summaryrefslogtreecommitdiff
path: root/engine/fragment-texture.glsl
diff options
context:
space:
mode:
authorHampusM <hampus@hampusmat.com>2023-11-20 22:00:34 +0100
committerHampusM <hampus@hampusmat.com>2023-11-20 22:00:34 +0100
commitb0315b7ebc16fcbae6c3098db6c824f9057d2a71 (patch)
treec7473fbdbcc59aff933790892ee015a6f05d8565 /engine/fragment-texture.glsl
parenta65c8abcae46b382b2e1bb7cc5d13768325083b4 (diff)
feat(engine): add materials
Diffstat (limited to 'engine/fragment-texture.glsl')
-rw-r--r--engine/fragment-texture.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/fragment-texture.glsl b/engine/fragment-texture.glsl
index 2948a2e..69718a6 100644
--- a/engine/fragment-texture.glsl
+++ b/engine/fragment-texture.glsl
@@ -15,9 +15,9 @@ uniform sampler2D input_texture;
void main()
{
- vec3 ambient_light = ambient_light_strength * light_color;
+ vec3 ambient_light = calc_ambient_light();
- vec3 light_direction = normalize(light_pos - in_frag_pos);
+ vec3 light_direction = normalize(light.position - in_frag_pos);
vec3 norm = normalize(in_normal);
vec3 diffuse_light = calc_diffuse_light(light_direction, norm);