diff options
| author | HampusM <hampus@hampusmat.com> | 2026-04-20 16:06:57 +0200 |
|---|---|---|
| committer | HampusM <hampus@hampusmat.com> | 2026-04-20 16:06:57 +0200 |
| commit | 7ee2d54e4835568ec5e45bc40ffb1c3f71aa8693 (patch) | |
| tree | 5a37a6c5b7823de3a641031436a74da3abb62346 | |
| parent | 1adcfbf8d8850b9f57bd9fdf25f2148d77ee1772 (diff) | |
refactor(engine): move main render pass fn to own module
| -rw-r--r-- | engine/src/renderer.rs | 253 | ||||
| -rw-r--r-- | engine/src/renderer/main_render_pass.rs | 280 | ||||
| -rw-r--r-- | engine/src/renderer/opengl.rs | 5 |
3 files changed, 291 insertions, 247 deletions
diff --git a/engine/src/renderer.rs b/engine/src/renderer.rs index 0a889cf..0f0f708 100644 --- a/engine/src/renderer.rs +++ b/engine/src/renderer.rs @@ -3,40 +3,31 @@ use std::collections::VecDeque; use std::sync::atomic::{AtomicU64, Ordering}; use bitflags::bitflags; -use ecs::actions::Actions; use ecs::entity::obtainer::Obtainer as EntityObtainer; use ecs::pair::{ChildOf, Pair, Wildcard}; use ecs::phase::{POST_UPDATE as POST_UPDATE_PHASE, Phase}; -use ecs::query::term::{With, Without}; use ecs::sole::Single; use ecs::uid::Uid; use ecs::{Component, Query, Sole, declare_entity}; -use crate::asset::{Assets, Handle as AssetHandle}; +use crate::asset::Handle as AssetHandle; use crate::builder; use crate::data_types::dimens::Dimens; -use crate::draw_flags::{DrawFlags, NoDraw, PolygonModeConfig}; +use crate::draw_flags::PolygonModeConfig; use crate::mesh::Mesh; -use crate::model::{MaterialSearchResult, Model}; use crate::renderer::blending::Config as BlendingConfig; -use crate::renderer::object::{Id as ObjectId, Store as ObjectStore}; +use crate::renderer::object::Id as ObjectId; +use crate::shader::Program as ShaderProgram; use crate::shader::cursor::{ BindingLocation as ShaderBindingLocation, BindingValue as ShaderBindingValue, Cursor as ShaderCursor, }; -use crate::shader::default::ASSET_LABEL as DEFAULT_SHADER_ASSET_LABEL; -use crate::shader::{ - Context as ShaderContext, - ModuleSource as ShaderModuleSource, - Program as ShaderProgram, - Shader, -}; -use crate::texture::{Texture, WHITE_1X1_ASSET_LABEL as TEXTURE_WHITE_1X1_ASSET_LABEL}; +use crate::texture::Texture; use crate::vector::Vec2; -use crate::windowing::window::Window; pub mod blending; +pub mod main_render_pass; pub mod object; pub mod opengl; @@ -355,237 +346,6 @@ pub struct WindowUsingRendererCtx; #[derive(Debug, Component)] pub struct CtxUsedByWindow; -type RenderableEntity<'a> = ( - &'a Model, - Option<&'a DrawFlags>, - Option<&'a Shader>, - Option<&'a mut PendingShaderBindings>, -); - -#[tracing::instrument(skip_all)] -pub fn add_main_render_passes( - renderer_ctx_query: Query< - (&ObjectStore, &[Pair<CtxUsedByWindow, Wildcard>]), - (With<CommandQueue>,), - >, - renderable_query: Query<RenderableEntity<'_>, (Without<NoDraw>,)>, - assets: Single<Assets>, - shader_context: Single<ShaderContext>, - mut render_passes: Single<RenderPasses>, - mut actions: Actions, -) -{ - let Some(default_shader_asset) = assets - .get_handle_to_loaded::<ShaderModuleSource>(DEFAULT_SHADER_ASSET_LABEL.clone()) - else { - tracing::error!("Default shader asset is not loaded"); - return; - }; - - for (renderer_ctx_ent_id, (object_store, used_by_windows)) in - renderer_ctx_query.iter_with_euids() - { - for ctx_used_by_window in used_by_windows { - let window_ent_id = ctx_used_by_window.id().target_entity(); - - let Some(window_ent) = ctx_used_by_window.get_target_ent() else { - tracing::error!