diff options
-rw-r--r-- | src/main.rs | 165 |
1 files changed, 25 insertions, 140 deletions
diff --git a/src/main.rs b/src/main.rs index 03fb441..f91e0c7 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,13 +1,13 @@ use std::error::Error; use std::path::Path; +use engine::camera::fly::{Extension as FlyCameraExtension, Options as FlyCameraOptions}; use engine::camera::Camera; -use engine::delta_time::DeltaTime; +use engine::data_types::dimens::Dimens; use engine::ecs::sole::Single; -use engine::ecs::Query; -use engine::event::Update as UpdateEvent; -use engine::input::{Extension as InputExtension, Keys}; -use engine::lighting::{LightSource, LightSourceBuilder}; +use engine::event::Start as StartEvent; +use engine::input::Extension as InputExtension; +use engine::lighting::LightSourceBuilder; use engine::material::Builder as MaterialBuilder; use engine::renderer::Extension as RendererExtension; use engine::shader::Program as ShaderProgram; @@ -15,7 +15,7 @@ use engine::texture::{List as TextureList, Texture}; use engine::transform::Transform; use engine::vector::{Vec2, Vec3}; use engine::vertex::Builder as VertexBuilder; -use engine::window::{Extension as WindowExtension, Key, KeyState}; +use engine::window::{CursorMode, Extension as WindowExtension, Window}; use engine::Engine; use tracing::Level; use tracing_subscriber::FmtSubscriber; @@ -24,93 +24,7 @@ use crate::cube::{create_cube_mesh, Corner as CubeCorner, Side as CubeSide}; mod cube; -const CAM_SPEED: f32 = 3.0; - -const LIGHT_SOURCE_SPEED: f32 = 1.2; - -fn lmao( - camera_query: Query<(Camera,)>, - light_source_query: Query<(LightSource,)>, - keys: Single<Keys>, - delta_time: Single<DeltaTime>, -) -{ - let (mut camera,) = camera_query.iter().next().expect("No camera"); - - let (mut light_source,) = light_source_query.iter().next().expect("No light source"); - - let delta_time = delta_time.duration; - - if matches!(keys.get_key_state(Key::W), KeyState::Pressed) { - let cam_target_direction = camera.target_direction().clone(); - - camera.position += cam_target_direction * CAM_SPEED * delta_time.as_secs_f32(); - } - - if matches!(keys.get_key_state(Key::S), KeyState::Pressed) { - let rev_cam_target_direction = -camera.target_direction().clone(); - - camera.position += - rev_cam_target_direction * CAM_SPEED * delta_time.as_secs_f32(); - } - - if matches!(keys.get_key_state(Key::A), KeyState::Pressed) { - let cam_left = camera.left().clone(); - - // Camera speed adjusted to be same no matter how far the distance is to the - // camera target - let cam_speed_dist_adj = - CAM_SPEED * (camera.position.clone() - camera.target.clone()).length(); - - camera.position += cam_left * cam_speed_dist_adj * delta_time.as_secs_f32(); - } - - if matches!(keys.get_key_state(Key::D), KeyState::Pressed) { - let cam_right = camera.right().clone(); - - // Camera speed adjusted to be same no matter how far the distance is to the - // camera target - let cam_speed_dist_adj = - CAM_SPEED * (camera.position.clone() - camera.target.clone()).length(); - - camera.position += cam_right * cam_speed_dist_adj * delta_time.as_secs_f32(); - } - - if matches!(keys.get_key_state(Key::K), KeyState::Pressed) { - let cam_up = camera.up().clone(); - - // Camera speed adjusted to be same no matter how far the distance is to the - // camera target - let cam_speed_dist_adj = - CAM_SPEED * (camera.position.clone() - camera.target.clone()).length(); - - camera.position += cam_up * cam_speed_dist_adj * delta_time.as_secs_f32(); - } - - if matches!(keys.get_key_state(Key::J), KeyState::Pressed) { - let cam_up = camera.down().clone(); - - // Camera speed adjusted to be same no matter how far the distance is to the - // camera target - let cam_speed_dist_adj = - CAM_SPEED * (camera.position.clone() - camera.target.clone()).length(); - - camera.position += cam_up * cam_speed_dist_adj * delta_time.as_secs_f32(); - } - - if matches!(keys.get_key_state(Key::O), KeyState::Pressed) { - let front_right = Vec3 { x: 1.0, y: 0.0, z: 1.0 }; - - light_source - .translate(front_right * LIGHT_SOURCE_SPEED * delta_time.as_secs_f32()); - } - - if matches!(keys.get_key_state(Key::L), KeyState::Pressed) { - let back_left = Vec3 { x: -1.0, y: 0.0, z: -1.0 }; - - light_source.translate(back_left * LIGHT_SOURCE_SPEED * delta_time.as_secs_f32()); - } -} +const WINDOW_SIZE: Dimens<u32> = Dimens { width: 1920, height: 1080 }; fn main() -> Result<(), Box<dyn Error>> { @@ -150,10 +64,21 @@ fn main() -> Result<(), Box<dyn Error>> engine.spawn((Camera { current: true, ..Default::default() },)); - engine.register_system(UpdateEvent, lmao); + engine.register_system(StartEvent, prepare_window); engine.add_extension(RendererExtension::default()); - engine.add_extension(WindowExtension::default().window_title("Game")); + + engine.add_extension( + WindowExtension::default() + .window_title("Game") + .window_size(WINDOW_SIZE), + ); + + engine.add_extension(FlyCameraExtension(FlyCameraOptions { + camera_speed: 3.0, + mouse_sensitivity: 0.2, + })); + engine.add_extension(InputExtension::default()); engine.start(); @@ -161,6 +86,11 @@ fn main() -> Result<(), Box<dyn Error>> Ok(()) } +fn prepare_window(window: Single<Window>) +{ + window.set_cursor_mode(CursorMode::Disabled).unwrap(); +} + fn cube_vertex_builder_cb( vertex_builder: VertexBuilder, _side: CubeSide, @@ -174,48 +104,3 @@ fn cube_vertex_builder_cb( CubeCorner::BottomLeft => Vec2 { x: 0.0, y: 0.0 }, }) } - -trait CameraExt -{ - fn target_direction(&self) -> Vec3<f32>; - - fn right(&self) -> Vec3<f32>; - - fn left(&self) -> Vec3<f32>; - - fn up(&self) -> Vec3<f32>; - - fn down(&self) -> Vec3<f32>; -} - -impl CameraExt for Camera -{ - fn target_direction(&self) -> Vec3<f32> - { - -(&self.position - &self.target).normalize() - } - - fn right(&self) -> Vec3<f32> - { - let rev_target_direction = (&self.position - &self.target).normalize(); - - Vec3::UP.cross(&rev_target_direction).normalize() - } - - fn left(&self) -> Vec3<f32> - { - -self.right() - } - - fn up(&self) -> Vec3<f32> - { - let rev_target_direction = (&self.position - &self.target).normalize(); - - rev_target_direction.cross(&self.right()) - } - - fn down(&self) -> Vec3<f32> - { - -self.up() - } -} |