From 4b8db1ab0ae53bd8f6685af2fb55a550c04f8199 Mon Sep 17 00:00:00 2001 From: HampusM Date: Mon, 23 May 2022 19:46:11 +0200 Subject: refactor: use char as matrix element in scene --- src/engine/graphics/scene.hpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/engine/graphics/scene.hpp') diff --git a/src/engine/graphics/scene.hpp b/src/engine/graphics/scene.hpp index e57e1f8..60b541a 100644 --- a/src/engine/graphics/scene.hpp +++ b/src/engine/graphics/scene.hpp @@ -17,7 +17,7 @@ class Scene : public IScene { public: explicit Scene( - IMatrixFactory matrix_factory, + IMatrixFactory matrix_factory, std::shared_ptr cursor_controller) noexcept; void enter() noexcept override; @@ -27,10 +27,10 @@ public: [[nodiscard]] auto size() const noexcept -> Bounds override; [[nodiscard]] auto get_matrix() const noexcept - -> const std::shared_ptr> & override; + -> const std::shared_ptr> & override; private: - std::shared_ptr> _matrix; + std::shared_ptr> _matrix; std::shared_ptr _cursor_controller; bool _is_shown; -- cgit v1.2.3-18-g5258