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game-of-life
master
A c++ Linux CLI implementation of John Conway's game of life
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engine
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Commit message (
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Author
2022-06-29
refactor: add termios abstraction
HampusM
2022-06-28
refactor: improve includes with iwyu
HampusM
2022-06-27
refactor: use int types from std namespace
HampusM
2022-06-27
refactor: remove unused cursor controller method ensure_position
HampusM
2022-06-23
perf: reduce cout flushing
HampusM
2022-06-23
feat: add statusline mode styling
HampusM
2022-06-22
fix: prevent bounds validation not checking low
HampusM
2022-06-13
refactor: add uncaught exception stack traces
HampusM
2022-06-13
fix: add statusline length check
HampusM
2022-06-13
fix: prevent A, B, C & D from being interpreted as arrow keys
HampusM
2022-06-13
feat: implement command mode
HampusM
2022-06-13
refactor: move matrix iterator to engine graphics folder
HampusM
2022-06-13
refactor: move components to game folder
HampusM
2022-06-13
refactor: remove unused cursor controller dependency from scene
HampusM
2022-06-13
refactor: give game responsibility of statusline
HampusM
2022-06-13
fix: prevent statusline heap buffer overflow
HampusM
2022-06-13
refactor: decouple statusline from scene & cursor controller
HampusM
2022-06-13
fix: index cursor x position from 0
HampusM
2022-06-13
perf: decrease update speeds
HampusM
2022-06-13
refactor: rename .tpp files to end with _impl.hpp
HampusM
2022-06-13
refactor: move main function to engine
HampusM
2022-06-13
feat: implement game of life
v0.1.0
HampusM
2022-06-13
refactor: have cursor controller inverting input positions
HampusM
2022-06-13
refactor: improve input handling in game loop
HampusM
2022-06-13
refactor: use char as matrix element in scene
HampusM
2022-06-13
refactor: replace last subscriber patterned code
HampusM
2022-06-13
refactor: improve input handling & remove commands
HampusM
2022-06-13
feat: add update speed limit
HampusM
2022-06-13
refactor: remove window class
HampusM
2022-06-13
style: use auto when initializing listen_input_thread
HampusM
2022-06-13
style: change braced list & bracket style
HampusM
2022-06-13
refactor: move statusline to engine graphics folder
HampusM
2022-06-13
refactor: replace DI files with the yacppdic library
HampusM
2022-06-13
style: improve function and brace styling
HampusM
2022-06-13
refactor: add factory class & make DI container return unique ptrs
HampusM
2022-06-13
refactor: fix compiler errors with libc++
HampusM
2022-06-13
fix: change input handler subscribers size type name
HampusM
2022-06-13
refactor: use trailing return types
HampusM
2022-06-13
refactor: use cin in input handler
HampusM
2022-06-13
refactor: replace string matrix with template matrix
HampusM
2022-06-13
feat: implement generations & multithreading
HampusM
2022-06-13
refactor: make the cursor hide & show methods not static
HampusM
2022-06-13
fix: use climits instead of limits in input header
HampusM
2022-06-13
refactor: move updating status from the move cursor command
HampusM
2022-06-13
refactor: update event system terminology & structure
HampusM
2022-06-13
refactor: remove excessive amount of std::move in engine ctor
HampusM
2022-06-13
refactor: move on start & on exit details to the game class
HampusM
2022-06-13
refactor: improve input configuring structure
HampusM
2022-06-13
refactor: rename vector2 operator overload args to rhs
HampusM
2022-06-13
feat: add inserting cells
HampusM
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