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#pragma once
#include "interfaces/component.hpp"
#include "interfaces/cursor.hpp"
#include "interfaces/matrix.hpp"
#include "engine/data/bounds.hpp"
#include "engine/data/vector2.hpp"
#include <yacppdic/factory.hpp>
#include <memory>
#include <string_view>
#include <utility>
#include <vector>
// NOLINTNEXTLINE(cppcoreguidelines-special-member-functions)
class IScene
{
public:
virtual ~IScene() noexcept = default;
using MatrixElement = char;
virtual void enter() noexcept = 0;
virtual void leave() noexcept = 0;
[[nodiscard]] virtual auto size() const noexcept -> Bounds = 0;
[[nodiscard]] virtual auto get_matrix() const noexcept
-> const std::shared_ptr<IMatrix<MatrixElement>> & = 0;
virtual void register_component(
const std::shared_ptr<IComponent> &component,
const Vector2 &position) noexcept = 0;
[[nodiscard]] virtual auto get_components() const noexcept
-> std::vector<std::pair<std::shared_ptr<IComponent>, Vector2>> = 0;
};
using ISceneFactory = yacppdic::Factory<std::unique_ptr<IScene>(
const std::shared_ptr<ICursorController> &cursor_controller)>;
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