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-rw-r--r--src/app/app.cpp26
-rw-r--r--src/app/app.hpp5
-rw-r--r--src/app/maze.hpp23
-rw-r--r--src/app/maze.tpp153
-rw-r--r--src/app/options.cpp43
-rw-r--r--src/app/options.hpp38
-rw-r--r--src/app/stack.hpp41
-rw-r--r--src/app/stack.tpp45
8 files changed, 374 insertions, 0 deletions
diff --git a/src/app/app.cpp b/src/app/app.cpp
new file mode 100644
index 0000000..0942c3e
--- /dev/null
+++ b/src/app/app.cpp
@@ -0,0 +1,26 @@
+#include "app.hpp"
+
+#include "app/maze.hpp"
+#include "engine/bounds.hpp"
+#include "engine/matrix.hpp"
+#include "engine/vector2.hpp"
+
+#include <memory>
+#include <string_view>
+
+void app_start(const AppOptions &app_options)
+{
+ Matrix<std::string_view> matrix(*app_options.maze_bounds() *
+ Bounds({.width = 2U, .height = 2U}) +
+ Bounds({.width = 1U, .height = 1U}));
+
+ matrix.fill(app_options.wall());
+
+ auto start_pos = *app_options.start_coords() * Vector2({.x = 2U, .y = 2U}) +
+ Vector2({.x = 1U, .y = 1U});
+
+ matrix_to_maze<std::string_view>(&matrix, std::make_shared<Vector2>(start_pos), " ",
+ app_options.random_gen());
+
+ matrix.print();
+}
diff --git a/src/app/app.hpp b/src/app/app.hpp
new file mode 100644
index 0000000..d02c405
--- /dev/null
+++ b/src/app/app.hpp
@@ -0,0 +1,5 @@
+#pragma once
+
+#include "app/options.hpp"
+
+void app_start(const AppOptions &app_options);
diff --git a/src/app/maze.hpp b/src/app/maze.hpp
new file mode 100644
index 0000000..2dd05a5
--- /dev/null
+++ b/src/app/maze.hpp
@@ -0,0 +1,23 @@
+#pragma once
+
+#include "engine/matrix.hpp"
+#include "engine/vector2.hpp"
+#include "random_generator.hpp"
+
+#include <memory>
+#include <string>
+
+/**
+ * Turns a matrix into a maze.
+ *
+ * @param matrix A matrix
+ * @param start_pos The start position in the matrix
+ * @param space_element A matrix element used to indicate a space in a maze
+ * @param random_gen A pseudo-random number generator
+ */
+template <typename Element>
+void matrix_to_maze(Matrix<Element> *matrix, std::shared_ptr<Vector2> start_pos,
+ Element space_element,
+ const std::shared_ptr<RandomNumberGenerator>& random_gen);
+
+#include "maze.tpp"
diff --git a/src/app/maze.tpp b/src/app/maze.tpp
new file mode 100644
index 0000000..1ed69ac
--- /dev/null
+++ b/src/app/maze.tpp
@@ -0,0 +1,153 @@
+#pragma once
+
+#include "maze.hpp"
+
+#include "app/stack.hpp"
+
+#include <utility>
+#include <vector>
+
+/**
+ * Returns the neighbours of a position in a maze.
