From 5f93b02dc787bbda41ce9213d1a418ecea8c61a3 Mon Sep 17 00:00:00 2001 From: HampusM Date: Sun, 26 Apr 2026 16:29:21 +0200 Subject: fix(engine): make shader bindings work for multiple windows --- engine/src/renderer.rs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'engine/src/renderer.rs') diff --git a/engine/src/renderer.rs b/engine/src/renderer.rs index 9f4ebda..1a27c62 100644 --- a/engine/src/renderer.rs +++ b/engine/src/renderer.rs @@ -520,6 +520,8 @@ fn handle_window_removed( pub struct PendingShaderBindings { pub bindings: Vec<(ShaderBindingLocation, ShaderBindingValue)>, + pub surface_specific_bindings: + Vec<(SurfaceId, ShaderBindingLocation, ShaderBindingValue)>, } impl<'a> Extend<(ShaderCursor<'a>, ShaderBindingValue)> for PendingShaderBindings -- cgit v1.2.3-18-g5258