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#include "bootstrap.hpp"

// Interfaces
#include "interfaces/enemy.hpp"
#include "interfaces/enemy_creator.hpp"
#include "interfaces/hero.hpp"
#include "interfaces/weapon.hpp"

// Concretes
#include "enemy.hpp"
#include "enemy_creator.hpp"
#include "hero.hpp"
#include "sword.hpp"

auto bootstrap() -> yacppdic::DIContainer
{
	auto di_container = yacppdic::DIContainer();

	di_container.bind<IHero>().to<Hero>();
	di_container.bind<IWeapon>().to<Sword>();
	di_container.bind<IEnemyCreator>().to<EnemyCreator>();

	di_container.bind<IEnemyFactory>()
		.to_factory(
			[]()
			{
				return std::make_unique<Enemy>(SMALL_ENEMY_HEALTH);
			}
		)
		.when_tagged<SMALL_ENEMY_TAG>();

	di_container.bind<IEnemyFactory>()
		.to_factory(
			[]()
			{
				return std::make_unique<Enemy>(BIG_ENEMY_HEALTH);
			}
		)
		.when_tagged<BIG_ENEMY_TAG>();

	return di_container;
}