("Window entity does not exist"); - continue; - }; - - if window_ent.get::<Window>().is_none() { - tracing::debug!( - window_entity_id=%window_ent_id, - "Window entity does not have a {} component", - type_name::<Window>() - ); - - actions.remove_components( - renderer_ctx_ent_id, - [Pair::builder() - .relation::<CtxUsedByWindow>() - .target_id(window_ent_id) - .build() - .id()], - ); - - continue; - }; - - let Some(surface_spec) = window_ent.get::<SurfaceSpec>() else { - tracing::debug!( - window_entity_id=%window_ent_id, - "Window entity does not have a {} component", - type_name::<SurfaceSpec>() - ); - continue; - }; - - render_passes.passes.push_front(RenderPass { - renderer_ctx_ent_id, - surface_id: surface_spec.id, - commands: Vec::with_capacity(30), - draw_properties: DrawProperties::default(), - }); - - let render_pass = render_passes.passes.front_mut().expect("Not possible"); - - render_pass - .commands - .push(Command::MakeCurrent(surface_spec.id)); - - let default_texture_asset = assets - .get_handle_to_loaded::<Texture>(TEXTURE_WHITE_1X1_ASSET_LABEL.clone()) - .expect("Not possible"); - - if !object_store - .contains_with_id(&ObjectId::Asset(default_texture_asset.id())) - { - render_pass - .commands - .push(Command::CreateTexture(default_texture_asset)); - } - - render_pass.commands.push(Command::ClearBuffers( - BufferClearMask::COLOR | BufferClearMask::DEPTH, - )); - - for (model, draw_flags, shader, mut pending_shader_bindings) in - &renderable_query - { - let shader_asset = match &shader { - Some(shader) => &shader.asset_handle, - None => &default_shader_asset, - }; - - if pending_shader_bindings.as_ref().map_or_else( - || true, - |pending_shader_bindings| pending_shader_bindings.bindings.is_empty(), - ) { - continue; - } - - let Some(model_spec) = assets.get(&model.spec_asset) else { - continue; - }; - - let Some(mesh_asset) = &model_spec.mesh_asset else { - continue; - }; - - if assets.get(mesh_asset).is_none() { - continue; - } - - debug_assert!(model_spec.material_names.len() <= 1); - - let model_material_asset = match model_spec.find_first_material(&assets) { - MaterialSearchResult::Found(model_material_asset) => { - model_material_asset.clone() - // Some(model_material_asset.clone()) - } - MaterialSearchResult::NotFound - | MaterialSearchResult::NoMaterials => { - // MaterialSearchResult::NotFound => { - continue; - } // MaterialSearchResult::NoMaterials => None, - }; - - if !object_store.contains_with_id(&ObjectId::Asset(shader_asset.id())) { - let Some(shader_program) = - shader_context.get_program(&shader_asset.id()) - else { - tracing::error!( - "Shader context doesn't have a program for shader asset {:?}", - assets.get_label(&shader_asset) - ); - continue; - }; - - render_pass.commands.push(Command::CreateShaderProgram( - ObjectId::Asset(shader_asset.id()), - shader_program.clone(), - )); - } - - render_pass - .commands - .push(Command::ActivateShader(ObjectId::Asset(shader_asset.id()))); - - let Some(model_material) = assets.get(&model_material_asset) else { - // TODO: Handle this case since it may occur - unreachable!