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-rw-r--r--ProjectSettings/Physics2DSettings.asset56
1 files changed, 56 insertions, 0 deletions
diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset
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+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!19 &1
+Physics2DSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 4
+ m_Gravity: {x: 0, y: -9.81}
+ m_DefaultMaterial: {fileID: 0}
+ m_VelocityIterations: 8
+ m_PositionIterations: 3
+ m_VelocityThreshold: 1
+ m_MaxLinearCorrection: 0.2
+ m_MaxAngularCorrection: 8
+ m_MaxTranslationSpeed: 100
+ m_MaxRotationSpeed: 360
+ m_BaumgarteScale: 0.2
+ m_BaumgarteTimeOfImpactScale: 0.75
+ m_TimeToSleep: 0.5
+ m_LinearSleepTolerance: 0.01
+ m_AngularSleepTolerance: 2
+ m_DefaultContactOffset: 0.01
+ m_JobOptions:
+ serializedVersion: 2
+ useMultithreading: 0
+ useConsistencySorting: 0
+ m_InterpolationPosesPerJob: 100
+ m_NewContactsPerJob: 30
+ m_CollideContactsPerJob: 100
+ m_ClearFlagsPerJob: 200
+ m_ClearBodyForcesPerJob: 200
+ m_SyncDiscreteFixturesPerJob: 50
+ m_SyncContinuousFixturesPerJob: 50
+ m_FindNearestContactsPerJob: 100
+ m_UpdateTriggerContactsPerJob: 100
+ m_IslandSolverCostThreshold: 100
+ m_IslandSolverBodyCostScale: 1
+ m_IslandSolverContactCostScale: 10
+ m_IslandSolverJointCostScale: 10
+ m_IslandSolverBodiesPerJob: 50
+ m_IslandSolverContactsPerJob: 50
+ m_AutoSimulation: 1
+ m_QueriesHitTriggers: 1
+ m_QueriesStartInColliders: 1
+ m_CallbacksOnDisable: 1
+ m_ReuseCollisionCallbacks: 1
+ m_AutoSyncTransforms: 0
+ m_AlwaysShowColliders: 0
+ m_ShowColliderSleep: 1
+ m_ShowColliderContacts: 0
+ m_ShowColliderAABB: 0
+ m_ContactArrowScale: 0.2
+ m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
+ m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
+ m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
+ m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
+ m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff