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mazerator
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A maze generator written in c++
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Author
2022-02-18
refactor: use string_view & improve argument parsing
HampusM
2022-02-16
refactor: add compiler warnings
HampusM
2022-02-16
refactor: delete vector2 copy
HampusM
2022-02-16
refactor: create app class & simplify app options
HampusM
2022-02-15
refactor: improve project design
HampusM
2022-02-13
style: fix curly positions & delete unused include
HampusM
2022-02-13
refactor: add random number generation abstraction
HampusM
2022-02-13
refactor: move some components to a engine dir
HampusM
2022-02-13
style: delete extra eof empty lines
HampusM
2022-02-13
refactor: fix conversion warning
HampusM
2022-01-24
refactor: use #pragma once
HampusM
2022-01-24
refactor: fix compiler warnings
HampusM
2022-01-10
refactor: remove usage of the fmt lib & clean up
HampusM
2022-01-09
refactor: rewrite to c++
HampusM
2022-01-07
refactor: add explicit int types
HampusM
2022-01-07
style: fix minor code formatting issues
HampusM
2022-01-07
fix: add missing includes
HampusM
2022-01-05
refactor: delete unused utility function
Hampus
2022-01-05
fix: add better number handling
Hampus
2022-01-05
feat: implement random start position
Hampus
2022-01-05
refactor: improve even more
Hampus
2022-01-01
refactor: fix memory leaks & general improvements
HampusM
2021-12-31
style: fix formatting
HampusM
2021-12-18
refactor: clarify maze and stack logic
Hampus
2021-12-14
docs: fix short wall option name in help
Hampus
2021-12-14
build: improve CMakeLists
Hampus
2021-12-14
build: use cmake
Hampus
2021-12-14
refactor: restructure project
Hampus