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use std::error::Error;

use engine::object::Object;
use engine::{Engine, WindowSize};

const WINDOW_SIZE: WindowSize = WindowSize {
    width: 500,
    height: 600,
};

fn main() -> Result<(), Box<dyn Error>>
{
    let engine = Engine::new(&WINDOW_SIZE, "Yaaay lmao")?;

    let triangle = Object::new(&[-0.5, -0.5, 0.0, 0.5, -0.5, 0.0, 0.0, 0.5, 0.0])?;

    engine.start(&[triangle], || {})?;

    Ok(())
}