diff options
| author | HampusM <hampus@hampusmat.com> | 2026-04-26 16:29:21 +0200 |
|---|---|---|
| committer | HampusM <hampus@hampusmat.com> | 2026-04-26 16:34:13 +0200 |
| commit | 5f93b02dc787bbda41ce9213d1a418ecea8c61a3 (patch) | |
| tree | 776be3c6f0596b55aafd983ec04805dd2002cf6f /engine/src/renderer.rs | |
| parent | 95bd0f41411fb56575dc7339bb36a460ed01a6f2 (diff) | |
fix(engine): make shader bindings work for multiple windows
Diffstat (limited to 'engine/src/renderer.rs')
| -rw-r--r-- | engine/src/renderer.rs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engine/src/renderer.rs b/engine/src/renderer.rs index 9f4ebda..1a27c62 100644 --- a/engine/src/renderer.rs +++ b/engine/src/renderer.rs @@ -520,6 +520,8 @@ fn handle_window_removed( pub struct PendingShaderBindings { pub bindings: Vec<(ShaderBindingLocation, ShaderBindingValue)>, + pub surface_specific_bindings: + Vec<(SurfaceId, ShaderBindingLocation, ShaderBindingValue)>, } impl<'a> Extend<(ShaderCursor<'a>, ShaderBindingValue)> for PendingShaderBindings |
