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-rw-r--r--src/maze.c85
1 files changed, 43 insertions, 42 deletions
diff --git a/src/maze.c b/src/maze.c
index 92e7fc8..ec627b9 100644
--- a/src/maze.c
+++ b/src/maze.c
@@ -6,10 +6,9 @@
/**
* Returns a filled grid.
*
- * Arguments:
- * - width: The width of the new grid
- * - height: The height of the new grid
- * - fill: A string to fill the new grid with
+ * @param width The width of the new grid
+ * @param height The height of the new grid
+ * @param fill A string to fill the new grid with
*/
char ***create_grid(int width, int height, char *fill)
{
@@ -30,15 +29,14 @@ char ***create_grid(int width, int height, char *fill)
return grid;
}
-struct Maze maze_create(struct Dimensions dimens, char *wall)
+Maze maze_create(Dimensions dimens, char *wall)
{
- struct Maze maze;
+ Maze maze;
maze.dimens = dimens;
- struct Dimensions full_dimens = {
- .width = dimens.width * 2 + 1,
- .height = dimens.height * 2 + 1};
+ Dimensions full_dimens = {.width = dimens.width * 2 + 1,
+ .height = dimens.height * 2 + 1};
maze.full_dimens = full_dimens;
@@ -47,37 +45,49 @@ struct Maze maze_create(struct Dimensions dimens, char *wall)
return maze;
}
-void get_neighbours(struct Maze maze, struct Position pos, struct Position neighbours[3], int *neighbour_cnt)
+void maze_destroy(Maze *maze)
{
- if (pos.y != 0 && strcmp(maze.grid[pos.y * 2 - 1][pos.x * 2 + 1], " ") != 0)
+ // Deallocate the memory of the maze's grid
+ for (int y = 0; y < maze->full_dimens.height; y++)
{
- struct Position down_neighbour_pos = {.x = pos.x, .y = pos.y - 1};
+ free(maze->grid[y]);
+ }
+ free(maze->grid);
+}
+
+void get_neighbours(Maze *maze, Position pos, Position neighbours[3], int *neighbour_cnt)
+{
+ if (pos.y != 0 && strcmp(maze->grid[pos.y * 2 - 1][pos.x * 2 + 1], " ") != 0)
+ {
+ Position down_neighbour_pos = {.x = pos.x, .y = pos.y - 1};
neighbours[*neighbour_cnt] = down_neighbour_pos;
(*neighbour_cnt)++;
}
- if (pos.y != maze.dimens.height - 1 && strcmp(maze.grid[(pos.y + 1) * 2 + 1][pos.x * 2 + 1], " ") != 0)
+ if (pos.y != maze->dimens.height - 1 &&
+ strcmp(maze->grid[(pos.y + 1) * 2 + 1][pos.x * 2 + 1], " ") != 0)
{
- struct Position up_neighbour_pos = {.x = pos.x, .y = pos.y + 1};
+ Position up_neighbour_pos = {.x = pos.x, .y = pos.y + 1};
neighbours[*neighbour_cnt] = up_neighbour_pos;
(*neighbour_cnt)++;
}
- if (pos.x != 0 && strcmp(maze.grid[pos.y * 2 + 1][pos.x * 2 - 1], " ") != 0)
+ if (pos.x != 0 && strcmp(maze->grid[pos.y * 2 + 1][pos.x * 2 - 1], " ") != 0)
{
- struct Position left_neighbour_pos = {.x = pos.x - 1, .y = pos.y};
+ Position left_neighbour_pos = {.x = pos.x - 1, .y = pos.y};
neighbours[*neighbour_cnt] = left_neighbour_pos;
(*neighbour_cnt)++;
}
- if (pos.x != maze.dimens.width - 1 && strcmp(maze.grid[pos.y * 2 + 1][(pos.x + 1) * 2 + 1], " ") != 0)
+ if (pos.x != maze->dimens.width - 1 &&
+ strcmp(maze->grid[pos.y * 2 + 1][(pos.x + 1) * 2 + 1], " ") != 0)
{
- struct Position right_neighbour_pos = {.x = pos.x + 1, .y = pos.y};
+ Position right_neighbour_pos = {.x = pos.x + 1, .y = pos.y};
neighbours[*neighbour_cnt] = right_neighbour_pos;
(*neighbour_cnt)++;
}
}
-int is_whole_maze_visited(struct Maze maze, int visited_pos_cnt)
+int is_whole_maze_visited(Maze *maze, int visited_pos_cnt)
{
- if (visited_pos_cnt == (maze.dimens.height * maze.dimens.width) - 1)
+ if (visited_pos_cnt == (maze->dimens.height * maze->dimens.width) - 1)
{
return 1;
}
@@ -85,29 +95,20 @@ int is_whole_maze_visited(struct Maze maze, int visited_pos_cnt)
return 0;
}
-/**
- * Excavates a maze.
- *
- * This is what creates the actual maze.
- *
- * Arguments:
- * - maze: The maze to excavate
- * - start_pos: Start position
- */
-void maze_excavate(struct Maze maze, struct Position start_pos)
+void maze_excavate(Maze *maze, Position start_pos)
{
- struct PositionStack *path = create_pos_stack(maze.dimens.width * maze.dimens.height);
+ PositionStack *path = pos_stack_create(maze->dimens.width * maze->dimens.height);
pos_stack_push(path, start_pos);
int visited_pos_cnt = 0;
while (1)
{
- struct Position pos = pos_stack_peek(path);
+ Position pos = pos_stack_peek(path);
- maze.grid[pos.y * 2 + 1][pos.x * 2 + 1] = " ";
+ maze->grid[pos.y * 2 + 1][pos.x * 2 + 1] = " ";
- struct Position neighbours[3] = {};
+ Position neighbours[3] = {};
int neighbour_cnt = 0;
get_neighbours(maze, pos, neighbours, &neighbour_cnt);
@@ -126,22 +127,22 @@ void maze_excavate(struct Maze maze, struct Position start_pos)
visited_pos_cnt++;
- struct Position next_pos = neighbours[rand() % neighbour_cnt];
+ Position next_pos = neighbours[rand() % neighbour_cnt];
- maze.grid[pos.y * 2 - (pos.y - next_pos.y) + 1]
- [pos.x * 2 - (pos.x - next_pos.x) + 1] = " ";
+ maze->grid[pos.y * 2 - (pos.y - next_pos.y) + 1]
+ [pos.x * 2 - (pos.x - next_pos.x) + 1] = " ";
pos_stack_push(path, next_pos);
}
+
+ pos_stack_destroy(path);
}
-void maze_print(struct Maze maze)
+void maze_print(Maze maze)
{
- struct Dimensions full_dimens = maze.full_dimens;
-
- for (int y = 0; y < full_dimens.height; y++)
+ for (int y = 0; y < maze.full_dimens.height; y++)
{
- for (int x = 0; x < full_dimens.width; x++)
+ for (int x = 0; x < maze.full_dimens.width; x++)
{
printf("%s", maze.grid[y][x]);
}