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2022-06-13refactor: remove living cell count from statuslineHampusM
2022-06-13refactor: improve scene size display in statuslineHampusM
2022-06-13refactor: clarify generation speed in statuslineHampusM
2022-06-13refactor: add include <filesystem> in game.cppHampusM
2022-06-13feat: add reading RLE filesHampusM
2022-06-13fix: prevent A, B, C & D from being interpreted as arrow keysHampusM
2022-06-13fix: prevent birth cells from trespassing statuslineHampusM
2022-06-13feat: implement command modeHampusM
2022-06-13refactor: move components to game folderHampusM
2022-06-13refactor: give game responsibility of statuslineHampusM
2022-06-13refactor: decouple statusline from scene & cursor controllerHampusM
2022-06-13fix: index cursor x position from 0HampusM
2022-06-13fix: prevent update position in statusline on cursor move failHampusM
2022-06-13feat: add ability to change generation speedHampusM
2022-06-13feat: add deleting cellsHampusM
2022-06-13perf: decrease update speedsHampusM
2022-06-13fix: prevent ignoring generation update speedHampusM
2022-06-13refactor: rename .tpp files to end with _impl.hppHampusM
2022-06-13feat: implement game of lifev0.1.0HampusM
2022-06-13refactor: improve input handling in game loopHampusM
2022-06-13feat: add incrementing generationHampusM
2022-06-13refactor: replace last subscriber patterned codeHampusM
2022-06-13refactor: remove unneccessary statusline sectionHampusM
2022-06-13refactor: improve input handling & remove commandsHampusM
2022-06-13feat: add update speed monitoringHampusM
2022-06-13refactor: remove statusline as game dependencyHampusM
2022-06-13refactor: remove window classHampusM
2022-06-13style: change braced list & bracket styleHampusM
2022-06-13refactor: move statusline to engine graphics folderHampusM
2022-06-13refactor: clean up statuslineHampusM
2022-06-13refactor: seperate statusline related concernsHampusM
2022-06-13style: improve function and brace stylingHampusM
2022-06-13style: add nodiscard to private statusline methodHampusM
2022-06-13refactor: use trailing return typesHampusM
2022-06-13fix: resolve statusline overlap bugHampusM
2022-06-13feat: implement generations & multithreadingHampusM
2022-06-13refactor: remove strings header fileHampusM
2022-06-13refactor: move updating status from the move cursor commandHampusM
2022-06-13refactor: move on start & on exit details to the game classHampusM
2022-06-13refactor: improve input configuring structureHampusM
2022-06-13perf: add noexcept almost everywhereHampusM
2022-06-13refactor: rename game initializer & move input configHampusM
2022-06-13refactor: add cursor controller interfaceHampusM
2022-06-13fix: change move cursor argument to non-const referenceHampusM
2022-06-13refactor: move directions to vector2 & make vector2 hashableHampusM
2022-06-13refactor: move input config to own file & improve cleanupHampusM
2022-06-13refactor: add game initializerHampusM
2022-06-13feat: add moving cursorHampusM
2022-06-13feat: add input handler & quitting with 'q'HampusM
2022-06-13fix: stop segfault caused by game ctorHampusM