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function(target_link_libraries_system target)
set(libs ${ARGN})
foreach(lib ${libs})
get_target_property(lib_include_dirs ${lib} INTERFACE_INCLUDE_DIRECTORIES)
target_include_directories(${target} SYSTEM PRIVATE ${lib_include_dirs})
target_link_libraries(${target} ${lib})
endforeach(lib)
endfunction(target_link_libraries_system)
file(GLOB SOURCES
game_of_life.cpp
bootstrap.cpp
conversion.cpp
argument_parser.cpp
randomization/generator.cpp
randomization/seed_generator.cpp
DI/object_type.cpp)
add_executable(${PROJECT_NAME} ${SOURCES})
target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_17)
target_compile_options(
${PROJECT_NAME}
PRIVATE
-Wall -Wextra -Wpedantic -Wshadow
-Wold-style-cast -Wcast-align -Wno-unused
-Wconversion -Wcast-qual -Wctor-dtor-privacy
-Wdisabled-optimization -Wformat=2 -Winit-self
-Wlogical-op -Wmissing-declarations
-Wmissing-include-dirs -Wnoexcept -Woverloaded-virtual
-Wredundant-decls -Wsign-conversion -Wsign-promo
-Wstrict-null-sentinel -Wstrict-overflow=5 -Wswitch-default
-Wundef -Werror
-pedantic -fsanitize=address -fno-exceptions
)
target_include_directories(${PROJECT_NAME} PRIVATE .)
target_link_libraries_system(${PROJECT_NAME} ctre)
target_link_options(${PROJECT_NAME} PRIVATE -fsanitize=address)
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