(); - }; - - for texture_asset in [ - &model_material.ambient_map, - &model_material.diffuse_map, - &model_material.specular_map, - ] - .into_iter() - .flatten() - { - if !object_store - .contains_with_id(&ObjectId::Asset(texture_asset.id())) - { - render_pass - .commands - .push(Command::CreateTexture(texture_asset.clone())); - } - } - - if let Some(pending_shader_bindings) = &mut pending_shader_bindings { - for (shader_binding_loc, shader_binding_val) in - pending_shader_bindings.bindings.drain(..) - { - render_pass.commands.push(Command::SetShaderBinding( - shader_binding_loc, - shader_binding_val, - )); - } - } - - if let Some(draw_flags) = draw_flags.as_deref() - && draw_flags.polygon_mode_config != PolygonModeConfig::default() - { - render_pass.commands.push(Command::UpdateDrawProperties( - DrawProperties { - polygon_mode_config: draw_flags.polygon_mode_config.clone(), - ..Default::default() - }, - DrawPropertiesUpdateFlags::POLYGON_MODE_CONFIG, - )); - } - - if !object_store.contains_with_id(&ObjectId::Asset(mesh_asset.id())) { - render_pass.commands.push(Command::CreateMesh { - obj_id: ObjectId::Asset(mesh_asset.id()), - mesh: None, - usage: MeshUsage::Static, - }); - } - - render_pass.commands.push(Command::DrawMesh( - ObjectId::Asset(mesh_asset.id()), - DrawMeshOptions::default(), - )); - - if let Some(draw_flags) = draw_flags.as_deref() - && draw_flags.polygon_mode_config != PolygonModeConfig::default() - { - render_pass.commands.push(Command::UpdateDrawProperties( - DrawProperties { - polygon_mode_config: PolygonModeConfig::default(), - ..Default::default() - }, - DrawPropertiesUpdateFlags::POLYGON_MODE_CONFIG, - )); - } - } - } - } -} - #[tracing::instrument(skip_all)] pub fn enqueue_commands_from_render_passes( renderer_ctx_query: Query<( @@ -679,6 +439,7 @@ pub fn enqueue_commands_from_render_passes( } } +// TODO: Maybe move this struct to somewhere more appropriate #[derive(Default, Clone, Component)] pub struct PendingShaderBindings { diff --git a/engine/src/renderer/main_render_pass.rs b/engine/src/renderer/main_render_pass.rs new file mode 100644 index 0000000..ec490e4 --- /dev/null +++ b/engine/src/renderer/main_render_pass.rs @@ -0,0 +1,280 @@ +use std::any::type_name; + +use ecs::Query; +use ecs::actions::Actions; +use ecs::pair::{Pair, Wildcard}; +use ecs::query::term::{With, Without}; +use ecs::sole::Single; + +use crate::asset::Assets; +use crate::draw_flags::{DrawFlags, NoDraw, PolygonModeConfig}; +use crate::model::{MaterialSearchResult, Model}; +use crate::renderer::object::{Id as RendererObjectId, Store as RendererObjectStore}; +use crate::renderer::{ + BufferClearMask as RendererBufferClearMask, + Command as RendererCommand, + CommandQueue as RendererCommandQueue, + CtxUsedByWindow as RendererCtxUsedByWindow, + DrawMeshOptions as RendererDrawMeshOptions, + DrawProperties as RendererDrawProperties, + DrawPropertiesUpdateFlags as RendererDrawPropertiesUpdateFlags, + MeshUsage as RendererMeshUsage, + PendingShaderBindings, + RenderPass, + RenderPasses as RendererRenderPasses, + SurfaceSpec as RendererSurfaceSpec, +}; +use crate::shader::default::ASSET_LABEL as DEFAULT_SHADER_ASSET_LABEL; +use crate::shader::{ + Context as ShaderContext, + ModuleSource as ShaderModuleSource, + Shader, +}; +use crate::texture::{Texture, WHITE_1X1_ASSET_LABEL as TEXTURE_WHITE_1X1_ASSET_LABEL}; +use crate::windowing::window::Window; + +type RenderableEntity<'a> = ( + &'a Model, + Option<&'a DrawFlags>, + Option<&'a Shader>, + Option<&'a mut PendingShaderBindings>, +); + +#[tracing::instrument(skip_all)] +pub fn add_main_render_passes( + renderer_ctx_query: Query< + ( + &RendererObjectStore, + &[Pair<RendererCtxUsedByWindow, Wildcard>], + ), + (With<RendererCommandQueue>,), + >, + renderable_query: Query<RenderableEntity<'_>, (Without<NoDraw>,)>, + assets: Single<Assets>, + shader_context: Single<ShaderContext>, + mut render_passes: Single<RendererRenderPasses>, + mut actions: Actions, +) +{ + let Some(default_shader_asset) = assets + .get_handle_to_loaded::<ShaderModuleSource>(DEFAULT_SHADER_ASSET_LABEL.clone()) + else { + tracing::error!("Default shader asset is not loaded"); + return; + }; + + for (renderer_ctx_ent_id, (object_store, used_by_windows)) in + renderer_ctx_query.iter_with_euids() + { + for ctx_used_by_window in used_by_windows { + let window_ent_id = ctx_used_by_window.id().target_entity(); + + let Some(window_ent) = ctx_used_by_window.get_target_ent() else { + tracing::error!("Window entity does not exist"); + continue; + }; + + if window_ent.get::<Window>().is_none() { + tracing::debug!( + window_entity_id=%window_ent_id, + "Window entity does not have a {} component", + type_name::<Window>() + ); + + actions.remove_components( + renderer_ctx_ent_id, + [Pair::builder() + .relation::<RendererCtxUsedByWindow>() + .target_id(window_ent_id) + .build() + .id()], + ); + + continue; + }; + + let Some(surface_spec) = window_ent.get::<RendererSurfaceSpec>() else { + tracing::debug!( + window_entity_id=%window_ent_id, + "Window entity does not have a {} component", + type_name::<RendererSurfaceSpec>() + ); + continue; + }; + + render_passes.passes.push_front(RenderPass { + renderer_ctx_ent_id, + surface_id: surface_spec.id, + commands: Vec::with_capacity(30), + draw_properties: RendererDrawProperties::default(), + }); + + let render_pass = render_passes.passes.front_mut().expect("Not possible"); + + render_pass + .commands + .push(RendererCommand::MakeCurrent(surface_spec.id)); + + let default_texture_asset = assets + .get_handle_to_loaded::<Texture>(TEXTURE_WHITE_1X1_ASSET_LABEL.clone()) + .expect("Not possible"); + + if !object_store + .contains_with_id(&RendererObjectId::Asset(default_texture_asset.id())) + { + render_pass + .commands + .push(RendererCommand::CreateTexture(default_texture_asset)); + } + + render_pass.commands.push(RendererCommand::ClearBuffers( + RendererBufferClearMask::COLOR | RendererBufferClearMask::DEPTH, + )); + + for (model, draw_flags, shader, mut pending_shader_bindings) in + &renderable_query + { + let shader_asset = match &shader { + Some(shader) => &shader.asset_handle, + None => &default_shader_asset, + }; + + if pending_shader_bindings.as_ref().map_or_else( + || true, + |pending_shader_bindings| pending_shader_bindings.bindings.is_empty(), + ) { + continue; + } + + let Some(model_spec) = assets.get(&model.spec_asset) else { + continue; + }; + + let Some(mesh_asset) = &model_spec.mesh_asset else { + continue; + }; + + if assets.get(mesh_asset).is_none() { + continue; + } + + debug_assert!