <kbd>⌫</kbd>. + /// Labeled <kbd>Delete</kbd> on Apple keyboards. + Backspace, + /// <kbd>CapsLock</kbd> or <kbd>⇪</kbd> + CapsLock, + /// The application context menu key, which is typically found between the right + /// <kbd>Super</kbd> key and the right <kbd>Control</kbd> key. + ContextMenu, + /// <kbd>Control</kbd> or <kbd>⌃</kbd> + ControlLeft, + /// <kbd>Control</kbd> or <kbd>⌃</kbd> + ControlRight, + /// <kbd>Enter</kbd> or <kbd>↵</kbd>. Labeled <kbd>Return</kbd> on Apple keyboards. + Enter, + /// The Windows, <kbd>⌘</kbd>, <kbd>Command</kbd>, or other OS symbol key. + SuperLeft, + /// The Windows, <kbd>⌘</kbd>, <kbd>Command</kbd>, or other OS symbol key. + SuperRight, + /// <kbd>Shift</kbd> or <kbd>⇧</kbd> + ShiftLeft, + /// <kbd>Shift</kbd> or <kbd>⇧</kbd> + ShiftRight, + /// <kbd> </kbd> (space) + Space, + /// <kbd>Tab</kbd> or <kbd>⇥</kbd> + Tab, + /// Japanese: <kbd>変</kbd> (henkan) + Convert, + /// Japanese: <kbd>カタカナ</kbd>/<kbd>ひらがな</kbd>/<kbd>ローマ字</kbd> + /// (katakana/hiragana/romaji) + KanaMode, + /// Korean: HangulMode <kbd>한/영</kbd> (han/yeong) + /// + /// Japanese (Mac keyboard): <kbd>か</kbd> (kana) + Lang1, + /// Korean: Hanja <kbd>한</kbd> (hanja) + /// + /// Japanese (Mac keyboard): <kbd>英</kbd> (eisu) + Lang2, + /// Japanese (word-processing keyboard): Katakana + Lang3, + /// Japanese (word-processing keyboard): Hiragana + Lang4, + /// Japanese (word-processing keyboard): Zenkaku/Hankaku + Lang5, + /// Japanese: <kbd>無変換</kbd> (muhenkan) + NonConvert, + /// <kbd>⌦</kbd>. The forward delete key. + /// Note that on Apple keyboards, the key labelled <kbd>Delete</kbd> on the main part + /// of the keyboard is encoded as [`Backspace`]. + /// + /// [`Backspace`]: Self::Backspace + Delete, + /// <kbd>Page Down</kbd>, <kbd>End</kbd>, or <kbd>↘</kbd> + End, + /// <kbd>Help</kbd>. Not present on standard PC keyboards. + Help, + /// <kbd>Home</kbd> or <kbd>↖</kbd> + Home, + /// <kbd>Insert</kbd> or <kbd>Ins</kbd>. Not present on Apple keyboards. + Insert, + /// <kbd>Page Down</kbd>, <kbd>PgDn</kbd>, or <kbd>⇟</kbd> + PageDown, + /// <kbd>Page Up</kbd>, <kbd>PgUp</kbd>, or <kbd>⇞</kbd> + PageUp, + /// <kbd>↓</kbd> + ArrowDown, + /// <kbd>←</kbd> + ArrowLeft, + /// <kbd>→</kbd> + ArrowRight, + /// <kbd>↑</kbd> + ArrowUp, + /// On the Mac, this is used for the numpad <kbd>Clear</kbd> key. + NumLock, + /// <kbd>0 Ins</kbd> on a keyboard. <kbd>0</kbd> on a phone or remote control + Numpad0, + /// <kbd>1 End</kbd> on a keyboard. <kbd>1</kbd> or <kbd>1 QZ</kbd> on a phone or + /// remote control + Numpad1, + /// <kbd>2 ↓</kbd> on a keyboard. <kbd>2 ABC</kbd> on a phone or remote control + Numpad2, + /// <kbd>3 PgDn</kbd> on a keyboard. <kbd>3 DEF</kbd> on a phone or remote control + Numpad3, + /// <kbd>4 ←</kbd> on a keyboard. <kbd>4 GHI</kbd> on a phone or remote control + Numpad4, + /// <kbd>5</kbd> on a keyboard. <kbd>5 JKL</kbd> on a phone or remote control + Numpad5, + /// <kbd>6 →</kbd> on a keyboard. <kbd>6 MNO</kbd> on a phone or remote control + Numpad6, + /// <kbd>7 Home</kbd> on a keyboard. <kbd>7 PQRS</kbd> or <kbd>7 PRS</kbd> on a phone + /// or remote control + Numpad7, + /// <kbd>8 ↑</kbd> on a keyboard. <kbd>8 TUV</kbd> on a phone or remote control + Numpad8, + /// <kbd>9 PgUp</kbd> on a keyboard. <kbd>9 WXYZ</kbd> or <kbd>9 WXY</kbd> on a phone + /// or remote control + Numpad9, + /// <kbd>+</kbd> + NumpadAdd, + /// Found on the Microsoft Natural Keyboard. + NumpadBackspace, + /// <kbd>C</kbd> or <kbd>A</kbd> (All Clear). Also for use with numpads that have a + /// <kbd>Clear</kbd> key that is separate from the <kbd>NumLock</kbd> key. On the + /// Mac, the numpad <kbd>Clear</kbd> key is encoded as [`NumLock`]. + /// + /// [`NumLock`]: Self::NumLock + NumpadClear, + /// <kbd>C</kbd> (Clear Entry) + NumpadClearEntry, + /// <kbd>,</kbd> (thousands separator). For locales where the thousands separator + /// is a "." (e.g., Brazil), this key may generate a <kbd>.</kbd>. + NumpadComma, + /// <kbd>. Del</kbd>. For locales where the decimal separator is "," (e.g., + /// Brazil), this key may generate a <kbd>,</kbd>. + NumpadDecimal, + /// <kbd>/</kbd> + NumpadDivide, + NumpadEnter, + /// <kbd>=</kbd> + NumpadEqual, + /// <kbd>#</kbd> on a phone or remote control device. This key is typically found + /// below the <kbd>9</kbd> key and to the right of the <kbd>0</kbd> key. + NumpadHash, + /// <kbd>M</kbd> Add current entry to the value stored in memory. + NumpadMemoryAdd, + /// <kbd>M</kbd> Clear the value stored in memory. + NumpadMemoryClear, + /// <kbd>M</kbd> Replace the current entry with the value stored in memory. + NumpadMemoryRecall, + /// <kbd>M</kbd> Replace the value stored in memory with the current entry. + NumpadMemoryStore, + /// <kbd>M</kbd> Subtract current entry from the value stored in memory. + NumpadMemorySubtract, + /// <kbd>*</kbd> on a keyboard. For use with numpads that provide mathematical + /// operations (<kbd>+</kbd>, <kbd>-</kbd> <kbd>*</kbd> and <kbd>/</kbd>). + /// + /// Use `NumpadStar` for the <kbd>*</kbd> key on phones and remote controls. + NumpadMultiply, + /// <kbd>(</kbd> Found on the Microsoft Natural Keyboard. + NumpadParenLeft, + /// <kbd>)</kbd> Found on the Microsoft Natural Keyboard. + NumpadParenRight, + /// <kbd>*</kbd> on a phone or remote control device. + /// + /// This key is typically found below the <kbd>7</kbd> key and to the left of + /// the <kbd>0</kbd> key. + /// + /// Use <kbd>"NumpadMultiply"</kbd> for the <kbd>*</kbd> key on + /// numeric keypads. + NumpadStar, + /// <kbd>-</kbd> + NumpadSubtract, + /// <kbd>Esc</kbd> or <kbd>⎋</kbd> + Escape, + /// <kbd>Fn</kbd> This is typically a hardware key that does not generate a separate + /// code. + Fn, + /// <kbd>FLock</kbd> or <kbd>FnLock</kbd>. Function Lock key. Found on the Microsoft + /// Natural Keyboard. + FnLock, + /// <kbd>PrtScr SysRq</kbd> or <kbd>Print Screen</kbd> + PrintScreen, + /// <kbd>Scroll Lock</kbd> + ScrollLock, + /// <kbd>Pause Break</kbd> + Pause, + /// Some laptops place this key to the left of the <kbd>↑</kbd> key. + /// + /// This also the "back" button (triangle) on Android. + BrowserBack, + BrowserFavorites, + /// Some laptops place this key to the right of the <kbd>↑</kbd> key. + BrowserForward, + /// The "home" button on Android. + BrowserHome, + BrowserRefresh, + BrowserSearch, + BrowserStop, + /// <kbd>Eject</kbd> or <kbd>⏏</kbd>. This key is placed in the function section on + /// some Apple keyboards. + Eject, + /// Sometimes labelled <kbd>My Computer</kbd> on the keyboard + LaunchApp1, + /// Sometimes labelled <kbd>Calculator</kbd> on the keyboard + LaunchApp2, + LaunchMail, + MediaPlayPause, + MediaSelect, + MediaStop, + MediaTrackNext, + MediaTrackPrevious, + /// This key is placed in the function section on some Apple keyboards, replacing the + /// <kbd>Eject</kbd> key. + Power, + Sleep, + AudioVolumeDown, + AudioVolumeMute, + AudioVolumeUp, + WakeUp, + // Legacy modifier key. Also called "Super" in certain places. + Meta, + // Legacy modifier key. + Hyper, + Turbo, + Abort, + Resume, + Suspend, + /// Found on Sun’s USB keyboard. + Again, + /// Found on Sun’s USB keyboard. + Copy, + /// Found on Sun’s USB keyboard. + Cut, + /// Found on Sun’s USB keyboard. + Find, + /// Found on Sun’s USB keyboard. + Open, + /// Found on Sun’s USB keyboard. + Paste, + /// Found on Sun’s USB keyboard. + Props, + /// Found on Sun’s USB keyboard. + Select, + /// Found on Sun’s USB keyboard. + Undo, + /// Use for dedicated <kbd>ひらがな</kbd> key found on some Japanese word processing + /// keyboards. + Hiragana, + /// Use for dedicated <kbd>カタカナ</kbd> key found on some Japanese word