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#pragma once
#include "maze.hpp"
#include "app/stack.hpp"
#include <memory>
#include <utility>
#include <vector>
namespace
{
/**
* Returns the neighbours of a position in a maze.
*
* @param matrix A matrix
* @param pos A matrix position
* @param space_element A matrix element used to indicate a space in a maze
*/
template <typename Element>
std::vector<std::shared_ptr<Vector2>> get_neighbours(Matrix<Element> *matrix,
const std::shared_ptr<Vector2> &pos,
Element space_element)
{
std::vector<std::shared_ptr<Vector2>> neighbours;
neighbours.reserve(3);
if (pos->y() != 1U)
{
auto pos_down = std::make_shared<Vector2>(*pos - Vector2({.x = 0U, .y = 2U}));
if (matrix->get(*pos_down) != space_element)
{
neighbours.push_back(pos_down);
}
}
if (pos->y() != matrix->rows() - 2U)
{
auto pos_up = std::make_shared<Vector2>(*pos + Vector2({.x = 0U, .y = 2U}));
if (matrix->get(*pos_up) != space_element)
{
neighbours.push_back(pos_up);
}
}
if (pos->x() != 1U)
{
auto pos_left = std::make_shared<Vector2>(*pos - Vector2({.x = 2U, .y = 0U}));
if (matrix->get(*pos_left) != space_element)
{
neighbours.push_back(pos_left);
}
}
if (pos->x() != matrix->columns() - 2U)
{
auto pos_right = std::make_shared<Vector2>(*pos + Vector2({.x = 2U, .y = 0U}));
if (matrix->get(*pos_right) != space_element)
{
neighbours.push_back(pos_right);
}
}
return neighbours;
}
/**
* Returns the logical size of a maze for a matrix.
*
* @param matrix A matrix
*/
template <typename Element>
unsigned int get_maze_size(Matrix<Element> *matrix)
{
return ((matrix->columns() - 1U) / 2U) * ((matrix->rows() - 1U) / 2U);
}
/**
* Makes a position be between two coordinates with a differential vector.
*
* @param between_pos Target position
* @param coord A coordinate
* @param coord A second coordinate that must not be equal too the first
* @param diff A differential vector to apply to the target position
*/
void pos_to_between(const std::shared_ptr<Vector2> &between_pos, unsigned int coord,
unsigned int away_coord, Vector2 diff)
{
if (away_coord > coord)
{
*between_pos += diff;
}
else
{
*between_pos -= diff;
}
}
} // namespace
template <typename Element>
void matrix_to_maze(Matrix<Element> *matrix, std::shared_ptr<Vector2> start_pos,
Element space_element,
const std::shared_ptr<RandomNumberGenerator> &random_gen)
{
Stack<std::shared_ptr<Vector2>> path_stack(get_maze_size(matrix));
path_stack.push(std::move(start_pos));
unsigned int visited_pos_cnt = 0U;
while (true)
{
auto pos = path_stack.peek();
matrix->set(*pos, space_element);
auto neighbours = get_neighbours(matrix, pos, space_element);
if (neighbours.empty())
{
if (visited_pos_cnt == get_maze_size(matrix) - 1U)
{
break;
}
// Go back a step
path_stack.pop();
continue;
}
visited_pos_cnt++;
auto next_pos = neighbours[random_gen->in_range(
0U, static_cast<unsigned int>(neighbours.size()) - 1U)];
auto between_pos = std::make_shared<Vector2>(*pos);
if (next_pos->y() != pos->y())
{
pos_to_between(between_pos, pos->y(), next_pos->y(),
Vector2({.x = 0U, .y = 1U}));
}
if (next_pos->x() != pos->x())
{
pos_to_between(between_pos, pos->x(), next_pos->x(),
Vector2({.x = 1U, .y = 0U}));
}
matrix->set(*between_pos, space_element);
path_stack.push(next_pos);
}
}
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