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-rw-r--r--engine/fragment-texture.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/fragment-texture.glsl b/engine/fragment-texture.glsl
index 2948a2e..69718a6 100644
--- a/engine/fragment-texture.glsl
+++ b/engine/fragment-texture.glsl
@@ -15,9 +15,9 @@ uniform sampler2D input_texture;
void main()
{
- vec3 ambient_light = ambient_light_strength * light_color;
+ vec3 ambient_light = calc_ambient_light();
- vec3 light_direction = normalize(light_pos - in_frag_pos);
+ vec3 light_direction = normalize(light.position - in_frag_pos);
vec3 norm = normalize(in_normal);
vec3 diffuse_light = calc_diffuse_light(light_direction, norm);