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authorHampusM <hampus@hampusmat.com>2024-05-07 22:00:43 +0200
committerHampusM <hampus@hampusmat.com>2024-05-07 22:16:02 +0200
commitb0a3506054a1afd7c6c5554d653753fab6411203 (patch)
treee2883d1354cde4613995c373882bcbf9c07bfe43 /engine/vertex.glsl
parent4d9ce83a8823e457f28f7d8d1377eca2db667d4c (diff)
refactor(engine): remove unused vertex color attribute
Diffstat (limited to 'engine/vertex.glsl')
-rw-r--r--engine/vertex.glsl7
1 files changed, 2 insertions, 5 deletions
diff --git a/engine/vertex.glsl b/engine/vertex.glsl
index 3279036..ac24ef2 100644
--- a/engine/vertex.glsl
+++ b/engine/vertex.glsl
@@ -1,10 +1,8 @@
#version 330 core
layout (location = 0) in vec3 pos;
-layout (location = 1) in vec3 color;
-layout (location = 2) in vec2 texture_coords;
-layout (location = 3) in vec3 normal;
+layout (location = 1) in vec2 texture_coords;
+layout (location = 2) in vec3 normal;
-out vec3 in_frag_color;
out vec3 in_frag_pos;
out vec2 in_texture_coords;
out vec3 in_normal;
@@ -17,7 +15,6 @@ void main()
{
gl_Position = projection * view * model * vec4(pos, 1.0);
- in_frag_color = color;
in_frag_pos = vec3(model * vec4(pos, 1.0));
in_texture_coords = texture_coords;