processing + /// keyboards. + Katakana, + /// General-purpose function key. + /// Usually found at the top of the keyboard. + F1, + /// General-purpose function key. + /// Usually found at the top of the keyboard. + F2, + /// General-purpose function key. + /// Usually found at the top of the keyboard. + F3, + /// General-purpose function key. + /// Usually found at the top of the keyboard. + F4, + /// General-purpose function key. + /// Usually found at the top of the keyboard. + F5, + /// General-purpose function key. + /// Usually found at the top of the keyboard. + F6, + /// General-purpose function key. + /// Usually found at the top of the keyboard. + F7, + /// General-purpose function key. + /// Usually found at the top of the keyboard. + F8, + /// General-purpose function key. + /// Usually found at the top of the keyboard. + F9, + /// General-purpose function key. + /// Usually found at the top of the keyboard. + F10, + /// General-purpose function key. + /// Usually found at the top of the keyboard. + F11, + /// General-purpose function key. + /// Usually found at the top of the keyboard. + F12, + /// General-purpose function key. + /// Usually found at the top of the keyboard. + F13, + /// General-purpose function key. + /// Usually found at the top of the keyboard. + F14, + /// General-purpose function key. + /// Usually found at the top of the keyboard. + F15, + /// General-purpose function key. + /// Usually found at the top of the keyboard. + F16, + /// General-purpose function key. + /// Usually found at the top of the keyboard. + F17, + /// General-purpose function key. + /// Usually found at the top of the keyboard. + F18, + /// General-purpose function key. + /// Usually found at the top of the keyboard. + F19, + /// General-purpose function key. + /// Usually found at the top of the keyboard. + F20, + /// General-purpose function key. + /// Usually found at the top of the keyboard. + F21, + /// General-purpose function key. + /// Usually found at the top of the keyboard. + F22, + /// General-purpose function key. + /// Usually found at the top of the keyboard. + F23, + /// General-purpose function key. + /// Usually found at the top of the keyboard. + F24, + /// General-purpose function key. + F25, + /// General-purpose function key. + F26, + /// General-purpose function key. + F27, + /// General-purpose function key. + F28, + /// General-purpose function key. + F29, + /// General-purpose function key. + F30, + /// General-purpose function key. + F31, + /// General-purpose function key. + F32, + /// General-purpose function key. + F33, + /// General-purpose function key. + F34, + /// General-purpose function key. + F35, +} + +impl TryFrom<winit::keyboard::KeyCode> for Key +{ + type Error = UnknownKeyCodeError; + + fn try_from(key_code: winit::keyboard::KeyCode) -> Result<Self, Self::Error> + { + match key_code { + winit::keyboard::KeyCode::Backquote => Ok(Self::Backquote), + winit::keyboard::KeyCode::Backslash => Ok(Self::Backslash), + winit::keyboard::KeyCode::BracketLeft => Ok(Self::BracketLeft), + winit::keyboard::KeyCode::BracketRight => Ok(Self::BracketRight), + winit::keyboard::KeyCode::Comma => Ok(Self::Comma), + winit::keyboard::KeyCode::Digit0 => Ok(Self::Digit0), + winit::keyboard::KeyCode::Digit1 => Ok(Self::Digit1), + winit::keyboard::KeyCode::Digit2 => Ok(Self::Digit2), + winit::keyboard::KeyCode::Digit3 => Ok(Self::Digit3), + winit::keyboard::KeyCode::Digit4 => Ok(Self::Digit4), + winit::keyboard::KeyCode::Digit5 => Ok(Self::Digit5), + winit::keyboard::KeyCode::Digit6 => Ok(Self::Digit6), + winit::keyboard::KeyCode::Digit7 => Ok(Self::Digit7), + winit::keyboard::KeyCode::Digit8 => Ok(Self::Digit8), + winit::keyboard::KeyCode::Digit9 => Ok(Self::Digit9), + winit::keyboard::KeyCode::Equal => Ok(Self::Equal), + winit::keyboard::KeyCode::IntlBackslash => Ok(Self::IntlBackslash), + winit::keyboard::KeyCode::IntlRo => Ok(Self::IntlRo), + winit::keyboard::KeyCode::IntlYen => Ok(Self::IntlYen), + winit::keyboard::KeyCode::KeyA => Ok(Self::A), + winit::keyboard::KeyCode::KeyB => Ok(Self::B), + winit::keyboard::KeyCode::KeyC => Ok(Self::C), + winit::keyboard::KeyCode::KeyD => Ok(Self::D), + winit::keyboard::KeyCode::KeyE => Ok(Self::E), + winit::keyboard::KeyCode::KeyF => Ok(Self::F), + winit::keyboard::KeyCode::KeyG => Ok(Self::G), + winit::keyboard::KeyCode::KeyH => Ok(Self::H), + winit::keyboard::KeyCode::KeyI => Ok(Self::I), + winit::keyboard::KeyCode::KeyJ => Ok(Self::J), + winit::keyboard::KeyCode::KeyK => Ok(Self::K), + winit::keyboard::KeyCode::KeyL => Ok(Self::L), + winit::keyboard::KeyCode::KeyM => Ok(Self::M), + winit::keyboard::KeyCode::KeyN => Ok(Self::N), + winit::keyboard::KeyCode::KeyO => Ok(Self::O), + winit::keyboard::KeyCode::KeyP => Ok(Self::P), + winit::keyboard::KeyCode::KeyQ => Ok(Self::Q), + winit::keyboard::KeyCode::KeyR => Ok(Self::R), + winit::keyboard::KeyCode::KeyS => Ok(Self::S), + winit::keyboard::KeyCode::KeyT => Ok(Self::T), + winit::keyboard::KeyCode::KeyU => Ok(Self::U), + winit::keyboard::KeyCode::KeyV => Ok(Self::V), + winit::keyboard::KeyCode::KeyW => Ok(Self::W), + winit::keyboard::KeyCode::KeyX => Ok(Self::X), + winit::keyboard::KeyCode::KeyY => Ok(Self::Y), + winit::keyboard::KeyCode::KeyZ => Ok(Self::Z), + winit::keyboard::KeyCode::Minus => Ok(Self::Minus), + winit::keyboard::KeyCode::Period => Ok(Self::Period), + winit::keyboard::KeyCode::Quote => Ok(Self::Quote), + winit::keyboard::KeyCode::Semicolon => Ok(Self::Semicolon), + winit::keyboard::KeyCode::Slash => Ok(Self::Slash), + winit::keyboard::KeyCode::AltLeft => Ok(Self::AltLeft), + winit::keyboard::KeyCode::AltRight => Ok(Self::AltRight), + winit::keyboard::KeyCode::Backspace => Ok(Self::Backspace), + winit::keyboard::KeyCode::CapsLock => Ok(Self::CapsLock), + winit::keyboard::KeyCode::ContextMenu => Ok(Self::ContextMenu), + winit::keyboard::KeyCode::ControlLeft => Ok(Self::ControlLeft), + winit::keyboard::KeyCode::ControlRight => Ok(Self::ControlRight), + winit::keyboard::KeyCode::Enter => Ok(Self::Enter), + winit::keyboard::KeyCode::SuperLeft => Ok(Self::SuperLeft), + winit::keyboard::KeyCode::SuperRight => Ok(Self::SuperRight), + winit::keyboard::KeyCode::ShiftLeft => Ok(Self::ShiftLeft), + winit::keyboard::KeyCode::ShiftRight => Ok(Self::ShiftRight), + winit::keyboard::KeyCode::Space => Ok(Self::Space), + winit::keyboard::KeyCode::Tab => Ok(Self::Tab), + winit::keyboard::KeyCode::Convert => Ok(Self::Convert), + winit::keyboard::KeyCode::KanaMode => Ok(Self::KanaMode), + winit::keyboard::KeyCode::Lang1 => Ok(Self::Lang1), + winit::keyboard::KeyCode::Lang2 => Ok(Self::Lang2), + winit::keyboard::KeyCode::Lang3 => Ok(Self::Lang3), + winit::keyboard::KeyCode::Lang4 => Ok(Self::Lang4), + winit::keyboard::KeyCode::Lang5 => Ok(Self::Lang5), + winit::keyboard::KeyCode::NonConvert => Ok(Self::NonConvert), + winit::keyboard::KeyCode::Delete => Ok(Self::Delete), + winit::keyboard::KeyCode::End => Ok(Self::End), + winit::keyboard::KeyCode::Help => Ok(Self::Help), + winit::keyboard::KeyCode::Home => Ok(Self::Home), + winit::keyboard::KeyCode::Insert => Ok(Self::Insert), + winit::keyboard::KeyCode::PageDown => Ok(Self::PageDown), + winit::keyboard::KeyCode::PageUp => Ok(Self::PageUp), + winit::keyboard::KeyCode::ArrowDown => Ok(Self::ArrowDown), + winit::keyboard::KeyCode::ArrowLeft => Ok(Self::ArrowLeft), + winit::keyboard::KeyCode::ArrowRight => Ok(Self::ArrowRight), + winit::keyboard::KeyCode::ArrowUp => Ok(Self::ArrowUp), + winit::keyboard::KeyCode::NumLock => Ok(Self::NumLock), + winit::keyboard::KeyCode::Numpad0 => Ok(Self::Numpad0), + winit::keyboard::KeyCode::Numpad1 => Ok(Self::Numpad1), + winit::keyboard::KeyCode::Numpad2 => Ok(Self::Numpad2), + winit::keyboard::KeyCode::Numpad3 => Ok(Self::Numpad3), + winit::keyboard::KeyCode::Numpad4 => Ok(Self::Numpad4), + winit::keyboard::KeyCode::Numpad5 => Ok(Self::Numpad5), + winit::keyboard::KeyCode::Numpad6 => Ok(Self::Numpad6), + winit::keyboard::KeyCode::Numpad7 => Ok(Self::Numpad7), + winit::keyboard::KeyCode::Numpad8 => Ok(Self::Numpad8), + winit::keyboard::KeyCode::Numpad9 => Ok(Self::Numpad9), + winit::keyboard::KeyCode::NumpadAdd => Ok(Self::NumpadAdd), + winit::keyboard::KeyCode::NumpadBackspace => Ok(Self::NumpadBackspace), + winit::keyboard::KeyCode::NumpadClear => Ok(Self::NumpadClear), + winit::keyboard::KeyCode::NumpadClearEntry => Ok(Self::NumpadClearEntry), + winit::keyboard::KeyCode::NumpadComma => Ok(Self::NumpadComma), + winit::keyboard::KeyCode::NumpadDecimal => Ok(Self::NumpadDecimal), + winit::keyboard::KeyCode::NumpadDivide => Ok(Self::NumpadDivide), + winit::keyboard::KeyCode::NumpadEnter => Ok(Self::NumpadEnter), + winit::keyboard::KeyCode::NumpadEqual => Ok(Self::NumpadEqual), + winit::keyboard::KeyCode::NumpadHash => Ok(Self::NumpadHash), + winit::keyboard::KeyCode::NumpadMemoryAdd => Ok(Self::NumpadMemoryAdd), + winit::keyboard::KeyCode::NumpadMemoryClear => Ok(Self::NumpadMemoryClear), + winit::keyboard::KeyCode::NumpadMemoryRecall => Ok(Self::NumpadMemoryRecall), + winit::keyboard::KeyCode::NumpadMemoryStore => Ok(Self::NumpadMemoryStore), + winit::keyboard::KeyCode::NumpadMemorySubtract => { + Ok(Self::NumpadMemorySubtract) + } + winit::keyboard::KeyCode::NumpadMultiply => Ok(Self::NumpadMultiply), + winit::keyboard::KeyCode::NumpadParenLeft => Ok(Self::NumpadParenLeft), + winit::keyboard::KeyCode::NumpadParenRight => Ok(Self::NumpadParenRight), + winit::keyboard::KeyCode::NumpadStar => Ok(Self::NumpadStar), + winit::keyboard::KeyCode::NumpadSubtract => Ok(Self::NumpadSubtract), + winit::keyboard::KeyCode::Escape => Ok(Self::Escape), + winit::keyboard::KeyCode::Fn => Ok(Self::Fn), + winit::keyboard::KeyCode::FnLock => Ok(Self::FnLock), + winit::keyboard::KeyCode::PrintScreen => Ok(Self::PrintScreen), + winit::keyboard::KeyCode::ScrollLock => Ok(Self::ScrollLock), + winit::keyboard::KeyCode::Pause => Ok(Self::Pause), + winit::keyboard::KeyCode::BrowserBack => Ok(Self::BrowserBack), + winit::keyboard::KeyCode::BrowserFavorites => Ok(Self::BrowserFavorites), + winit::keyboard::KeyCode::BrowserForward => Ok(Self::BrowserForward), + winit::keyboard::KeyCode::BrowserHome => Ok(Self::BrowserHome), + winit::keyboard::KeyCode::BrowserRefresh => Ok(Self::BrowserRefresh), + winit::keyboard::KeyCode::BrowserSearch => Ok(Self::BrowserSearch), + winit::keyboard::KeyCode::BrowserStop => Ok(Self::BrowserStop), + winit::keyboard::KeyCode::Eject => Ok(Self::Eject), + winit::keyboard::KeyCode::LaunchApp1 => Ok(Self::LaunchApp1), + winit::keyboard::KeyCode::LaunchApp2 => Ok(Self::LaunchApp2), + winit::keyboard::KeyCode::LaunchMail => Ok(Self::LaunchMail), + winit::keyboard::KeyCode::MediaPlayPause => Ok(Self::MediaPlayPause), + winit::keyboard::KeyCode::MediaSelect => Ok(Self::MediaSelect), + winit::keyboard::KeyCode::MediaStop => Ok(Self::MediaStop), + winit::keyboard::KeyCode::MediaTrackNext => Ok(Self::MediaTrackNext), + winit::keyboard::KeyCode::MediaTrackPrevious => Ok(Self::MediaTrackPrevious), + winit::keyboard::KeyCode::Power => Ok(Self::Power), + winit::keyboard::KeyCode::Sleep => Ok(Self::Sleep), + winit::keyboard::KeyCode::AudioVolumeDown => Ok(Self::AudioVolumeDown), + winit::keyboard::KeyCode::AudioVolumeMute => Ok(Self::AudioVolumeMute), + winit::keyboard::KeyCode::AudioVolumeUp => Ok(Self::AudioVolumeUp), + winit::keyboard::KeyCode::WakeUp => Ok(Self::WakeUp), + winit::keyboard::KeyCode::Meta => Ok(Self::Meta), + winit::keyboard::KeyCode::Hyper => Ok(Self::Hyper), + winit::keyboard::KeyCode::Turbo => Ok(Self::Turbo), + winit::keyboard::KeyCode::Abort => Ok(Self::Abort), + winit::keyboard::KeyCode::Resume => Ok(Self::Resume), + winit::keyboard::KeyCode::Suspend => Ok(Self::Suspend), + winit::keyboard::KeyCode::Again => Ok(Self::Again), + winit::keyboard::KeyCode::Copy => Ok(Self::Copy), + winit::keyboard::KeyCode::Cut => Ok(Self::Cut), + winit::keyboard::KeyCode::Find => Ok(Self::Find), + winit::keyboard::KeyCode::Open => Ok(Self::Open), + winit::keyboard::KeyCode::Paste => Ok(Self::Paste), + winit::keyboard::KeyCode::Props => Ok(Self::Props), + winit::keyboard::KeyCode::Select => Ok(Self::Select), + winit::keyboard::KeyCode::Undo => Ok(Self::Undo), + winit::keyboard::KeyCode::Hiragana => Ok(Self::Hiragana), + winit::keyboard::KeyCode::Katakana => Ok(Self::Katakana), + winit::keyboard::KeyCode::F1 => Ok(Self::F1), + winit::keyboard::KeyCode::F2 => Ok(Self::F2), + winit::keyboard::KeyCode::F3 => Ok(Self::F3), + winit::keyboard::KeyCode::F4 => Ok(Self::F4), + winit::keyboard::KeyCode::F5 => Ok(Self::F5), + winit::keyboard::KeyCode::F6 => Ok(Self::F6), + winit::keyboard::KeyCode::F7 => Ok(Self::F7), + winit::keyboard::KeyCode::F8 => Ok(Self::F8), + winit::keyboard::KeyCode::F9 => Ok(Self::F9), + winit::keyboard::KeyCode::F10 => Ok(Self::F10), + winit::keyboard::KeyCode::F11 => Ok(Self::F11), + winit::keyboard::KeyCode::F12 => Ok(Self::F12), + winit::keyboard::KeyCode::F13 => Ok(Self::F13), + winit::keyboard::KeyCode::F14 => Ok(Self::F14), + winit::keyboard::KeyCode::F15 => Ok(Self::F15), + winit::keyboard::KeyCode::F16 => Ok(Self::F16), + winit::keyboard::KeyCode::F17 => Ok(Self::F17), + winit::keyboard::KeyCode::F18 => Ok(Self::F18), + winit::keyboard::KeyCode::F19 => Ok(Self::F19), + winit::keyboard::KeyCode::F20 => Ok(Self::F20), + winit::keyboard::KeyCode::F21 => Ok(Self::F21), + winit::keyboard::KeyCode::F22 => Ok(Self::F22), + winit::keyboard::KeyCode::F23 => Ok(Self::F23), + winit::keyboard::KeyCode::F24 => Ok(Self::F24), + winit::keyboard::KeyCode::F25 => Ok(Self::F25), + winit::keyboard::KeyCode::F26 => Ok(Self::F26), + winit::keyboard::KeyCode::F27 => Ok(Self::F27), + winit::keyboard::KeyCode::F28 => Ok(Self::F28), + winit::keyboard::KeyCode::F29 => Ok(Self::F29), + winit::keyboard::KeyCode::F30 => Ok(Self::F30), + winit::keyboard::KeyCode::F31 => Ok(Self::F31), + winit::keyboard::KeyCode::F32 => Ok(Self::F32), + winit::keyboard::KeyCode::F33 => Ok(Self::F33), + winit::keyboard::KeyCode::F34 => Ok(Self::F34), + winit::keyboard::KeyCode::F35 => Ok(Self::F35), + _ => Err(UnknownKeyCodeError), + } + } +} + +#[derive(Debug, thiserror::Error)] +#[error("Unknown key code")] +pub struct UnknownKeyCodeError; + +#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)] +pub enum KeyState +{ + Pressed, + Released, +} + +impl KeyState +{ + #[must_use] + #[inline] + pub fn is_pressed(&self) -> bool + { + matches!(self, Self::Pressed) + } + + #[must_use] + #[inline] + pub fn is_released(&self) -> bool + { + matches!(self, Self::Released) + } +} + +impl From<winit::event::ElementState> for KeyState +{ + fn from(element_state: winit::event::ElementState) -> Self + { + match element_state { + winit::event::ElementState::Pressed => Self::Pressed, + winit::event::ElementState::Released => Self::Released, + } + } +} + +#[derive(Debug)] +struct KeyData +{ + curr_state: KeyState, + previous_state: KeyState, +} + +impl Default for KeyData +{ + fn default() -> Self + { + KeyData { + curr_state: KeyState::Released, + previous_state: KeyState::Released, + } + } +} diff --git a/engine/src/windowing/mouse.rs b/engine/src/windowing/mouse.rs new file mode 100644 index 0000000..1afe594 --- /dev/null +++ b/engine/src/windowing/mouse.rs @@ -0,0 +1,136 @@ +use std::collections::HashMap; + +use ecs::Sole; + +use crate::vector::Vec2; + +#[derive(Debug, Default, Clone, Sole)] +#[non_exhaustive] +pub struct Motion +{ + pub position_delta: Vec2<f64>, +} + +/// Mouse buttons. +#[derive(Debug, Default, Sole)] +pub struct Buttons +{ + map: HashMap<Button, ButtonData>, +} + +impl Buttons +{ + pub fn get(&self, button: Button) -> ButtonState + { + let Some(button_data) = self.map.get(&button) else { + return ButtonState::Released; + }; + + button_data.current_state + } + + pub fn get_previous(&self, button: Button) -> ButtonState + { + let Some(button_data) = self.map.get(&button) else { + return ButtonState::Released; + }; + + button_data.previous_state + } + + pub fn set(&mut self, button: Button, button_state: ButtonState) + { + let button_data = self.map.entry(button).or_default(); + + button_data.current_state = button_state; + } + + pub(crate) fn make_states_previous(&mut self) + { + for button_data in self.map.values_mut() { + button_data.previous_state = button_data.current_state; + } + } +} + +#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)] +pub enum Button +{ + Left, + Right, + Middle, + Back, + Forward, + Other(u16), +} + +impl From<winit::event::MouseButton> for Button +{ + fn from(mouse_button: winit::event::MouseButton) -> Self + { + match mouse_button { + winit::event::MouseButton::Left => Self::Left, + winit::event::MouseButton::Right => Self::Right, + winit::event::MouseButton::Middle => Self::Middle, + winit::event::MouseButton::Back => Self::Back, + winit::event::MouseButton::Forward => Self::Forward, + winit::event::MouseButton::Other(other_mouse_button) => { + Self::Other(other_mouse_button) + } + } + } +} + +/// Mouse button state. +#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)] +pub enum ButtonState +{ + Pressed, + Released, +} + +impl ButtonState +{ + #[must_use] + #[inline] + pub fn is_pressed(&self) -> bool + { + matches!(self, Self::Pressed) + } + + #[must_use] + #[inline] + pub fn is_released(&self) -> bool + { + matches!(self, Self::Released) + } +} + +impl From<winit::event::ElementState> for ButtonState +{ + fn from(element_state: winit::event::ElementState) -> Self + { + match element_state { + winit::event::ElementState::Pressed => Self::Pressed, + winit::event::ElementState::Released => Self::Released, + } + } +} + +#[derive(Debug)] +struct ButtonData +{ + current_state: ButtonState, + previous_state: ButtonState, +} + +impl Default for ButtonData +{ + fn default() -> Self + { + Self { + current_state: ButtonState::Released, + previous_state: ButtonState::Released, + } + } +} diff --git a/engine/src/windowing/window.rs b/engine/src/windowing/window.rs new file mode 100644 index 0000000..79b2102 --- /dev/null +++ b/engine/src/windowing/window.rs @@ -0,0 +1,171 @@ +use std::borrow::Cow; + +use ecs::Component; + +use crate::data_types::dimens::Dimens; + +pub mod platform; + +#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)] +pub struct Id +{ + inner: winit::window::WindowId, +} + +impl Id +{ + pub(crate) fn from_inner(inner: winit::window::WindowId) -> Self + { + Self { inner } + } +} + +macro_rules! impl_creation_attributes_field_fns { + ($field: ident, ($($getter_ret_pre: tt)?), $getter_ret_type: ty, $field_type: ty) => { + impl CreationAttributes + { + pub fn $field(&self) -> $getter_ret_type + { + $($getter_ret_pre)? self.attrs.$field + } + + paste::paste! { + pub fn [<with_ $field>](mut self, $field: impl Into<$field_type>) -> Self { + self.attrs.$field = $field.into(); + self + } + } + } + }; +} + +#[derive(Debug, Component, Clone)] +#[non_exhaustive] +pub struct CreationAttributes +{ + attrs: winit::window::WindowAttributes, +} + +impl_creation_attributes_field_fns!(title, (&), &str, String); +impl_creation_attributes_field_fns!