diff options
Diffstat (limited to 'engine/src/lib.rs')
| -rw-r--r-- | engine/src/lib.rs | 68 |
1 files changed, 37 insertions, 31 deletions
diff --git a/engine/src/lib.rs b/engine/src/lib.rs index abf26f5..75bc921 100644 --- a/engine/src/lib.rs +++ b/engine/src/lib.rs @@ -2,60 +2,48 @@ #![allow(clippy::needless_pass_by_value)] use ecs::component::Sequence as ComponentSequence; -use ecs::event::component::TypeTransformComponentsToAddedEvents; -use ecs::event::{Event, Sequence as EventSequence}; use ecs::extension::Extension; +use ecs::phase::PRE_UPDATE as PRE_UPDATE_PHASE; use ecs::sole::Sole; +use ecs::system::initializable::Initializable; +use ecs::system::observer::Observer; use ecs::system::{Into, System}; -use ecs::tuple::Reduce as TupleReduce; use ecs::uid::Uid; use ecs::{SoleAlreadyExistsError, World}; -use crate::delta_time::{update as update_delta_time, DeltaTime, LastUpdate}; -use crate::event::{ - Conclude as ConcludeEvent, - PostPresent as PostPresentEvent, - PreUpdate as PreUpdateEvent, - Present as PresentEvent, - Update as UpdateEvent, -}; +use crate::asset::{Assets, Extension as AssetExtension}; +use crate::delta_time::{DeltaTime, LastUpdate, update as update_delta_time}; mod opengl; -mod shader_preprocessor; mod util; +mod work_queue; +pub mod asset; pub mod camera; +pub mod collision; pub mod data_types; pub mod delta_time; pub mod draw_flags; -pub mod event; pub mod file_format; +pub mod image; pub mod input; pub mod lighting; pub mod material; pub mod math; pub mod mesh; -pub mod performance; +pub mod model; pub mod projection; pub mod renderer; -pub mod shader; pub mod texture; pub mod transform; -pub mod vertex; -pub mod window; +pub mod windowing; pub extern crate ecs; pub(crate) use crate::data_types::matrix; pub use crate::data_types::{color, vector}; -type EventOrder = ( - PreUpdateEvent, - UpdateEvent, - PresentEvent, - PostPresentEvent, - ConcludeEvent, -); +const INITIAL_ASSET_CAPACITY: usize = 128; #[derive(Debug)] pub struct Engine @@ -69,35 +57,53 @@ impl Engine #[must_use] pub fn new() -> Self { + #[cfg(windows)] + nu_ansi_term::enable_ansi_support().unwrap(); + let mut world = World::new(); world.add_sole(DeltaTime::default()).ok(); world.register_system( - PreUpdateEvent, + *PRE_UPDATE_PHASE, update_delta_time .into_system() .initialize((LastUpdate::default(),)), ); + let mut assets = Assets::with_capacity(INITIAL_ASSET_CAPACITY); + + crate::model::asset::add_importers(&mut assets); + crate::material::asset::add_importers(&mut assets); + crate::image::set_asset_importers(&mut assets); + + world.add_extension(AssetExtension { assets }); + Self { world } } pub fn spawn<Comps>(&mut self, components: Comps) -> Uid where - Comps: ComponentSequence + TupleReduce<TypeTransformComponentsToAddedEvents>, - Comps::Out: EventSequence, + Comps: ComponentSequence, { self.world.create_entity(components) } pub fn register_system<'this, SystemImpl>( &'this mut self, - event: impl Event, + phase_euid: Uid, system: impl System<'this, SystemImpl>, ) { - self.world.register_system(event, system); + self.world.register_system(phase_euid, system); + } + + pub fn register_observer<'this, SystemImpl>( + &'this mut self, + observer: impl Observer<'this, SystemImpl>, + ) + { + self.world.register_observer(observer); } /// Adds a globally shared singleton value. @@ -115,9 +121,9 @@ impl Engine } /// Runs the event loop. - pub fn start(&self) + pub fn start(&mut self) { - self.world.event_loop::<EventOrder>(); + self.world.start_loop(); } } |
