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#include "stack.h"
#include <ctype.h>
#include <getopt.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
/**
* Returns a position in the maze from coordinates y and x.
*
* This is achieved by concatenating the binary values of the two variables.
*
* For example:
*
* Y: 8 (0b00001000)
* X: 15 (0b00001111)
*
* Will become:
* 0b0000100000001111
*/
int get_maze_pos(int posY, int posX)
{
return ((posY) << 8) | posX;
}
/**
* Returns y and x coordinates from a position in the maze.
*/
int get_maze_coords(int pos, int *y, int *x)
{
*y = pos >> 8;
*x = pos & 255;
return 1;
}
/**
* Returns whether or not a string is a number.
*/
int is_number(char *str)
{
size_t len = strlen(str);
for (int c = 0; c < len; c++)
{
if (!isdigit(str[c]))
return 0;
}
return 1;
}
/**
* Returns a maze filled with walls.
*
* Arguments:
* - height: The height of the new maze
* - width: The width of the new maze
* - wall: The wall to fill the new maze with
*/
char ***create_maze(int height, int width, char *wall)
{
char ***maze;
// Fill the maze with walls
maze = malloc(height * sizeof(char **));
for (int y = 0; y < height; y++)
{
maze[y] = malloc(width * sizeof(char *));
for (int x = 0; x < width; x++)
{
maze[y][x] = wall;
}
}
return maze;
}
/**
* Excavates a maze.
*
* This is what creates the actual maze.
*
* Arguments:
* - maze: The maze to excavate
* - maze_height: The height of the maze
* - maze_width: The width of the maze
* - start_x: X coordinate to start on
* - start_y Y coordinate to start on
*/
void excavate_maze(char ***maze, int maze_height, int maze_width, int start_x, int start_y)
{
struct stack *path = create_stack(maze_width * maze_height);
stack_push(path, get_maze_pos(start_y, start_x));
int visited_pos_cnt = 0;
while (1)
{
int pos = stack_peek(path);
int posY, posX;
get_maze_coords(pos, &posY, &posX);
// Set the currently visited grid square to 1 indicating that it has been
// visited and excavate the visual maze
maze[posY * 2 + 1][posX * 2 + 1] = " ";
// Find out available next positions to go to
int neighbours[3];
int neighbour_cnt = 0;
if (posY != 0 && strcmp(maze[posY * 2 - 1][posX * 2 + 1], " ") != 0)
{
neighbours[neighbour_cnt] = get_maze_pos(posY - 1, posX);
neighbour_cnt++;
}
if (posY != maze_height - 1 && strcmp(maze[(posY + 1) * 2 + 1][posX * 2 + 1], " ") != 0)
{
neighbours[neighbour_cnt] = get_maze_pos(posY + 1, posX);
neighbour_cnt++;
}
if (posX != 0 && strcmp(maze[posY * 2 + 1][posX * 2 - 1], " ") != 0)
{
neighbours[neighbour_cnt] = get_maze_pos(posY, posX - 1);
neighbour_cnt++;
}
if (posX != maze_width - 1 && strcmp(maze[posY * 2 + 1][(posX + 1) * 2 + 1], " ") != 0)
{
neighbours[neighbour_cnt] = get_maze_pos(posY, posX + 1);
neighbour_cnt++;
}
if (neighbour_cnt == 0)
{
if (visited_pos_cnt == (maze_height * maze_width) - 1)
{
// The whole maze have been visited
break;
}
// Go back a step
stack_pop(path);
continue;
}
visited_pos_cnt++;
int next_pos = neighbours[rand() % neighbour_cnt];
int next_pos_y, next_pos_x;
get_maze_coords(next_pos, &next_pos_y, &next_pos_x);
maze[posY * 2 - (posY - next_pos_y) + 1]
[posX * 2 - (posX - next_pos_x) + 1] = " ";
stack_push(path, next_pos);
}
}
void print_maze(char ***maze, int height, int width)
{
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
printf("%s", maze[y][x]);
}
printf("\n");
}
}
void validate_number_optarg(char *optarg, int c)
{
char *base_error = malloc(39 * sizeof(char));
sprintf(base_error, "Error: Invalid option argument for -%c.", c);
if (!is_number(optarg))
{
printf("%s It must be a number\n", base_error);
exit(1);
}
if (atoi(optarg) < 1)
{
printf("%s It must be greater than 0\n", base_error);
exit(1);
}
}
void validate_start_coords(int start_x, int start_y, int width, int height)
{
char *error_format = "Error: The %s start coordinate is not allowed to be higher than the maze's %s\n";
if (start_x > width)
{
printf(error_format, "x", "width");
exit(1);
}
if (start_y > height)
{
printf(error_format, "y", "height");
exit(1);
}
}
const struct option options[] = {
{"width", required_argument, NULL, 'w'},
{"heigth", required_argument, NULL, 'h'},
{"wall", required_argument, NULL, 'W'},
{"seed", required_argument, NULL, 's'},
{"start-x", required_argument, NULL, 'x'},
{"start-y", required_argument, NULL, 'y'},
{"help", no_argument, NULL, 0},
{NULL, 0, NULL, 0}};
int main(int argc, char *argv[])
{
int maze_width = 40;
int maze_height = 20;
int start_x = 0;
int start_y = 0;
char *wall = "█";
int seed = -1;
int c;
while ((c = getopt_long(argc, argv, "w:h:W:s:x:y:", options, NULL)) != -1)
{
switch (c)
{
case 'w':
validate_number_optarg(optarg, c);
maze_width = atoi(optarg);
break;
case 'h':
validate_number_optarg(optarg, c);
maze_height = atoi(optarg);
break;
case 'x':
validate_number_optarg(optarg, c);
start_x = atoi(optarg);
break;
case 'y':
validate_number_optarg(optarg, c);
start_y = atoi(optarg);
break;
case 'W':
wall = optarg;
break;
case 's':
validate_number_optarg(optarg, c);
seed = atoi(optarg);
break;
case 0:
printf(
"Usage: %s [OPTION]...\n\n"
"Options:\n"
" -w, --width WIDTH The width of the maze (Default: 40)\n"
" -h, --heigth HEIGHT The heigth of the maze (Default: 20)\n"
" -x, --start-x X The x coordinate for the start position (Default: 0)\n"
" -y, --start-y Y The y coordinate for the start position (Default: 0)\n"
" -w, --wall WALL Single character used as maze walls (Default: '█')\n"
" -s, --seed SEED The randomization seed used for maze generation (Any number)\n"
" --help Displays usage information\n",
argv[0]);
exit(0);
case '?':
printf("\nTry '%s --help' for more information\n", argv[0]);
exit(1);
}
}
validate_start_coords(start_x, start_y, maze_width, maze_height);
if (seed == -1)
{
FILE *f = fopen("/dev/urandom", "r");
fread(&seed, sizeof(seed), 1, f);
fclose(f);
}
srand(seed);
int full_maze_height = maze_height * 2 + 1;
int full_maze_width = maze_width * 2 + 1;
char ***maze = create_maze(full_maze_height, full_maze_width, wall);
excavate_maze(maze, maze_height, maze_width, start_x, start_y);
print_maze(maze, full_maze_height, full_maze_width);
}
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