(transparent, (), bool, bool); + +impl CreationAttributes +{ + #[cfg(target_os = "linux")] + pub fn with_x11_visual(mut self, visual_id: XVisualID) -> Self + { + use winit::platform::x11::WindowAttributesExtX11; + + self.attrs = self.attrs.with_x11_visual(visual_id); + + self + } +} + +impl CreationAttributes +{ + pub(crate) fn into_inner(self) -> winit::window::WindowAttributes + { + self.attrs + } +} + +impl Default for CreationAttributes +{ + fn default() -> Self + { + CreationAttributes { + attrs: winit::window::WindowAttributes::default().with_title("Application"), + } + } +} + +#[derive(Debug, Component, Clone, Copy)] +pub struct CreationReady; + +#[derive(Debug, Component)] +#[non_exhaustive] +pub struct Window +{ + wid: Id, + pub title: Cow<'static, str>, + pub cursor_visible: bool, + pub cursor_grab_mode: CursorGrabMode, + inner_size: Dimens<u32>, +} + +impl Window +{ + pub fn wid(&self) -> Id + { + self.wid + } + + pub fn inner_size(&self) -> &Dimens<u32> + { + &self.inner_size + } + + pub(crate) fn new( + winit_window: &winit::window::Window, + creation_attrs: &CreationAttributes, + ) -> Self + { + Self { + wid: Id::from_inner(winit_window.id()), + title: creation_attrs.title().to_string().into(), + cursor_visible: true, + cursor_grab_mode: CursorGrabMode::None, + inner_size: winit_window.inner_size().into(), + } + } + + pub(crate) fn apply(&self, winit_window: &winit::window::Window) + { + winit_window.set_title(&self.title); + winit_window.set_cursor_visible(self.cursor_visible); + } + + pub(crate) fn set_inner_size(&mut self, inner_size: Dimens<u32>) + { + self.inner_size = inner_size; + } +} + +#[derive(Debug, Component)] +pub struct Closed; + +#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)] +pub enum CursorGrabMode +{ + #[default] + None, + + /// The cursor is locked to a specific position in the window. + Locked, +} + +/// A unique identifier for an X11 visual. +pub type XVisualID = u32; + +impl<P> From<winit::dpi::PhysicalSize<P>> for Dimens<P> +{ + fn from(size: winit::dpi::PhysicalSize<P>) -> Self + { + Self { + width: size.width, + height: size.height, + } + } +} + +impl<P> From<Dimens<P>> for winit::dpi::PhysicalSize<P> +{ + fn from(dimens: Dimens<P>) -> Self + { + Self { + width: dimens.width, + height: dimens.height, + } + } +} diff --git a/engine/src/windowing/window/platform.rs b/engine/src/windowing/window/platform.rs new file mode 100644 index 0000000..f3908a2 --- /dev/null +++ b/engine/src/windowing/window/platform.rs @@ -0,0 +1,12 @@ +#[cfg(x11_platform)] +pub mod x11 +{ + use std::ffi::c_void; + + pub type XlibErrorHook = Box<dyn Fn(*mut c_void, *mut c_void) -> bool + Send + Sync>; + + pub fn register_xlib_error_hook(hook: XlibErrorHook) + { + winit::platform::x11::register_xlib_error_hook(hook); + } +} diff --git a/engine/src/work_queue.rs b/engine/src/work_queue.rs new file mode 100644 index 0000000..7226c7d --- /dev/null +++ b/engine/src/work_queue.rs @@ -0,0 +1,44 @@ +use std::marker::PhantomData; +use std::sync::mpsc::{channel as mpsc_channel, Sender as MpscSender}; +use std::thread::JoinHandle as ThreadHandle; + +pub struct Work<UserData: Send + Sync + 'static> +{ + pub func: fn(UserData), + pub user_data: UserData, +} + +#[derive(Debug)] +pub struct WorkQueue<UserData: Send + Sync + 'static> +{ + work_sender: MpscSender<Work<UserData>>, + _thread: ThreadHandle<()>, + _pd: PhantomData<UserData>, +} + +impl<UserData: Send + Sync + 'static> WorkQueue<UserData> +{ + pub fn new() -> Self + { + let (work_sender, work_receiver) = mpsc_channel::<Work<UserData>>(); + + Self { + work_sender, + _thread: std::thread::spawn(move || { + let work_receiver = work_receiver; + + while let Ok(work) = work_receiver.recv() { + (work.func)(work.user_data); + } + }), + _pd: PhantomData, + } + } + + pub fn add_work(&self, work: Work<UserData>) + { + if self.work_sender.send(work).is_err() { + tracing::error!("Cannot add work to work queue. Work queue thread is dead"); + } + } +} |