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+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!55 &1
+PhysicsManager:
+ m_ObjectHideFlags: 0
+ serializedVersion: 11
+ m_Gravity: {x: 0, y: -9.81, z: 0}
+ m_DefaultMaterial: {fileID: 0}
+ m_BounceThreshold: 2
+ m_SleepThreshold: 0.005
+ m_DefaultContactOffset: 0.01
+ m_DefaultSolverIterations: 6
+ m_DefaultSolverVelocityIterations: 1
+ m_QueriesHitBackfaces: 0
+ m_QueriesHitTriggers: 1
+ m_EnableAdaptiveForce: 0
+ m_ClothInterCollisionDistance: 0
+ m_ClothInterCollisionStiffness: 0
+ m_ContactsGeneration: 1
+ m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
+ m_AutoSimulation: 1
+ m_AutoSyncTransforms: 0
+ m_ReuseCollisionCallbacks: 1
+ m_ClothInterCollisionSettingsToggle: 0
+ m_ContactPairsMode: 0
+ m_BroadphaseType: 0
+ m_WorldBounds:
+ m_Center: {x: 0, y: 0, z: 0}
+ m_Extent: {x: 250, y: 250, z: 250}
+ m_WorldSubdivisions: 8
+ m_FrictionType: 0
+ m_EnableEnhancedDeterminism: 0
+ m_EnableUnifiedHeightmaps: 1
+ m_DefaultMaxAngluarSpeed: 7