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authorHampusM <hampus@hampusmat.com>2026-04-20 16:06:57 +0200
committerHampusM <hampus@hampusmat.com>2026-04-20 16:06:57 +0200
commit7ee2d54e4835568ec5e45bc40ffb1c3f71aa8693 (patch)
tree5a37a6c5b7823de3a641031436a74da3abb62346 /engine
parent1adcfbf8d8850b9f57bd9fdf25f2148d77ee1772 (diff)
refactor(engine): move main render pass fn to own module
Diffstat (limited to 'engine')
-rw-r--r--engine/src/renderer.rs253
-rw-r--r--engine/src/renderer/main_render_pass.rs280
-rw-r--r--engine/src/renderer/opengl.rs5
3 files changed, 291 insertions, 247 deletions
diff --git a/engine/src/renderer.rs b/engine/src/renderer.rs
index 0a889cf..0f0f708 100644
--- a/engine/src/renderer.rs
+++ b/engine/src/renderer.rs
@@ -3,40 +3,31 @@ use std::collections::VecDeque;
use std::sync::atomic::{AtomicU64, Ordering};
use bitflags::bitflags;
-use ecs::actions::Actions;
use ecs::entity::obtainer::Obtainer as EntityObtainer;
use ecs::pair::{ChildOf, Pair, Wildcard};
use ecs::phase::{POST_UPDATE as POST_UPDATE_PHASE, Phase};
-use ecs::query::term::{With, Without};
use ecs::sole::Single;
use ecs::uid::Uid;
use ecs::{Component, Query, Sole, declare_entity};
-use crate::asset::{Assets, Handle as AssetHandle};
+use crate::asset::Handle as AssetHandle;
use crate::builder;
use crate::data_types::dimens::Dimens;
-use crate::draw_flags::{DrawFlags, NoDraw, PolygonModeConfig};
+use crate::draw_flags::PolygonModeConfig;
use crate::mesh::Mesh;
-use crate::model::{MaterialSearchResult, Model};
use crate::renderer::blending::Config as BlendingConfig;
-use crate::renderer::object::{Id as ObjectId, Store as ObjectStore};
+use crate::renderer::object::Id as ObjectId;
+use crate::shader::Program as ShaderProgram;
use crate::shader::cursor::{
BindingLocation as ShaderBindingLocation,
BindingValue as ShaderBindingValue,
Cursor as ShaderCursor,
};
-use crate::shader::default::ASSET_LABEL as DEFAULT_SHADER_ASSET_LABEL;
-use crate::shader::{
- Context as ShaderContext,
- ModuleSource as ShaderModuleSource,
- Program as ShaderProgram,
- Shader,
-};
-use crate::texture::{Texture, WHITE_1X1_ASSET_LABEL as TEXTURE_WHITE_1X1_ASSET_LABEL};
+use crate::texture::Texture;
use crate::vector::Vec2;
-use crate::windowing::window::Window;
pub mod blending;
+pub mod main_render_pass;
pub mod object;
pub mod opengl;
@@ -355,237 +346,6 @@ pub struct WindowUsingRendererCtx;
#[derive(Debug, Component)]
pub struct CtxUsedByWindow;
-type RenderableEntity<'a> = (
- &'a Model,
- Option<&'a DrawFlags>,
- Option<&'a Shader>,
- Option<&'a mut PendingShaderBindings>,
-);
-
-#[tracing::instrument(skip_all)]
-pub fn add_main_render_passes(
- renderer_ctx_query: Query<
- (&ObjectStore, &[Pair<CtxUsedByWindow, Wildcard>]),
- (With<CommandQueue>,),
- >,
- renderable_query: Query<RenderableEntity<'_>, (Without<NoDraw>,)>,
- assets: Single<Assets>,
- shader_context: Single<ShaderContext>,
- mut render_passes: Single<RenderPasses>,
- mut actions: Actions,
-)
-{
- let Some(default_shader_asset) = assets
- .get_handle_to_loaded::<ShaderModuleSource>(DEFAULT_SHADER_ASSET_LABEL.clone())
- else {
- tracing::error!("Default shader asset is not loaded");
- return;
- };
-
- for (renderer_ctx_ent_id, (object_store, used_by_windows)) in
- renderer_ctx_query.iter_with_euids()
- {
- for ctx_used_by_window in used_by_windows {
- let window_ent_id = ctx_used_by_window.id().target_entity();
-
- let Some(window_ent) = ctx_used_by_window.get_target_ent() else {
- tracing::error!("Window entity does not exist");
- continue;
- };
-
- if window_ent.get::<Window>().is_none() {
- tracing::debug!(
- window_entity_id=%window_ent_id,
- "Window entity does not have a {} component",
- type_name::<Window>()
- );
-
- actions.remove_components(
- renderer_ctx_ent_id,
- [Pair::builder()
- .relation::<CtxUsedByWindow>()
- .target_id(window_ent_id)
- .build()
- .id()],
- );
-
- continue;
- };
-
- let Some(surface_spec) = window_ent.get::<SurfaceSpec>() else {
- tracing::debug!(
- window_entity_id=%window_ent_id,
- "Window entity does not have a {} component",
- type_name::<SurfaceSpec>()
- );
- continue;
- };
-
- render_passes.passes.push_front(RenderPass {
- renderer_ctx_ent_id,
- surface_id: surface_spec.id,
- commands: Vec::with_capacity(30),
- draw_properties: DrawProperties::default(),
- });
-
- let render_pass = render_passes.passes.front_mut().expect("Not possible");
-
- render_pass
- .commands
- .push(Command::MakeCurrent(surface_spec.id));
-
- let default_texture_asset = assets
- .get_handle_to_loaded::<Texture>(TEXTURE_WHITE_1X1_ASSET_LABEL.clone())
- .expect("Not possible");
-
- if !object_store
- .contains_with_id(&ObjectId::Asset(default_texture_asset.id()))
- {
- render_pass
- .commands
- .push(Command::CreateTexture(default_texture_asset));
- }
-
- render_pass.commands.push(Command::ClearBuffers(
- BufferClearMask::COLOR | BufferClearMask::DEPTH,
- ));
-
- for (model, draw_flags, shader, mut pending_shader_bindings) in
- &renderable_query
- {
- let shader_asset = match &shader {
- Some(shader) => &shader.asset_handle,
- None => &default_shader_asset,
- };
-
- if pending_shader_bindings.as_ref().map_or_else(
- || true,
- |pending_shader_bindings| pending_shader_bindings.bindings.is_empty(),
- ) {
- continue;
- }
-
- let Some(model_spec) = assets.get(&model.spec_asset) else {
- continue;
- };
-
- let Some(mesh_asset) = &model_spec.mesh_asset else {
- continue;
- };
-
- if assets.get(mesh_asset).is_none() {
- continue;
- }
-
- debug_assert!(model_spec.material_names.len() <= 1);
-
- let model_material_asset = match model_spec.find_first_material(&assets) {
- MaterialSearchResult::Found(model_material_asset) => {
- model_material_asset.clone()
- // Some(model_material_asset.clone())
- }
- MaterialSearchResult::NotFound
- | MaterialSearchResult::NoMaterials => {
- // MaterialSearchResult::NotFound => {
- continue;
- } // MaterialSearchResult::NoMaterials => None,
- };
-
- if !object_store.contains_with_id(&ObjectId::Asset(shader_asset.id())) {
- let Some(shader_program) =
- shader_context.get_program(&shader_asset.id())
- else {
- tracing::error!(
- "Shader context doesn't have a program for shader asset {:?}",
- assets.get_label(&shader_asset)
- );
- continue;
- };
-
- render_pass.commands.push(Command::CreateShaderProgram(
- ObjectId::Asset(shader_asset.id()),
- shader_program.clone(),
- ));
- }
-
- render_pass
- .commands
- .push(Command::ActivateShader(ObjectId::Asset(shader_asset.id())));
-
- let Some(model_material) = assets.get(&model_material_asset) else {
- // TODO: Handle this case since it may occur
- unreachable!();
- };
-
- for texture_asset in [
- &model_material.ambient_map,
- &model_material.diffuse_map,
- &model_material.specular_map,
- ]
- .into_iter()
- .flatten()
- {
- if !object_store
- .contains_with_id(&ObjectId::Asset(texture_asset.id()))
- {
- render_pass
- .commands
- .push(Command::CreateTexture(texture_asset.clone()));
- }
- }
-
- if let Some(pending_shader_bindings) = &mut pending_shader_bindings {
- for (shader_binding_loc, shader_binding_val) in
- pending_shader_bindings.bindings.drain(..)
