From bcc91b3db8cd50795c21860cd7797581199d5589 Mon Sep 17 00:00:00 2001 From: HampusM Date: Wed, 19 Aug 2026 22:34:34 +0200 Subject: refactor(engine): move default shader bindings system to main_render_pass mod --- engine/src/rendering.rs | 8 -------- 1 file changed, 8 deletions(-) (limited to 'engine/src/rendering.rs') diff --git a/engine/src/rendering.rs b/engine/src/rendering.rs index c5a4da6..d41257c 100644 --- a/engine/src/rendering.rs +++ b/engine/src/rendering.rs @@ -556,14 +556,6 @@ fn handle_window_removed( } } -// TODO: Maybe move this struct to somewhere more appropriate -#[derive(Default, Clone, Component)] -pub struct PendingShaderBindings -{ - pub bindings: Vec, - pub surface_specific_bindings: Vec<(SurfaceId, ShaderBinding)>, -} - #[derive(Debug, Default, Clone, Component)] struct ActiveDrawProperties { -- cgit v1.2.3-18-g5258