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authorHampusM <hampus@hampusmat.com>2024-05-18 15:39:55 +0200
committerHampusM <hampus@hampusmat.com>2024-05-18 15:39:55 +0200
commit9af501c99880b2e4be3458bab0891e1ea1a2e4a0 (patch)
treecb0c4d054093e5a19198b7684676c25c7ac063bf /src/main.rs
parent9ce344220ec7d03ec2902907aa41f126faf84df0 (diff)
chore: use obj models
Diffstat (limited to 'src/main.rs')
-rw-r--r--src/main.rs82
1 files changed, 34 insertions, 48 deletions
diff --git a/src/main.rs b/src/main.rs
index 358b15b..8346cbf 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -1,4 +1,5 @@
use std::error::Error;
+use std::fs::read_to_string;
use std::path::Path;
use engine::camera::fly::{Extension as FlyCameraExtension, Options as FlyCameraOptions};
@@ -7,25 +8,29 @@ use engine::color::Color;
use engine::data_types::dimens::Dimens;
use engine::ecs::sole::Single;
use engine::event::Start as StartEvent;
+use engine::file_format::wavefront::mtl::parse as parse_mtl;
+use engine::file_format::wavefront::obj::parse as parse_obj;
use engine::input::Extension as InputExtension;
use engine::lighting::{GlobalLight, LightSource};
use engine::material::Builder as MaterialBuilder;
use engine::renderer::Extension as RendererExtension;
use engine::shader::Program as ShaderProgram;
-use engine::texture::Texture;
use engine::transform::Transform;
-use engine::vector::{Vec2, Vec3};
-use engine::vertex::Builder as VertexBuilder;
+use engine::vector::Vec3;
use engine::window::{CursorMode, Extension as WindowExtension, Window};
use engine::Engine;
use tracing::Level;
use tracing_subscriber::FmtSubscriber;
-use crate::cube::{create_cube_mesh, Corner as CubeCorner, Side as CubeSide};
+const WINDOW_SIZE: Dimens<u32> = Dimens { width: 1920, height: 1080 };
-mod cube;
+const YELLOW: Color<f32> = Color {
+ red: 0.988235294118,
+ green: 0.941176470588,
+ blue: 0.0274509803922,
+};
-const WINDOW_SIZE: Dimens<u32> = Dimens { width: 1920, height: 1080 };
+const RESOURCE_DIR: &str = "res";
fn main() -> Result<(), Box<dyn Error>>
{
@@ -42,45 +47,40 @@ fn main() -> Result<(), Box<dyn Error>>
..Default::default()
};
- let texture = Texture::open(Path::new("vent.png"))?;
+ let teapot_obj =
+ parse_obj(&read_to_string(Path::new(RESOURCE_DIR).join("teapot.obj"))?)?;
+
+ let teapot_mat_name = teapot_obj
+ .faces
+ .first()
+ .and_then(|face| face.material_name.as_ref());
+
+ let teapot_mats = teapot_obj.read_and_parse_material_libs(parse_mtl)?;
- let texture_id = texture.id();
+ let teapot_mat = teapot_mats
+ .into_iter()
+ .find(|mat| Some(&mat.name) == teapot_mat_name)
+ .ok_or("Teapot material was not found")?;
engine.spawn((
- create_cube_mesh(cube_vertex_builder_cb),
- MaterialBuilder::new()
- .textures([texture])
- .diffuse(Color::WHITE_F32)
- .ambient(Color::WHITE_F32)
- .specular(Color::WHITE_F32)
- .ambient_map(texture_id)
- .diffuse_map(texture_id)
- .specular_map(texture_id)
- .build(),
+ teapot_obj.to_mesh()?,
+ teapot_mat.material,
transform,
ShaderProgram::new()?,
));
- let light_source_texture = Texture::open(Path::new("yellow.jpg"))?;
-
- let light_source_texture_id = light_source_texture.id();
-
engine.spawn((
- LightSource::default(),
+ LightSource {
+ diffuse: YELLOW,
+ ..Default::default()
+ },
Transform {
- position: Vec3 { x: -2.0, y: 3.0, z: 3.0 },
+ position: Vec3 { x: -6.0, y: 3.0, z: 3.0 },
..Default::default()
},
- create_cube_mesh(cube_vertex_builder_cb),
- MaterialBuilder::new()
- .textures([light_source_texture])
- .diffuse(Color::WHITE_F32)
- .ambient(Color::WHITE_F32 * 3.0)
- .specular(Color::WHITE_F32)
- .ambient_map(light_source_texture_id)
- .diffuse_map(light_source_texture_id)
- .specular_map(light_source_texture_id)
- .build(),
+ parse_obj(&read_to_string(Path::new(RESOURCE_DIR).join("cube.obj"))?)?
+ .to_mesh()?,
+ MaterialBuilder::new().ambient(YELLOW * 5.0).build(),
ShaderProgram::new()?,
));
@@ -118,17 +118,3 @@ fn prepare_window(window: Single<Window>)
{
window.set_cursor_mode(CursorMode::Disabled).unwrap();
}
-
-fn cube_vertex_builder_cb(
- vertex_builder: VertexBuilder,
- _side: CubeSide,
- corner: CubeCorner,
-) -> VertexBuilder
-{
- vertex_builder.texture_coords(match corner {
- CubeCorner::TopRight => Vec2 { x: 1.0, y: 1.0 },
- CubeCorner::TopLeft => Vec2 { x: 0.0, y: 1.0 },
- CubeCorner::BottomRight => Vec2 { x: 1.0, y: 0.0 },
- CubeCorner::BottomLeft => Vec2 { x: 0.0, y: 0.0 },
- })
-}