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#pragma once

#include "DI/auto_wirable.hpp"
#include "interfaces/game.hpp"
#include "interfaces/input.hpp"
#include "interfaces/input_configurator.hpp"
#include "interfaces/scene.hpp"

#include <memory>

class Game : public IGame, public AutoWirable<IGame, Game, IInputConfigurator>
{
public:
	explicit Game(std::shared_ptr<IInputConfigurator> input_configurator);

	void run(IScene &scene, IInputHandler &input_handler) override;

private:
	std::shared_ptr<IInputConfigurator> _input_configurator;
};