+ *
+ * @param matrix A matrix
+ * @param pos A matrix position
+ * @param space_element A matrix element used to indicate a space in a maze
+ */
+template <typename Element>
+std::vector<std::shared_ptr<Vector2>> get_neighbours(Matrix<Element> *matrix,
+ const std::shared_ptr<Vector2> &pos,
+ Element space_element)
+{
+ std::vector<std::shared_ptr<Vector2>> neighbours;
+ neighbours.reserve(3);
+
+ if (pos->y() != 1U)
+ {
+ auto pos_down = (*pos - Vector2({.x = 0U, .y = 2U})).copy();
+
+ if (matrix->get(*pos_down) != space_element)
+ {
+ neighbours.push_back(pos_down);
+ }
+ }
+
+ if (pos->y() != matrix->rows() - 2U)
+ {
+ auto pos_up = (*pos + Vector2({.x = 0U, .y = 2U})).copy();
+
+ if (matrix->get(*pos_up) != space_element)
+ {
+ neighbours.push_back(pos_up);
+ }
+ }
+
+ if (pos->x() != 1U)
+ {
+ auto pos_left = (*pos - Vector2({.x = 2U, .y = 0U})).copy();
+
+ if (matrix->get(*pos_left) != space_element)
+ {
+ neighbours.push_back(pos_left);
+ }
+ }
+
+ if (pos->x() != matrix->columns() - 2U)
+ {
+ auto pos_right = (*pos + Vector2({.x = 2U, .y = 0U})).copy();
+
+ if (matrix->get(*pos_right) != space_element)
+ {
+ neighbours.push_back(pos_right);
+ }
+ }
+
+ return neighbours;
+}
+
+/**
+ * Returns the logical size of a maze for a matrix.
+ *
+ * @param matrix A matrix
+ */
+template <typename Element>
+unsigned int get_maze_size(Matrix<Element> *matrix)
+{
+ return ((matrix->columns() - 1U) / 2U) * ((matrix->rows() - 1U) / 2U);
+}
+
+/**
+ * Makes a position be between two coordinates with a differential vector.
+ *
+ * @param between_pos Target position
+ * @param coord A coordinate
+ * @param coord A second coordinate that must not be equal too the first
+ * @param diff A differential vector to apply to the target position
+ */
+void pos_to_between(const std::shared_ptr<Vector2> &between_pos, unsigned int coord,
+ unsigned int away_coord, Vector2 diff)
+{
+ if (away_coord > coord)
+ {
+ *between_pos += diff;
+ }
+ else
+ {
+ *between_pos -= diff;
+ }
+}
+
+template <typename Element>
+void matrix_to_maze(Matrix<Element> *matrix, std::shared_ptr<Vector2> start_pos,
+ Element space_element,
+ const std::shared_ptr<RandomNumberGenerator> &random_gen)
+{
+ Stack<std::shared_ptr<Vector2>> path_stack(get_maze_size(matrix));
+
+ path_stack.push(std::move(start_pos));
+
+ unsigned int visited_pos_cnt = 0U;
+ while (true)
+ {
+ auto pos = path_stack.peek();
+
+ matrix->set(*pos, space_element);
+
+ auto neighbours = get_neighbours(matrix, pos, space_element);
+
+ if (neighbours.empty())
+ {
+ if (visited_pos_cnt == get_maze_size(matrix) - 1U)
+ {
+ break;
+ }
+
+ // Go back a step
+ path_stack.pop();
+ continue;
+ }
+
+ visited_pos_cnt++;
+
+ auto next_pos = neighbours[random_gen->in_range(
+ 0U, static_cast<unsigned int>(neighbours.size()) - 1U)];
+
+ auto between_pos = pos->copy();
+
+ if (next_pos->y() != pos->y())
+ {
+ pos_to_between(between_pos, pos->y(), next_pos->y(),
+ Vector2({.x = 0U, .y = 1U}));
+ }
+
+ if (next_pos->x() != pos->x())
+ {
+ pos_to_between(between_pos, pos->x(), next_pos->x(),
+ Vector2({.x = 1U, .y = 0U}));
+ }
+
+ matrix->set(*between_pos, space_element);
+
+ path_stack.push(next_pos);
+ }
+}
diff --git a/src/app/options.cpp b/src/app/options.cpp
new file mode 100644
index 0000000..cb6e20e
--- /dev/null
+++ b/src/app/options.cpp
@@ -0,0 +1,43 @@
+#include "options.hpp"
+
+#include <utility>
+
+std::shared_ptr<Bounds> AppOptions::maze_bounds() const
+{
+ return _maze_bounds;
+}
+
+void AppOptions::maze_bounds(std::shared_ptr<Bounds> maze_bounds)
+{
+ _maze_bounds = std::move(maze_bounds);
+}
+
+std::shared_ptr<Vector2> AppOptions::start_coords() const
+{
+ return _start_coords;
+}
+
+void AppOptions::start_coords(std::shared_ptr<Vector2> start_coords)
+{
+ _start_coords = std::move(start_coords);
+}
+
+std::string_view AppOptions::wall() const
+{
+ return _wall;
+}
+
+void AppOptions::wall(std::string_view wall)
+{
+ _wall = wall;
+}
+
+std::shared_ptr<RandomNumberGenerator> AppOptions::random_gen() const
+{
+ return _random_gen;
+}
+
+void AppOptions::random_gen(std::shared_ptr<RandomNumberGenerator> random_gen)
+{
+ _random_gen = std::move(random_gen);
+}
diff --git a/src/app/options.hpp b/src/app/options.hpp
new file mode 100644
index 0000000..0023283
--- /dev/null
+++ b/src/app/options.hpp
@@ -0,0 +1,38 @@
+#pragma once
+
+#include "engine/bounds.hpp"
+#include "engine/vector2.hpp"
+#include "random_generator.hpp"
+
+#include <memory>
+#include <string_view>
+
+/**
+ * Application options.
