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authorHampus <hampus@hampusmat.com>2022-01-04 18:55:51 +0100
committerHampus <hampus@hampusmat.com>2022-01-05 20:09:27 +0100
commite3690eb85a9456cc1f3ccda751ae7d9fdf2d3b03 (patch)
tree2fdd32726d753495bf562102a0531101eaa1ddfd /src/maze.c
parent1bed3ac57906b26ef05b25c2bc5c1dca424dba4a (diff)
refactor: improve even more
Diffstat (limited to 'src/maze.c')
-rw-r--r--src/maze.c145
1 files changed, 53 insertions, 92 deletions
diff --git a/src/maze.c b/src/maze.c
index ec627b9..2097906 100644
--- a/src/maze.c
+++ b/src/maze.c
@@ -1,124 +1,89 @@
#include "maze.h"
+#include "grid.h"
+#include "position.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
-/**
- * Returns a filled grid.
- *
- * @param width The width of the new grid
- * @param height The height of the new grid
- * @param fill A string to fill the new grid with
- */
-char ***create_grid(int width, int height, char *fill)
+int is_pos_empty(Grid grid, Position pos)
{
- char ***grid;
-
- // Fill the grid
- grid = malloc(height * sizeof(char **));
- for (int y = 0; y < height; y++)
- {
- grid[y] = malloc(width * sizeof(char *));
-
- for (int x = 0; x < width; x++)
- {
- grid[y][x] = fill;
- }
- }
-
- return grid;
+ return strcmp(grid_get(grid, pos), " ") != 0;
}
-Maze maze_create(Dimensions dimens, char *wall)
+void add_neighbour(Position neighbours[], uint8_t *neighbour_cnt, Position neighbour_pos)
{
- Maze maze;
-
- maze.dimens = dimens;
-
- Dimensions full_dimens = {.width = dimens.width * 2 + 1,
- .height = dimens.height * 2 + 1};
+ neighbours[*neighbour_cnt] = neighbour_pos;
+ (*neighbour_cnt)++;
- maze.full_dimens = full_dimens;
-
- maze.grid = create_grid(full_dimens.width, full_dimens.height, wall);
-
- return maze;
}
-void maze_destroy(Maze *maze)
+void get_neighbours(Grid grid, Position pos, Position neighbours[], uint8_t *neighbour_cnt)
{
- // Deallocate the memory of the maze's grid
- for (int y = 0; y < maze->full_dimens.height; y++)
+ if (pos.y != 1)
{
- free(maze->grid[y]);
- }
- free(maze->grid);
-}
+ Position pos_down = position_create(pos.x, pos.y - 2);
-void get_neighbours(Maze *maze, Position pos, Position neighbours[3], int *neighbour_cnt)
-{
- if (pos.y != 0 && strcmp(maze->grid[pos.y * 2 - 1][pos.x * 2 + 1], " ") != 0)
- {
- Position down_neighbour_pos = {.x = pos.x, .y = pos.y - 1};
- neighbours[*neighbour_cnt] = down_neighbour_pos;
- (*neighbour_cnt)++;
+ if (is_pos_empty(grid, pos_down))
+ add_neighbour(neighbours, neighbour_cnt, pos_down);
}
- if (pos.y != maze->dimens.height - 1 &&
- strcmp(maze->grid[(pos.y + 1) * 2 + 1][pos.x * 2 + 1], " ") != 0)
+
+ if (pos.y != grid.dimens.height - 2)
{
- Position up_neighbour_pos = {.x = pos.x, .y = pos.y + 1};
- neighbours[*neighbour_cnt] = up_neighbour_pos;
- (*neighbour_cnt)++;
+ Position pos_up = position_create(pos.x, pos.y + 2);
+
+ if (is_pos_empty(grid, pos_up))
+ add_neighbour(neighbours, neighbour_cnt, pos_up);