(model_spec.material_names.len() <= 1); + + let model_material_asset = match model_spec.find_first_material(&assets) { + MaterialSearchResult::Found(model_material_asset) => { + model_material_asset.clone() + // Some(model_material_asset.clone()) + } + MaterialSearchResult::NotFound + | MaterialSearchResult::NoMaterials => { + // MaterialSearchResult::NotFound => { + continue; + } // MaterialSearchResult::NoMaterials => None, + }; + + if !object_store + .contains_with_id(&RendererObjectId::Asset(shader_asset.id())) + { + let Some(shader_program) = + shader_context.get_program(&shader_asset.id()) + else { + tracing::error!( + "Shader context doesn't have a program for shader asset {:?}", + assets.get_label(&shader_asset) + ); + continue; + }; + + render_pass + .commands + .push(RendererCommand::CreateShaderProgram( + RendererObjectId::Asset(shader_asset.id()), + shader_program.clone(), + )); + } + + render_pass.commands.push(RendererCommand::ActivateShader( + RendererObjectId::Asset(shader_asset.id()), + )); + + let Some(model_material) = assets.get(&model_material_asset) else { + // TODO: Handle this case since it may occur + unreachable!(); + }; + + for texture_asset in [ + &model_material.ambient_map, + &model_material.diffuse_map, + &model_material.specular_map, + ] + .into_iter() + .flatten() + { + if !object_store + .contains_with_id(&RendererObjectId::Asset(texture_asset.id())) + { + render_pass + .commands + .push(RendererCommand::CreateTexture(texture_asset.clone())); + } + } + + if let Some(pending_shader_bindings) = &mut pending_shader_bindings { + for (shader_binding_loc, shader_binding_val) in + pending_shader_bindings.bindings.drain(..) + { + render_pass.commands.push(RendererCommand::SetShaderBinding( + shader_binding_loc, + shader_binding_val, + )); + } + } + + if let Some(draw_flags) = draw_flags.as_deref() + && draw_flags.polygon_mode_config != PolygonModeConfig::default() + { + render_pass + .commands + .push(RendererCommand::UpdateDrawProperties( + RendererDrawProperties { + polygon_mode_config: draw_flags + .polygon_mode_config + .clone(), + ..Default::default() + }, + RendererDrawPropertiesUpdateFlags::POLYGON_MODE_CONFIG, + )); + } + + if !object_store + .contains_with_id(&RendererObjectId::Asset(mesh_asset.id())) + { + render_pass.commands.push(RendererCommand::CreateMesh { + obj_id: RendererObjectId::Asset(mesh_asset.id()), + mesh: None, + usage: RendererMeshUsage::Static, + }); + } + + render_pass.commands.push(RendererCommand::DrawMesh( + RendererObjectId::Asset(mesh_asset.id()), + RendererDrawMeshOptions::default(), + )); + + if let Some(draw_flags) = draw_flags.as_deref() + && draw_flags.polygon_mode_config != PolygonModeConfig::default() + { + render_pass + .commands + .push(RendererCommand::UpdateDrawProperties( + RendererDrawProperties { + polygon_mode_config: PolygonModeConfig::default(), + ..Default::default() + }, + RendererDrawPropertiesUpdateFlags::POLYGON_MODE_CONFIG, + )); + } + } + } + } +} diff --git a/engine/src/renderer/opengl.rs b/engine/src/renderer/opengl.rs index 63842d3..745a471 100644 --- a/engine/src/renderer/opengl.rs +++ b/engine/src/renderer/opengl.rs @@ -174,7 +174,10 @@ impl ecs::extension::Extension for Extension let _ = collector.add_sole(RenderPasses::default()); - collector.add_system(*PRE_RENDER_PHASE, super::add_main_render_passes); + collector.add_system( + *PRE_RENDER_PHASE, + crate::renderer::main_render_pass::add_main_render_passes, + ); collector.add_system(*RENDER_PHASE, super::enqueue_commands_from_render_passes); collector.add_system(*RENDER_PHASE, handle_commands); |
