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authorHampusM <hampus@hampusmat.com>2026-04-26 16:29:21 +0200
committerHampusM <hampus@hampusmat.com>2026-04-26 16:34:13 +0200
commit5f93b02dc787bbda41ce9213d1a418ecea8c61a3 (patch)
tree776be3c6f0596b55aafd983ec04805dd2002cf6f /engine/src/renderer.rs
parent95bd0f41411fb56575dc7339bb36a460ed01a6f2 (diff)
fix(engine): make shader bindings work for multiple windows
Diffstat (limited to 'engine/src/renderer.rs')
-rw-r--r--engine/src/renderer.rs2
1 files changed, 2 insertions, 0 deletions
diff --git a/engine/src/renderer.rs b/engine/src/renderer.rs
index 9f4ebda..1a27c62 100644
--- a/engine/src/renderer.rs
+++ b/engine/src/renderer.rs
@@ -520,6 +520,8 @@ fn handle_window_removed(
pub struct PendingShaderBindings
{
pub bindings: Vec<(ShaderBindingLocation, ShaderBindingValue)>,
+ pub surface_specific_bindings:
+ Vec<(SurfaceId, ShaderBindingLocation, ShaderBindingValue)>,
}
impl<'a> Extend<(ShaderCursor<'a>, ShaderBindingValue)> for PendingShaderBindings