}
- if (pos.x != 0 && strcmp(maze->grid[pos.y * 2 + 1][pos.x * 2 - 1], " ") != 0)
+
+ if (pos.x != 1)
{
- Position left_neighbour_pos = {.x = pos.x - 1, .y = pos.y};
- neighbours[*neighbour_cnt] = left_neighbour_pos;
- (*neighbour_cnt)++;
+ Position pos_left = position_create(pos.x - 2, pos.y);
+
+ if (is_pos_empty(grid, pos_left))
+ add_neighbour(neighbours, neighbour_cnt, pos_left);
}
- if (pos.x != maze->dimens.width - 1 &&
- strcmp(maze->grid[pos.y * 2 + 1][(pos.x + 1) * 2 + 1], " ") != 0)
+
+ if (pos.x != grid.dimens.width - 2)
{
- Position right_neighbour_pos = {.x = pos.x + 1, .y = pos.y};
- neighbours[*neighbour_cnt] = right_neighbour_pos;
- (*neighbour_cnt)++;
+ Position pos_right = position_create(pos.x + 2, pos.y);
+
+ if (is_pos_empty(grid, pos_right))
+ add_neighbour(neighbours, neighbour_cnt, pos_right);
}
}
-int is_whole_maze_visited(Maze *maze, int visited_pos_cnt)
+unsigned int get_maze_size(Grid grid)
{
- if (visited_pos_cnt == (maze->dimens.height * maze->dimens.width) - 1)
- {
- return 1;
- }
+ return ((grid.dimens.width - 1) / 2) * ((grid.dimens.height - 1) / 2);
+}
- return 0;
+int is_whole_maze_visited(Grid grid, unsigned int visited_pos_cnt)
+{
+ return visited_pos_cnt == get_maze_size(grid) - 1;
}
-void maze_excavate(Maze *maze, Position start_pos)
+void grid_to_maze(Grid grid, Position start_pos)
{
- PositionStack *path = pos_stack_create(maze->dimens.width * maze->dimens.height);
+ PositionStack *path = pos_stack_create(get_maze_size(grid));
pos_stack_push(path, start_pos);
- int visited_pos_cnt = 0;
+ unsigned int visited_pos_cnt = 0;
while (1)
{
Position pos = pos_stack_peek(path);
- maze->grid[pos.y * 2 + 1][pos.x * 2 + 1] = " ";
+ grid_set(grid, pos, " ");
- Position neighbours[3] = {};
- int neighbour_cnt = 0;
+ Position neighbours[3];
+ uint8_t neighbour_cnt = 0;
- get_neighbours(maze, pos, neighbours, &neighbour_cnt);
+ get_neighbours(grid, pos, neighbours, &neighbour_cnt);
if (neighbour_cnt == 0)
{
- if (is_whole_maze_visited(maze, visited_pos_cnt))
- {
+ if (is_whole_maze_visited(grid, visited_pos_cnt))
break;
- }
// Go back a step
pos_stack_pop(path);
@@ -129,8 +94,15 @@ void maze_excavate(Maze *maze, Position start_pos)
Position next_pos = neighbours[rand() % neighbour_cnt];
- maze->grid[pos.y * 2 - (pos.y - next_pos.y) + 1]
- [pos.x * 2 - (pos.x - next_pos.x) + 1] = " ";
+ Position between_pos = position_create(pos.x, pos.y);
+
+ if (next_pos.y != pos.y)
+ between_pos.y += next_pos.y > pos.y ? 1 : -1;
+
+ if (next_pos.x != pos.x)
+ between_pos.x += next_pos.x > pos.x ? 1 : -1;
+
+ grid_set(grid, between_pos, " ");
pos_stack_push(path, next_pos);
}
@@ -138,14 +110,3 @@ void maze_excavate(Maze *maze, Position start_pos)
pos_stack_destroy(path);
}
-void maze_print(Maze maze)
-{
- for (int y = 0; y < maze.full_dimens.height; y++)
- {
- for (int x = 0; x < maze.full_dimens.width; x++)
- {
- printf("%s", maze.grid[y][x]);
- }
- printf("\n");
- }
-}