+ */
+class AppOptions
+{
+public:
+ AppOptions() = default;
+
+ [[nodiscard]] std::shared_ptr<Bounds> maze_bounds() const;
+ void maze_bounds(std::shared_ptr<Bounds> maze_bounds);
+
+ [[nodiscard]] std::shared_ptr<Vector2> start_coords() const;
+ void start_coords(std::shared_ptr<Vector2> start_coords);
+
+ [[nodiscard]] std::string_view wall() const;
+ void wall(std::string_view wall);
+
+ [[nodiscard]] std::shared_ptr<RandomNumberGenerator> random_gen() const;
+ void random_gen(std::shared_ptr<RandomNumberGenerator> random_gen);
+
+private:
+ std::shared_ptr<Bounds> _maze_bounds = nullptr;
+
+ std::shared_ptr<Vector2> _start_coords = nullptr;
+
+ std::string_view _wall;
+
+ std::shared_ptr<RandomNumberGenerator> _random_gen = nullptr;
+};
diff --git a/src/app/stack.hpp b/src/app/stack.hpp
new file mode 100644
index 0000000..11f7405
--- /dev/null
+++ b/src/app/stack.hpp
@@ -0,0 +1,41 @@
+#pragma once
+
+#include <cstdint>
+#include <vector>
+
+/**
+ * A stack data structure.
+ */
+template <typename Item>
+class Stack
+{
+public:
+ /**
+ * Creates a stack.
+ *
+ * @param capacity The capacity of the stack
+ */
+ explicit Stack(uint64_t capacity);
+
+ /**
+ * Pushes a item onto the stack.
+ */
+ void push(Item item);
+
+ /**
+ * Pops the topmost item from the stack.
+ */
+ void pop();
+
+ /**
+ * Peeks into the stack.
+ *
+ * @returns The topmost stack item.
+ */
+ Item peek();
+
+private:
+ std::vector<Item> _items;
+};
+
+#include "stack.tpp"
diff --git a/src/app/stack.tpp b/src/app/stack.tpp
new file mode 100644
index 0000000..bcdafc0
--- /dev/null
+++ b/src/app/stack.tpp
@@ -0,0 +1,45 @@
+#pragma once
+
+#include "stack.hpp"
+
+#include <iostream>
+#include <stdexcept>
+
+template <typename Item>
+Stack<Item>::Stack(uint64_t capacity)
+{
+ _items.reserve(capacity);
+}
+
+template <typename Item>
+void Stack<Item>::push(Item item)
+{
+ if (_items.size() == _items.capacity())
+ {
+ throw std::overflow_error("Tried to push when stack is full");
+ }
+
+ _items.push_back(item);
+}
+
+template <typename Item>
+void Stack<Item>::pop()
+{
+ if (_items.empty())
+ {
+ throw std::underflow_error("Tried to pop when stack size is 0");
+ }
+
+ _items.pop_back();
+}
+
+template <typename Item>
+Item Stack<Item>::peek()
+{
+ if (_items.empty())
+ {
+ throw std::underflow_error("Tried to peek when stack size is 0");
+ }
+
+ return _items.back();
+}