- {
- render_pass.commands.push(Command::SetShaderBinding(
- shader_binding_loc,
- shader_binding_val,
- ));
- }
- }
-
- if let Some(draw_flags) = draw_flags.as_deref()
- && draw_flags.polygon_mode_config != PolygonModeConfig::default()
- {
- render_pass.commands.push(Command::UpdateDrawProperties(
- DrawProperties {
- polygon_mode_config: draw_flags.polygon_mode_config.clone(),
- ..Default::default()
- },
- DrawPropertiesUpdateFlags::POLYGON_MODE_CONFIG,
- ));
- }
-
- if !object_store.contains_with_id(&ObjectId::Asset(mesh_asset.id())) {
- render_pass.commands.push(Command::CreateMesh {
- obj_id: ObjectId::Asset(mesh_asset.id()),
- mesh: None,
- usage: MeshUsage::Static,
- });
- }
-
- render_pass.commands.push(Command::DrawMesh(
- ObjectId::Asset(mesh_asset.id()),
- DrawMeshOptions::default(),
- ));
-
- if let Some(draw_flags) = draw_flags.as_deref()
- && draw_flags.polygon_mode_config != PolygonModeConfig::default()
- {
- render_pass.commands.push(Command::UpdateDrawProperties(
- DrawProperties {
- polygon_mode_config: PolygonModeConfig::default(),
- ..Default::default()
- },
- DrawPropertiesUpdateFlags::POLYGON_MODE_CONFIG,
- ));
- }
- }
- }
- }
-}
-
#[tracing::instrument(skip_all)]
pub fn enqueue_commands_from_render_passes(
renderer_ctx_query: Query<(
@@ -679,6 +439,7 @@ pub fn enqueue_commands_from_render_passes(
}
}
+// TODO: Maybe move this struct to somewhere more appropriate
#[derive(Default, Clone, Component)]
pub struct PendingShaderBindings
{
diff --git a/engine/src/renderer/main_render_pass.rs b/engine/src/renderer/main_render_pass.rs
new file mode 100644
index 0000000..ec490e4
--- /dev/null
+++ b/engine/src/renderer/main_render_pass.rs
@@ -0,0 +1,280 @@
+use std::any::type_name;
+
+use ecs::Query;
+use ecs::actions::Actions;
+use ecs::pair::{Pair, Wildcard};
+use ecs::query::term::{With, Without};
+use ecs::sole::Single;
+
+use crate::asset::Assets;
+use crate::draw_flags::{DrawFlags, NoDraw, PolygonModeConfig};
+use crate::model::{MaterialSearchResult, Model};
+use crate::renderer::object::{Id as RendererObjectId, Store as RendererObjectStore};
+use crate::renderer::{
+ BufferClearMask as RendererBufferClearMask,
+ Command as RendererCommand,
+ CommandQueue as RendererCommandQueue,
+ CtxUsedByWindow as RendererCtxUsedByWindow,
+ DrawMeshOptions as RendererDrawMeshOptions,
+ DrawProperties as RendererDrawProperties,
+ DrawPropertiesUpdateFlags as RendererDrawPropertiesUpdateFlags,
+ MeshUsage as RendererMeshUsage,
+ PendingShaderBindings,
+ RenderPass,
+ RenderPasses as RendererRenderPasses,
+ SurfaceSpec as RendererSurfaceSpec,
+};
+use crate::shader::default::ASSET_LABEL as DEFAULT_SHADER_ASSET_LABEL;
+use crate::shader::{
+ Context as ShaderContext,
+ ModuleSource as ShaderModuleSource,
+ Shader,
+};
+use crate::texture::{Texture, WHITE_1X1_ASSET_LABEL as TEXTURE_WHITE_1X1_ASSET_LABEL};
+use crate::windowing::window::Window;
+
+type RenderableEntity<'a> = (
+ &'a Model,
+ Option<&'a DrawFlags>,
+ Option<&'a Shader>,
+ Option<&'a mut PendingShaderBindings>,
+);
+
+#[tracing::instrument(skip_all)]
+pub fn add_main_render_passes(
+ renderer_ctx_query: Query<
+ (
+ &RendererObjectStore,
+ &[Pair<RendererCtxUsedByWindow, Wildcard>],
+ ),
+ (With<RendererCommandQueue>,),
+ >,
+ renderable_query: Query<RenderableEntity<'_>, (Without<NoDraw>,)>,
+ assets: Single<Assets>,
+ shader_context: Single<ShaderContext>,
+ mut render_passes: Single<RendererRenderPasses>,
+ mut actions: Actions,
+)
+{
+ let Some(default_shader_asset) = assets
+ .get_handle_to_loaded::<ShaderModuleSource>(DEFAULT_SHADER_ASSET_LABEL.clone())
+ else {
+ tracing::error!("Default shader asset is not loaded");
+ return;
+ };
+
+ for (renderer_ctx_ent_id, (object_store, used_by_windows)) in
+ renderer_ctx_query.iter_with_euids()
+ {
+ for ctx_used_by_window in used_by_windows {
+ let window_ent_id = ctx_used_by_window.id().target_entity();
+
+ let Some(window_ent) = ctx_used_by_window.get_target_ent() else {
+ tracing::error!("Window entity does not exist");
+ continue;
+ };
+
+ if window_ent.get::<Window>().is_none() {
+ tracing::debug!(
+ window_entity_id=%window_ent_id,
+ "Window entity does not have a {} component",
+ type_name::<Window>()
+ );
+
+ actions.remove_components(
+ renderer_ctx_ent_id,
+ [Pair::builder()
+ .relation::<RendererCtxUsedByWindow>()
+ .target_id(window_ent_id)
+ .build()
+ .id()],
+ );
+
+ continue;
+ };
+
+ let Some(surface_spec) = window_ent.get::<RendererSurfaceSpec>() else {
+ tracing::debug!(
+ window_entity_id=%window_ent_id,
+ "Window entity does not have a {} component",
+ type_name::<RendererSurfaceSpec>()
+ );
+ continue;
+ };
+
+ render_passes.passes.push_front(RenderPass {
+ renderer_ctx_ent_id,
+ surface_id: surface_spec.id,
+ commands: Vec::with_capacity(30),
+ draw_properties: RendererDrawProperties::default(),
+ });
+
+ let render_pass = render_passes.passes.front_mut().expect("Not possible");
+
+ render_pass
+ .commands
+ .push(RendererCommand::MakeCurrent(surface_spec.id));
+
+ let default_texture_asset = assets
+ .get_handle_to_loaded::<Texture>(TEXTURE_WHITE_1X1_ASSET_LABEL.clone())
+ .expect("Not possible");
+
+ if !object_store
+ .contains_with_id(&RendererObjectId::Asset(default_texture_asset.id()))
+ {
+ render_pass
+ .commands
+ .push(RendererCommand::CreateTexture(default_texture_asset));
+ }
+
+ render_pass.commands.push(RendererCommand::ClearBuffers(
+ RendererBufferClearMask::COLOR | RendererBufferClearMask::DEPTH,
+ ));
+
+ for (model, draw_flags, shader, mut pending_shader_bindings) in
+ &renderable_query
+ {
+ let shader_asset = match &shader {
+ Some(shader) => &shader.asset_handle,
+ None => &default_shader_asset,
+ };
+
+ if pending_shader_bindings.as_ref().map_or_else(
+ || true,
+ |pending_shader_bindings| pending_shader_bindings.bindings.is_empty(),
+ ) {
+ continue;
+ }
+
+ let Some(model_spec) = assets.get(&model.spec_asset) else {
+ continue;
+ };
+
+ let Some(mesh_asset) = &model_spec.mesh_asset else {
+ continue;
+ };
+
+ if assets.get(mesh_asset).is_none() {
+ continue;
+ }
+
+ debug_assert!(model_spec.material_names.len() <= 1);
+
+ let model_material_asset = match model_spec.find_first_material(&assets) {
+ MaterialSearchResult::Found(model_material_asset) => {
+ model_material_asset.clone()
+ // Some(model_material_asset.clone())
+ }
+ MaterialSearchResult::NotFound
+ | MaterialSearchResult::NoMaterials => {
+ // MaterialSearchResult::NotFound => {
+ continue;
