diff options
author | HampusM <hampus@hampusmat.com> | 2022-05-23 19:47:25 +0200 |
---|---|---|
committer | HampusM <hampus@hampusmat.com> | 2022-06-13 17:57:00 +0200 |
commit | 6d89d5db5140c04cc94bf4791a32a06a89e95b62 (patch) | |
tree | d7ac1cf4f9d65fefedc3adf227f39cf18c9507a0 /src/engine/user/input.cpp | |
parent | 4b8db1ab0ae53bd8f6685af2fb55a550c04f8199 (diff) |
refactor: improve input handling in game loop
Diffstat (limited to 'src/engine/user/input.cpp')
-rw-r--r-- | src/engine/user/input.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/engine/user/input.cpp b/src/engine/user/input.cpp index ac6d660..cbba143 100644 --- a/src/engine/user/input.cpp +++ b/src/engine/user/input.cpp @@ -38,6 +38,11 @@ bool UserInputObserver::is_key_pressed(Key key) noexcept return is_key_pressed; } +auto UserInputObserver::get_currently_pressed_key() const noexcept -> Key +{ + return _currently_pressed; +} + void UserInputObserver::clear_currently_pressed() noexcept { _currently_pressed_mutex.lock(); |