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authorHampusM <hampus@hampusmat.com>2022-06-07 19:45:17 +0200
committerHampusM <hampus@hampusmat.com>2022-06-13 17:57:01 +0200
commit8805b1fe27344e8086cebabf869b7a02d2376f05 (patch)
treea90a2e2dda1bcb98fb4de5cd983138e5441c2222 /src/interfaces/scene.hpp
parentf778317bae709f397345a2d5e04e23864c6391b3 (diff)
refactor: decouple statusline from scene & cursor controller
Might be slightly slower than previously though...
Diffstat (limited to 'src/interfaces/scene.hpp')
-rw-r--r--src/interfaces/scene.hpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/interfaces/scene.hpp b/src/interfaces/scene.hpp
index 903a299..daabb10 100644
--- a/src/interfaces/scene.hpp
+++ b/src/interfaces/scene.hpp
@@ -1,14 +1,18 @@
#pragma once
+#include "interfaces/component.hpp"
#include "interfaces/cursor.hpp"
#include "interfaces/matrix.hpp"
#include "engine/data/bounds.hpp"
+#include "engine/data/vector2.hpp"
#include <yacppdic/factory.hpp>
#include <memory>
#include <string_view>
+#include <utility>
+#include <vector>
// NOLINTNEXTLINE(cppcoreguidelines-special-member-functions)
class IScene
@@ -26,6 +30,13 @@ public:
[[nodiscard]] virtual auto get_matrix() const noexcept
-> const std::shared_ptr<IMatrix<MatrixElement>> & = 0;
+
+ virtual void register_component(
+ const std::shared_ptr<IComponent> &component,
+ const Vector2 &position) noexcept = 0;
+
+ [[nodiscard]] virtual auto get_components() const noexcept
+ -> std::vector<std::pair<std::shared_ptr<IComponent>, Vector2>> = 0;
};
using ISceneFactory = yacppdic::Factory<std::unique_ptr<IScene>(