+ } // MaterialSearchResult::NoMaterials => None,
+ };
+
+ if !object_store
+ .contains_with_id(&RendererObjectId::Asset(shader_asset.id()))
+ {
+ let Some(shader_program) =
+ shader_context.get_program(&shader_asset.id())
+ else {
+ tracing::error!(
+ "Shader context doesn't have a program for shader asset {:?}",
+ assets.get_label(&shader_asset)
+ );
+ continue;
+ };
+
+ render_pass
+ .commands
+ .push(RendererCommand::CreateShaderProgram(
+ RendererObjectId::Asset(shader_asset.id()),
+ shader_program.clone(),
+ ));
+ }
+
+ render_pass.commands.push(RendererCommand::ActivateShader(
+ RendererObjectId::Asset(shader_asset.id()),
+ ));
+
+ let Some(model_material) = assets.get(&model_material_asset) else {
+ // TODO: Handle this case since it may occur
+ unreachable!();
+ };
+
+ for texture_asset in [
+ &model_material.ambient_map,
+ &model_material.diffuse_map,
+ &model_material.specular_map,
+ ]
+ .into_iter()
+ .flatten()
+ {
+ if !object_store
+ .contains_with_id(&RendererObjectId::Asset(texture_asset.id()))
+ {
+ render_pass
+ .commands
+ .push(RendererCommand::CreateTexture(texture_asset.clone()));
+ }
+ }
+
+ if let Some(pending_shader_bindings) = &mut pending_shader_bindings {
+ for (shader_binding_loc, shader_binding_val) in
+ pending_shader_bindings.bindings.drain(..)
+ {
+ render_pass.commands.push(RendererCommand::SetShaderBinding(
+ shader_binding_loc,
+ shader_binding_val,
+ ));
+ }
+ }
+
+ if let Some(draw_flags) = draw_flags.as_deref()
+ && draw_flags.polygon_mode_config != PolygonModeConfig::default()
+ {
+ render_pass
+ .commands
+ .push(RendererCommand::UpdateDrawProperties(
+ RendererDrawProperties {
+ polygon_mode_config: draw_flags
+ .polygon_mode_config
+ .clone(),
+ ..Default::default()
+ },
+ RendererDrawPropertiesUpdateFlags::POLYGON_MODE_CONFIG,
+ ));
+ }
+
+ if !object_store
+ .contains_with_id(&RendererObjectId::Asset(mesh_asset.id()))
+ {
+ render_pass.commands.push(RendererCommand::CreateMesh {
+ obj_id: RendererObjectId::Asset(mesh_asset.id()),
+ mesh: None,
+ usage: RendererMeshUsage::Static,
+ });
+ }
+
+ render_pass.commands.push(RendererCommand::DrawMesh(
+ RendererObjectId::Asset(mesh_asset.id()),
+ RendererDrawMeshOptions::default(),
+ ));
+
+ if let Some(draw_flags) = draw_flags.as_deref()
+ && draw_flags.polygon_mode_config != PolygonModeConfig::default()
+ {
+ render_pass
+ .commands
+ .push(RendererCommand::UpdateDrawProperties(
+ RendererDrawProperties {
+ polygon_mode_config: PolygonModeConfig::default(),
+ ..Default::default()
+ },
+ RendererDrawPropertiesUpdateFlags::POLYGON_MODE_CONFIG,
+ ));
+ }
+ }
+ }
+ }
+}
diff --git a/engine/src/renderer/opengl.rs b/engine/src/renderer/opengl.rs
index 63842d3..745a471 100644
--- a/engine/src/renderer/opengl.rs
+++ b/engine/src/renderer/opengl.rs
@@ -174,7 +174,10 @@ impl ecs::extension::Extension for Extension
let _ = collector.add_sole(RenderPasses::default());
- collector.add_system(*PRE_RENDER_PHASE, super::add_main_render_passes);
+ collector.add_system(
+ *PRE_RENDER_PHASE,
+ crate::renderer::main_render_pass::add_main_render_passes,
+ );
collector.add_system(*RENDER_PHASE, super::enqueue_commands_from_render_passes);
collector.add_system(*RENDER_PHASE, handle_commands);