diff options
author | HampusM <hampus@hampusmat.com> | 2022-03-10 19:12:31 +0100 |
---|---|---|
committer | HampusM <hampus@hampusmat.com> | 2022-06-13 17:56:55 +0200 |
commit | 38f14606c78c119d452f302f17329455e29a9a6f (patch) | |
tree | 03f6dfd9d3576e87260f7cb3bc436ad076b629c5 /src/game | |
parent | 09848ad31af6a1c70d64fccee711e231afb5a77f (diff) |
refactor: rename game initializer & move input config
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/game.cpp | 13 | ||||
-rw-r--r-- | src/game/game.hpp | 14 | ||||
-rw-r--r-- | src/game/input_configurator.cpp | 41 | ||||
-rw-r--r-- | src/game/input_configurator.hpp | 33 |
4 files changed, 4 insertions, 97 deletions
diff --git a/src/game/game.cpp b/src/game/game.cpp index 0773f2c..dafa847 100644 --- a/src/game/game.cpp +++ b/src/game/game.cpp @@ -1,14 +1,3 @@ #include "game.hpp" -#include <utility> - -Game::Game(std::shared_ptr<IInputConfigurator> input_configurator) - : _input_configurator(std::move(input_configurator)) -{ -} - -void Game::run(IScene & /*scene*/, IInputHandler &input_handler) -{ - _input_configurator->configure(input_handler); - input_handler.listen(); -} +void Game::run() {} diff --git a/src/game/game.hpp b/src/game/game.hpp index ea8145a..2111026 100644 --- a/src/game/game.hpp +++ b/src/game/game.hpp @@ -2,19 +2,11 @@ #include "DI/auto_wirable.hpp" #include "interfaces/game.hpp" -#include "interfaces/input.hpp" -#include "interfaces/input_configurator.hpp" -#include "interfaces/scene.hpp" -#include <memory> - -class Game : public IGame, public AutoWirable<IGame, Game, IInputConfigurator> +class Game : public IGame, public AutoWirable<IGame, Game> { public: - explicit Game(std::shared_ptr<IInputConfigurator> input_configurator); - - void run(IScene &scene, IInputHandler &input_handler) override; + Game() = default; -private: - std::shared_ptr<IInputConfigurator> _input_configurator; + void run() override; }; diff --git a/src/game/input_configurator.cpp b/src/game/input_configurator.cpp deleted file mode 100644 index 76e5b66..0000000 --- a/src/game/input_configurator.cpp +++ /dev/null @@ -1,41 +0,0 @@ -#include "input_configurator.hpp" - -namespace InputActions -{ - -void exit_success() -{ - exit(EXIT_SUCCESS); -} - -auto move_cursor(const Vector2 &direction, ICursorController &cursor_controller) -{ - return [direction, &cursor_controller]() - { - cursor_controller.move(direction, 1U); - }; -} - -} // namespace InputActions - -InputConfigurator::InputConfigurator(std::shared_ptr<ICursorController> cursor_controller) - : _cursor_controller(std::move(cursor_controller)) -{ -} - -void InputConfigurator::configure(IInputHandler &input_handler) -{ - input_handler.attach('q', InputActions::exit_success); - - input_handler.attach('k', - InputActions::move_cursor(Vector2::up(), *_cursor_controller)); - - input_handler.attach('j', - InputActions::move_cursor(Vector2::down(), *_cursor_controller)); - - input_handler.attach('h', - InputActions::move_cursor(Vector2::left(), *_cursor_controller)); - - input_handler.attach( - 'l', InputActions::move_cursor(Vector2::right(), *_cursor_controller)); -} diff --git a/src/game/input_configurator.hpp b/src/game/input_configurator.hpp deleted file mode 100644 index fa501c7..0000000 --- a/src/game/input_configurator.hpp +++ /dev/null @@ -1,33 +0,0 @@ -#pragma once - -#include "DI/auto_wirable.hpp" -#include "interfaces/cursor.hpp" -#include "interfaces/input.hpp" -#include "interfaces/input_configurator.hpp" - -#include "engine/data/vector2.hpp" - -#include <array> -#include <memory> - -namespace InputActions -{ - -auto move_cursor(const Vector2 &direction, ICursorController &cursor_controller); - -void exit_success(); - -} // namespace InputActions - -class InputConfigurator - : public IInputConfigurator, - public AutoWirable<IInputConfigurator, InputConfigurator, ICursorController> -{ -public: - explicit InputConfigurator(std::shared_ptr<ICursorController> cursor_controller); - - void configure(IInputHandler &input_handler) override; - -private: - std::shared_ptr<ICursorController> _cursor_controller; -}; |