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authorHampusM <hampus@hampusmat.com>2022-05-23 19:46:11 +0200
committerHampusM <hampus@hampusmat.com>2022-06-13 17:56:59 +0200
commit4b8db1ab0ae53bd8f6685af2fb55a550c04f8199 (patch)
tree334bc2d5c0287a9317e3e18f69f5cc9bf06711cb /src/engine/graphics/scene.hpp
parentc9297a82291882e4043ae5e0de2e631940e96b52 (diff)
refactor: use char as matrix element in scene
Diffstat (limited to 'src/engine/graphics/scene.hpp')
-rw-r--r--src/engine/graphics/scene.hpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/engine/graphics/scene.hpp b/src/engine/graphics/scene.hpp
index e57e1f8..60b541a 100644
--- a/src/engine/graphics/scene.hpp
+++ b/src/engine/graphics/scene.hpp
@@ -17,7 +17,7 @@ class Scene : public IScene
{
public:
explicit Scene(
- IMatrixFactory<std::string_view> matrix_factory,
+ IMatrixFactory<MatrixElement> matrix_factory,
std::shared_ptr<ICursorController> cursor_controller) noexcept;
void enter() noexcept override;
@@ -27,10 +27,10 @@ public:
[[nodiscard]] auto size() const noexcept -> Bounds override;
[[nodiscard]] auto get_matrix() const noexcept
- -> const std::shared_ptr<IMatrix<std::string_view>> & override;
+ -> const std::shared_ptr<IMatrix<MatrixElement>> & override;
private:
- std::shared_ptr<IMatrix<std::string_view>> _matrix;
+ std::shared_ptr<IMatrix<MatrixElement>> _matrix;
std::shared_ptr<ICursorController> _cursor_controller;
bool _is_shown;