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authorHampusM <hampus@hampusmat.com>2022-07-02 15:08:57 +0200
committerHampusM <hampus@hampusmat.com>2022-07-02 15:08:57 +0200
commit33f5395f99cf5f93d2e782933129ed5fc2fde091 (patch)
tree75a6fdee2fd89649dfc63ac1b005c9def4f60fe5 /src/game
parent578cf43e9c8384aab463aa2a33c5be00e46dc999 (diff)
fix: prevent opening too large RLE filesHEADmaster
This will prevent heap-buffer-overflows from occuring when opening RLE files with pattern sizes exceeding the current terminal size
Diffstat (limited to 'src/game')
-rw-r--r--src/game/game.cpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/game/game.cpp b/src/game/game.cpp
index 05b02fd..9835fc5 100644
--- a/src/game/game.cpp
+++ b/src/game/game.cpp
@@ -613,12 +613,19 @@ void Game::_open_rle_file(CommandInfo::Options options) noexcept
return;
}
+ auto scene_matrix = _scene->get_matrix();
+
+ if (rle_matrix->get_size() > scene_matrix->get_size())
+ {
+ _show_command_error("Error: The pattern in the RLE file is too large for the "
+ "current terminal size");
+ return;
+ }
+
_return_to_normal_mode();
const auto previous_pos = _cursor_controller->where();
- auto scene_matrix = _scene->get_matrix();
-
for (auto row : *rle_matrix)
{
for (auto &col : row)