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#ifndef MAZE_H
#define MAZE_H
#include "position_stack.h"
typedef struct Dimensions
{
int width;
int height;
} Dimensions;
typedef struct Maze
{
char ***grid;
Dimensions dimens;
Dimensions full_dimens;
} Maze;
Maze maze_create(Dimensions dimens, char *wall);
void maze_destroy(Maze *maze);
/**
* Excavates a maze.
*
* This is what creates the actual maze.
*
* @param maze The maze to excavate
* @param start_pos Start position
*/
void maze_excavate(Maze *maze, Position start_pos);
void maze_print(Maze maze);
#endif
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