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authorHampusM <hampus@hampusmat.com>2022-03-05 13:26:55 +0100
committerHampusM <hampus@hampusmat.com>2022-06-13 17:56:54 +0200
commit6119f1428b3615e4738a121c6acf343942107fd9 (patch)
tree47eb5537674fe58ae8ad388521203b92bfb43529 /src/game/game.hpp
parentd27f1a89266e141a944f88e9080bdeca95c49da3 (diff)
refactor: move input config to own file & improve cleanup
Diffstat (limited to 'src/game/game.hpp')
-rw-r--r--src/game/game.hpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/game/game.hpp b/src/game/game.hpp
index c52399d..ea8145a 100644
--- a/src/game/game.hpp
+++ b/src/game/game.hpp
@@ -3,19 +3,18 @@
#include "DI/auto_wirable.hpp"
#include "interfaces/game.hpp"
#include "interfaces/input.hpp"
+#include "interfaces/input_configurator.hpp"
#include "interfaces/scene.hpp"
-#include "engine/user/cursor.hpp"
-
#include <memory>
-class Game : public IGame, public AutoWirable<IGame, Game, CursorController>
+class Game : public IGame, public AutoWirable<IGame, Game, IInputConfigurator>
{
public:
- explicit Game(std::shared_ptr<CursorController> cursor_controller);
+ explicit Game(std::shared_ptr<IInputConfigurator> input_configurator);
void run(IScene &scene, IInputHandler &input_handler) override;
private:
- std::shared_ptr<CursorController> _cursor_controller;
+ std::shared_ptr<IInputConfigurator> _input_configurator;
};