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-rw-r--r--src/game/game.cpp2
-rw-r--r--src/game/status_manager.cpp27
-rw-r--r--src/game/status_manager.hpp4
3 files changed, 20 insertions, 13 deletions
diff --git a/src/game/game.cpp b/src/game/game.cpp
index 064b643..8d72324 100644
--- a/src/game/game.cpp
+++ b/src/game/game.cpp
@@ -27,6 +27,8 @@ Game::Game(
void Game::on_start() noexcept
{
+ _scene->register_component(_status_manager->get_statusline(), Vector2({0, 0}));
+
_status_manager->initialize();
_status_manager->set_section_title(StatusLineSection::A, "");
diff --git a/src/game/status_manager.cpp b/src/game/status_manager.cpp
index 3f2df01..c7d80e9 100644
--- a/src/game/status_manager.cpp
+++ b/src/game/status_manager.cpp
@@ -12,23 +12,21 @@ StatusManager::StatusManager(std::shared_ptr<IStatusLine> statusline) noexcept
void StatusManager::initialize() noexcept
{
- _statusline->set_section_length(StatusLineSection::A, 5U);
- _statusline->set_section_length(StatusLineSection::B, 15U);
- _statusline->set_section_length(StatusLineSection::C, 15U);
- _statusline->set_section_length(StatusLineSection::D, 20U);
- _statusline->set_section_length(StatusLineSection::E, 25U);
- _statusline->set_section_length(StatusLineSection::F, 60U);
- _statusline->set_section_length(StatusLineSection::G, 30U);
- _statusline->set_section_length(StatusLineSection::H, 30U);
-
- _statusline->initialize_background();
+ _statusline->set_section_length(StatusLineSection::A, 5);
+ _statusline->set_section_length(StatusLineSection::B, 15);
+ _statusline->set_section_length(StatusLineSection::C, 15);
+ _statusline->set_section_length(StatusLineSection::D, 20);
+ _statusline->set_section_length(StatusLineSection::E, 25);
+ _statusline->set_section_length(StatusLineSection::F, 60);
+ _statusline->set_section_length(StatusLineSection::G, 30);
+ _statusline->set_section_length(StatusLineSection::H, 30);
}
void StatusManager::set_section_title(
const StatusLineSection &section,
const std::string_view &title) noexcept
{
- if (_title_lengths.count(section) != 0)
+ if (_title_lengths.contains(section))
{
fmt::print(stderr, "Error: can't set statusbar section title more than once");
return;
@@ -36,7 +34,7 @@ void StatusManager::set_section_title(
_statusline->set_status(section, title);
- _title_lengths[section] = title.length();
+ _title_lengths[section] = static_cast<int>(title.length());
}
void StatusManager::set_section_body(
@@ -47,3 +45,8 @@ void StatusManager::set_section_body(
_statusline->set_status(section, body, section_title_length + 1);
}
+
+auto StatusManager::get_statusline() const noexcept -> std::shared_ptr<IStatusLine>
+{
+ return _statusline;
+}
diff --git a/src/game/status_manager.hpp b/src/game/status_manager.hpp
index 7bb4f2f..245e888 100644
--- a/src/game/status_manager.hpp
+++ b/src/game/status_manager.hpp
@@ -24,8 +24,10 @@ public:
const StatusLineSection &section,
const std::string_view &body) noexcept override;
+ auto get_statusline() const noexcept -> std::shared_ptr<IStatusLine> override;
+
private:
std::shared_ptr<IStatusLine> _statusline;
- std::unordered_map<StatusLineSection, std::size_t> _title_lengths;
+ std::unordered_map<StatusLineSection, int32_t> _title_lengths;
};