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authorHampusM <hampus@hampusmat.com>2022-07-21 21:23:11 +0200
committerHampusM <hampus@hampusmat.com>2022-07-21 21:23:11 +0200
commitfed1e4dfe3fd04206a885150f641243c7f6b606b (patch)
tree0ada88bd345336a3572b97440968e0bb56f4a7c1 /README.md
parent41b195c28cdb82854b8c97ecb8bf11c722da07cb (diff)
docs: add shields, examples & more to readme
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## Syrette
+[![Latest Version](https://img.shields.io/crates/v/syrette)](https://crates.io/crates/syrette)
+[![Documentation](https://img.shields.io/badge/docs.rs-syrette-brightgreen)](https://docs.rs/syrette)
The convenient dependency injection library for Rust.
## Namesake
-
-From the [Syrette Wikipedia article](https://en.wikipedia.org/wiki/Syrette).
+From the [syrette Wikipedia article](https://en.wikipedia.org/wiki/Syrette).
> A syrette is a device for injecting liquid through a needle.
> It is similar to a syringe except that it has a closed flexible
> tube (like that typically used for toothpaste) instead of a rigid tube and piston.
+## Features
+- A [dependency injection](https://en.wikipedia.org/wiki/Dependency_injection) container
+- Autowiring dependencies
+- Binding factories
+- API inspired from the one of [InversifyJS](https://github.com/inversify/InversifyJS)
+- Helpful error messages
+- Enforces the use of interface traits
+
+## Motivation
+Other DI libraries for Rust are either unmaintained ([di](https://crates.io/crates/di) for example),
+overcomplicated and or bloated ([anthill-di](https://crates.io/crates/anthill-di) for example)
+or has a weird API ([teloc](https://crates.io/crates/teloc) for example).
+
+The goal of Syrette is to be a simple, useful, convenient and familiar DI library.
+
+## Notice
+Rust nightly is currently required.
+
+## Example usage
+```rust
+use syrette::{injectable, DIContainer};
+use syrette::ptr::InterfacePtr;
+
+trait IWeapon
+{
+ fn deal_damage(&self, damage: i32);
+}
+
+struct Sword {}
+
+#[injectable(IWeapon)]
+impl Sword
+{
+ fn new() -> Self
+ {
+ Self {}
+ }
+}
+
+impl IWeapon for Sword
+{
+ fn deal_damage(&self, damage: i32)
+ {
+ println!("Sword dealt {} damage!", damage);
+ }
+}
+
+trait IWarrior
+{
+ fn fight(&self);
+}
+
+struct Warrior {
+ weapon: InterfacePtr<dyn IWeapon>,
+}
+
+#[injectable(IWarrior)]
+impl Warrior
+{
+ fn new(weapon: InterfacePtr<dyn IWeapon>) -> Self
+ {
+ Self { weapon }
+ }
+}
+
+impl IWarrior for Warrior
+{
+ fn fight(&self)
+ {
+ self.weapon.deal_damage(30);
+ }
+}
+
+fn main()
+{
+ let mut di_container = DIContainer::new();
+
+ di_container.bind::<dyn IWeapon>().to::<Sword>();
+
+ di_container.bind::<dyn IWarrior>().to::<Warrior>();
+
+ let warrior = di_container.get::<dyn IWarrior>().unwrap();
+
+ warrior.fight();
+
+ println!("Warrio has fighted");
+}
+```
+
+For more examples see the [examples folder](https://git.hampusmat.com/syrette/tree/examples).
+
+## Todo
+- Add support for generics
+