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authorHampusM <hampus@hampusmat.com>2022-03-28 12:36:51 +0200
committerHampusM <hampus@hampusmat.com>2022-03-28 12:36:51 +0200
commit75c7e29d69648186a6b382ff5b8b4a1315f196b9 (patch)
treec3eb21b934a4921bb42270f3f62f0d3279cb12e8 /Assets/InputSystem.inputsettings.asset
parent348c9e7271bd6c8d327f416776c0869b2078c124 (diff)
fix: decrease default minimum deadzoneHEADmaster
Diffstat (limited to 'Assets/InputSystem.inputsettings.asset')
-rw-r--r--Assets/InputSystem.inputsettings.asset35
1 files changed, 35 insertions, 0 deletions
diff --git a/Assets/InputSystem.inputsettings.asset b/Assets/InputSystem.inputsettings.asset
new file mode 100644
index 0000000..86c841b
--- /dev/null
+++ b/Assets/InputSystem.inputsettings.asset
@@ -0,0 +1,35 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: c46f07b5ed07e4e92aa78254188d3d10, type: 3}
+ m_Name: InputSystem.inputsettings
+ m_EditorClassIdentifier:
+ m_SupportedDevices: []
+ m_UpdateMode: 1
+ m_MaxEventBytesPerUpdate: 5242880
+ m_MaxQueuedEventsPerUpdate: 1000
+ m_CompensateForScreenOrientation: 1
+ m_BackgroundBehavior: 0
+ m_EditorInputBehaviorInPlayMode: 0
+ m_DefaultDeadzoneMin: 0.00125
+ m_DefaultDeadzoneMax: 0.925
+ m_DefaultButtonPressPoint: 0.5
+ m_ButtonReleaseThreshold: 0.75
+ m_DefaultTapTime: 0.2
+ m_DefaultSlowTapTime: 0.5
+ m_DefaultHoldTime: 0.4
+ m_TapRadius: 5
+ m_MultiTapDelayTime: 0.75
+ m_DisableRedundantEventsMerging: 0
+ m_iOSSettings:
+ m_MotionUsage:
+ m_Enabled: 0
+ m_Description: