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authorHampusM <hampus@hampusmat.com>2026-08-19 22:34:34 +0200
committerHampusM <hampus@hampusmat.com>2026-08-19 22:34:34 +0200
commitbcc91b3db8cd50795c21860cd7797581199d5589 (patch)
tree78893f00f0894ebf17e756ab05a9093be10ec0e4 /engine/src/rendering.rs
parentaa4892e301c54fa02b2f81473c5ab3c14d88f9ae (diff)
refactor(engine): move default shader bindings system to main_render_pass mod
Diffstat (limited to 'engine/src/rendering.rs')
-rw-r--r--engine/src/rendering.rs8
1 files changed, 0 insertions, 8 deletions
diff --git a/engine/src/rendering.rs b/engine/src/rendering.rs
index c5a4da6..d41257c 100644
--- a/engine/src/rendering.rs
+++ b/engine/src/rendering.rs
@@ -556,14 +556,6 @@ fn handle_window_removed(
}
}
-// TODO: Maybe move this struct to somewhere more appropriate
-#[derive(Default, Clone, Component)]
-pub struct PendingShaderBindings
-{
- pub bindings: Vec<ShaderBinding>,
- pub surface_specific_bindings: Vec<(SurfaceId, ShaderBinding)>,
-}
-
#[derive(Debug, Default, Clone, Component)]
struct ActiveDrawProperties
{