From b0a3506054a1afd7c6c5554d653753fab6411203 Mon Sep 17 00:00:00 2001 From: HampusM Date: Tue, 7 May 2024 22:00:43 +0200 Subject: refactor(engine): remove unused vertex color attribute --- engine/vertex.glsl | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'engine/vertex.glsl') diff --git a/engine/vertex.glsl b/engine/vertex.glsl index 3279036..ac24ef2 100644 --- a/engine/vertex.glsl +++ b/engine/vertex.glsl @@ -1,10 +1,8 @@ #version 330 core layout (location = 0) in vec3 pos; -layout (location = 1) in vec3 color; -layout (location = 2) in vec2 texture_coords; -layout (location = 3) in vec3 normal; +layout (location = 1) in vec2 texture_coords; +layout (location = 2) in vec3 normal; -out vec3 in_frag_color; out vec3 in_frag_pos; out vec2 in_texture_coords; out vec3 in_normal; @@ -17,7 +15,6 @@ void main() { gl_Position = projection * view * model * vec4(pos, 1.0); - in_frag_color = color; in_frag_pos = vec3(model * vec4(pos, 1.0)); in_texture_coords = texture_coords; -- cgit v1.2.3-18-g5258